Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews: Very Positive (1,751 reviews)
Release Date: Nov 5, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We started as a two-man team and eventually grew to six, then eight after a successful Kickstarter and alpha release. Our early vision was to create a fairly small, somewhat rough game as a way to get our studio off the ground with very limited resources. Kickstarter and Early Access have allowed us to expand greatly on that original vision and to create a larger game with more unique features. We continue to use Early Access as a laboratory in which to test and grow Grim Dawn, with continual player feedback and the flexibility to add new features and spend time refining the game in a way that typical publisher funded development doesn't allow.”

Approximately how long will this game be in Early Access?

“We hope to have all core content completed by mid 2015. Beyond that, we will take as long as necessary to fix, polish, optimize and make adjustments based on community feedback until the game feels ready to call complete. We're estimating final release before the end of 2015 but ultimately, we'll work as long as it takes to get it right.”

How is the full version planned to differ from the Early Access version?

“Grim Dawn is already about 80% complete.

The only major feature not yet in, is another layer of skill development we're calling "Devotions," which will be revealed in more detail later on. Beyond that, you can expect more items, more enemies, more environments and more quests.”

What is the current state of the Early Access version?

“The core gameplay is well established and fun, there are 5 fully complete classes (which you can dual class to create tons of hybrid builds), hoards of loot to collect and an expansive world to explore with many secrets.

Most players are reporting between 10 to 20 hours or more for a first-time play-through. The finished game will probably end up around 15-30 hours for a first-time play-through depending on how much of the content you clear. Since we try to avoid "gating" the player and allow players to access Act 2 even before they've completed Act 1, it is possible to run though the game quickly, skipping a lot of content but there are also huge side-areas and secret areas, so clearing everything will take much longer.

Most players are reporting little to no crashing with only minor bugs. Multiplayer is available and most players are reporting a smooth experience. We continue to work on optimizing performance and expect to release the first significant optimizations in the first quarter of 2015. More performance optimization will occur toward the end of development as programmers finish feature work and are able to focus more on it.”

Will the game be priced differently during and after Early Access?

“We haven't made a final decision but currently it is expected that the launch price will be the same as Early Access.”

How are you planning on involving the Community in your development process?

“We regularly read and respond to our forums both on Steam and the Grim Dawn website. A trip to the Grim Dawn website will show our history of interaction with our community since development first began. We've gathered feedback, posed questions to the community, taken polls to better understand the community's feelings about certain issues and tried to always explain our reasoning behind important decisions.”
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Recommended By Curators

"The spiritual successor to Titan Quest, this loot-based Action/RPG has numerous improvements to the already-great Titan Quest formula."

Recent updates View all (15)

January 5

A Look Back at 2014

The game has grown tremendously in the last year. Join us as we take a look back at all of the features and content that were added in 2014. You may even find a hint at what's still to come!

Thank you to all of our fans who have purchased a copy and provided feedback. Your continued support is helping make Grim Dawn the best game it can be.

23 comments Read more

December 22, 2014

Build 23 Hotfix 1 is now live

After receiving reports of frequent crashes in Multiplayer with the latest build, we have investigated the issues and discovered the cause. Build 23's Hotfix 1 is now live.

Thank you to all who sent in crash reports.

v0.3.1.2 (b23 Hotfix 1)


  • Resolved crashes associated with player aura skills in Multiplayer, such as when transitioning to new areas
  • Resolved a crash associated with Inspecting other players in Multiplayer
  • Resolved a crash associated with Trading with other players in Multiplayer

  • Updated the dialogues for several NPCs involved with Kill Target quests (ex. Gloomweaver) so that you can no longer accept the quest if you killed the target before. Instead, you will now only see the option to turn the quest in retroactively.
  • The one-shot chest in the Jagged Waste/Pine Barrens/etc area now spawns in one permanent location instead of 3 possible locations
  • Increased the drop rate of Manticore Poison Glands

18 comments Read more
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“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
Rock Paper Shotgun

“Grim Dawn has earned my trust in a viable future; its foundation--the refined action and rock-solid character progression--is so sturdy that from moment to moment, there’s little to remind you that you’re playing an unfinished game.”

“If acquiring loot, battling monsters and progressing a character to amazing heights is your thing, then, again, Grim Dawn is a great game to look into.”

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.

Key Features

  • Dual class - combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery to unlock over 25 powerful skills and synergistic modifiers per class. Soldier, Demolitionist, Occultist and Nightblade are currently playable with the Arcanist on the way.
  • Augment your class build with a diverse array of unique skills granted by items and components.
  • Collect hundreds of items in common, magical, rare, epic and legendary classes of loot.
  • Quests with Choice and consequence mean you will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions.
  • Recruit survivors who will lend their services to augment your power. Upgrade the town to improve the lives of human survivors.
  • Gain favor with different NPC factions to unlock additional quest lines and earn perks like merchant discounts. However, aiding one faction could turn a rival faction into your enemy.
  • Connect with old friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced tactical combat with enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotate the camera if you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Test your hero against over 100 named hero monsters, hand-configured with their own unique arrays of deadly skills.
  • Explode obstacles or repair structures to open new paths.
  • Descend into special "challenge dungeons" where enemies levels increase as you progress.
  • Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Collect item recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • The ability to spend money to reclaim skill points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently gimp a character.

Development Roadmap

You can currently play through Acts 1, 2 and the first chapter of, up to character level 40. There are multiple large, higher-level secret areas to be found beyond the main story content. While content is still in development, the core gameplay is already fairly robust and a lot of fun. There is quite a lot of replay value between trying different classes / builds and collecting items. We're still refining gameplay based on player feedback, adding requested features and working to deliver the remaining content and additional slated features. Most players report that the current build is fairly stable with mostly mild bugs and we're always working to fix bugs as they come up. Here is some of the stuff we plan to roll out in the coming months:

  • Currently in development:
  • Continued optimization and bug fixing
  • More questing and NPC interaction involving factions
  • Act 3 - Chapter 2 to be released in Q1 2015
  • Additional big features to be announced

    We expect the final game will provide about 30-40 hours for a first-time play-through on normal difficulty, depending on level of exploration / clearing. This is our first game as a studio and we intend for Grim Dawn to be a continuing franchise, not just a one-off game. So it is important that we put in the time and effort to create something we're proud of, that will help us to earn a loyal fanbase for the future. We hope you'll come be part of this experience and help us to forge a strong new addition to the ARPG genre.

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processor: x86 compatible 2.0GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    • OS: Windows 7
    • Processor: x86 compatible 3.0GHz or faster processor
    • Memory: 4 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Helpful customer reviews
33 of 35 people (94%) found this review helpful
1 person found this review funny
43.3 hrs on record
Posted: December 31, 2014
Early Access Review
Ok, I've put a little time into this game. Enough to where I can start to form an opinion on it. First off, let me precede this with a disclaimer. The game is currently in Early Access so parts may change once it hits the final build.

This game does have a dark atmosphere similar to Diablo series of old. I've played around with several different builds to date and they all offer something different. However, the true magic happens once you can combine 2 professions to make your own hybrid class(think Titan Quest and you'll completely understand what I'm talking about). If you enjoy that idea and don't mind some occasional weirdness occuring during gameplay, then this game belongs in your library.

Here is where I explain the weirdness I spoke of earlier. Controls can be a little wonky(there have been times that I've selected the enemy that I wanted to attack and my character simply ran over to stand next to them). You will occasionally come across an area that you should be able to reach but an invisible wall will prevent you(to date, I have only seen this a small handful of times and is nothing too major). Also, there is some popup issues where I had to be actively running to have an object appear in front of me.

If the Early Access thing worries you, then I would state that they appear to give regular updates on the game. I'm unsure if they are planning a final pass once they finish the primary development of the title but since they are apparently trying to create themselves and have shown an openess to the community, I cannot see that they will leave issues remaining in the game.

I currently cannot comment on the co-op as I have not yet experienced it other than saying that the game does offer LAN and Online modes.

If you enjoy ARPG's of old and want to experience something both new and old at the same time, I would recommend this. If you are looking for a graphical masterpiece, then hold off. For myself, I fully intend on grabbing a few copies for friends once it is finished so we can all have a grand old time loot grinding.
Was this review helpful? Yes No Funny
21 of 22 people (95%) found this review helpful
1 person found this review funny
38.3 hrs on record
Posted: December 29, 2014
Early Access Review
Highly recommended game for fans of any Diablo game, Path of Exile, Titan Quest, Torchlight, Fate etc.

The things that drew me to this game was two things:

1) It has single player (offline with no latency or disconnect issues)
2) Dark atmosphere

Other things that are awesome about this game:

-Grim Dawn developers have paid high attention to details, both visually and also dialogue. Graphics are very nice (although needs optimizing, but that always happens just before actual game release) and dialogue is quite good and sometimes funny as well (serious funny, not childish funny (not that there's anything wrong with that)) and there are no inconsistencies as far as I have noticed such as how Leah in Diablo 3 is powerful enough to open a gate, but the main hero is not, yet can defeat Diablo etc.

-The game is friendly to people with certain disabilities such as sufferers of motion sickness (option to turn off camera shaking) and people with colour blindness (several clolour blindness options to suit the type of colour blindness you have). I cannot tell you how well these options work as I do not actually suffer from these disabilities, but I really like that the developers pay attention to this.

-So the fact that the environments are not randomly generated like other ARPGs worried me a little but they are a large part of what keeps a game interesting for me, but I can assure anyone that the environments do indeed stay fresh because of a number or reasons. There are all kinds of debris that can block your path in one game session, then in a different game session it'll be elsewhere (they vary per game session) meaning you still have to explore the map a little further. There are also many caves/dungeons that are optional but there are many and exploring them does reward you nicely, adding high satisfaction to the gameplay.

-Again, the darker atmosphere of this game is not necessarily scary, but it is indeed gloomy and people who enjoy Diablo will particularly enjoy the atmosphere of Grim Dawn.

-I have not looked too much into the lore, but what I have heard and read about does make me want to look into it further. The idea of the game taking place after a recent kind of apocalypse is always cool and it does make you think of Fallout 3 in that sense. You meet characters in the game who are struggling to survive in the post apocalyptic environment with dangerous monsters (and people) roaming the wilds that were once safe in the past.

-Like a lot of people say, the game is built on the exact same engine that the game Titan Quest (awesome ARPG from 2006 and STILL very good and quite up to date with newer games in every aspect, including graphics). You can easily tell as most of the UI also looks very similar in both structure and art style as Titan Quest. Not only that though, the physics feel exactly like in Titan Quest and the character animation has the same kind of heavy feel to them as well.

-Items. Similar affix system as you get in most ARPGs. Random stats will be applied to each item that you pick up. It's nothing revolutionary, but it's a system that is used in many games because it works and actually manages to keep the game fresh for a while. There are magic items, epic items, legendary items, all that kind of stuff. It's all good though!

-The game has factions similar to ones you see in World of Warcraft. You complete quests for a certain group of people and you increase your reputation with them, making them respect you more and there is a meter in the character menu so you can keep track of it. It's exciting to see what more the developers will do with this as there are a lot of possibilities they could play around with in such a feature.

-Levelling, stats and abilities. Most abilities are cool, but I have not explored it much because I have only played 1 character for about 19 hours as of this review and another small character for less than 1 hour. I can say though that you always anticipate the next level you reach in the game as you get to apply point into stats and also abilities and you do actually feel that your character grows every level. As of this review, the level cap is only 40 which will increase as more of act 3 gets accessible (I think act 3 is the final act..?) but I don't think anybody knows what the max level will be yet but it seems to me that the developers want the game to remain fun and add endgame. They have mentioned on their website that after release they are planning on implementing a game mode where you defeat endless waves of monsters and then you can test how far you get etc, although not much detail has been provided yet.

-Another thing I would like to mention is that the developers do not believe in pay-to-win or small useless DLC updates. However, they do want to create expansions to the game after release (paid expansions such as Lord of Destruction, Immortal Throne, Reaper of Souls etc.) which is awesome really.

-Music is very good.

The developers are very active and update the playable game regularly. Check out their website http://www.grimdawn.com/ for information on the content and features of the game on the Game Guide menu.

Very good game. Happy I contributed to supporting the developers.


EDIT: I would like to add some cons about the game as to not be too biased towards the game.

-So obviously the game needs work on the optimization but that always happens near the end of development.

-Combat COULD improve in a way but is not a large problem. I feel (as a melee character) that not much strategy is involved. My class does not really use energy (mana) and I have never ever run out of it before. A lot of monsters' movement speed is faster than you so you cannot avoid their attacks and it ends up with you using potions. The frequency of using potions is similar to that of Diablo 2, give or take, depending on how much healing your class is capable of. I am okay with this, but I do enjoy the way that in Diablo 3 it is balanced in a different way where potions are an emergency heal with a long cooldown, rather than your main source of healing. Basically the combat could do with slightly more strategy as the only strategy I do is to run away from mobs real quick, heal, then go back but it is far from ruining it. It is a smaller problem than I may be making it out to be. Also it is in beta stage.

-User Interface is not that smooth, but it was not in Titan Quest either but easily forgivable as it is not a huge issue or anything. It isn't unresponsive or anything, just not smooth in anyway, although the placement of the UI during combat or any activity is good and does not get in the way.

Might update this review as time goes on, if I remember ;)
Was this review helpful? Yes No Funny
14 of 15 people (93%) found this review helpful
3 people found this review funny
159.4 hrs on record
Posted: January 7
Early Access Review
Diablo 1 atmosphere + Diablo 2 skill trees that are now horizontal as opposed to vertical + Freeform character building + World of Warcraft reputation meters + Quests with choices + Titan Quest engine - Diablo 3's failed auction house experiment (Just kidding, Blizzard and gold sellers made a killing during its hayday.) = Grim Dawn.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
1 person found this review funny
903.2 hrs on record
Posted: January 8
Early Access Review
I believe this game has much to offer the ARPG genre in terms of over all presentation.
Its the hardcore ARPG with its veteran's mode and you can progress with a challenge and get rewarded with extra loot.
Plus they still have the rare item hunting and rewards for farming with a twist. Look up Monster Infrequent (MI) for more info.
Extensive crafting and personal economy that can be traded with friends or the community.
Lots of storage space but you will need it when collecting your components and crafting with them + storing your great finds.
You will be challenged as much as you want wile farming with a modest level scaling feature.
The first 2.5 acts are out. 3 acts are confirmed there have been rumors of a small 4th act.

You can level to 40* with its 116** skill points available to spend once you figure out your build idea get ready for some choices as your allocating 3 skill points a level you can respec your skills but not your mastery level so choose wisely between stat and mastery rushing or leveling your primary attack skill, aoe skill, defenses, auras, debuffs, cc and more. I would recommend with your 116 skill points aim for having at least 1/2 of them in your mastery and you will want to focus mastery > skill ups to a degree for the first 15~ levels. Ideally you will want to have a good lead in your mastery level, it should be 10+ points past your current level and you should feel safe and have the stats you need to scale your damage and HP.

* 40 is the current level cap, I have no official news on the final number but they say it should be close to 50 - 75 at last estimate but I assume closer to the 75 side.
** 116 skill points is 3 a level (for now I could see it drop to less at closer to the 70+ mark. 1 bonus skill point for the current game we may get more skill points before we progress to the second difficulty. So final number of skill points and skills to be determined, build ideas over 9000, sorry had to.
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11 of 12 people (92%) found this review helpful
59.5 hrs on record
Posted: January 2
Early Access Review
tl;dr Buy this game right now, full price if you have to, it is worth every penny and then some.

You know when you look at a game and you go, oh yeah I can dig that. Then you buy it, and then look at the clock and you just spent the last 14 hour straight playing? This is one of those games. That should sell you enough without even reading on.

So heres the obligatory pros and cons list


1. Graphics are very nice and detailed. Much detail went into a lot of the textures, and environmental effects to enhance the feeling of the zone you are in. Also the granularity and amount of settings to tweek would make any enthusiast gamer smile.
2. Skills are almost ripped right out of titan quest. Mix and match up to two different skill trees to form your own classes!
3. The current story is rather intriguing, and for a game genre not typically inundated with dialogue, it offers nice story depth, and "bioware-esque" branching diologue.
4. The sounds and music are very well created to the atmospheres you travel around to.
5. Closest thing I've ever come across to an open world ARPG. It gives a general direction to head in, and several winding paths and side dungeons to explore, making the map feel massive in scale.
6. Fledgling ( Currently ) crafting system which uses upgrades as a currency for crafting multitudes of items. Very exciting to see where they take it from here.
7. Offline and Online multiplayer, currently up to 4 players.
8. Heres a unique one, The game doesnt treat you like a child, and hold your hand. It gives you the option for pop up tutorials if thats your thing, but after that, it doesnt spoonfeed you easy enemies and a straight path. It tends to let you wander and choose many different ways to get to your goal. Some more painful than others.
9. The combat feels punchy and rewarding if you can get the hang of how the A.I. functions and your mastery of the controls.
10. THE ABILITY TO MOVE YOUR CAMERA, and to zoom out. These simple buttons make all the world personally. You can view everything in any angle you choose!

1. The graphics / engine. The game is, albeit, an alpha, however it suffers from extreme frame dips, chops, stutters, and minor freezes. It is generally playable, yet sometimes it randomly dips to near unplayable frame rates for no apparent reason, causing many a player to drop their settings.
2. The current amount of skill trees feel rather limited to the basics, and it feels rather cramped in comparison to Titan Quest.
3. The multiplayer is glitchy, and crahses for reasons unknown more often then appreciated.
4. Information on some quests and most items and crafting is very scarce due to the new-ness of the game, which sometimes causes confusion.
5. No voice overs on the main bulk of dialogue causes a small feeling of disconnect from the story.

In summary, the game will steal many an hour from your spare time if you let it, and they are very well deserved and spent hours, based on the amount of money they are currently asking. The game is in no way finished yet, and there are extremely exciting features coming soon, such as Factions, and hopefully more crafting.
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10 of 11 people (91%) found this review helpful
52.0 hrs on record
Posted: December 29, 2014
Early Access Review
We were waiting for a game like this for years, since TQ. A massive map, interesting and hard to choose skills, awesome classes, big ♥♥♥ bosses. It's unique skill system lets you play the same class more than at least 3 different ways. Combining classes, changing play style makes this game very highly replayable multiple times. Waiting for expansion packs already! 10/10
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10 of 11 people (91%) found this review helpful
16.3 hrs on record
Posted: January 9
Early Access Review
Aye. This is some good ♥♥♥♥. Am a massive fan of Diablo 1 and 2 and was disapointed in diablo 3. never got into Path of Exile or Torchlight, something about them i just didnt dig. But this. This is awesome. The setting is wicked, the music kicks ♥♥♥, the creatures are diverse and you have to change tactics to beat them. And its only in development. Do yourself a favour and get this game. Spend an hour playing and if you dont like it then shame. Shame on you
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9 of 10 people (90%) found this review helpful
22.6 hrs on record
Posted: December 28, 2014
Early Access Review
Well if u like diablo 2, torchlight and diablo 3, then u should like this. It has similar gameplay but things like the names of the character stats are different, and it is possible to multi class which is nice. i cant remember what i paid for it but i know it was cheap cos im a tight ♥♥♥♥ so if u can get it under 15 its a steal. multiplayer is working rather well i have not had 1 CTD and the scaling for extra players joining is great also pretty stable frames with sli gtx670's and i5 3570k oc'd sometimes as low as 40-50fps most of the time around 70+ though at 1080p with all details MAX! Enjoy ^^
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9 of 10 people (90%) found this review helpful
1 person found this review funny
9.5 hrs on record
Posted: December 30, 2014
Early Access Review
Oh my god this game is so ♥♥♥♥ing good. Grim Dawn is a game like if Wasteland had sex with Diablo and gave birth. It is very atmospheric game with a dark and post apocalyptic atmosphere. This is already one of my favorite games of the new generation and a bonus is that this game can run on toasters. I do have to say though is that please developers make it so that we can carry rations on our inventory instead of eating it right away so when we have a lot of health they wont be a waste. It would really help a lot and make the game more immersive. Other than that I have no problems with the game. You can basically be more than 1 class and there are so many skill sets you can use. The combos for character customization is very overwhealming and gives it lots of replay value if you want to experiment on your characters. This is honestly worth a purchase and i am so glad i got this on early access and I can not wait for the finished product.
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7 of 7 people (100%) found this review helpful
78.4 hrs on record
Posted: January 10
Early Access Review
Having a blast. Very polished for early access. Bugs for me at least have been very small and not noteworthy. Game is balanced and fair so no real complaints there. I'm not really into the lore for this one but it is there for those that want it. How good it is I can't say to be honest. I mean this kinda game is loot n go right? If you liked Torchlight 2 and such buy in and support. I don't think U will be disappointed.
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6 of 6 people (100%) found this review helpful
19.3 hrs on record
Posted: December 29, 2014
Early Access Review
I've been playing for abvout a week and I absolutely love the game.
It really brought me back to the Diablo 1 Era.
Pretty sure this game will keep me occupied for a while.

I recomend this game, even if it's still in early access
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6 of 6 people (100%) found this review helpful
201.5 hrs on record
Posted: December 28, 2014
Early Access Review
Highly recommended for TQ and Diablo III fans! Even at EA stage, this game is indeed relatively polished.

The only regret is purchasing the game at a discounted price, should have paid in full to support the developers!
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6 of 6 people (100%) found this review helpful
34.7 hrs on record
Posted: December 27, 2014
Early Access Review
As a kickstarter backer and person who liked (but didnt love) Titan Quest, I was not expecting something completely revolutionary, and I am happy to say this game... Wow FAR outpaced my expectations.

Honestly I got the same feeling as I did when I played Diablo 2 for the first time... this game really gets it's hooks into you... from what ive seen thus far MUCH better than Diablo 3, Torchlight and other ARPGs and I am stunned just how balanced, playable and fun everything is. (really I'm very particular on game mechanics, and I have to say, everything here is positive, balanced, engaging (I can't even nitpick on little stuff) there's always something in front of you worth doing (quests, upgrades, etc.)

I've played more of this game than most big name AAA games this year, (and it's early access, and I havent even scratched the surface of the content here) I've only played a single character (Fighter/Demo) and I am eager to continue with the quest, do some respecing, then start with other characters.

Do yourself a favor and buy it today, full price or on sale (for you penny pinchers) it's all good, this game deserves a spot in your library and (to be honest) at this stage as a GOTY contender for 2015.
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6 of 6 people (100%) found this review helpful
16.6 hrs on record
Posted: December 29, 2014
Early Access Review
***Edit at very bottom relating to some gameplay issues which have been happening more lately***

**quick edit** so after putting more time in this game keeps getting better, there is such a deep system if your into stats and numbers. There are tons of items you can learn to craft which you find recipes to and so much awesome loot. **edit done**

Really great game so far, but still has a few things to work out. This game is definitely worth the price, got it on sale which was a steal. The quality still in early access seems very well done, the graphics look pretty good. Just as good any other game like this. If they keep everything pretty much the same and just improve upon it this would be the type of game that could sell for 40$ easy. I guess it's just hard to get people to pay that unless your name is Blizzard. I'm only a few hours in, but so far it seems as if it will have a nice amount of content and take a while to play thru. I reall hope they have some kind of multiple playthru system like diablo or path of exile where each one gets harder.

The game looks like another diablo clone when you look at the video and photos, but it really does not seem like one when you start to play the game. You have a bit more depth than in diablo or poe where you actually apply your attribute points yourself so you can further modify the type of character you build. They also add the use of guns which is a nice change from the bow. I have not seen any bows yet, just guns and crossbows. The attack system is different and i'm not sure yet if it's better or anything but it's not bad. Time will tell as far as that goes.

When you attack it is a bit different the order you attack when you duel weild which really only applies if you duel weild, you still have 2H gun, 1H gun and shield, 2H sword, 1H sword and shield, then you have duel weild as well. When you swing Lh / Rh it doesn't rotate L to R, it rolls each time 1, 2 or 3. 1-Lh, 2-Rh and 3 is a fast attack of Lh followed by Rh. It's kind of cool because it can do any of those 3 and landed a double hit is pretty sweet. If you try to go really deep into applying certain things to weapons and count on that certain weapon hitting every other hit or so then it could mess u up some, but definitely not a reason not to get it.

Most of the negative reviews I see complain that it is like titan quest and blah blah.. Well if you have never played titan quest like myself then that really doesn't matter. I could care less if it's an exact clone of titan quest just updated b/c it's a good game and that's really all that matters. I looked into titan quest when I saw those reviews and that's an old ♥♥♥ game. So even if it's nothing but a clone of that with some changes that alone is worth the price this on sale for being that it is a fun game done very well.. To me it does not look like titan quest when I watch videos of titan quest. Titan quest has crap looking graphics and is old n clunky, this look realy nice in 1080p with the lightning / shadows maxed out. This game has one really sweet things I love that I haven't seen in others which is full camera rotation. It is dont perfectly too, you hold middle mouse down and flick your mouse then release it and it will keep moving and settle in place. it's all based on how hard you move the mouse. You can move slowly and set it precise or once you get use to it you walk to a corner then quickly push, flick and release and as you make the turn the camera is just setting perfectly in place for you. If you have ever got mad at a similiar game cuz of some gay camera angle, then this won't happen in here.

The only things they really need to improve are all fairly small things, nothing game breaking. My issues so far is that the text quest is a bit tough to read, the loot seems a little spread out I kill several enemies no drops then 1 drops 3 items (they responded almost instantly on forums and say this is b/c enemies early just are low drops due to not much gear on them), I wish ALT would show all interactable objects near you instead of needing to move your mouse and that there they audio clip they use for the click on the main menu sounds a little loud to me. Don't know if you noticed, but those are pretty small issues.

I don't know whats with people who can't run games. Everytime I see a game people give negative review cuz of a crash I have yet to have one of those with any game I have. Maybe some people just don't know how to use a computer, I dont know. My only crash came from a non steam game which was Dragon Age Inquisition which was quickly fixed by using something we all have known as a brain.

I was on the fence with this game for a long time and bought it when it was on sale the other day. It was the negative reviews stopping me from getting it, but this game is definitely worth it. I would recommend this to anyone who likes action rpg diablo type games, but like I said early it does not feel like a clone. it feels original and new. The community is very active there are always tons of people on this game and the forums are extremely active with lots of chances to put input into any issues you might see that need fixing.

One thing I almost forgot, it is easy.. That's the one possible thing I see that could be an issue. Started on the hardest setting available and killed the first small level 8 boss around lvl 5. I'm also really good at these type of games and find path of exile so easy that it's just a joke, that game to me is like walking thru a park full of little babies and kittens. I like brutal tough difficulty options where you will just get stomped right off the bat. If your an expert at these type of games then you will find it easy. If your not then you probably won't have this problem. Even if it doesn't get any harder I still imagine putting a good 40+hrs at least into it just b/c it's a fun game. I have a feeling they will add several more levels of difficulty later on, but as of right now it's not very tough for experienced players. The game will very much support modding as well, so even as a last resort i'm sure there will be a difficulty mod.

Gameplay has been getting worse as I level up more and come across very large mobs. The fps are all over the place. My system is more than capable, i3-3220 / r9-270x / 6gb / samsung evo ssd and can run DAI on high @ 60fps no issue. A lot of people are having this problem and it actually is the reason I haven't played in the last several days. It just got really annoying to play with. It's not like it dips into single digits and is totally unplayable.

It's more of a constant bouncing between 25-30 to 60fps and mainly when large groups of enemies are around.. I am positive it will be fixed b/c the developers seem really good and they are pretty active on the forums. Very good community online with this game. It's hard to tell if it will affect you or not b/c there seems to be nothing similiar between the people it affects. It might or it might not, just a roll of the dice really..

I would still definitely recommend this game just b/c it has so many positives and seems to only get better.. I just don't know if I would pay full price until this issue is fixed. If you get it on a good sale it's still worth it I think even with this issue.
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6 of 6 people (100%) found this review helpful
37.5 hrs on record
Posted: December 29, 2014
Early Access Review
Fantastic gameplay and lore. A ressurection for classic RPG "Diablo-like" titles. Addictive and fresh. Looking foward for the final version.
Congrats for the devs! A small team with great ideas and really supportive for the gaming community.
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6 of 6 people (100%) found this review helpful
73.0 hrs on record
Posted: December 30, 2014
Early Access Review
Normally I don't write reviews, but this little jewel deserves recognition.
If you sir/miss are into action role play games and like to create builds and gear characters, this is for you.
Dark almost gothic atmosphere, great music, loads of loot and crafts.
4/5 Totally worths its money! In world where even smallest of indie games cost above 10 (Insert your currency here) this game will keep you warm for countless of hours for little more.

Personal demands:
Pump the graphics
Make spots of danger on the ground (acid fire ect. ect.) more visible
Add little more monster variety

Still don't forget that this game is still in alpha state so this may happen!
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6 of 6 people (100%) found this review helpful
118.0 hrs on record
Posted: December 31, 2014
Early Access Review
Great game unfortunately the multiplayer lacks a closed realm. In other words they lack servers that diablo 2 had in order to host events like ladders etc... A great thing I loved about arpgs was collecting rare loot and trading it for other currency (for instance runes diablo etc.) (path of exile orbs) or other gear during competitive ladders. I think at one point they discussed the potenial to have their own servers but the cost would be too high as of now. They would need to see how well the game goes over when it's actually released before they can jump the gun on that. Basically finding rare loot isn't as rewarding since people can alter their save files and get whatever gear they desire. If you don't care about online that's great or closed servers that's also fine.

I really enjoyed most of the classes but occultist was extremely bland for me. This game has good things about it and bad things. The bad consists of horrible particles, animations and spell effects for abilities. You don't feel powerful with some of the abilities just due to how it looks visually. Some of the builds disappoint me there isn't much of a variety and some skills feel out of place. I was also full of extreme sads when I learned there was no dedicated healer with utility like in Titan quest. I expect the game to get better with time especially when it's released and when expansions come around. It's worth the price where it stands now as they are adding other acts soon.

8/10 for me.
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6 of 6 people (100%) found this review helpful
26.6 hrs on record
Posted: January 1
Early Access Review
Sunk a few hours in the game and here's what I've found so far:

  • Satisfying combat (ragdolls!)
  • Graphics feel fresh and unique
  • Map layout and design is fantastic
  • Good story (so far)
  • Great music
  • Great dual-class system with a lot of options and freedom
  • Itemization and loot system feels fair
  • Only pre-release

  • 90% of the time when you change graphical settings the whole game crashes
  • The game does not have gamebreaking graphics but I have to put most settings to the lowest to keep a good FPS
  • Combat and pathing is sometimes glitchy
  • Ranged units AI makes them try to attack you through walls?
  • Slow development time due to Crate being a small game company

TLDR this is a great game if you're a fan of D2 and/or PoE (loyal fans of both!)

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6 of 6 people (100%) found this review helpful
54.0 hrs on record
Posted: January 1
Early Access Review

pros:good loot, lots of skills(altho would want more) ,tons replayablity,realy well made bosses, lots of stats .

cons: dying does not matter if u die u lose small amount of xp and u can come back to the place u died in an instant (you have infinit portals) there needs to be some harsher penalty, some aoe spells feel very buggy when used basicly most of the time u wonder why some mobs didnt get hit (tried throwing knifes skill and some skills that give attack mods that lets u hit adjacent mobs pls fix asap).

however this game and DAI were the best games i have played this year,and for the buggy spells i expect this to get fix before launch.
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6 of 6 people (100%) found this review helpful
6.0 hrs on record
Posted: January 3
Early Access Review
Games atmoshpere is beautiful with great combat and content. Best of all doesnt hold your hand like creepy uncle Diablo
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