Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews:
Very Positive (492 reviews) - 90% of the 492 user reviews in the last 30 days are positive.
Very Positive (8,877 reviews) - 93% of the 8,877 user reviews for this game are positive.
Release Date: Feb 25, 2016

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Recent updates View all (34)

June 7

Set Out Upon the Hidden Path with V1.0.0.4!

The latest update for Grim Dawn has just gone live. In addition to various balance changes and improvements to the modding tools, this patch bring Grim Dawn's first free content update: The Hidden Path.

You too can now set out upon the sacred route taken by the faithful of the Witch Gods. Where will it take you? And what secrets will you uncover?

Your journey begins near Lower Crossing...

For the full list of changes, visit the forum.

102 comments Read more

April 28

Modding Tools Now Available with V1.0.0.3!

With our latest game update, you can now delve into Grim Dawn's development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with.

The Modding Tools Guide is included in your installation folder, but can also be downloaded here. We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started.

Good luck and enjoy!

This update also includes some changes to the game. For the full list, visit the forum.

68 comments Read more


“The "spiritual successor" to Diablo 2 that fans have been pining about for years.”

“Blow for blow, this is one of the best ARPGs in years.”
8.7 – IGN

“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
N/A – Rock Paper Shotgun

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest and includes veterans from such companies as Blizzard North, Irrational and Harmonix. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Help shape the future of development and be among the first to receive news about Grim Dawn by participating in polls and discussions on our forum. http://www.grimdawn.com

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
    • Processor: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    • OS: Windows 7 / Windows 10
    • Processor: x86 compatible 3.2GHz or faster processor (Intel 4th generation core i-series or better)
    • Memory: 6 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Customer reviews
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Very Positive (492 reviews)
Very Positive (8,877 reviews)
Recently Posted
Yolo swagmaster 420 blaz it
( 2.1 hrs on record )
Posted: June 24
I bought this game based on all the positive reviews and the fact that it was a co-op game. The co-op campain isn't great. Quests are not shared. One person turns in a quest and probably all parties involved get credit. One person talks to an NPS and only that person gets to see the dialogue until they are done interacting with the NPC. Quest objectives aren't easily identified on the map as far as I can tell either.

The game is probably ok for an ARPG. Divinity Original Sin is better story wise and I feel they have similar gameplay styles.
Helpful? Yes No Funny
( 295.8 hrs on record )
Posted: June 24
First time i have reviewed a game here, but this one made it worth the effort. It is good to see a company keeping up with updates and patches on a game with no subscription or cash shop. On top of that, it's just a good game. Could use more to do at 85 but still a lot deeper customization than most ARPGs. At the same time you get to spend good time getting to 85 and playing with so many build options. At the time of writing I have 295 hours in and still have more class combos to try.

Overall would recommend to anyone 10/10.
Helpful? Yes No Funny
( 162.7 hrs on record )
Posted: June 24
Let me be clear, don't get your panties twisted... I have enjoyed this game, been enjoying it since early in its Early Access. Many of the fundamental elements to this game are done in such a way that you get all the fun you had in Diablo 2. I however have complaints for the title.


Hidden secrets can be extremely obvious, a secret is not a secret if it is jumping up and down screaming for you to come to it. It's just lazy

Things block your vision a lot.

Loot drops through walls, it also drops on floors above you, and you can grab it through walls.

Quest rewards can be literally useless and crafted items can be beyond your level when it would be easy to take into account what a player's stats are and generate relatively useful items, or at least ones that are the right level.

Worst of all for my complaints is new characters not being added to the list of characters right away. Make one and you have to go to the Options menu and then exit it for the list to refresh. How hard would it be to refresh the list after the new character was made? Can't be that hard.

Enemy AI is extremely simplistic, you can exploit their stupidity easily to force them into killing grounds that any decent AI would adapt to and avoid - they have only one way to handle situations, "attack."

The entire game treats you like you are in multiplayer. Whereas most good single player experiences let you save progress when you stop playing, Grim Dawn will have you start an entirely new instance if you resume playing later. This means if you have to spend an hour to get to a boss but don't have the time to finish the dungeon run you are stuck either leaving the game running until you come back to it or starting the entire hour long push through the dungeon over again, hope you have enough time the second go.

And there is the problem of economy, you get next to no money for selling anything and buying anything (including health potions) can become painfully expensive early on.

It lets you make all kinds of characters: tank, glass cannon, pet master, trap layer... But if you encounter a boss alone it is always a case of dancing around your foe while you heal. Boss' powers aside those fights almost all end up with you running in a circle at one point or another.

And lastly, the map is only half-useful. It does not show everything, not even everything you find, and you cannot put on notes to mark things you have seen for later use.


There are options for the colour blind.

Full exploration of maps is rewarded.

Sets, sounds, and textures are all cohesive and enjoyable, they make for a very Diablo 2-esque vibe of dark and fearful, almost sorrowful at times.

The setting is gritty and dark, you get the sense of the horrors both human and otherworldly.


There is a double edged knife in the component and augmentation system, which is used to improve your gear - you have a god damned bajillion options. It can become rather difficult to figure out exactly what you should be aiming for at times with the system because of that vast array of potential tweaks to your items.

Gear too is interesting and flawed, but drops are almost all useless. I don't mean some, I don't mean a few... I mean a vast majority of drops are entirely useless. The quality system means you will only ever use normal items during your first thirty minutes with a character, and from then on will only use Magic items. The variety for Magic, Epic and other loot is great though, if you want to specialize into a specific type of damag you can do so with the help of the right gear, and finding some to match your build is not too difficult.

Stats, oh Lord the stats - you have huge variety in damage types, resistances, and effects. It can seem overwhelming trying to figure out what is going on.

The map is designed... it is not a random or procedurally generated one. It has elements which change between sessions, but these are largely pointless and do nothing to enhance the playthrough.

Sum it up

To anyone who was looking for a Torchlight-type game, this is your jam right here. Not so polished as some, but very enjoyable for fans of the genre in spite of my gripes. For more casual gamers the numbers will be daunting and the flaws will be maddening. For those thinking I should have taken my complaints to their forums, I did, and I was quickly told all my complaints were wrong.
Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: June 24
First of all, I bought this game during the Steam Summer Picnic 2016 sale. It looked fantastic and offered full controller support. I really like top-down games like Van Helsing, Gauntlet, Victor Vran, and this was a natural addition to my collection of that type of game.

But... it doesn't work for me. I use a controller only setup, in my living room, on my TV. My PC boots into steam.exe as the shell, no Windows overhead. I don't use a mouse and keyboard at all unless absolutely necessary, and never for games. This game, while claiming "full controller support", doesn't let you even navigate the menu with the controller. You have to use the mouse to click. Not to mention there were bugs in the main menu before even starting the game. If you click on "new character", nothing happens until you open the options screen, make a change, and then close out of it. Then the character would appear. The character looked absolutely awful, by the way. The model looked like a bad 2004 WoW clone. I gave it a whirl anyway, the story cutscene at the beginning was great, but then gameplay started and I couldn't interact with the first guy. I could run around using a controller, and I could attack, but attacking would automatically lock onto random things so my character would suddenly run towards a fence post and begin attacking it, instead of attacking the space in front of him like he should have. So not a single button worked to interact with the quest giver. I had to get off my couch, and go click on the guy. That's when I ALT-F4'd and requested a refund.

If you play with mouse and keyboard like a PC master race f***man, and don't mind the crappy character models, this game is for you. Else, it's not.
Helpful? Yes No Funny
( 34.4 hrs on record )
Posted: June 24
I started this game out and was pretty overwhelmed to be honest. I played for about 3 hours and took about a week long break from it, I returned got past the first big boss and haven't been able to stop playing. I would recommend this game to anyone that likes Diablo games or Torchlight games.

-A lot of build diversity
-Pacing of combat
-Little random encounters along your quest that add some variation to the regular quests

-Inventory management/UI is a little clunky but you get use to it

Buy this game, be patient get to around level 11-12 and it will become addicting.
Helpful? Yes No Funny
( 5.2 hrs on record )
Posted: June 24
Best ARPG ever played

Story line
Combat system
Choose between singelplayer and multiplayer
rotate your camera
zoom out your camera
zoom in your camera
Boss fights
Voice actors
Crafting system
Portal system

Some animations are not aweasome but they are ok.
When you move your camera is hoppering sometimes
The way you need to choose your class
You cannot customize your character. Only Female or Male nothing else

This game is actually:
10% Luck, 20% Skill, 15% Concentrated Power of Will, 5% Pleasure, 50% Pain, and 100% Reason to Remember the Name. (I always forget this name but no one cares)
10/10 going to play it again!
Helpful? Yes No Funny
( 3.5 hrs on record )
Posted: June 24
Very good ARPG but i like path of exile more
Helpful? Yes No Funny
Canann Lyvyvy Etowa
( 73.0 hrs on record )
Posted: June 24
Grim Dawn is equivalent to being a direct successor to the Titan Quest series. For the uninitiated, Grim Dawn is developed by Crate Entertainment, of which was what that rose from the ashes of Iron Lore's (Titan Quest's developer) THQ-related demise.

So why mention it?

TQ's strongest selling point back then was it's dual-class system. Pick two different classes to make your own class. Or choose not to and specialise in only a single class. The choice was yours, and quite frankly the choices were nearly unlimited too. GD in being a successor to TQ brings back the dual-classing system, with an additional twist: Devotion skills. The Devotion skills system adds an additional layer of character customisation, which made what was nearly an overwhelming amount of build choices even more overwhelming.

To keep this review brief, to me that is the best selling point about this game: endless build choices. Crate has successfully brought back a personally missed feature in many ARPGs to date, and made it even better. I foresee myself returning back to GD time and again whenever my life permits and never finding myself bored of the game.
Helpful? Yes No Funny
( 23.4 hrs on record )
Posted: June 23
Very fun game, it's like an upgraded titan quest
Helpful? Yes No Funny
( 293.3 hrs on record )
Posted: June 23
Wonderful game.

The shortcoming is that I have to go through the story 3 times per character.And after hundreds of hours playing this game , I have nearly ten characters...
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
75 of 78 people (96%) found this review helpful
4 people found this review funny
1,028.1 hrs on record
Posted: May 29
Highly recommended

Ahhhhh Grim Dawn,

What can I say about this amazing game that has NOT been said before, very little.

The game is akin to Diablo II according to players who are in the know, I am not one of them since this is actually my very first aRPG that has made me play it for more then 50 hours.

The game has gotten a few updates, the last one made it possible to use and create mods. I will talk more of MODS later.

The game has one of the most immersive world creations in my humble opinion. The world you play in can more or less be compared to one of my other fav games "Borderlands 2". When you start out as a scrub of level 1 you can NOT choose any class. As soon as you level up (rather fast all things concidered) you may choose a class to play as.
Classes included are Soldier / Demolist / Occulist / Shaman and so on.
When you reach level 10 you can choose a second class and this is what makes the building so much fun. Each class has a masteriebar (up to level 50 per class) and a skill bar. If you put points into masteries you can unlock the end skill for each class.

Enough of that technical babble (I will put links below so you can better understand what I am so badly explaining)

When you first start a hero you will ALWAYS begin at normal difficulty or normal / veteran difficulty. The latter one gives more mobs and more XP and loot. I recommend using Normal / Veteran,
When you finish the game on Normal you can unlock the Elite dificulty (for DD players, this is the Insane dificulty). When you finish Elite you will unlock Ultimate dificulty, this is the hardest dificulty the game has to offer (for DD players, this is NM Difficulty)
The higher the dificulty the more important the resistances will become (I wish you could put screenshots here). There are several that are incorperated here (Fire/Ice/Freeze/Slow/Poison/Aether/Chaos) and so on and on. you should strife for a resists of around 80 percent or above (if you can) for the most important ones.

This game is all about loot, there is a lot of loot, annoyingly so it seems when you first start the game. What is important to know is that in normal/veteran, the pieces you find, aren't that good. The good pieces start to drop around level 50 when you will also get your first legendary loot when you finish the game.

You can also craft materials to suplemnt your build, some may give you extra damage, or more resists or even extra skills that you put on your skillbar. This is an important part of your build. This game isn't easy for a scrub like me, my first hero that I created (demolist/shaman) has more than 300 deaths to his sorry ♥♥♥ name. I blame him and not me :)

Here are some video's explaining the basics:
Building a character

Flat damage and percent damage

Attributes and Other Stats

Reputation and Factions

There are more video's of this amazing you tuber, you can find them in his play list.
Disclaimer → I am NOT the person talking in the video's because I suck :)


With the latest update they introduced the ability to create mods, the workshop is NOT available, you must create a folder in the games directory (main) named "MODS" duh and put the mods in this directory. I will put a link to the website of crate below.

As of now the mods are pouring out and are very nice, I HIGHLY recommend Davoods DAIL mod because he incorperates all the best mods available (endless waves like in Diablo 3, new classes, higher masteriesbar up to level 100, and so on and on and on.

Website of the cool guys of Crate.

This is the link where you can download the mods, plain and simple.

To end the crappy wall of text I wish to thank the guys of Crate for creating this amazing game.
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47 of 49 people (96%) found this review helpful
28 people found this review funny
145.7 hrs on record
Posted: June 15
You hear an alarm beeping, startling you away from your screen. You turn around and stare at the neon letters on the clock. It's 5:30AM. Birds chirp outside and the tentative first rays of sunshine creep through the gaps in your curtains. You've spent an entire weekend slaying hellbeasts from beyond the void and now you only have an hour to get ready for work. You haven't slept.
That's Grim Dawn.
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15 of 15 people (100%) found this review helpful
75.8 hrs on record
Posted: June 20
I wanted to write my review when my Hardcore character dies, but he's still going strong and I'm about to reach the max level. Anyways, this game has all the best elements of an old-school aRPG game, with some new mechanics to keep it fresh. The environment is interesting, the classes are fairly archetypal but with a nice spin, and the hunt for loot keeps me excited. I liked the story, it kept me immersed and was my main incentive to finish the game. The graphics are very good - not amazing, but authentic for the type of game. Not cartoonish at all. The pace is great and there's enough play diversity to offer plenty of replayability. It's a great mix of challenge and depth - this game was obviously made with a lot of love! http://steamcommunity.com/sharedfiles/filedetails/?id=635841522 http://steamcommunity.com/sharedfiles/filedetails/?id=706779614
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
117.9 hrs on record
Posted: June 18
Think about a post apocalyptic world, but not the usual "Mad max" or "Fallout" ones. More the "Diablo won this one".
Take basic archetypes. Mage, Druid, Warrior ... And mix them as you want !

Finish the game once. That was tough ? YOU KNOW NOTHING JOHN SNOW !

This game truly shines when you start looking at the depth of its gameplay and possibilities. Each dual archetype have multiple builds. Some are very laid back (hello Occultist summoner build, aka "Pokemon master build") some are way more active and hard to master.

Another big plus ? MODS !

Another thing ? Additional content with free update !

Trust me, an anonymous stranger in the crowd. It's a "Good ol' game like we don't get anymo'e"
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16 of 22 people (73%) found this review helpful
1 person found this review funny
218.3 hrs on record
Posted: June 9
The best $25 I had ever spent on a game. 10/10
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
17.3 hrs on record
Posted: June 11
I hesitate to make quite so blanket a statement as “this is the Diablo III that many Diablo II fans wanted”, both because there are key ways in which it’s not and because I can’t speak for people who’ve spent years memorising loot tables and now expect very specific things. However…Grim Dawn is a huge and slick affair which clings tight to a doomy tone, eschews online funny business and is careful to keep lore overload at arm’s length. A lack of overblown cutscenes aside, you’d never guess that it was made comparatively under the radar and on surely a fraction of Diablo III’s budget.
The Titan Quest (with which it shares several developers) influence is as strong as that of Diablo, though sadly the Harryhausen monster aesthetic wasn’t retained. We don’t get many tottering skeletons or screeching harpies, but both loot and powers ramp up dramatically quickly. It’s rarely a question of if a murdered monster will drop anything, and more how the hell you’re going to fit it all in your bags. The same excess extends to the many and often wildly over the top powers. Grim Dawn, despite the downbeat title, is determined to make you feel good. It’ll keep you busy for a long damn time too, even if you only play it once – though, of course, for many there’ll be later playthroughs in co-op or at unlockable higher difficulties. I think it’s the desire to be the spiritual sequel to Diablo II which holds me back from heaping breathless praise on Grim Dawn, though. The need to be grim first and foremost forbids a clear personality from shining through, and the result is that I’m not sure how to finish a sentence which begins “Grim Dawn is that game where…”
Well, other than “…I'm having a better time than I did in Diablo III”, anyway.
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6 of 6 people (100%) found this review helpful
20.3 hrs on record
Posted: June 11
This is a fantastic game. I love arpg's and this one tops them all. I am a casual gamer that is super picky. I play one out of a hundred good games that come along. This game has it all- fantastic loot (though it could hugely benefit from a smart loot system), very satisfying leveling and a deceptively complex character build system. The bosses have clear required strategies and the regular mobs are fun to kill; it doesn't easily get boring. Either way, I Just wanted to show my support for such a great game. Oh, and it's an indie title, go figure,
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5 of 5 people (100%) found this review helpful
76.7 hrs on record
Posted: June 15
**Note : This is going to a very detailed and lenghty review , so I will put a TLDR at the end of this review.

Grim Dawn is an isometric ARPG made by Crate. I first bought this game on my other account back in 2015 while it was still in closed beta. From all the ARPGs I have played, mainly D2 & 3, Van Hellsing, TL2, Grim Dawn stood out as one of the best ARPGs I have played in my entire life.

Grim Dawn offers a dark atmospheric world where iron bits are worth more than gold, which is why that is the main currency here. The graphics are amazing. Dead bodies hanging from trees? Checked. Blood and gore? Check. Amazing spells? Checked.

Here are the pros and cons I feel about this game.

Pros : - Items have skills that can be utilised all the way to late game.
- Awesome soundtrack. Really fits the dark and grimy atmosphere.
- Amazing art and graphics.
- Build optimization. You can build your character revolving around your skills, certain items or your devotion
system. ( A special system where you unlock by slowly restoring shrines in the world. )
- Devotion system actually have interesting concepts. Much like the skill tree of Path of Exile, but instead of
adding stats, there are skills and passive skills you can unlock.
- Dedicated developers. They delivered as promised during their kickstarter journey and made every cent
- Incredible storyline. Amazing nuff said. Scattered around the world are mysterious journal and notes where you
can collect and gain insight and deepen the lore and plot of the game.
- Did I mention dual class systems?
- ♥♥♥♥ ton of secret areas. Omg.

Alright, before ya'll get your pickforks and start calling me out for giving only positive reviews, here are some cons I felt the game had.

Cons : - Confusing for new players. There are many aspects in the game that require attention to. Physical damage,
pierce damage etc. There are too many elements and might be confusing for starter players.

- Voice acting. There are only few voice dialogues in the game. Actually understandable because the Crate team
isn't huge and implementing voice dialogues might be a little too taxing and delay updates.

- New content. They recently released a new content which is great, however new content can be a little slow as
mentioned, they lack manpower.

-Character customization. You can't customers your characters face etc.

All in all, this game is amazing. I bought one during early access and bought another one for my girlfriend to play. This game does not provide DLCs so the only way I feel I could contribute back to the developers is to get more copies.
In all seriousness, this game is amazing. Get it if you haven't already.

TLDR; get the game. It will make you understand the spirit of ARPG.
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4 of 4 people (100%) found this review helpful
24.7 hrs on record
Posted: June 5
As an avid fan of the ARPG genre, Grim Dawn gets a very glowing recommendation from me. What sets it apart from other games in the same genre is the amount of freedom and customization you have in regards to your character. The skill trees, like in Titan Quest, offer a lot of skills and ways to customize said skills. You put points into the tree and unlock different tiers of powers. Additionally, at level 10 you can pick a second skill tree which opens things up even more. If that wasn't enough, you find shrines throughout the game you can give offerings to in order to cleanse it. Once that's done, you can put a point into one of a TON of different constellations under what's called the "devotion" panel. They offer different bonuses to even further enhance your character. Other than that, it's an ARPG. There's not much more to be said. The thing is, Crate Entertainment got it absolutely right. It's a wonderfully fun, lengthy romp in a beautifully desecrated land. I love this game and hope others will feel the same way about it. An absolute blast!
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5 of 6 people (83%) found this review helpful
99.6 hrs on record
Posted: May 26
A very good ARPG in general and excellent successor to Titan Quest.

It partially fixes my main gripe with Titan Quest - no random maps. I'm absolutely loathe Greece after replaying it so many times and I usually become bored before I reach Egypt. While maps in Grim Dawn also not random they have random roadblocks so it doesn't feel as repetitive.

While I didn't complete it yet, I have about 75 hours of playtime (I levelled few characters till various "ends" when game was in Early Access) and I'm still enjoying it.

And don't forget what it got proper mod tools about month ago, so it probably will have lengthy post release life.
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