Wyznaczono cię do wykonania bardzo niebezpiecznego zadania, głęboko na terytorium wroga: masz zabić jednego człowieka… samego cesarza. Poprowadź rewolucję orków i goblinów!
Recenzje użytkowników: W większości pozytywne (689) - 71% z 689 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 11 Paź, 2012

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Kup Of Orcs and Men

Pakiety zawierające tę grę

Kup RPGs by Spiders Studios

Zestaw 4 produktów: Bound By Flame, Faery - Legends of Avalon, Mars: War Logs, Of Orcs And Men

Kup Focus Selection Pack (December 2015)

Zestaw 23 produktów: Another World – 20th Anniversary Edition, Blood Bowl: Chaos Edition, Bound By Flame, Cities XXL, Contrast, Etherium, Faery - Legends of Avalon, Farming Simulator 2013 - Classics, Farming Simulator 2013 - Official Expansion (Titanium), Farming Simulator 2013 Titanium Edition, Final Exam, Game of Thrones, Mars: War Logs, Of Orcs And Men, Pix the Cat, Pro Cycling Manager 2015, R.A.W. Realms of Ancient War, Runaway, A Road Adventure, Runaway, The Dream of The Turtle, Runaway: A Twist of Fate, Space Run, Styx: Master of Shadows, Yesterday

 

Recenzje

“…you should absolutely give it a look if you're interested in ambitious design or interesting worlds.”
8 out of 10 – Machinima

Steam Big Picture

O tej grze

Stań na czele rewolucji orków i goblinów!

W świecie ogarniętym wojną wielkie imperium ludzi próbuje opanować terytoria orków i goblinów, które są systematycznie prześladowane, zniewalane i masakrowane. W tej wspaniałej grze role-playing pokierujesz przerażającym orkiem wojownikiem i goblinem – mistrzem skrytobójstwa i cichego działania.

Wyznaczono cię do wykonania bardzo trudnego zadania, głęboko na terytorium wroga: masz zabić jednego człowieka… samego cesarza. Przebij się przez wyjątkowo wrogie otoczenie i dotrzyj do celu twojej wyprawy. Awansuj na kolejne poziomy, ucz się i rozwijaj potężne umiejętności, by w końcu uwolnić swój lud spod jarzma imperium!

Wymagania systemowe

    Minimum:
    • OS:WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7
    • Processor:AMD/INTEL DUAL-CORE 2 GHZ
    • Memory:2048 MB RAM
    • Graphics:512 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE ATI RADEON HD 3850/NVIDIA GEFORCE 8800 GT OR HIGHER
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    • Sound:DIRECTX 9 COMPATIBLE
Pomocne recenzje klientów
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
13.5 godz. łącznie
Zamieszczono: 3 grudnia, 2015
Niezła Gra 6.5/10 :)

Plusy:
+ Styx!
+ Taktyczny system walki
+ Dobra oprawa audio-wizualna
+ Historia w klimacie dark fantasy
+ Dwójka różniących się od siebie bohaterów
Czy ta recenzja była pomocna? Tak Nie Zabawna
19 z 22 osób (86%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
14.7 godz. łącznie
Zamieszczono: 21 września, 2015
This game is a 7.99/10. Worth around $22-25. Got 14 hours out of it, 75/80% off all achievments, could get I guess around 20 if I tried to beat the game on highest difficulty.

Story: The world was interesting, and the main characters were too. Their personalities played off each other well, and had me in stiches the whole time. Unfortunatly, the side characters and villians were pretty much 1-dimension. It was hard to be attached to them, or be even interested in them.

World:
Interesting, but nothing special or awestrucking. Seems to be semi-linear, but if you look at all the maps carfeully, there's like 8 versions of linear paths, just angled differently or starting in different areas, thus making it really really liner. If you don't analyze maps alot, then it's semi linear for you. Occasionally some invisble walls in the enviroment, that were probably accidently left in the game, because they're as thin as a pencil. Annoying in combat, but rare. Occured 5 times.

User Interface:
Basic, which first seemed worrysome. Later on, I realized this made the gameplay easier, as meant less time spent on micromanaging, and nothing to slowdown the game speed. Helped by making only one, basic currency. Trade points. Ex: 2 points for a sword at most, 1 point to upgrade, one point gained to sell it back.

Graphics:
Mostly good, for a 2012 game. Occasionly some hiccups, nothing to worry.

Audio:
Usually the most underrated part of a game. The voices sounded crisp, no hiccups. They put alot of effort in the quality of music. Some of it is memorable, and fitted well with the enviroment/combat. Lip synce issues were annoying at first, but you eventually ignored it. Later on in the game, it smoothes itself out.

Combat:
A basic version of Dragon Age 1's combat system. Some options of equipment, but not much. The main characters combat roles play off each other well, with the Orc being a tank/bezerker and the Goblin being a rogue/assassin. Whenever you only had the chance to play one in a combat setting, you're made to realize that they need each other, and can't function well alone. Most be a good message hidden there.

This games need a sequel. Actually, would be okay with a properly done trilogy.
Czy ta recenzja była pomocna? Tak Nie Zabawna
14 z 19 osób (74%) uważa, że ta recenzja jest pomocna
Według 8 osób ta recenzja jest zabawna
18.7 godz. łącznie
Zamieszczono: 5 września, 2015
Rather a mixed bag. On the positive side: an interesting and engaging story, some parts of the graphics are rather well done, the faces for example, good voice acting, good music and a fighting system which is often fun. In many parts of the game this is an enjoyable mix of stealth and direct action. But the game design is so peculiar, that I can only imagine that the maker of the game had only a rather short design document like this: "Itemization (is overated anyway): not too much and let's put the best stuff in the first level, then choosing armor and weapon is done and out of the way. Level design: there is a beginning and an end and a tube between them; if this isn't interesting, the graphic designer has f**ked up. Tactical freedom: who has time for this nonsense, if the player dies he knows he hasn't yet found the way how I think he should do this level. And people who want a choice can always choose the character they play with. Character development: It's a rpg. Have you never played a rpg? Right! There you go. But let's get creative: Let's add some really cool abilities at the end of the game and let the player decide which group of abilities he chooses, but - here is the trick - without telling him what the choice are. Cool, right? And ... but that should be enough to get you going and I have to go down to the beach. Have fun!"
So the writer, the graphic designers and even the composer did their part, while the game designer spent a wonderful time at the beach.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 7 osób (86%) uważa, że ta recenzja jest pomocna
36.8 godz. łącznie
Zamieszczono: 11 września, 2015
Sometimes the dialogue has a bout of stupid, the levels are linear and on harder difficulties you have to build & play a specific way to win.
But most the dialogue ISN'T stupid, the linearity works out with good environments, gameplay is functional & enjoyable, the characters are both interesting and relate-able and the buddy system they have going on is top-tier.
This game really deserves more than it got.
7/10, worth the play
Czy ta recenzja była pomocna? Tak Nie Zabawna
12 z 19 osób (63%) uważa, że ta recenzja jest pomocna
Według 7 osób ta recenzja jest zabawna
15.1 godz. łącznie
Zamieszczono: 22 grudnia, 2015
+Title
+Good Story
+Decent Combat Mechanics (most of the time)

-Characters would sometimes attack enemies across the map during combat

7/10- Would throw Styx at unsuspecting humans again
Czy ta recenzja była pomocna? Tak Nie Zabawna