Ghat's story is far from over: Zeno Clash 2 picks up where the deliciously brazen first game left off. After 4 years of waiting, the sequel to the surreal first-person brawler brings more variety in combat and levels, and even more bizarre storytelling into the beguiling world of Zenozoik.
Valutazione degli utenti: Perlopiù positiva (764 recensioni) - 764 recensioni degli utenti (75%) per questo gioco sono positive.
Data di rilascio: 30 apr 2013

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11 gennaio

Join the 'Deadly Tower of Monsters' Hub and win a Steam key!

Hi ACE Team fans. As we approach the release date of our latest game; 'The Deadly Tower of Monsters', on January 19th, we'd like to run a small contest so 5 lucky participants can get a free copy when the game launches.

Participating is super easy. Just follow the 'Deadly Tower Community Hub'. We'll select the winners from the pool of joined users. Winners will be announced in the game's Hub on Friday 15th.

Deadly Tower of Monsters Store Page

We're super excited to show everyone what we've been working on over the past year! Just one more week! ːsteamhappyː

10 commenti Altre informazioni

2 settembre 2015

Join the ACE Team Steam group and win something!

We are opening up our official Steam group - The new central hub for reaching the community and fans of ACE games! This will be where we will be updating everyone about new developments, surprises, events and everything ACE Team related.

To celebrate this occasion, we will be giving away 10 Steam keys for any of our titles in a random lottery*.

Follow the link below and join to become a part of the ACE Team community!

ACE Team Group

*Winners will be announced on Monday September 7th.

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Appena aggiornato

Frame-rate Challenge Mode:
Sometimes the internet leaks into games, and even Zeno Clash 2 can’t escape. In this unique challenge, surreal wireframe enemies begin spawning with increasing frequency. The enemies still require skill to beat, but the waves are only limited by one thing: the PC’s performance. Eking every last ounce of computational horsepower will be the key to surviving as long as possible in this highly unusual challenge.

Coliseum Challenge Mode:
This wave-based attack mode will push players to the limit. 50 waves of enemies will spawn, with increasing difficulty. True mastery of Zeno Clash 2’s first-person combat system of deadly combos will lead brawlers to victory, but there is some respite between rounds as players will have access to the store to buy weapons, power-ups, even allies. Unlike the game, there’s no restriction on the number of allies either, so get ready for the most intense, all-out, battle royale in all of Zenozoik.

Edizione speciale

The Special Edition for Zeno Clash 2 includes:

  • ‘The Art of ‘Zenozoik’ digital artbook
  • Zeno Clash 2 Original Soundtrack

Informazioni sul gioco

Ghat's story is far from over: Zeno Clash 2 picks up where the deliciously brazen first game left off. After 4 years of waiting, the sequel to the surreal first-person brawler brings more variety in combat and levels, and even more bizarre storytelling into the beguiling world of Zenozoik. Join forces with your former foe Rimat and battle against scores of angry denizens, preventing their dastardly machinations from being realized.

Zeno Clash 2 welcomes new players to the Zeno Clash universe with a new game that will bring them into the universe and fill them in on the backstory. Returning players will delight in the connections between the new settings and the first adventure. All players will thoroughly enjoy playing a first-person brawler that provides a rarity in modern gaming: a truly unique experience.

Zeno Clash 2 has beefed up its combat engine with precision punch targeting, blocking, and high-impact hits that only make the bone-crunching, face-rattling fistcuffs more satisfying. The new "Lock-on" function gives players a wider range of control for dishing out the damage. New RPG mechanics will allow Ghat and Rimat to punch harder, defend better, and recruit more powerful allies to aid in their quest. Zeno Clash 2 now harnesses the full power of the Unreal III engine to bring the bizarre and beautiful world of Zenozoik to life. ACE Team's boundless imagination brings gamers into a universe of surreal foes, fantastic locations, and truly unique visuals that is unlike anything else you will ever play. With the newly added drop-in/drop-out co-op play, Zeno Clash 2 invites you AND a friend to dive once more into the fray!

Requisiti di sistema

    • OS: Windows XP, Vista, 7
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 4800+
    • Memory: 2GB RAM
    • Hard Disk Space: 4 GB free hard drive space
    • Video Card: ATI 3850HD 512 MB or NVIDIA GeForce 8800 GT 512MB
    • DirectX®: 9.0c
    • OS: Windows XP, Vista, 7
    • Processor: Intel Core i5
    • Memory: 4GB RAM
    • Hard Disk Space: 4 GB free hard drive space
    • Video Card: NVIDIA GeForce GTX 280
    • DirectX®: 9.0c
Recensioni utili
5 persone su 5 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
9.3 ore in totale
Pubblicata: 1 novembre 2015
Se avete amato il primo capitolo, non potete non giocare Zeno Clash 2. Il suo essere un picchiaduro in prima persona regala sempre dei bei momenti d'azione, rendendo gli scontri abbastanza fisici a suon di pugni, calci e gomitate. Il combat system è stato arricchito da nuove combo che, se effettuate correttamente, sanno essere devastanti anche con i nemici più coriacei. Avremo modo di impugnare anche qualche arma bianca come mazze e grossi martelli, ma la loro potenza si scontra con la lentezza e la fragilità di ognuno di essi. Ci sono anche alcune armi da fuoco ma le loro munizioni sono col contagocce e hanno un rateo di fuoco davvero molto basso. ACE Team ha voluto arricchire il gameplay con una struttura freeroaming che, purtroppo, rende il gioco a tratti confusionario sia per il modo in cui è realizzato il mondo di gioco, splendido da vedere ma collegato male tra una mappa e l'altra, sia per la mappa realizzata abbastanza male che porta solo il giocatore ad una gran confusione essendo priva di una qualunque informazione. Inoltre l'interazione con il mondo di gioco è davvero molto bassa e ci limiteremo esclusivamente a cercare qualche arma o a totem di punti abilità. Una interessante feature è la possibilità di aggiungere nuovi membri al nostro team in modo da avere vita più facile con scontri composti da molti nemici. Questi nuovi personaggi di solito vanno sbloccati solo risolvendo le loro subquest e, se avremo sufficienti punti carisma, potranno unirsi a noi. Un altro punto debole del gioco è la trama, abbastanza banale e scontata soprattutto se paragonata con quella del primo capitolo e che si limiterà al classico "dobbiamo salvare il mondo". In definitiva Zeno Clash 2 rimane un sequel che saprà sicuramente divertirvi ma con vistosi difetti che non lo portano ad essere qualcosa di più che un discreto capitolo.
Questa recensione ti è stata utile? No Divertente
14 persone su 15 (93%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
8.1 ore in totale
Pubblicata: 31 agosto 2015
Released 4 years after its predecessor, Zeno Clash 2 takes place where the first game left off. FatherMother is now imprisoned and Ghat - teamed up with Rimat this time - is planning to set him free. All this is because of Golem, the mysterious creature our heroes were helped by who - to have the favour returned - decided to rule our heroes' village and establish some not exactly just laws.

The core elements remain the same: Zeno Clash is still a brawling game. But now with more fluid combat which also means it is easier this time. We feel more in control of our body and the rage meter that gradually fills helps us deliver bigger punches. Alternatively, we can initiate a fury status which allows Ghat to unleash stronger punches faster. Melee weapons and guns return and here we have some new additions.

We now have a chain which allows us to have a greater reach. Also, we have some creative weapons such as the gauntlet that is for opening gates - either the moon or the sun light can help us here. The other gauntlet allows us to link two enemies - by hitting one of them the other suffers the same damage. This is a good idea in case we have run out of skull grenades and we are facing a horde of enemies.

Overall, the more fluid fighting technique with the new combos gives us a better - and more enjoyable - brawler experience. Facing big guys is not as tedious this time as it used to be. We have more tactics up in our sleeves and the extra weapons such as the somewhat overpowered chain really allow us to have a good time.

Graphics-wise the game looks better than ever. I especially liked the golem creatures' animation and some of the vistas are gorgeous. Some of the cutscenes deliberately employ the light of the setting sun and walking along the coastline and looking at the constantly changing tides can be invigorating. The music is great and accompanies the transpiring events the same way it did 4 years ago.

The story? Still barely makes any sense. But now we can venture into the world of golem creatures and can get a few glimpses at their unique technology. More steampunk weirdness if you missed it. Did I also tell you we now have a creature with teeth in their beak? Zeno Clash 2 throws all the weird citizens of Zenozoik at us.

The campaign, interestingly, is not as linear as it used to be. We have waypoints that can take us to the desired place we need to be. Markers indicate in which direction we should go and as we now have side missions to complete we can just prioritise in the way we desire. We can also look for some collectibles - totems are especially important as they can level us up. This is a minor RPG element in the game I found unnecessary but ultimately interesting.

The challenge mode returns where round after round we can just beat up all our favourite Zenozoik friends and every penny we receive after every round counts: Do you purchase a weapon or unlock the chain? Or simply buy 4 allies who can help you survive the next round. By the way, allies: by talking to some of the citizens we are able to recruit some Zenos ourselves in the campaign - this is best if we cannot find a buddy for cooperative gameplay.

Zeno Clash 2 is great! Its large-scale fist-fights are greater and they surely involve even weirder participants. Grab it while on sale and go get into some fist-fights right away!
Questa recensione ti è stata utile? No Divertente
12 persone su 13 (92%) hanno trovato questa recensione utile
10.9 ore in totale
Pubblicata: 24 settembre 2015
Wow, what a game!

This game calls itself a surreal first person brawler but I feel thats quite an underselling.
Because of that, I came in just expecting to kill time punching weird enemies in the face but I got so much more from this, and was really nicely surprised.
Let's go over why in ( not so ) short points here:

+ The world is beautiful! This for me is the main strenght and feature of the game in fact, exploring this world and its fauna and flora is just simply awesome, every minute and every moment.
And that is also why I think the main focus of the game is exploration and storytelling. The brawling aspect in my opinion is just an extra feature, a means to progress the story by defeating your adversaries, but not the game's selling point.

+ Two kinds of collectibles giving the game more depth and content, as by finding them, they each unlock other things for you, both lore based as well as improving your character.

+ The game's lenght is just right. Without looking for all the extra things, doing sidequests and just enjoying the sights, it would still take around 6 or 7 hours which in my opinion is a very fair lenght for such a very unique game.

+ The surrealism.. The design of not only fauna and flora are great, but some of the characters in game, both hostile and neutral will just blow your mind with their looks, as they did mine.

For the sake of fairness, let's also point out things that I did not mind, but other people might:

= Some locations do not have fast travel points so you have to backtrack on foot a few times. I did not mind this because hey, given how beautiful the places are, it was kind of a bonus for me to see them again.

= The game is not really challenging. On normal, I had no trouble progressing at any time despite the fact I hate melee fighting and thus am pretty bad at it, so for anyone who always likes being challenged by their game, go for hard diff, or a no-upgrade run. ( and yes, I hate melee fighting and yet, I love this game, thats how great its exploration and story parts are )

= As partially mentioned above, the game's combat is kind of an extra thing, I for example used the same moves the whole game and it worked, not caring for any combos ( which are available though ), as well as ignoring the games skull grenades, which I find redundant as they seem pretty ineffective and overall, just, unnecesary.
The combat system is however in no way boring or even frustrating, and that is because luckily, the combat lenght is usually around 2-4 minutes, of the mandatory fights in the game.

= Partially connected to the above point, enemies respawn in locations. But, you do not have to fight them at all.
You can easily just run past them and they will never catch up to you, so it once again does not really get annoying, you just go about your business and they will eventually give up or you will just reach your goal and leave.

To sum up, this is a unique gaming experience!

If you love games that are surreal, beautiful and unique in design, have great stories, and are really fun to explore and spend time in, this game is definitely for you.
Questa recensione ti è stata utile? No Divertente
20 persone su 28 (71%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
2.0 ore in totale
Pubblicata: 7 settembre 2015
As much as I liked the first game and was looking forward the second one, I stopped playing it after 2 hours out of frustration. I do not understand the design choices here, almost everything got worse.

ZC1 gradually introduced you to fighting moves, ZC2 presents you an overwhelming tutorial and then gives you zero hints during the real game. The fighting system in ZC1 was perfectly fluent, it seems very clunky in ZC2. Most of the interesting moves deplete your aggresivity bar, and once it is empty (very soon), you're stuck with just basic punches and the fight gets slow and tiresome. The moves in ZC2 are no longer intuitive, but are artificially created. There is needless complexity in having not just a fast and a strong punch, but you can use both for both the left and the right hand, and you need to alternate between them to achieve combos. Combos are the strongest artificial example here, you need to remember how to alternate between left and right attacks in order to achieve them. There's nothing logical in that. Also, it's very difficult to kick someone on the ground now. Simply put, it no longer feels like a real, brutal, raw, intense fight.

Introduction is also lacking in other areas, not just fighting moves. When you start the game, you find clams containing items, but you can't pick them up, and you have no idea why and what they are for. ZC1 told you that by eating fruit you regain health. In ZC2, there is no such hint, and all of those items are brownish or greyish something (I haven't recognized what they should represent), so you're left wondering. At least some tips would be nice.

The story in ZC1 was at a reasonable pace, and interesting, mostly using hints than revealing things. In ZC2 everything seems to be happening really fast and doesn't make much sense. It's like several book pages were missing between each of the cutscene. Moreover, it seems to go directly against the story in ZC1, the main character completely switched sides. Very confusing.

The open world - why?? ZC1 was very linear, but it made perfect sense, it was a freaking brawler. ZC2 seems to feature "open world" which sports large open areas interconnected by portals and loading screens. First it breaks immersion, second it leaves you running around not knowing what to do (the map is so useless!) and the annoying critters respawn every time you enter the area again. The checkpoint system is the last straw - not knowing when the game was saved last and having no ability to save manually is a disaster in an open world game with large open areas.

Technically the graphics is OK, but for some reason I liked ZC1 graphics better. Surround sound support is broken, characters voices are nearly inaudible, you have to switch to stereo in the operating system.

It's a pity, I was looking forward so much to this game.
Questa recensione ti è stata utile? No Divertente
7 persone su 8 (88%) hanno trovato questa recensione utile
6.3 ore in totale
Pubblicata: 4 settembre 2015
A solid follow up, Zeno Clash 2 does a good job taking what made Zeno Clash a worthwhile game. Some of the mysteries and questions from the first game are answered, but plenty more are left to make the player wonder. Old characters return, and new characters come in to change the status quo. If you enjoyed the first game at all, then you should pick this one up!

- More of the bizzare and surreal character and world design that we loved from the first game.
- The melee combat has been improved and refined, now with combo attacks and changes to all the weapons.
- An open world to explore, with some areas being unlockable by completing the campaign, but you can go back and visit any area a second time.
- Some RPG elements in the form of level up your characters stats.
- Co-Op! You play with an NPC fighter on your own, or you can team up with a friend and play alongside them.

The flaws of the first game are still present, including some of the voice acting and dialogue. But the gameplay and game design more than make up for any lackluster game elements.
Questa recensione ti è stata utile? No Divertente