Click for Gameplay Trailer - Review
+ fine character models
+ liquid and credible animations
+ fantasy environments
+ acceptable foresight
- up close rather clunky
- partly mushy textures
+ imaginative and crazy world
+ varied environments
+ pleasantly simple and straightforward motivation (thrashing)
- open world more confused than good
+ good music
+ crisp punch-effects
- often bored speaker
+ three levels of difficulty
+ detailed tutorial
+ fights are usually fair
- but even on "normal" pretty crisp
- confusing battles with large groups of enemies
- checkpoints are sometimes far apart
+ engages basically intelligently
+ blocks, dodges and uses weapons skillfully
- sometimes gets stuck on objects
- companions useless because stupid
Weapons & Extras:
+ fists, cutting weapons and firearms
+ some useful gadgets (bangle)
- firearms sound weak
- some secondary weapons useless (skull grenades)
+ interesting style
+ larger areas than in the previous
+ exciting boss battles
- only a few boss battles
+ interrelationships are explained in the tutorial
- difficult to understand for beginners
- tangled story
+ solo playtime around 10 hours
+ coop mode
+ witty framerate arena and nice colosseum mode
- no replay value
As in Zeno Clash 1, the bashing from a first person perspective is comfortable grip, intuitive and tactically. You don't just punch and kick, but dodge an incoming blow and ram a fist into your enemy's unsuspecting head. You grab beat an enemy and throw them into the clutches of the pain. All in a world whose idea of conceptual art has a post-it note "Buy more drugs". There are some strange creatures, giant tongues with limbs, horned wookiees, the freakish Foot Collector dwarf, clockwork zombies, and stocky elephant men, just to name a few.
The story is very simple, defeat a big bad Golem and save the world. If that makes no sense to you, it’s your fault for not playing the first Zeno Clash you turkey, as the sequel makes no bones about referencing events in its predecessor.
So you're abruptly dropped into this crazy world without any sort of preamble about what's going on.
The fight is immensely satisfying and laid a solid punch behind solid punches. In Zeno Clash 2 almost every battle is against multiple opponents, often overwhelmingly. It's a brutal combat style that worked great in the first game, and unsurprisingly does so here too. It's arguably the best first-person melee ever, bringing a little Punch-Out! into a gloriously crazy fantasy world. The game features an upgrade system where you can put points into a number of different stats — health, attack power, etc. But you gain these upgrade points by finding totems that are tucked into corners and cubbyholes across each level.
There are fantastic and fantastic sights to almost anywhere in the world , a couple looking so stunning you just stop for a while and make sure that you got a screenshot. there’s the open world, which is really more a series of static, semi-linear environments that you can freely travel between when not in the middle of a story segment.
If you're looking for something different, Zeno Clash II is maybe your game. An exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit 'meh. Zeno Clash 2 will not be for everyone, and its low budget does show through. It's worth experiencing for those who loved the original, because it still contains a lot of what made that title unique, and the combat when not descending into huge brawls is wonderful. The game is for genre fans, but at least you can still punch bird people.
Score: 63 / 100
Sorry for my bad english.
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