In a world torn by war, the aged gremlin archaeologist Mortimer MacGuffin harbors the dark secret of a powerful artifact.
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Nordic Games announces The Book of Unwritten Tales 2!

11 февраля 2014

KING Art launches Kickstarter to push boundaries of the point and click genre

Vienna, AUSTRIA (February 11th 2013) – Nordic Games and KING Art have today announced a unique collaboration which will see The Book of Unwritten Tales 2 – the sequel to the much-loved 2011 adventure – released beginning of 2015.

Here is the Steam Coming Soon page:

Keen to push the boundaries of the niche point and click genre, KING Art has also launched a Kickstarter to raise funds to develop additional on-top content for the game.

View The Book of Unwritten Tales 2 Kickstarter page here:

“This is a very ambitious project”, says Martin Kreuch, Producer at Nordic Games. “The fans have been waiting for a new adventure in the world of Aventasia that continues the story of BoUT 1. We have a long and very fruitful track-record working with KING Art, which is why it is important to us to support them in any way that is needed. If KING Art wants to try out something new, why should we be hindering them in doing so? At first, it seemed strange to us thinking about an already funded game being on Kickstarter, but then we were amazed about the possibility to get direct feedback from the crowd about this additional on-top content and features.”

“We’re thrilled to be working alongside Nordic Games again on The Book of Unwritten Tales 2,” adds Jan Theysen, Creative Director, KING Art. “At a later stage of the development process – production start was in October 2012 –, we suggested to Nordic Games to add additional features (multiple ways to solve certain puzzles, optional sidequests with different outfits to customise the appearance of your character etc.) and more community communication to further improve the game. Based on our very positive experience with Kickstarter on a different project (Battle World: Kronos), we suggested involving the community directly via Kickstarter to see if these features are something that gamers would like to see in an adventure game. Every cent from the campaign goes directly into the on-top content and we are excited to see how the adventure community will react to our ambitious plans.”

Released in 2009, The Book of Unwritten Tales was highly acclaimed by press and critics alike. The sequel continues the story of the beloved protagonists of the first part and its add-on.

About The Book of Unwritten Tales 2
The story takes place one year after the events of The Book of Unwritten Tales. Our four playable characters, Wilbur the gnome mage, elven princess Ivo, adventurer Nate and his companion, the critter, all have their own problems to deal with. But then a new threat appears and the four work together to save the world of Aventasia once more.

Players will play each of our heroes individually but there are also times where two or even three characters are being played simultaneously, in order to solve some of the riddles & quests. The game features the city of Seastone and many new locations, like flying pirate cities, sunken desert-temples, the elven palace, the Seastone underground and many more.

Комментариев: 1 Подробнее


“You'll have to go all the way back to 1993 until you can find a game that delivers this much fun. Telltale, this is how you should have done when you resurrected the adventure genre. Beware, you're not alone anymore…”
9/10 – Eurogamer Sweden

“The Book of Unwritten Tales is a top notch adventure game that any fan of the genre will appreciate.”
93/100 – Gamingillustrated

“Never in the past decade we've seen such a well-built comedy/ fantasy adventure game, filled to the brim with great narration, sense of purpose and feelings of joy and despair. An absolute must have for every "adventurer".”
9.5/10 – GameOver

The Book of Unwritten Tales 2

All brand new information on The Book of Unwritten Tales 2 can be found here:

Об игре

In a world torn by war, the aged gremlin archaeologist Mortimer MacGuffin harbors the dark secret of a powerful artifact. Whoever calls this artifact his own, will determine the fate of the world.

While the Army of the Shadows sends out its best and most devious agents to discover the secret, the Alliance's four heroes find themselves involuntarily drawn into the crisis...

Key features:

  • Humorous Point & Click homage to the RPG and fantasy genre.
  • About 20 hours of gameplay in a massive game world with detailed graphics.
  • Multi-character gameplay: Play as Wilbur, Nate, Ivo, and the Critter - in turn or simultaneously - and use the skills of your heroes wisely.
  • Meet numerous crazy characters - from two-headed ogres and vegetarian dragons to good-natured zombies.
  • Solve over 150 mind-boggling puzzles and discover more than 300 items that can be used and combined.

Системные требования (ПК)

    • OS:Windows XP SP 3 (32bit) / Vista SP 2 / Windows 7 SP 1
    • Processor:Pentium IV 2 GHz / Athlon 2.4 GHz
    • Memory:2 GB RAM
    • Graphics:Direct-X 9c compliant video card with 128 MB RAM, PixelShader 2.0
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    • OS:Windows XP SP 3 (32bit) / Vista SP 2 / Windows 7 SP 1
    • Processor:3 GHz
    • Memory:4 GB RAM
    • Graphics:Direct-X 9c compliant video card with 256 MB RAM, PixelShader 2.0
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space

Системные требования (MAC)

    • OS:Mac OS X 10.6/Mac OS X 10.7
    • Processor:1.4GHz Intel Mac Core Duo
    • Memory:1500 MB RAM
    • Graphics:Intel GMA-950-Grafikkarte with 64MB VRAM or better
    • Hard Drive:6 GB HD space
Полезные обзоры покупателей
12 из 12 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 74
Обзоры: 6
15.4 ч. в игре
Совершенно упоротая (в хорошем смысле этого слова) игра. Стандартнейшая завязка в стандартнейшем фентезийном мире, избитая история о спасении Великого Артефакта от Ужасных Злодеев и всё такое прочее - лишь обёртка. Не стоит воспринимать всё это слишком серьёзно: сама игра этим не страдает, о чём и заявляет, фактически, прямым текстом с первых же минут. Здесь главное - сам процесс. Комичные и извращённые, но очень качественно выполненные персонажи, на фоне которых главные герои кажутся оазисами нормальности. Широкое разнообразие сумасшедших ситуаций. Вездесущая сатира, высмеивающая всё подряд - от классических штампов, щедро используемых самой же игрой, и до легко узнаваемых веяний нашей родной современности. Время от времени, как на мой вкус, всё это заходит несколько далековато (особенно когда начинает трещать пресловутая "четвёртая стена"), но общие впечатления от этого не страдают ни капли. Однозначно рекомендую всем, кто хочет весело провести 10-15 часов - включая тех, кто, как и я, в целом предпочитает "серьёзные" игры.

Главным недостатком назвал бы сложность. Как квест, эта игра не просто лёгкая, а элементарная. Особенно с учётом того, что она просто не позволяет игроку попробовать какое-нибудь "неправильное" действие с предметами. Достаточно взять что-нибудь в руку и провести курсором над активными зонами: там, где с этим предметом делать нечего, возможности попытаться просто не будет. В остальных случаях, кроме изменившегося курсора, услужливо всплывёт ещё и текстовое описание имеющегося в виду действия (обычно более подробное, чем стандартное "использовать X на Y"). То же самое относится и к комбинированию предметов в инвентаре, что сразу превращает любые соответствующие "головоломки" в чистую формальность. А если ещё пользоваться пробелом, подсвечивающим все активные зоны на экране... ну, вы поняли. Застрять здесь если и можно, то не более чем на пять минут.

В общем и целом - это, конечно, далеко не лучшее приключение, в которое я когда-либо играл. Но это игра, целиком и полностью оправдывающая почти каждую минуту потраченного на неё времени.
Опубликовано: 6 марта 2014
Был ли этот обзор полезен? Да Нет
4 из 4 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 132
Обзоры: 2
13.5 ч. в игре
Один из лучших современных классических квестов. Замечательная история, дурное фэнтэзи с кучей пасхалок, диалоги и шутки - просто блеск! Играть - одно удовольствие, старые жанровые механики наконец довели до ума:

1. Предмет из инвентаря можно попытаться применить не на все активные места, а только туда, куда может подсказать логика. Никаких больше выливаний яда на статую буратины, чтоб у той вырос нос, на который прилетит дятел и выдолбит волшебную флейту. Это прекрасно, точно вам говорю.

2. Много предметов и мест, которые можно просто осмотреть. После осмотра клик-зона просто перестаёт быть активной. Т.е. послушали остроумный комментарий про старое кресло, и всё, больше нет необходимости пробовать туда что-то применить или лишний раз кликнуть в затруднительной ситуации. Активно только то, что нужно. Это супер-удобно и логично.

Ну и локализация на русский язык прекрасная. КАЖДАЯ фраза, любой комментарий - всё озвучено и адаптировано. Редкая для нашего региона по качеству работа. И странно, что русский недоступен в Steam-версии. Если будут проблемы с поиском локализации - напишите мне, поделюсь.

Очень рекомендую игру всем любителям весёлых квестов и фэнтези про магов, хоббитов и чёрных властелинов!
Опубликовано: 29 апреля 2014
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2 из 2 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 52
Обзоры: 2
19.7 ч. в игре
Отличный юмор, веселые и необычные повороты сюжета
Опубликовано: 5 мая 2014
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13 из 13 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 191
Обзоры: 12
15.2 ч. в игре
La version française suivra après (car mise à jour)

As most of the reviews already says, this a great adventure game in the vein of old Lucasart's one. Quite good writing, the scenario is interesting and surprising, the music is nice but you wouldn't notice it most of the time and its main pro is the humor and references during all the game. Regarding the references, it's kind of "which one you have found, I could tell I old you are" as there are plenty from old to new games (adventure, MMORPG...), films etc.

Also, as you play, you will have to manage different characters which make the game more interesting. But the game itself is not very hard to go through. Most of the puzzle are quite logical, just to be careful to check if you have interact with all you can see in each area and talk to every actors of the game. A hint, if you couldn't go further, try to speak to everyone you can again.

All in all, it is a very nice game I really enjoy to play with and I recommend it to those you like adventure game. The one thing I missed (but finally not so much) is that there is no French option... but the English version is very well made.

Update: finally, there is a French version, well not the voice but at least the subtitles which is a good start ;o)


Version française :

Comme la plupart des commentaires en ont fait part, c'est un jeu d'aventure vraiment sympa dans la même veine que ceux de la grande époque Lucasart.
L'écriture est bonne, le scénario intéressant et surprenant même, la musique assez sympa même si vous ne la remarquerez pas une partie du temps, et sa principale qualité à ce jeu se trouve au niveau de l'humour et des nombreuses références que l'on peut y trouver. Au niveau de ces derniers cela va des jeux vidéo aussi bien anciens que nouveaux jeux (de type MMORPG, aventure...), films etc.

Aussi, sachez qu'un autre intérêt à ce jeu c'est lorsque vous jouer, vous allez diriger plusieurs personnages. Cela dit les casse-têtes ne sont pas très difficiles et assez logiques, il faut juste avoir bien vérifié chaque tableau pour voir si on a rien oublié et aussi ne pas hésiter à parler avec les différents personnages. Un petit truc, si vous êtes coincés, n'hésitez pas à retourner parler à tous les personnages qui vous entourent.

En conclusion, c'est vraiment un jeu auquel j'ai pris un grand plaisir à jouer et je le recommande chaudement à ceux qui aiment les jeux d'aventure. La seule petite chose qui me manquait (et encore) c'était la version française. Mais cela est maintenant du passé car il y a les sous-titres en français. Cependant la version anglaise n'est pas très difficile à suivre et peut être un bon exercice pour ceux qui désirent s'améliorer avec la langue de Shakespeare.
Опубликовано: 4 февраля 2014
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9 из 9 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 224
Обзоры: 3
17.7 ч. в игре
What the hell was I doing in 2009? Am I five years too late?

The Book of Unwritten Tales is an old-school fashioned point-and-click (P&C) adventure which essentially catches you off guard right from the beginning. As the story unfolds from a simple quest in finding and retrieving a secret powerful artefact before the forces of evil in the vein of The Lord of The Rings, its strong and well-written narrative creates this deep and intriguing light-hearted story that always makes you wonder what is going to happen just around the corner. Not only that, but as the story progresses in its artistically breathtaking environments, it genuinely gets better and better throughout its impressively 17+ hours long story. While admittedly it is not the most original story on the surface and some of the animations can break the immersion at times, its rock-solid narration easily makes up for them.

To my surprise, the game features some of the best memorable and likeable casts I have seen in a very long time, with plenty of exceptionally written witty humour which mocks (and pays tribute to) almost every single fantasy and video game trope out there, enough for a handful of genuine laugh-out-loud moments. Whether it is J.R.R. Tolkien’s novels or World of Warcraft, you name it -- the game most likely covers it somewhere. Imposingly, the cast also features excellent voice acting accompanied by a fitting soundtrack when, well, when it feels like playing a soundtrack.

What has kept this generation from embracing P&C nowadays could be partially blamed at the inconsistent difficulty-curve caused by illogical and lack of inspiring puzzles in similar games, but The Book of Unwritten Tales fixes almost all of that. The puzzles here are logical and generally easy to solve throughout the game since it encourages you to explore all the hotspots without the game holding your hand along the way. Apart from the second last chapter in particular, the puzzles here should be solved by literally anyone who is willing to explore every single detail out there, and this game has an abundance of small, yet rich, details in places. Plus, there are plenty of interesting (and humorous) dialogues and the hotspots are indeed descriptive. More importantly, there is a constant flow of momentum when solving the puzzles, something I have not seen in many games like this in years, and that is brilliant. There is never that fear of being punished and getting stuck for long periods of time for a poorly implemented puzzle. To my enjoyment, a few of the puzzles were rather genially designed thanks to a character-selection mechanic which allows the player to pick which character they want to perform certain tasks. While most of it comes down ultimately to a specific character being able to perform the certain task, it is a satisfying experience to see everyone working as a group to solve a puzzle, although I strongly feel like this is where the game missed an opportunity to expand on this mechanic.

Just when the game seems to hit the nail on the head in every single aspect of a classic P&C adventure game (and beyond?), it drops the ball really heavily just at the end in one of the most abrupt endings I have seen since Dreamfall, without any sense of climactic fulfilment. It is clear that the ending was left open for a sequel, yet it was poorly executed -- causing more questions than answers. The last five minutes, including the final cutscene, felt more like the developers ran out of time and had to release the game as soon as possible, with little time spent on writing a conclusive and plausible ending. It painfully feels like the story ends halfway through the chapter, subconsciously knowing there has to be more. It is rather sad because everything up to this point was meticulously and well executed. You would honestly be surprised by how such ending can instantly change you from an enthralling mood to a pokerface the moment you see the credits rolling. That was very, I repeat, vey underwhelming.

Conclusively, The Book of Unwritten Tales is the closest thing to a Monkey Island experience in my book. While it does not blatantly rely on nostalgia and references from past classics to suck you in, in fact, it does have its own charming personality. It basically takes almost everything that worked in the past and improves it, or more fittingly modernising the formula, while still keeping that old-school feel of the golden-era of LucasArts/Sierra games and at least trying to break the status quo set by those classics. I can easily say that this is one the best accomplished modern adventure games I have ever played in a very long time and can also say that it will stand the test of time as far as P&C games are concerned. It just falls slightly short from a masterpiece status thanks to its unjustified ending, but The Book of Unwritten Tales is a prime example of how P&C should be tackled for new and old audiences in times like these where military shooters and other saturated AAA-titles seem to take the spotlight in the media. There is more passion and product value in this than in many titles out there and I am glad I actually got to play this, eventually. What an unforgettable and delightful experience all around.

Like I said earlier, what the hell was I doing in 2009? I shall not repeat the same mistake in 2015 when the sequel will be released.
Опубликовано: 15 июня 2014
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