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En un mundo desgarrado por la guerra, el anciano arqueólogo gremlin Mortimer MacGuffin guarda el oscuro secreto de un poderoso artefacto.
Fecha de lanzamiento: 31 de Jul, 2012
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Paquetes que incluyen este juego

Comprar The Book of Unwritten Tales Digital Deluxe Edition

Incluye 2 artículos: The Book of Unwritten Tales Digital Extras, The Book of Unwritten Tales

Comprar The Book of Unwritten Tales Collection

Incluye 4 artículos: The Book of Unwritten Tales Digital Extras, The Book of Unwritten Tales, The Book of Unwritten Tales: The Critter Chronicles, The Book of Unwritten Tales: Critter Chronicles Digital Extras

Actualizaciones recientes Ver todos (2)

The Book of Unwritten Tales 2 Early Access version now available!

8 de Septiembre

Dear adventure fans, dear The Book of Unwritten Tales community,

It is such a pleasure to let you know that The Book of Unwritten Tales 2 is finally available on Steam as Early Access version.

http://store.steampowered.com/app/279940/

Here is an extended gameplay presentation video which will show you a lots of information on the franchise and The Book of Unwritten Tales 2: https://www.youtube.com/watch?v=zNA4Wbkd_uI

As it is an Early Access version, it is even more important as usual to collect your feedback, issues, thoughts etc.
For discussion and general feedback, please use this thread: http://steamcommunity.com/app/279940/discussions/0/616187203927495737/

For technical issues and bugs, please use this thread: http://steamcommunity.com/app/279940/discussions/0/616187203927561896/

And here are the Early Access FAQs on The Book of Unwritten Tales 2 which you can also find on the product page:

Why Early Access?
“To get feedback from the community and allow the fans of the first game to play the sequel as early as possible. We want to involve the fans of the series, as well as all new fans, to help us give the game that little bit of extra-polishing. We look forward to the feedback from the players in the Steam forum.”

How long will this game be in Early Access?
“From September 4th, 2014 until the end of January 2015, with a time gap of approximately one month between each chapter.”

How is the full version planned to differ from the Early Access version?
“During the Early Access phase we will release four of the five chapters of the game, leading up to the full release of the complete game end of January 2015. The final version will be polished according to the feedback of the community, in terms of difficulty balance of the puzzles, controller-controls, as well as general polishing of animations, sounds and graphics.”

What is the current state of the Early Access version?
“Currently the first chapter is playable on PC, Mac and Linux, per mouse or controller.
Over the coming months the other chapters will be released.
Some of the extra content that was made possible through our backers on Kickstarter is not in the game yet and will be implemented via updates over time.
Though the game has already been thoroughly tested on several systems, there might still be certain compatibility or performance issues on specific configurations.
The controller-controls are still being polished, as we want to integrate the feedback of the fans here.”

Will the game be priced differently during and after Early Access?
“We plan to have a higher price starting with the final release than now during the Early Access phase.”

How are you planning on involving the Community in your development process?
“We started involving the fans of the series early this year with a Kickstarter campaign and after this very positive experience we want to continue the dialogue between the fans and us and get their feedback about the game in general, particularly the difficulty of puzzles and mini-games, and about the controller-based controls.”

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Análisis

“Tendrías que retroceder hasta 1993 para encontrar un juego que ofrezca tanta diversión. Telltale: así es como deberíais haberlo hecho cuando resucitasteis el género de la aventura. Cuidado, ya no estáis solos…”.
9/10 – Eurogamer Sweden

“The Book of Unwritten Tales es un juego de aventura de primera categoría que cualquier fan del género sabrá apreciar”.
93/100 – Gamingillustrated

“Nunca en la pasada década habíamos visto una aventura de comedia/fantasía tan bien hecha, repleta de magnífica narración, sentido de la finalidad y sentimientos de alegría y desesperación. Un título que todo 'aventurero' debería tener”.
9.5/10 – GameOver

The Book of Unwritten Tales 2

All brand new information on The Book of Unwritten Tales 2 can be found here - the Early Access version is now available:http://store.steampowered.com/app/279940/

Acerca del juego

En un mundo desgarrado por la guerra, el anciano arqueólogo gremlin Mortimer MacGuffin guarda el oscuro secreto de un poderoso artefacto. Quien se haga con él determinará el destino del mundo.

Mientras el Ejército de las Sombras envía a sus mejores y más astutos agentes para descubrir el secreto, los cuatro héroes de la Alianza se ven involuntariamente arrastrados al interior de la crisis...

Características principales:

  • Humorística aventura gráfica que homenajea a los géneros del RPG y la fantasía
  • En torno a 20 horas de juego en un mundo enorme y con detallados gráficos
  • Juego multipersonaje: Juega como Wilbur, Nate, Ivo o el Critter -por turnos o de forma simultánea- y utiliza sabiamente las habilidades de tus héroes
  • Conoce a muchos y alocados personajes: desde ogros bicéfalos y dragones vegetarianos hasta afables zombis
  • Resuelve más de 150 alucinantes puzles y descubre más de 300 objetos que pueden ser usados y combinados

Requisitos del sistema (PC)

    Mínimo:
    • SO: Windows XP SP3 (32 bits) / Vista SP2 / Windows 7 SP1
    • Procesador: Pentium IV a 2 GHz / Athlon a 2.4 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: Gráfica con 128 MB de VRAM, compatible con DirectX 9.0c y con soporte para Pixel Shader 2.0
    • Versión de DirectX®: 9.0c
    • Disco Duro: 6 GB de espacio libre
    Recomendado:
    • SO: Windows XP SP3 (32 bits) / Vista SP2 / Windows 7 SP1
    • Procesador: 3 GHz
    • Memoria: 4 GB de RAM
    • Gráficos: Gráfica con 256 MB de VRAM, compatible con DirectX 9.0c y con soporte para Pixel Shader 2.0
    • Versión de DirectX®: 9.0c
    • Disco Duro: 6 GB de espacio libre

Requisitos del sistema (MAC)

    Mínimo:
    • SO: Mac OS X 10.6 / Mac OS X 10.7
    • Procesador: Intel Mac Core Duo a 1.4 GHz
    • Memoria: 1.5 GB de RAM
    • Gráficos: Intel GMA 950 con 64 MB de VRAM o superior
    • Disco Duro: 6 GB de espacio libre
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
18.5 h registradas
No esperaba tanto, el unico juego que le gusto a mi novia jaja, muy recomendable.
Publicado: 12 de Septiembre
¿Te ha sido útil este análisis? No
A 26 de 27 personas (96%) les ha sido útil este análisis
17.7 h registradas
What the hell was I doing in 2012?

The Book of Unwritten Tales is an old-school fashioned point-and-click (P&C) adventure which essentially catches you off guard right from the beginning. As the story unfolds from a simple quest in finding and retrieving a secret powerful artefact before the forces of evil in the vein of The Lord of The Rings, its strong and well-written narrative creates this deep and intriguing light-hearted story that always makes you wonder what is going to happen just around the corner. Not only that, but as the story progresses in its artistically breathtaking environments, it genuinely gets better and better throughout its impressively 17+ hours long story. While admittedly it is not the most original story on the surface and some of the animations can break the immersion at times, its rock-solid narration easily makes up for them.

To my surprise, the game features some of the best memorable and likeable casts I have seen in a very long time, with plenty of exceptionally written witty humour which mocks (and pays tribute to) almost every single fantasy and video game trope out there, enough for a handful of genuine laugh-out-loud moments. Whether it is J.R.R. Tolkien’s novels or World of Warcraft, you name it -- the game most likely covers it somewhere. Imposingly, the cast also features excellent voice acting accompanied by a fitting soundtrack when, well, when it feels like playing a soundtrack.

What has kept this generation from embracing P&C nowadays could be partially blamed at the inconsistent difficulty-curve caused by illogical and lack of inspiring puzzles in similar games, but The Book of Unwritten Tales fixes almost all of that. The puzzles here are logical and generally easy to solve throughout the game since it encourages you to explore all the hotspots without the game holding your hand along the way. Apart from the second last chapter in particular, the puzzles here should be solved by literally anyone who is willing to explore every single detail out there, and this game has an abundance of small, yet rich, details in places. Plus, there are plenty of interesting (and humorous) dialogues and the hotspots are indeed descriptive. More importantly, there is a constant flow of momentum when solving the puzzles, something I have not seen in many games like this in years, and that is brilliant. There is never that fear of being punished and getting stuck for long periods of time for a poorly implemented puzzle. To my enjoyment, a few of the puzzles were rather genially designed thanks to a character-selection mechanic which allows the player to pick which character they want to perform certain tasks. While most of it comes down ultimately to a specific character being able to perform the certain task, it is a satisfying experience to see everyone working as a group to solve a puzzle, although I strongly feel like this is where the game missed an opportunity to expand on this mechanic.

Just when the game seems to hit the nail on the head in every single aspect of a classic P&C adventure game (and beyond?), it drops the ball really heavily just at the end in one of the most abrupt endings I have seen since Dreamfall, without any sense of climactic fulfilment. It is clear that the ending was left open for a sequel, yet it was poorly executed -- causing more questions than answers. The last five minutes, including the final cutscene, felt more like the developers ran out of time and had to release the game as soon as possible, with little time spent on writing a conclusive and plausible ending. It painfully feels like the story ends halfway through the chapter, subconsciously knowing there has to be more. It is rather sad because everything up to this point was meticulously and well executed. You would honestly be surprised by how such ending can instantly change you from an enthralling mood to a pokerface the moment you see the credits rolling. That was very, I repeat, vey underwhelming.

Conclusively, The Book of Unwritten Tales is the closest thing to a Monkey Island experience in my book. While it does not blatantly rely on nostalgia and references from past classics to suck you in, in fact, it does have its own charming personality. It basically takes almost everything that worked in the past and improves it, or more fittingly modernising the formula, while still keeping that old-school feel of the golden-era of LucasArts/Sierra games and at least trying to break the status quo set by those classics. I can easily say that this is one the best accomplished modern adventure games I have ever played in a very long time and can also say that it will stand the test of time as far as P&C games are concerned. It just falls slightly short from a masterpiece status thanks to its unjustified ending, but The Book of Unwritten Tales is a prime example of how P&C should be tackled for new and old audiences in times like these where military shooters and other saturated AAA-titles seem to take the spotlight in the media. There is more passion and product value in this than in many titles out there and I am glad I actually got to play this, eventually. What an unforgettable and delightful experience all around.

Like I said earlier, what the hell was I doing in 2012? I shall not repeat the same mistake in 2015 when the sequel will be released.
Publicado: 15 de Junio
¿Te ha sido útil este análisis? No
A 12 de 16 personas (75%) les ha sido útil este análisis
14.5 h registradas
One of the best modern p&c adventures out there.

Highly reccomended.

Day of the tentacles was my favorite p&c adventure, this one made me feel like 14 again.
Publicado: 14 de Abril
¿Te ha sido útil este análisis? No
A 9 de 11 personas (82%) les ha sido útil este análisis
4.0 h registradas
This is an awesome throwback to the days of Kings Quest and Quest for Glory. I love the humor and excellent writing. Puzzles take some thought but not enough to make you frustrated. Graphics and Voice acting are top notch for this style of game as well. I see they are making a part two. Cant wait!
Publicado: 10 de Julio
¿Te ha sido útil este análisis? No
A 11 de 16 personas (69%) les ha sido útil este análisis
16.0 h registradas
Modern Classic.

Missing Guybrush or other good adventures with meaningful item collection? Get it.
Publicado: 14 de Junio
¿Te ha sido útil este análisis? No
A 10 de 10 personas (100%) les ha sido útil este análisis
16.6 h registradas
Una aventura gráfica como las de antes. Con un gran sentido del humor y estilo clásico de point & click, pero lo realmente genial de este juego es la cantidad absurdamente elevada de referencias que tiene. En apenas dos capítulos está lleno de referencias al Señor de los Anillos, Indiana Jones, James Bond, Star Wars, Mundodisco...
Recomendadísimo para todos aquellos que echamos de menos juegos de aventura con sentido del humor. Aunque no viene en castellano por defecto, la propia empresa señala en un post dónde encontrar una traducción muy sencilla de instalar.
Publicado: 16 de Enero
¿Te ha sido útil este análisis? No

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