"This is some of the most fun I've had with a game so far this year, and it will go down as one of the best side-scrolling shooters of all time.
用户评测: 特别好评 (747 篇评测)
发行日期: 2012年9月11日

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购买 Intrusion 2

 

由鉴赏家推荐

"The original Intrusion was published to Newgrounds in 2008. This 2012 follow-up is a must-have for run 'n gun fans!"

评测

“It is a meeting point between old game design and new, with every other moment punctuated with some of the most thrilling level and boss design to grace the genre. As improbable as it may sound, this game made by one guy not only stands up to the classics, it is every bit as good as Gunstar Heroes and Contra.”
9/10 – Destructoid

“If you’re a fan of the genre, then this one is a no-brainer, and a wholehearted recommendation.”
87/100 – IndieGameMag

“I have to tell you about Intrusion 2, because it’s like a game from my stupid dreams about games that couldn’t exist.”
PCGamer

Steam Big Picture

这款游戏完全支持控制器 于“大屏幕”中 了解更多内容

关于这款游戏

Intrusion 2 is an action platformer set in a sci-fi environment on a reserve planet occupied by a hostile military corporation conducting forbidden weapon research. Intrusion 2 is inspired by classic 16bit era sidescrollers and focuses on classic fast-paced action combined with modern physics and animation.

Key features:

  • 9 huge action-packed levels
  • Enemy behavior based on physics and procedural animation
  • High interactive environment
  • 3 multistage boss battles
  • 3 difficulty modes, with more enemies and dangers on hard mode

系统需求

Windows
SteamOS + Linux

    Minimum:

    • OS:Windows XP, Vista, Windows 7
    • Processor:2 GHz
    • Memory:1 GB RAM
    • Graphics:DirecX 9 compatible
    • DirectX®:9.0
    • Hard Drive:100 MB HD space
    • Additional:supports XBox Controller

    Recommended:

    • Processor:2.4 GHz
    • Memory:2 GB RAM
    • Additional:supports XBox Controller

    Minimum:

    • Processor:2 GHz
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Additional:supports XBox Controller
有价值的用户评测
3 人中有 2 人(67%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:2014年11月27日
手感太差
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5 人中有 3 人(60%)觉得这篇评测有价值
8.5 小时(记录在案的)
发布于:2014年12月19日
中文测评请往下拉

This is a 2D sci-fi platform physics action shooting game.
I once played Intrusion years ago,impressed by its physics.
2 funny shooting games in my memory with interesting physics: INTRUSION and ZOMBOTRON.
Although sometimes it may get you stuck (for which someone think the physics wonky,and really annoying)
However,it is nothing but the new-type physics make it attractive,making the battle not dull all the way!

  • High interactive environment and enemies.
  • Piloting a harpoon mech is the most typical that shows the game's fantastic interactivity.
  • Epic boss battles.
  • Challenging enenmies:snake robots,tentacle robots,different type if mechs(which you can pilot),Stalker.

Amazing but still a lot to better,
and it must be fun with a 2-player mode.


这是一个2D科幻平台物理动作射击游戏。
不记得什么时候玩过的flash游戏,不过对它的物理效果印象挺深的。
在我记忆中物理效果很有趣的两个射击小游戏:一个机器人猎杀僵尸题材的zombotron,另一个就是这个intrusion。
虽然有时候它的物理系统会让你很尴尬的卡住(所以有的人认为它非常糟糕),
不过我认为intrusion 2独特的物理系统正是它的魅力所在,在战斗中增添了不少乐趣和变数。

  • 与环境和敌人极高的交互性。
  • harpoon(一个带勾爪,可被玩家操纵的机械)的勾爪最能体现这个游戏非凡的交互性。
  • 史诗般的boss战。
  • 富有挑战性的喽啰:机械蛇,触手机器人,不同类型的机甲(你之后都可以尝试驾驶它们),阔步者(还有它的威力加强版)。

直到现在看来这游戏也是很棒的,也可能是因为当时让我太惊艳了
但还有很多改进一下下可以变得更棒。
还有如果出双人模式一定会很有趣。
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9 人中有 8 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
11.9 小时(记录在案的)
发布于:3月15日
Intrusion 2 is a modern take on Contra/Metal Slug. And when I say modern, it is not an empty word!

However, let's start with what is familiar: Intrusion 2 is a 2D side-scroller with action and platforming, shooting soldiers and robots (some of which can be piloted) while occasionally negotiating some jumps. A lot of games have tried to ape the aforementioned classical games, but very few have come close to touch their greatness. Usually, they are dull with scarce enemies, repetitive levels and clunky controls.

The controls of Intrusion 2 are not beyond any criticism. There is some floatiness to the main character, but it does not make it clunky. It just feels weird, but it is still reactive and shooting is instant. One of the reasons for this feeling is that the characters are not sprites with all their animation frames pre-rendered. Every limb, every object in the game is actually controlled like a puppet by the physics engine. A modern spin that sets this game apart from its ancestors, in addition to the ability to shoot at 360°. The physics make the game feel both awkward and awesome at the same time, as robot legs fly around and kill soldiers with their fall. And there are mechas with grappling hooks battling by throwing rocks at each other when they are not flying around pulled by their ropes before a sword finish.

Sounds cool? Wait until you see the boss fights. I have rarely seen such amazing boss fights. They have tons of different stages and are hard while still being easy to learn, making them an entertaining challenge. They also look good, which helps making those fights memorable.

However, if the game keeps things fresh and cool during the first hour, once the novelty factor wears off the levels feel too lengthy and look-alike. There is very little variation in the settings and formula despite the promising snowboard chase at the start. The music is not especially interesting and too repetitive/annoying rather quickly. The robots have terrific art and animation, but the backgrounds look oddly photo-realistic and not very awe-inspiring. Since I am tackling the negative points, the difficulty associated with whimsical physics might frustrate quite a number of players. If you are not a good player, set the game on easy and enjoy the awesome beginning. If you like a good challenge with still more leeway than a very demanding game like Contra, you will no doubt pull through the short campaign and have a good time despite the less entertaining later levels.

A concession to make to the physics engine is that the game runs slowly. The framerate does not go higher than 30 frames per second, and some slow-downs can be experienced even on a good machine. This is most likely due to the fact that the game was coded in Flash, just like the original Binding of Isaac. Surprisingly, despite the intensive use of physics, there are very few bugs and issues. The controls are well tuned so that the player can instinctively achieve any action without pestering, such as grabbing cords or moving over physics-bound objects.

As a conclusion, this game is not perfect but an impressive example of what a modern Metal Slug/Contra would be. There are a lot of very cool stuff in here, so I definitively recommend trying out this game. Especially for the battles against larger enemies and the boss fights. The game feels like it is great and could almost be placed up there with Metal Slug/Contra, but it is dragged down by a few negative aspects and lack of variety once the beginning is behind.

Good news, most if not all of my gripes appear to have been corrected in the next game from the same developer: Jetpack Squad. This is something very promising that I am definitively looking forward to, and hopefully Intrusion 2 was the stepping stone to a masterpiece!
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5 人中有 4 人(80%)觉得这篇评测有价值
7.1 小时(记录在案的)
发布于:1月26日
QUICK TIP: If you're having trouble downloading this game, try rebooting your computer in "safe mode with network capabilities" and then downloading it. It worked for me, and you can very easily Google how to do that. Once fully downloaded and installed you can just do a regular reboot again and it'll work fine.

This is without a doubt my favorite side-scrolling shooter ever, and it should come highly recommended to anybody who likes games that can deliver both incredible spectacle and intense difficulty. And when I say spectacle, I do mean it: if anybody ever tells you indie games just cannot deliver the same kind of epic setpieces as AAA-titles, point them towards this game and then smile as they go, "What?! WHAT?!! WHAAAAAATT??!!!1!" Hell, stick a facecam on 'em & upload it to YouTube, and you'll probably get a couple thousand views.

The more difficult the level, the more awesomely ridiculous the setpieces: from fist-pumping gunships, to wielding grenade-launchers off the backs of giant wolves, to a gun that is also a Tron-bike. And that's not even getting into the final boss, who I won't spoil here. So yeah, the presentation: awesome. The graphics are pixelly but more than detailed enough to convey the awesome action-scenes, and the soundtrack does an excellent job backing it all up. It's exactly the kind of fist-pumping hard rock you want out of a title like this, and it gets absolutely zero complaints from me.

But I also mentioned difficulty, didn't I? Oh boy, the difficulty in this game... Okay, for the record: *yes* there is an Easy option, and it should at least let you get as far as the first boss fight. But this is not the kind of game where people who're just interested in the story can just coast along on Easy without having to worry about dying. This is a game where you pay attention, or you die. Literally, since the boss fights are all about memorizing their attack patterns and figuring out how to dodge them. And you won't do that on your first go. Or your second. Or third.

Or tenth.

But for as challenging as they are, these fights are not hard because it's unclear what to do. All the attacks make it pretty clear how to go about dodging them; it's just that the bosses have so much health that it's hard to perfectly remember and dodge those attacks so many times over the course of a fight. You *will* take damage: the trick is just doing more damage to them first.

If you're the kind of person who saw this game or saw a Let's Play and thought, "Man I wanna try that." then you'll probably make it to the final boss on Easy. But if you're thinking of recommending this to someone as a casual indie title, forget it. This is not something you play on the bus home from work: this is something you play til 1 in the morning, when you finally beat that boss after 2 hours of trying & failing and you unironically shout, "IN YOUR FACE!" at your monitor. That's a damn good feeling, but only if it's actually what you're looking for in a game.

That's the Easy setting. As for Medium, it is exclusively the domain of hardcore fans or shooter veterans. Nobody else need apply. The Hard setting is for masochists who think Metal Gear Solid 2 at European Extreme just isn't challenging enough (yes I'm serious). However it is worth noting that despite those insane challenges, the game *does* actually have an initial difficulty curve. You won't get blown away in the first 10 minutes, if that's what worries you.

If there are any downsides to the game, it's that (A) all that great challenging gameplay doesn't really have a narrative to go with it, and (B) the developer seems sadly reluctant to fix the downloading issue mentioned above (or tell people how to circumvent it: I spent a good hour finding out that tip I put at the start). The narrative is... barely there, to be honest. There's so little of it that you can't really call it bad or distracting: it certainly doesn't detract from the experience. It's just kind of a missed opportunity for the game to show that all your hard work actually has in-universe consequences.

The downloading issue is annoying yes, but to be fair: when the game was originally released it wasn't there. It appeared after a patch and was never fixed. So I'm counting that as a mark against the dev, not the game itself. And again, the tip up top should work.

Who would like this?
- People who like side-scrolling shooters.
- People who like spectacle in their action games.
- People who like seriously challenging/punishing difficulty.
- People who like cheap indie games that are nonetheless stuffed with content.

If you fall into any of those categories, the game is definitely worth its retail price and *ABSOLUTELY* worth picking up if it's on sale.

Who wouldn't like this?
- People who play games mainly for the story or characters.
- People who don't like great challenge that's based on pattern-recognition.
- People who don't like side-scrolling shooters.
- People who don't like fist-pumping gunships.

Those people should stay far away from this title. It will not float their boat, or any other flotation device for that matter.

Aside from the download issue, the game is actually a technical marvel. It runs entirely in Flash, believe it or not, and it runs smooooooooooooth. Like, we're talking Barry-White-pouring-a-Colt-45-over-buttery-velvet smooth here. It never lags or stutters, the install file is small and it doesn't eat up too much processing power. It's also surprisingly long (factoring in how often you'll die) so if you buy it then at least you'll get your money's worth.

This game is the perfectly distilled essence of Side-Scrolling Shooter. What that means for you is your call. But for me, it means a 9/10.

(Oh, and the final boss is Top 3 material. I'm not even kidding.)
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5 人中有 4 人(80%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2月28日
Fans of 2D shooters like Metal Slug should enjoy this. It could use a bit more variety with enemies and music but Intrusion 2 is a lot of fun.
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4 人中有 3 人(75%)觉得这篇评测有价值
29.7 小时(记录在案的)
发布于:1月1日
Intrusion 2 is a sci-fi sidescrolling 2D shooter/platform with progressive difficulty and a surprisingly good mechanical (mecha) design for bosses and vehicles.
It shares a lot of elements from Gunstar Heroes or other games from Treasure soft.(with the exception of combining weapons) for the intense action and creativity with the environment and boss encounters which are few, but hellish.
Could be enjoyed with a gamepad, in that case it uses the 2nd lever to command the shooting direction.
Otherwise it's done with the mouse.

On the net there're a lot of quoting Metal Slug as similar to this game.
Mostly wrong, the game plays very differently from the almost carefree action of the Neo Geo serie, don't get this game right away thinking it's M.S., accept that's different or you'll get a wrong opinion and get disappointed.

This is a GREAT and original game not a clone of anything.

In I2 the use of vehicles like mechs is possible, but only for few occasions, the rest of the action relies on this man/cyborg and the arsenal of weapons found during the mission.
There're no power ups, only ammo available from crates or weapons dropped by enemies and health capsules of various refill capacity.
No lives, only a health bar and free re-trials from checkpoints.
It's not divided in stages, anyway it's possible to try several times portions of the game using checkpoints or/and loading from the pause menu.
It's possible on a few situations to ride/use the following:
A giant wolf
Gunner Mech
Sword Mech
Grapple Mech

Gameplay:
The controls are not so easy to master, especially it requires a lot of practice dodging while shooting. It's available the remapping option and regardless its limit, helps many different playstyles.
It's not a senseless action what this game gives: it's a challenge. In some parts of the game there's a slight difficult peak if no ammo has been saved previously. And the unique in-game physics it's a constant part of both trouble and an additional weapon for the player: while a bit strange or awkward used correctly you could use boulders, crates, even dropped weapons to kill enemies. And not only using the Grapple Mech, since each different weapon has has a different knockback power.

Graphics:
Great mecha design, bosses are unforgettable (and unforgiving), wonderful backgrounds. Soldiers and wolfs are affected by the physics so animation seems strange and not quite natural.

Storyline:
If played without interruptions is quite clear that the "intrusion" in enemy territory is a wonder spawned from an action movie. Looking on some sequences is far from being without sense.
It's a shame that even if it's structured as a single mission no hints are given on who's and why the main protagonist have to battle his way to the final boss. There's an android in the game, maybe the main chara is a cyborg? Only pure personal speculation.


Music:
Maybe the worst part. A bit repetitive even for the techno-addicted, anyway works well with the hardboiled action of some parts of the game.

Overall:
For the low price this game offers a lot of challenge, and some replayability for that reason. It's worth for the ending boss encounter alone.
One of the worst for difficult and best for what it does/looks like/challenge.
Surely would love a Intrusion 3 for more mechs and crazy bosses.
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5 人中有 3 人(60%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.9 小时(记录在案的)
发布于:1月10日
Final boss is a giant Pacific Rim-esqe robot that rattles you around in a building and shoots everything imaginable at you
10/10 the clench is real
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2 人中有 1 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.9 小时(记录在案的)
发布于:1月7日
The final boss is great if YOU HATE YOURSELF (I still haven't beaten it)


Update: I have beaten it, rendering that top sentence COMPLETELY USELESS
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2 人中有 1 人(50%)觉得这篇评测有价值
7.4 小时(记录在案的)
发布于:2014年12月30日
Micheal bay, guns, action, little bit of puzzles, very hard yet fair bosses after you learn their moves ALL INTO ONE FRACKING GAME....BEST...GAME....EVER
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2 人中有 1 人(50%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:1月11日
Awesome game. Heavily recommended.

Cruel, but rewarding.
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2 人中有 1 人(50%)觉得这篇评测有价值
13.9 小时(记录在案的)
发布于:2月24日
500/10 love to crush people by jumping on them. Wish they would make another.
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3 人中有 3 人(100%)觉得这篇评测有价值
6.1 小时(记录在案的)
发布于:2014年5月24日
火爆又刺激!街机风浓郁的演出效果,仿佛让人回到了横版ACT的黄金年代。
虽然和现在动辄几G的动作游戏比,这游戏的体积称得上迷你,
但丰富的武器和坐骑、含物理学互动的可破坏场景、充满魄力的巨大BOSS战,这些经典要素都得到了很好的继承和表现。
要说遗憾的地方就是关卡数和BOSS战略少(虽然每一关都非常非常的长,甚至长到让人觉得玩起来有点累),
突然就打穿了总觉得不能尽兴。
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2 人中有 1 人(50%)觉得这篇评测有价值
5.0 小时(记录在案的)
发布于:2013年10月18日
一个毛子独立用Flash制作的游戏! 手感让我联想到06年的一款叫soldat的游戏,动作流畅,物理效果华丽。虽然仍有瑕疵,比如武器的子弹设计及补给问题 、让人不能感到爽快感,某些关卡难度设计不合理。。仍然是一个很棒的游戏 (建议关闭BGM玩。。听多了会吐- -)
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5 人中有 2 人(40%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2014年6月6日
主角火力太弱了,不爽阿
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75 人中有 61 人(81%)觉得这篇评测有价值
13.8 小时(记录在案的)
发布于:2013年12月21日
There's a section of the game where you're snowboarding down an avalanche on part of a dropship which you just destroyed fighting cyborg ninjas with rocket launchers who also fire ballistic missiles with giant mecha-snakes inside of them at you.

10/10 game would recommend
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43 人中有 38 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.0 小时(记录在案的)
发布于:2014年11月6日
This game... changes you. I was never the same after shooting lasers at ninjas and robo-snakes while snowboarding down a mountain after defeating a fist-pumping helicopter. It's as if your 6 year old brain mashed together every idea of robots, guns, and explosions it ever had.
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31 人中有 28 人(90%)觉得这篇评测有价值
3.8 小时(记录在案的)
发布于:2014年6月29日
Rating: 9/10
Status: Fantastic 2d Action game

The Good:

+ Great sense of action especially the first few levels. Game holds nothing back.
+Great variety of weapons
+ 3 different mechs to pilot
+ AMAZING Last Boss fight. Really surprised me how good it was. Definitly the highlight of the game for me
+ Nice length, does not wear itself out
+ Interesting physics however it can get annoying at times (objects get in your way)

The Bad:

-Controls may be a slight issue, one of the few 2d games where k/m was better than the controller.
-Because of the physics some boss battles may be more reliant on luck than skill
-Can be a bit frustrating at times.

Conclusion:
If your looking for a solid 2d action game than this is for you.
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34 人中有 29 人(85%)觉得这篇评测有价值
9.6 小时(记录在案的)
发布于:2013年12月4日
I got this game with a Humble Bundle a while ago and thought it was pretty mediocre after playing the first level. I must've seen some spark of greatness in it though, because I kept it in my "Currently Playing" folder instead of moving it to my Steam Graveyard of games I am finished with or don't care about. Boy am I glad I did. I booted it up and after another slightly less mediocre first part to the second level, I got to ride on a wolf mount. It was a little awkward to control, but I felt powerful and had a lot of fun.

From there it only got better. Epic boss fights, a few fun guns (laser and grenade launcher), three different pilotable mech suits, and non-stop action. If you like Metal Slug, Contra, and sometimes frustrating physics, this game is for you! And for any achievement hunters out there, it's not too difficult to 100%.
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33 人中有 27 人(82%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:2013年6月30日
INTRUSION 2 is a 2D run n' gun action platformer along the lines of Metal Slug or more vaguely Contra. This is one badass, fun game, with epic, memorable bosses and creative elements like some pretty basic physics and destruction. You can destroy log bridges to send everyone falling to their doom, blow up the supports of watchtowers. Crush enemies under boulders you push over. Physics like that, which add to the fun. The enemies can take a beating and the weapons feel good, but even if there is a variety of weapons, not many feel different from one another. The levels seem like a marathon. They are so long you might find yourself wondering when they end. This is probably good.

Earlier I mentioned epic bosses. I don't use that term lightly. It makes me feel weird, but let me tell you about the first boss, a helicopter or hovercraft with arms with multiple phases. If its not shooting at you, its dropping soldiers out. If its not trying to hand pound you into the ground, its literally crawling after you. Its insane and awesome. It is very memorable and covers a lot of ground.

To keep things fresh, you can pilot mech suits... if not grab the gun off of a destroyed mech and use it on your enemies. Oh and if that's too normal for you, in the first level, you can ride a giant Arctic wolf. Its pretty nice.

The game is challenging, you do have a health bar, and ammo depletes, and you can die more from the controls than you do anything else, BUT the game is very forgiving, with plenty of checkpoints.

The controls take a bit of getting use to. You have your standard jump, duck and weapon switch keys, but then to aim you use your mouse. This allows for more precise aim, but I'm more used to the Contra controls of having 8 direction shooting instead of precision. If you're used to Teraria, you'll be used to this. There is floaty jumping that can take some getting used to and the physics seem really light and springy. The boxes will bounce around if lightly nudged. Some of the animation is springy like old cartoon characters. That is probably Flash animation for you.

It took a while to get over it, but when I did, I found this game to be really fun to play. There are crazy Holy ♥♥♥♥ moments, and moments where the physics can have some unique experiences for a 2D run n gun game, such as seeing a mech jump onto a floating box. The box bounced the mech up and kinda floated away just enough for a giant fish to eat the mech. That wasn't supposed to happen, but it did, and it was cool.

Well worth $10.
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24 人中有 20 人(83%)觉得这篇评测有价值
12.6 小时(记录在案的)
发布于:2013年12月15日
Great game. Enemy&boss designs are awesome(and I actually mean it!), physics effects are actually useful, music fits the gameplay. Most of the problems come from the fact that it was made with flash. Controls are somewhat laggy, framerate seems to be capped at 30, but still doesn't feel smooth, bad gamepad support, etc. None of these problems are game-breaking though, just a minor irritation, for me at least.
Update. I see that many reviewers compare it with Contra/Metal Slug and don't like the added physics effects. Well, this is NOT Contra. To me, its more like Abuse, which also was slower, controlled with mouse and involved slightly more thinking than average platform shooter. Physics, in my opinion, adds to the game, making every playthrough slightly unique, creating unexpected opportunities as well as irritations. I heard, this is called "emergent gameplay", but Nintendo kids seem to prefer games they can memorize and play by reflexes alone, instead of improvising, even a little.
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