About Total War: ROME II - Emperor Edition: Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.
User reviews: Mostly Positive (16,065 reviews)
Release Date: Sep 2, 2013

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Includes 9 items: Medieval II: Total War™, Rome: Total War™, Empire: Total War™, Napoleon: Total War™, Total War: SHOGUN 2, Total War: Shogun 2 - Fall of the Samurai, Viking: Battle for Asgard, Total War™: ROME II - Emperor Edition, Total War Battles: SHOGUN


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"Fight past the niggles and you'll find a truly epic grand strategy game with a tremendous sense of spectacle. Go, see, conquer."
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September 16

Total War: ROME II Emperor Edition out now!

Hello all,

The Total War: ROME II - Emperor Edition is upon us. The definitive version of ROME II is now available for PC and Mac via SteamPlay at your trusted retailer. If you’re an existing owner of ROME II and have automatic updates enabled, Steam will update the game to the Emperor Edition for free.

Alongside all previously released updates and free content it comes with significant improvements to the politics system and civil war mechanic, an overhaul of the building chains, extensive rebalancing of the campaign as well as land and naval battles, an improved UI, tweaked and improved graphics and more. Full patch notes can be found on the wiki:

Finally the Emperor Edition includes Armenia as a new playable faction in the Grand Campaign as well as in the Imperator August campaign, our largest campaign pack for ROME II to date, which throws you in the chaos of the Roman Civil War that saw the Roman Republic fall and the Roman Empire rise, with Augustus as its sole leader. Which side will you take?
You can find more information about the Campaign on the official Total War Wiki.

Get your copy:

Please Note- If you have trouble seeing the upload make sure you're opted out of the beta please re-start Steam.
- Mod may cause unforseen issues to your game. Please disable them until you know they have been updated to the current version by the mod creator.

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August 29

Total War: ROME II Emperor Edition announced

We’ve announced the definitive version of ROME II – the Total War: ROME II Emperor Edition.

Emperor Edition collects together all free content to date, which includes wide-ranging revisions, additions to game features and adds a brand new Campaign Pack expansion, ‘Imperator Augustus’.

Most importantly, existing ROME II players will receive all of the above content via automatic update on the day of launch, upgrading them to Emperor Edition at no cost.

We go into a lot of detail about what’s included in this month’s episode of Rally Point, so join Craig and Matty in this episode to find out more.


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About This Game

About Total War: ROME II - Emperor Edition:

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

In addition, Emperor Edition includes all content and feature updates made available for ROME II since its launch in September 2013. These include Twitch.TV integration, touchscreen controls, new playable factions and units, and Mac compatibility.
The Imperator Augustus Campaign Pack and all Emperor Edition content and features are free, via automatic update, to all existing ROME II owners.

About the Imperator Augustus Campaign Pack

The Imperator Augustus Campaign Pack is a new playable campaign for ROME II, which rivals the original ROME II Grand Campaign in both scope and scale. This campaign comes as part of Total War™: ROME II – Emperor Edition and is available as a free, automatic update to existing owners of Total War™: ROME II.
The Imperator Augustus Campaign Pack is set in 42 BC during the chaotic aftermath of Caesar’s grisly murder. The republic remains whole, but its soul is divided as three great men, the members of the Second Triumvirate, hold the future of Rome in the palms of their hands.

Octavian, Caesar’s adoptive son and the heir to his legacy.

Marc Antony, Caesar’s loyal friend and most trusted lieutenant.

Lepidus, Pontifex Maximus of Rome and the man who secured Caesar’s dictatorship.

With the territories of The Republic divided between them and the military might of Rome at their beck-and-call, the members of The Second Triumvirate are each in a position to make a bid for leadership, and rule Rome as its first – and only – emperor.

However, external forces are on the move, looking to exploit the instability of Rome and expand their own territories. Will you fight as a defender of Rome and defeat the other members of the Triumvirate? Or lead another faction on a campaign of conquest and expansion, and take advantage of the chaos as the Roman civil war rages?

Playable Factions

Players may embark on a new Campaign as one of the following playable factions:
Marc Antony
Armenia (also now playable in the ROME II Grand Campaign).

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

✢ Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.

✢ Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.

✢ Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.

✢ See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.

✢ Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

System Requirements

    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
    • Operating System: OS X 10.7.5
    • Processor: 1.7 GHz Intel Core i5
    • RAM: 4 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Screen Resolution: 1024x768.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
    • Operating System: OS X 10.7.5 (or later)
    • Processor: 2nd Generation
    Intel Core i5 (or greater)
    • RAM: 8 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 1 GB NVidia 750 (or better)
    • Screen Resolution: 1920x1080.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
Helpful customer reviews
566 of 811 people (70%) found this review helpful
218.5 hrs on record
Launched with many bugs that made the game unplayable. However, 14 patches later and I can finally say that this game is worth buying and playing. I have stuck with it through this time since I wanted to get my money's worth out of it... and now I can say that I have, and I can recommend it to anyone else who is a fan of strategy and Total War games in general.
Posted: August 15
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982 of 1,509 people (65%) found this review helpful
331.7 hrs on record
While this game is definately playable (Though ideally when heavily modded), this is not the successor to the orginal Rome which Total War veterens wanted. It's more akin to Empire: Total War in its structure and yet more simplified. Its controversial released combined with the dumbed down approach to campaign management (the province system, general system and recruitment system) means that I would recommend any other Total War title (with the exception of possibly Empire) over this one. However the game has been patched to a level where a new player to the Total War franchise should at least consider it , however I would suggest you wait for a sale ($60 is not worth it for this game in my opinion).

On top of this, the game seems to have shed some of the aesthetic features which made the first Rome so immersive. The lack of a family (while not required) means that you feel little to no immersion to your generals. They're just "spawn general and give him a random name", a tool to be used worn out and thrown away. Emperor edition has not changed this other than the presence of a few historical generals in the Imperator Augustus campaign and the limited use of them as political tools to gain gravitas.

The same can be said for the politics system. While the concept is great, the exectuion leaves a player feeling likes its strapped on to the side, since there was no actual politcal positioning involved other than gathering Gravitas (The resource the game uses to increase politcal support percentage). [Edit] The Emperor edition patch has fixed this somewhat by adding a politics tab which you can use to determine your overall politcal standing in the same way the senate slider functioned in Rome 1 as well as guage the risk of a civil war. While there still isn't an organised map of senate positions (where you would be able to determine how high up your general is in the senate), it still places faction politics into a position where the player can see its benefits to the faction as well as its relevence to the game over all. In the original Rome, having a high ranking general in the senate (Consul or other high ranking positions) felt like it was of immense importance in terms of your standing with the senate. But you don't feel that connection to your generals. Its like theres supposed to be a connection to the senate but there is none to be seen apart from a rank which isn't really displayed.

The armies and recruitment system is also a step backwards. The number of armies you can field at one time has been hardcoded with a limit based on your faction's Imperium level. This severely restricts your capability to spread your forces, as they limited to working only within an army. You cannot detach a small force to bolster a garrison and you find your self forced to move an entire army in order to swap a few units between them. The recruiment is linked to these armies aswell, so you cannot have an army on the move and produce reserves at the same time. This all has a severely negative effective effect on your ability to field armies in a dynamic manner. The arguement for this change has been to stop random small ai forces jsut roaming your lands for no reason, however in my experience, the only difference is that these warbands now have a general at their head and a raiding stance icon above them.

Navies in this game are virtually useless due to uncanny strength of transport vessels. This is due to the fact that armies now automatically form a fleet of transports the moment they are ordered into the sea. Considering that a considerable portion of Roman conflict occurred around the Mediterean, this ability to magically make a transport navy appear out of thin air is a major oversight, as it renders navies pointless, as transports make equally effective fighting vessels. The ramming mechanic is messed up to the point that a light skirmisher bireme can sink a heavily loaded quintareme filled with marines in a few hits, rendering most expensive naval vessels useless.

The province system restricts your ability to build your cities by hard coding them into two presets, provincial villages and provincial capitals. Capitals can build practically any structure and have pre-built walls which cannot be improved in any manner. Villages by contrast can only build certain building types and cannot be fortified in any manner. This greatly diminshes the ability to customise your empire as it existed in the original Rome. In other Total War games, every settlement was the same preset, it could be built up, fortified and garrisioned as needed. You could created industrial or military cities where you wanted and when you wanted. This is something you simply cannot do in Rome 2. On top of this, the limited number of build slots which has haunted the last few Total War games also makes a return, limiting what you can do with the city's space.

[Edit] After 15 patches the vanilla balance of units atleast feels good enough to credit the combat in this game. Graphically stunning with only a few things to nit pick such as the inccorrect modeling of the hoplite phalanx.(use the argive grip please)[/edit]

Rome 2 has finally become a playable experience similar in many aspects to Empire. For a new comer to the Total War series, this game would be worth a look though not at $60, however from the point of a veteren of the Total War series, this entry seems far more restrictive than previous titles and I cannot recommend this game over other Total War titles. Instead you should consider other Total War titles like Shogun 2 or the original Rome.

[Edit] After 15 patches the base game has reached a state somewhat similar to Empire. It is now a decent game and newcomers to the Total War series should have no problems with this game. Regardless because of the cost of the game (60$) combined with the misgivings I've provided above, I still will not recommend this game when the other Total War titles provide a better experience at a better price at the cost of only graphical quality.

To address the questions regarding my over 300 hours of game time, yes I've continued to play Rome 2 despite my concerns (And with several mods to boot) , however I feel that my concerns mentioned above are still legitimate.[/edit]
Posted: June 5
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99 of 148 people (67%) found this review helpful
220.6 hrs on record
This game was far off everyone expected and most itching what was advertised. It took a year till it got shaped and being in a state it should been have back in Sept. 2013.

In Steam Store it says: scalable experience regardless your rig
Citating CA: We had +40% more budget; AI dev said: "We never invested more into AI development"; CA promised "sieges battles of immersive scale".

Honestly this game was failure on release. The pictures we can see on Steam and in the trailers are in-game graphics but very much edited. I am not saying this to beat an already dead horse but because we customers have been betrayed like Varus.

Some people say the game is now absolutely fine but honestly CA is not able to fix this game completely because of the warcape engine which was never intended for Rome 2 like battles as it was made for line infantry battles. So if you care to directly compare the battle mechanics like Dr. Sane did on Youtube you will notice differences.

At the end of the day the problems this game has due the engine (core issues) and which have been discussed to death in reviews and forums either way STILL exist, despite the good efforts of the Emperor Edition and more than 14 major patches!

Also watch out this game is available legit for about 29 € so do not trust the prices on Steam. People in Russia and Britain pay a lot less than us even without discounts. Check out onlinekeystore.com to get legit and well priced keys for this game.

However, saying the game is not worth a penny is a bit exaggerated meanwhile.

By today (Sept. 2014) I rate the game with a 8/10 (original rating September 2013 4/10)

-1 point for the severe AI issues, which propably cannot even get patched.
-1 point for performance and LoD issues, which propably cannot even get patched.
-1 point for the streamlined functionality compared to previous TW games
-1 point for the athmosphere and music (music mods available by now)
-1 point for the battle mechanics compared to Rome 1 / Medival 2
+1 point for the good mods available
+1 points for the Emperor Edition release and changes
+1 for continued support

I still do not recommend to buy this game full priced! For the half price it is a good buy and can distract you for some time if you do not focus on the misses it has.
Posted: September 23
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470 of 793 people (59%) found this review helpful
425.4 hrs on record
Total War: Rome II (Or just RTW2) is a game of two halves. One half is filled with potential, graphical accomplishments and a sense of community through the additions in the Workshop.

The other half is a mess of bugs, poor balance and a total lack of attachment to a campaign. Bugs on release and balance issues have been part of Total War since the days of RTW1, but not after 20 patches and certainly not with the level of game-breaking effects present even nearly a year later after I pre-ordered it.

The attachment is where it really hurts for me as a long time fan. Shogun Total War II made you feel attached to every member of your clan, they each gained skills and traits that made them feel genuinely unique. Rome Total War 1 was arguably the epitome of this though, with sprawling family trees and a real sense that you were taking a Roman family (or an enemy of Rome) through one of the greatest eras of history. Now most turns feel like a slog, destroying factions is commonplace thanks to the huge number of seperate areas, and characters all end up with similar traits (If everyone in my faction likes Romans then it's not really a very unique feeling to each person).

Siege bugs are the worst I've seen in an RTS game, missile units sometimes don't fire and melee battles sometimes just look like two blobs fighting eachother. Naval Battles, while initially absolutely awful, have been improved but still feel totally void of character or any real sense of strategy. Mods solve some of these issues, but the game appears to irrepairable without the right combination of mods that match the the patch your at.

In short, I cannot recommend it. It's easily the worst Total War game ever made and has essentially killed any chance of me pre-ordering a Creative Assembly game again

EDIT: There have been several complaints on this review about my amount of playtime and how I should change my opinion based on it. I didn't spent £40 on a game to abandon it and just leave it with a bad review. I came back patch after patch, including the most recent Emperor Edition, not because I would tell someone to buy it but because I want to be ABLE to. Creative Assembly are a company I support, still support, but unless reviewers like myself make it very clear that this game was not an acceptable release and still isn't mistakes will be repeated in newer titles.

Complaints about my playtime will be deleted from the review.
Posted: June 26
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397 of 700 people (57%) found this review helpful
386.3 hrs on record
Do I enjoy playing this game? Yes.

Is it good?
Definitely not. Mods make it bearable. Mods can fix imperfections, but they will never fix the abbomination that is the AI, a horribly unoptimized blocking-half-of-my-screen HUD, a lack of politics, traits, and the missing Punic culture.

Releasing an unfinished game / 10.
Posted: May 7
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3,366 of 4,579 people (74%) found this review helpful
24.1 hrs on record
A Review of Rome 2.

So. Yesterday I finally decided, after crushing another army at shogun 2, to give Rome 2 a whirl.
I'll mostly compare it to Shogun 2, seeing as CA&SEGA tried to surpass it's success.
Now, I know about how hyped it was, and how much flak it's been getting since release, but I decided to give it the benefit of the doubt.

Gameplay-wise, combat.
Good points:
All factions have different units, with slightly different statistics to boot, which makes for more varied combat situations.
Statistics are now broken down in even more sections that can be improved upon.
Units are thankfully still in 100+ range, so your 20 unit army is still large enough.
Hiding has been slightly improved upon shogun 2, and LoS hiding is detailed a bit better.
Garrisons are now meaningful enough that one unit of bowmen can no longer snipe down an entire city.

Bad points.
Morale. I don't know what they're thinking down there, but early units' morale is so ridiculously low that getting twenty casualties can send units into a shattered state.
Differences in unit strength. Your basic units are so weak when people start fielding their mainstays that, coupled with that horrendous morale issue, they hold for a literal ten seconds before routing.
Your land army can spontaneously and instantly turn into a fullstack navy on a whim, making real navies pretty much pointless.
Defensive battles are made even easier by making any and all defenders able to rout, and having 0 morale bonus for being the last line of defense, which makes sieges a cakewalk.

Good points:
New requests: Non-aggression pacts, defensive alliances, military alliances, yes! Give diplomacy a function besides extorting money and asking for trade agreements.
The AI actively pursues diplomacy now, very rewarding.

Bad points:
The AI actively pursues diplomacy, like a toddler. Geography, war/peace status and relationships matter not to the AI, additionally they ask for the most ridiculous prices for mundane things at time, or ask senseless requests every single turn.
Diplomatic relations are confusing and often nonsensical, even though there are way more actions that affect relations now.

Gameplay-wise AI

AI now partakes in many more activities than before, and combines their land and naval armies in assaults now.

Pretty much everything.
AI in field battles goes in a near-straight line for your units, tries to send cavalry to a flank and then forgets about it, and battles devolve into a slugfest until they're out of units.
AI on an offensive siege battles rushes your control points(REALLY NOW?) instantly, and that's it.
AI on defensive siege battles...Stand their ground, even if they have no missile units and you're standing there slinging projectiles on their poor militia until the last arrow has been spent.
AI sometimes inexplicably moves their army to who-knows-where when you're standing five feet from their capital, and leaves it wide-open for a quick siege.
AI occasionally does seemingly senseless attacks with one or two units against a city or fullstack, and then obviously loses.

Other things of note:
You cannot, I repeat, CANNOT recruit any units anywhere, anywhen, except for straight into a general's army. So don't bother trying.
Generals are near-pointless except for getting an easy elite unit.
Expect graphical glitches and FPS drops, even on super-tier computers.
Although there are several different factions, you are still very limited in your choices, which is a disappointment personally.

Is this the TW game to rule all TW games? No.
Is this game worth buying? If you're a TW type of game fan, pick it up for a campaign or two, though I recommend waiting for either fixes or it going on sale.
Is it worth buying when you're new to the genre? No. If you wish to experience all that TW has to offer, Shogun 2 or perhaps medieval TW are the ways to go.

Total score:
If you like the series, grab it if only for completionist's sake, if you are new to it or still in doubt, wait for fixes or it going on sale.


Posted: September 8, 2013
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