About Total War: ROME II - Emperor Edition: Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.
User reviews: Mostly Positive (23,055 reviews)
Release Date: Sep 2, 2013

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Recommended By Curators

"Fight past the niggles and you'll find a truly epic grand strategy game with a tremendous sense of spectacle. Go, see, conquer."
Read the full review here.

Coming to SteamOS/Linux

Total War™: ROME II will be available on SteamOS and Linux in 2015.

About This Game

About Total War: ROME II - Emperor Edition:

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

In addition, Emperor Edition includes all content and feature updates made available for ROME II since its launch in September 2013. These include Twitch.TV integration, touchscreen controls, new playable factions and units, and Mac compatibility.
The Imperator Augustus Campaign Pack and all Emperor Edition content and features are free, via automatic update, to all existing ROME II owners.

About the Imperator Augustus Campaign Pack

The Imperator Augustus Campaign Pack is a new playable campaign for ROME II, which rivals the original ROME II Grand Campaign in both scope and scale. This campaign comes as part of Total War™: ROME II – Emperor Edition and is available as a free, automatic update to existing owners of Total War™: ROME II.
The Imperator Augustus Campaign Pack is set in 42 BC during the chaotic aftermath of Caesar’s grisly murder. The republic remains whole, but its soul is divided as three great men, the members of the Second Triumvirate, hold the future of Rome in the palms of their hands.

Octavian, Caesar’s adoptive son and the heir to his legacy.

Marc Antony, Caesar’s loyal friend and most trusted lieutenant.

Lepidus, Pontifex Maximus of Rome and the man who secured Caesar’s dictatorship.

With the territories of The Republic divided between them and the military might of Rome at their beck-and-call, the members of The Second Triumvirate are each in a position to make a bid for leadership, and rule Rome as its first – and only – emperor.

However, external forces are on the move, looking to exploit the instability of Rome and expand their own territories. Will you fight as a defender of Rome and defeat the other members of the Triumvirate? Or lead another faction on a campaign of conquest and expansion, and take advantage of the chaos as the Roman civil war rages?

Playable Factions

Players may embark on a new Campaign as one of the following playable factions:
Marc Antony
Armenia (also now playable in the ROME II Grand Campaign).

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

✢ Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.

✢ Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.

✢ Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.

✢ See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.

✢ Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

System Requirements

Mac OS X
    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
    • Operating System: OS X 10.7.5
    • Processor: 1.7 GHz Intel Core i5
    • RAM: 4 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Screen Resolution: 1024x768.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
    • Operating System: OS X 10.7.5 (or later)
    • Processor: 2nd Generation
    Intel Core i5 (or greater)
    • RAM: 8 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 1 GB NVidia 750 (or better)
    • Screen Resolution: 1920x1080.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
Helpful customer reviews
1,094 of 1,245 people (88%) found this review helpful
652 people found this review funny
609.1 hrs on record
Posted: March 18
Rome wasn't patched in a day.
Was this review helpful? Yes No Funny
664 of 803 people (83%) found this review helpful
12 people found this review funny
507.2 hrs on record
Posted: December 31, 2014
The pros and cons as I see it (compared to other TW games) based on the campaign (single and multiplayer)

EDIT: THIS REVIEW IS OF THE VANILLA GAME WITHOUT MODS. Please read the review before making critical comments, as I'm bored of having to repeat myself for people who couldn't be bothered.

- campaign map environments are varied and atmospheric
- graphics especially in battles are beautiful
- small details such as rocks hitting walls then falling to the ground, & remaining lethal while in motion adds to the immersion
- army/navy military traditions and generals/agents traits create a satisfying long-term progression over the campaign
- The conversations and comments among soldiers during battles are amusing and add immersion

- Naval combat and boat physics is abysmal, the worst yet by far.
- Naval AI is feeble.
- Autoresolve calculations are extremely bad, making small and uninteresting battles often compulsory to play to prevent ridiculously unrealistic outcomes.
- When autoresolving, siege equipment is invariably the heaviest casualty, even on a 98% victory I have had entire units of Heavy Onagers wiped out entirely. Cavalry often suffers disproportionaly high casualties as well.
- Diplomacy is still terrible, despite what they say about improving it: nations with 1 village demanding tens of thousands of gold for a non aggression pact when you control half the game world...
- Unable to specify amounts of money in diplomatic negotiations, instead having to select a percentage of your total treasury.
- Pikemen were the one unit which actually behaved realistically upon release, moving forward relentlessly into the enemy lines and encircling cornered enemies. That has since been "fixed" and they now stand gormlessly in a dead straight line, even when "formation attack" is unticked.
- Roman legionary units fight in the same style as barbarians, with single men constantly breaking formation to have a 1v1...
- "Growth" becomes worthless after about 50 turns, whereas in all previous games it continues to be beneficial.
- Desyncs in multiplayer campaigns are not uncommon, and often void the save.
- Barbarian units are far too disciplined and tightly regimented. Essentially just reskins of helenistic or roman unit columns.
- Barbarians have access to the same siege equipment as the Romans and Greeks (with the exception of the Polybolos, which barely counts as it is the most useless of all the siege units)
- Many available buildings, such as the slave trader or wine markets, are completely redundant and offer nothing that isn't easily bested by other buildings.

Overall this game has been a major let down, and I wasn't even one of the ones who was super hyped about a Rome 2! Add to all this the constant releasing of new DLC which - even if you do not buy it - downloads automatically, rendering all mods incompatible! (but remains unavailable until you pay for the handful of half-baked reskins of pre-existing units & new menu screen that it contains)

Its not all terrible. With enough modding it does become relatively enjoyable and worth investing some hours in. So as long as you are prepared to spend the time finding the right mods to address the multitudes of issues, and are willing to endure the frustration of having them periodically disabled by some new piece of unrequested DLC inviting itself into your install, then it is worth a look. Otherwise, its not a good call.

I would love to love this game, it has so much potential, but unfortunately I cannot recommend it to anyone, especially not fans of the series such as myself, as it has seriously damaged my faith in Total War.


(Update 31/01/15):
Few more cons that I didn't mention first time around (the list is so long its hard to remember them all!)

- Campaign AI is idiotic regarding threats. An enemy army garrisons a town. I move an army into the region in preparation for attack. Next turn, the enemy army has gone and the town is completely undefended. Bad AI and an opportunity for a fun siege battle ruined.

- I have never seen campaign AI recruit the top tier units for Roman or Hellenistic factions. Even 250+ turns into the game I'm fighting against armies of militia hoplites + slingers.

- Amphibious battles: AI frequently leaves one or two ships out at sea, so after killing their land forces the only way to "win" is to sit there on fast forward for the next 20 minutes while the clock ticks down.
(NB: If you have selected "Unlimited" battle time, this situation can not be won, you must quit battle and be given a defeat, or reload and autoresolve. Yup, one ship containing 10 levy freemen can defeat your force of 1000+ elite troops just by sitting at sea, doing nothing!)

- "Fast forward" in battles increases game speed by about 3%....

- Pathing for siege engines and siege-equipped ships is terrible. Instructions to shoot at targets within range often just results in the engine walking/sailing slowly towards the target, not shooting at it.

- "Fire at will" often results in many friendly casualties, as they will simply attack the nearest target regardless of its proximity to friendly units. Shogun 2 was intelligent about this and did not have this problem. Rome 2 seems to have gone backwards here...

- Cavalry frequently ignore orders to disengage from melee. Often the same order needs to be given 3-5 times before they actually attempt to escape the melee.

- Cavalry frequently ignore orders to attack. If the enemy unit begins to run from the fight, your units will make no attempt to pursue or re-engage them. This means MASSIVE micro-management of cavalry units when fighting against skirmisher or archer cavalry, as each individual unit needs to be re-instructed to attack several times throughout the battle. Failure to notice this results in your unit standing still whilst the enemy cavalry sit 20 feet away murdering them with javelins and arrows.

- Ship ramming animations look like something from a cartoon. They are truly terrible. Again, Shogun 2 did this MUCH better. Heck, even Empire had better collision effects, and that game didn't even have a ramming mechanic!

- Campaign map resources are.... a nice idea. However, one region of North Africa containing little more than sand and scrub supposedly supplies timber. Playing as Macedon, I found myself importing my timber from this North African region in order to build siege engines, despite occupying around a dozen heavily forested regions in Europe, none of which apparently had any access to timber... Nice idea, but ludicrously implemented.

Keep in mind, ALL of these issues are reported from the Emperor edition. This is all after the game has supposedly been "fixed"..! Personally, Empire TW still beats this game, even now.
Was this review helpful? Yes No Funny
350 of 429 people (82%) found this review helpful
1 person found this review funny
361.8 hrs on record
Posted: March 27
*This review is a statement against recent Total War titles marketing scheme*

This recommendation will stay negative unless Creative Assembly and Sega demonstrate to Total war fans that future Total War games will not be plagued by abusive and overpriced downloadable content (as is The Viking Forefathers ''Culture pack'', and the Longbeards ''Culture Pack'' in Attila - same with culture DLCs in this game. We have to pay to unlock an excisting file).

Sega and Creative Assembly, show some respect to Total War fans.

We have paid for a complete game. Could you do us the honor of delivering one?
Was this review helpful? Yes No Funny
155 of 198 people (78%) found this review helpful
1 person found this review funny
209.4 hrs on record
Posted: February 13
Ignoring that this game was an absolute joke on release day (yes, I'm still bitter about getting duped into pre-ordering so I could use one of the factions included in the game without having to pay for it), it's still a huge disappointment. The Emperor Edition is a massive improvement, but still falls way short of what was promised. Even with all the patches, the game is a big step back from Shogun 2.

Firstly, the game is lifeless and boring. I've yet to even get close to year 0 in a save and I've probably started about 20 of them. Just look at the hours I've spent playing this game. I've tried so hard since the day it was released to get into a save in this game, and it's never happened. All of the screenshots and promotional media for this game looked amazing and captivating, but that feeling never materalizes in the actual game. I never have the urge to expand my empire, or make my enemies pay for crossing me. It just feels like I'm engaging in a strategy (if you want to call it that) exercise against AI, nothing more. CA have sucked the life out of this series by dumbing down things like politics and diplomacy, and removing things like family trees for no aparent reason. The best feeling I got from this game was when I finally accepted that I wasted my money on it and uninstalled it from my system.

The AI is still horrendously bad. It's a million times better than it was at release, but it's still terrible. It's so easy to learn AI tendencies, and it takes a huge amount of restraint to stop myself from exploiting them. Battle AI is really bad, but luckily there are a lot of mods that can fix this and actually make it enjoyable. At the same time, there's only so much modders can do to cover up CA's mistakes, and it's really sad that CA needs other people to fix their game for them to make it playable.

Campaign AI is atrocious and not even challenging. There's hardly any logic in the strategy of AI factions. They don't seem to care about defending their cities and they never create any type of organized, strategic attack. The only way to make the game challenging is to put the difficulty on very hard, so the AI can just churn out full stacks at will and send them at you one by one. Even then, it just turns into a game of fending off the armies, one or two at a time, until the AI does something inexplicably stupid to give you the advantage. It's extremely frustrating to have a back and forth war with an AI faction over one of its settlements, only to have that faction just randomly move all of its armies away from that settlement, basically allowing you to walk right in and take it. This type of thing happens ALL OF THE TIME and takes all of the intensity and excitment out of wars.

Some parts of the game are still broken, even in the Emperor Edition. Sieges are somehow even worse than Shogun 2. City gates are broken. Any unit can just burn down a gate by throwing flaming sticks at it, but then they are unable to walk through it. I'm not even sure if battering rams work at all. Ladders and siege towers kind of work though (at least with the overhaul mod that I've used), so there's that.

Obviously the game is still addicting in some way, as it's managed to get me to pour 200+ hours into it, but it feels more like I've wasted a massive part of my life trying to get this game to entertain me than anything else. People who have never played a Total War game before may find this game neat because of the setting and the battles (which are absolutely a standout feature for this series when compared to other strategy games), but those of us who have played TW games before know how much of a disappointment this was. For those who disagree with me: go back and look at the promotional videos that CA released prior to the game's launch and compare that to what we paid for. I've not experienced anything close to what was advertised, and I've yet to see anyone who has been able to make this game look anywhere near the way it did in the videos of the ♥♥♥♥in alpha (that CA said was still going to be further optimized). It still looks cool at times--some of the cities having unique features on the battle map is a really cool feature, and the campaign map looks by far the best it has in any game of the series.

Overall, Rome 2 was a huge failure and a waste of time for everyone involved. It actually compares really unfavorably to Rome 1 and Medeival 2 from 10 years ago. CA has already rushed into making another game, Atilla, which is really just a remake of one of Rome 1's expansions released as a full game. I will not even be touching that game unless it gets great reviews and goes on sale for <$20. You'd have to be a fool to preorder that game after the trainwreck that was Rome 2's launch. CA has used up all the good faith it built from its early games and deserves to be under heavy scrutiny going forward.

As for anyone thinking about buying this game, I would strongly recommend not to. Even if its heavily discounted, it's really not worth the time that you will pour into it before finally accepting that it's just not a good game. I would suggest waiting for Atilla's release and seeing what the community consensus is (let's not forget how many gaming websites gave Rome 2 highly favorable reviews at launch). Hopefully CA will get its act together and release what Rome 2 should have been.


+Campaign map looks really good compared to other games in the series
+Modding community is amazing and did CA a huge favor by saving this game before CA could make it playable on its own

-The AI is so bad that it's really hard to actually use strategy in a meaningful way
-No immersion due to features from previous games being streamlined or removed
-Game was released with numerous broken features and many of these features still remain broken despite all the patches
-Really disappoints graphically in a lot of areas
Was this review helpful? Yes No Funny
129 of 168 people (77%) found this review helpful
1 person found this review funny
166.1 hrs on record
Posted: January 1
Don't do it.

I love total war. I really do. But this game lacks something.

The battles are just not compelling. I don't know what the battles are missing, but their just not as fun as previous total wars.

If you want to try total war, I recommend Total War Shogun 2- it may not be as tactically deep as previous total wars, but its the most polished total war.
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