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How far will you go for Rome? The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means.
Release Date: Sep 2, 2013
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Hannibal at the Gates Campaign Pack Out Now! Also, Free-LC for ROME II Owners!

March 27th, 2014

The Hannibal at the Gates Campaign Pack for Total War: ROME II is OUT NOW!

Dropping you into the Western Mediterranean at the outbreak of the 2nd Punic War, Hannibal at the Gates features a new campaign map focused on the period that brought the ancient-world superpowers of Rome and Carthage to all-out war.

You enter the war as Carthage or Rome, command the noble Hellenic city-state of Syracuse, or, for the first time in ROME II, play an Iberian faction as the Arevaci or the Lusitani.

Hannibal at the Gates is available to buy today at: http://store.steampowered.com/app/273380/

Alongside the pack, a new free Seasons & Wonders update has been rolled out to all ROME II users. This update includes a unit-roster expansion for Carthage, Twitch.TV streaming support, new great wonders for battlefields, touchscreen support, and introduces seasons into the ROME II Grand Campaign. The update also brings a host of new technical, AI and gameplay improvements in both battle and campaign. You can view some of the new Wonders and ROME II campaign map seasons in this video.

Please visit the Total War Wiki For full details on Hannibal at the Gates and the free ROME II content update: http://wiki.totalwar.com/w/Total_War_ROME_II:_Season_and_Wonders_Update

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Caesar in Gaul New Date and Patches 8 & 8.1

December 10th, 2013

Hi all,

Just a heads up to let you know that we’ve pushed back the release of the Caesar in Gaul Campaign Pack slightly to Tuesday 17th December in order to give us a bit more time to squeeze in some additions to the accompanying patch. The good news is that the extra changes we’re squeezing in will have a knock-on benefit to the main game, so even if you don’t purchase the DLC you’ll still see improvements.

Patch 8 will be hitting at the same time as the Caesar in Gaul DLC and as well as activating the DLC will bring with it some improvements, including:

• Technical and performance issue updates including crash fixes.

• New culture system – culture no longer works on 100%-0%, instead aiming to achieve an equilibrium between the cultures present in a province, relative to their respective culture points.

• Additional AI fixes.

• The Post-battle loading screens for Custom/ Multiplayer battles are now interactive, after load so the player can see kills/losses of other armies in battle.

As Caesar in Gaul has moved back slightly, the patch after it is going to go into Public Beta quite soon. We plan to put Patch 8.1 into open beta 48 hours after launch of Caesar in Gaul, which will bring additional improvements to the main game, including:

• Improvements to siege artillery using flaming projectiles appropriately (when attacking walls and towers).

• Additional fixes to AI and pathfinding.

• Fixes to issues with AI’s interaction with walls in siege battles, enabling a more effective use of siege towers and ladders.



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New DLC Available

Hannibal at the Gates DLC Available for pre-purchase now!

About the Game

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?
  • Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.
  • Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.
  • Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.
  • See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.
  • Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

System Requirements

    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
Helpful customer reviews
879 of 1,205 people (73%) found this review helpful
8 products in account
1 review
59.2 hrs on record
Rome II has a few nice features the original Rome Total War lacked, like cavalry being able to dismount for assaults on cities ; and a battlefield AI which, after patching, is reasonably competent and doesn't throw it's generals in immediately to their deaths to try to run down a unit of skirmishers. Unfortunately it not only drops many of the most interesting, enjoyable and atmosphere enhancing features that were in the original Rome, but also implements many features in ways that destroy game-play, believability and historical accuracy. It also seems unfinished

The province system in which cities are grouped into provinces in which buildings in one city affect every city in the province held by the same faction is interesting, but the way buildings work is pretty annoying.

You can research technology, but the starting tech isn't even bronze age - you need a tech advance for battering rams and ladders.

The level of detail you can see in your settlements population, happiness/unhappiness, squalor etc is massively reduced as is info on where income and trade income comes from.

The political system and 1 year turns result in generals being recalled or dying as soon as they get any significant experience or skills. Agents don't last much longer.

The stylised icon interface is annoying and not intuitive.

The AI and pathfinding bugs in assaults on walled cities are pretty terrible even after 6 patches and one beta patch. The AI still can't pick up, put down and use ladders, rams or siege towers effectively the way it could in the original Rome Total War ten years ago or Medieval 2 Total War 7 years ago.

There are over 100 factions, but many are out of period or just made up, including client states like Carthage's two ; and they slow the AI turn down more and more as the game progresses.

Worst of all are the instant super transports. Any army can create transports to carry it by stepping off a beach, for free. They're capable of fighting in sea battles and beating any starting fleet whether in auto-calc or not by weight of numbers.

Every faction from Scythian nomad horse archers to Spanish and African tribes goes for a sail in the Mediterranean, with nothing much to fear from enemy navies. Factions which lose all their cities also take to the sea. They then either float there till they slowly die, or hover off the coast forcing you to place armies in all your coastal cities for dozens of turns until they slowly die of attrition, or else they take cities by avoiding your land armies and acting as vikings. What? Build fleets to hunt them down you say? But you can't afford to - ships for fleets take time and money to build and require pay. Instant transports don't - and your own field armies are tied down on land preventing them from coming back by sea.

Bizarrely the game designers have decided that transports should be just a slightly inferior version of a large oared warship with the same hundreds of oarsmen and ram and sleek design as a warship. In reality in the Roman and Hellenistic period transports were usually commandeered merchant sailing ships, because they could carry enough troops, horses and food and water for them. Oared warships were good for ramming, boarding and raking the oars off of enemy ships - but all those oarsmen and the narrow hulls to make them maneuverable left them with no room to carry more than a few marines. They usually followed coastlines so they could land to get food and water for the oarsmen each day - and so they could land if there was bad weather as oared galleys were not very seaworthy. Yet insta-super-transports somehow fit hundreds of soldiers, horses and elephants.

Unlike in the original Rome you can fight out sea battles rather than just autocalc them. The ships and marines in sea battles look great, but the way sea battles work is pretty lamentable. Boarding is made very easy. No need to use grapples (iron hooks on ropes) to get close to an enemy ship to board it, let alone use a corvus (rotatable boarding ramp with a spike on the end to go through the enemy deck) - bumping into them is good enough. Even more ridiculously, once one ship is boarding another no other ship or marines can touch either of them.

Historically smaller galleys could outmanouvre and defeat larger ships - as at the battle of Actium. In Rome II small ships are incapable of doing much damage to larger ones, even where the large ship is a transport or some lightly built viking style ship. Historically a small oared galley with a metal plated ram could turn faster than larger ships and immobilise them by oar raking (shearing off enemy ship's oars using ram). Or they could sink them by ramming broadside and holing it below the waterline.

Many major ancient cities such as Syracuse and Jerusalem, which the Romans had great difficulty taking by siege and assault due to their massive fortifications and inner and outer walls and citadels are in the game as unwalled villages and hamlets. This makes the game even more ridiculous and annoying for anyone who knows even the basics of the history – and makes no sense.
Total War games can’t include every settlement, so they usually include the most important, largest or most strategically significant ones. By conquering a settlement you conquered the province it was in in Rome Total War. In Rome II this is called the ‘region’ with two or more regions grouped into a province. How could the most important settlement in an entire region be a hamlet or a village? Even ignoring the ♥♥♥♥ing all over history, this makes no sense.

Giving three quarters of settlements no walls seems like it was another cheap, rush option to minimise costs and so maximise profits. Have working siege AI? Nah - just re-use the engine from Empire, Napoleon and Shogun Total War but take the walls off most cities.

Some attempt to justify this as reducing the number of "boring" sieges / assaults. In fact it reduces the frequency and size of field battles compared to Rome 1 or Medieval 2 Total War because in those games the player or AI required at least 1 turn and usually more to build enough siege equipment to take a town - and in that time the player or AI usually sent an army to try to break the siege - resulting in a battle with the relieving army on one side and the besieging army and garrison on the other.

In Rome II you get lots of incredibly dull and annoying assaults on the unwalled town square against some garrison militia units instead. Field battles or assaults on an actual walled town using siege equipment would be preferable.

The myriad bugs a requiring endless patching and missing features suggest it was rushed out incomplete and without even beta testing.

Rome II runs poorly and with poor graphics on many PCs and laptops unless the Graphical Enhancement Mod is used. Mistakes made in the ongoing patching process make the game currently not run with mods. Anyone thinking of buying should hold off for at least 6 months and maybe a year or two till patching is over and better mods finished
Posted: November 26th, 2013
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2,384 of 3,429 people (70%) found this review helpful
36 products in account
2 reviews
100.5 hrs on record
Alright... so, here's my review of the game Total War: Rome II.
The game still has some incredible bugs, even after 7 patches, that, you can be sure about that, had MANY things to change.
Still, this game is adicting, because it's indeed good. I'm a especifally a SP player, I do not appreciate MP battles, tho I like resolving the battles by myself, not auto-resolving. It has many mechanics that are great!
The graphics, if you're playing on high or ultra quality are AMAZING. Both on SP and MP (by MP I mean battles, they can be campaign battles). The camera they have is pretty nice to see charges, not that good on seeing infantry or ranged units.
It has nice historical battles, tho more should be added, FOR FREE.
We have one fact right here: The game is OK. OK. Nothing more. Nothing less.
I'd not say it's worthy the money you're paying for right now, and they're showing us, it's money and money only that they want. These STUPID DLCs are way TOO EXPENSIVE for just one faction or two. And a paid graphical DLC? For real? No, thank you! This should be an actual UPDATE, not DLC. And the culture packs should cost pretty less than they actually do.
Should we talk about the random crashes that occur pretty often? I think there's no need to, actually.
Game is OK. Not worth how much you're paying. If this ever gets on a NICE discount, get it. Then, and ONLY then, it'll be worth it.

My veredict: 5/10
If using mods in the game: 8.5/10 (Check down below for a list of recommeded mods and also check the workshop for some even more amazing mods)

Let's hope they decide to make this game better, so that we have better reviews.
I appreciate by reading my review. Please comment with your opinion (do not hesitate on using strong language if you hate me) and give me a like.
Have a nice strategic day!

Edit: If you bought the game, I recommend you checking the mods, there are some that are awesome and make the game really enjoyable.
If there's a discount in which you'd have to pay a little more than I recommended you to, give a look at the mods and see if there are any that make the game worth it.
Edit²: A list of the mods I use and like (I'm sure there are many other awesome mods, but these are the ones I use:
- Tetrarchy: Civil Wars 311 A.D.
- Roman Houses
- Realistic mod "pack" (Search for realist and you'll see many, as economy, land and naval battles, etc.)
- Late Romans Shieldscreen ability
P.S.: If you're looking for more units, I recommend you checking the workshop out to see if you like any of the hundreds of units mods for this game. I didn't listen any specifically unit mod because I don't use them a lot.
Posted: November 25th, 2013
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840 of 1,217 people (69%) found this review helpful
148 products in account
1 review
104.0 hrs on record
I have been waiting for this game since I ever layed eyes on the first installment, back in 2004. A younger me would lay at night and dream about Rome 2 in all its glory... after my dream games announcment I quite literally jumped with joy! No words can express how excited and stimulated I was on the day of release.. I hadnt been this excited for a game since Skyrim.. unfortunatley I clicked play and instead, had an enormous peverted vanular fallas strike me between the eyes soo hard I thought not only my life had been extinguished, but the very reality we exist in, THIS GAME IS A BLOODY DISGRACE! AND THE ♥♥♥♥♥♥♥♥ TWO FACED MONEY GRABBING LIARS AT CA SHOULD BE ASHAMED!!!

Regardless of the initial bugs (CURRENTLY ON PATCH 7!!!), the game itself is a broken, shambolic, overpriced piece of rushed nonsense. The AI is awful, the worst its ever been, the ui has been destroyed and there is no immersion whatsoever... the campaign is dull and lifeless, with many broken features, such as pointless generals and a diplomacy system which leaves you in fits of frustration.. im not even going to start on the sea battles, lets just say I broke down and cried during one, at the fact that CA had the sheer ♥♥♥♥ing ordasity to reveal this to anyone other than children.... not to mention the ♥♥♥♥ing unbalanced and historically inaccurate depictions of just about every faction in the game.. I will for the first time ever seriously consider whether or not to buy the next installment in the series.

Sure they added a couple of nice features such as regional management and larger navies etc... But EVERYTHING ELSE is worse off...and the two things i've mentioned are buggy and in my opinion irreperable, they stripped hundreds of features from the previous games! WHY!??? where are the cutscenes? the immersion? the family trees? the music? the voice actors? the siege eqipment? AND ♥♥♥♥ OF TORCHES FOR EVERY UNIT!!?? RIDICULOUS! Pike units only reveal their pikes when in phalanx, units are unbalanced, slingers are too common and overpowered... the list is endless...

As for Multiplayer.... christ.. It might aswell not have it, barebones and immpossible to play coop due to loading times! In addition tactical vantage points such as hills and forested areas offer no benefit, removing almost all form of strategy from the game..

Ive patche it, ive modded and invested 100 hours and still havent been able to change my mind, IF YOUR READING THIS DONT BUY THE DLC !!! be content with what you have, ROME 1 is a far superior game!

FInally I HAVE HAD IT WITH THIS ENGINE! There is no unit collision! they all just awkwardly slide against one another, ♥♥♥♥ing mosh pit and then execute singular kill moves with added athletisism.. it just looks ridiculous and is totally unrealistic! Empire got away with it as it was mainly musket warfare! CREATIVE ASSEMBLY NEEDS TO START OVER!!! fighting in this period was all about fromations!! how do you think Alexander defeated Darius at Galgumea or The Romans againtss Budicca when they where outnumbered 10-1, ♥♥♥♥ING FORMATIONS!!!! NOT MOSH PITS!@@#@

It is blatantly clear that the folks up at CA just don't give a ♥♥♥♥ anymore, and would much prefer screwing us all over for a quick buck, ♥♥♥♥♥♥♥s.. :(

from a depressed and infuriated fan of total war since 2004... have a nice day :) DO NOT BUY THIS GAME!
Posted: January 6th, 2014
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417 of 606 people (69%) found this review helpful
82 products in account
3 reviews
18.2 hrs on record
Ever since high school, I have been obsessed with the Greek and Roman civilizations. Any of my friends IRL or the Internets can attest to this. If there is ever an occasion to indulge my passion for Greco-Roman history, I take it--be it the guilty pleasure of Starz Spartacus, watching HBO's Rome or Gladiator for the tenth time, or reinstalling Rome: Total War.

Most assuredly, Rome II is not Rome: Total War. In fact, its creators (perhaps conscious of how diametric these two games are), renamed it Total War: Rome II, conceding that it is no Sequel to the game which stirred my imagination all those years ago. All that Rome II is--and can claim to be--is a Trojan horse: a transparent, misshapen, Classically themed "gift" that bears all the faults of the Empire: Total War engine, aka Warscape.

Coupled with its technological limitations, Rome II is the victim of greed and cowardice: it was released in September, 2013, prematurely, to avoid competition with the Next-Gen consoles (showing how much faith the developers had in their product), and was gutted of content in the deluded pursuit of a perfect Metacritic score. What has been left in the wake of this Creative Idiocy is the skeleton of a game in desperate need of at least TWO YEARS of patching and the support of a dedicated modding community.

My time is not meant for Rome II, and neither is yours.
Posted: November 25th, 2013
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1,170 of 1,764 people (66%) found this review helpful
95 products in account
1 review
70.8 hrs on record
Straight to my vote: the game is "somewhat" playable after patch 7, not total garbage like on day 1, with some mods the score could reach a 6/6.5 (average), though some moments on campaign/battles can be rated easily as an 8: unfortunately these moments happen not so often and don't last very much.

But i'm downvoting it because the game has still SERIOUS BUGS, GAME DESIGN FLAWS, and the BEHAVIOR OF CA IS TOTALLY OFFENSIVE on its fans.

These especially make me totally ♥♥♥♥ed:

-Combat system is totally arcadish and not enjoyable: fastest battles of the franchise, magic abilities, BS flags, TORCHES, formations don't matter, blobbing, almost no "gameplay" unit diversity between factions.

-AI alternates moment of cleverness to totally stupid moments, especially on sieges, where sometimes the AI freezes, and, if you are the defender, you are forced to sally out, or wait the 60 minutes timer goes off (siege AI on Rome I and Med 2 was a lot better, and those AI were not the top: after 3 months from release is still not properly patched...).

-Boring and broken naval battles, alongside a horrific non-working political systems.

-Stripped down features from previous games (guard mode, family tree, fire at will for legionaries and so on).

-CA keeps releasing BS panoramic screenshots or trailers, saying they are made with Rome II engine (they are not, they are trying to cheat more people with that BS!) instead of creating cutscenes especially designed for the game (a big lack on the game)!

-Instead of properly patching the game, they are keeping releasing DLCs over DLCs. Till now we have blood&gore, nomadic pack, greek states pack, caesar in gauls, and this doesn't stop. And that stuff needs patching too...

-Lies over lies on marketing pre release campaign; i'll mention only one aspect: performance. They said a lot of BS about how well Rome II would be considering this aspect. You can even read "extremely scalabe experience" here on Steam description (yeah, my ♥♥♥!). They didn't release a DEMO prior to release for THE FISRT TIME IN THIS FRANCHISE: now i know precisly why the didn't make one.
The game has seriously engine flaws: the worst are no proper multicore support, and the fact that CPU (and not GPU!) is used for some intesnsive gfx tasks, which brings to high CPU bottleneck-->low FPS, especially on melee.

-Lack of immersion elements: no connection with generals, no family tree, almost no faction intro videos/cutscenes, boring and repetitive musics.

-Horrific UI: they have gone from the perfection of Shogun 2 to the actual crap!

And i can continue to go on, but let's stop here...

In the end: ALMOST NO CHALLENGE (sometimes the challenge turns out as frustration), NO IMMERSION, NO FUN LIKE ON PREVIOUS TITLES.

And this is really a SHAME, considering the HUGE AMOUNT OF BEAUTIFUL ASSETS made for this game, such as beautiful units and their huge variations of helms, shields armours and so on; along awesome landscapes and cities and huge number of factions.
Moreover this is double shame, considering that many aspects of the game where way way better on the old Rome I and on the previous Shogun 2.

Why didn't they take the best parts of these 2 awesome games and combined to make a proper Rome II?
Posted: December 2nd, 2013
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