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How far will you go for Rome? The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means.
Release Date: Sep 2, 2013
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Recent updates View all (12)

Battle AI and Campaign Improvements in Latest Patch

July 31st, 2014

After lots of constructive and well-appreciated feedback from you guys, we’ve just officially released a huge patch for ROME II, bringing with it numerous optimisations and gameplay improvements, and a big focus on siege AI.

Along with a host of significant battle and campaign improvements, this patch enables the battle AI to use its siege equipment more effectively, and employ its combined forces with a much greater level of co-ordination. This provides the player with a sharpened level of challenge, and a considerably more satisfying siege-battle experience.

The patch has been in open beta since Tuesday, and you’ve already been talking about the great improvements it brings.

But don’t just take our word for it, check out the Patch 14 feedback thread on Reddit: http://www.reddit.com/r/totalwar/comments/2bdoii/patch_14_beta_live_now/

And for the full patch notes, head to our official Wiki:


See you on the battlefield!

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Pirates and Raiders Out, FreeLC for everyone and Rally Point 20!

May 30th, 2014

Hi guys,

It's been a busy few weeks for us and we've released a couple of new bits of content for Total War: ROME II. First off, the free content!

In our latest update, we have added the Getae faction and the historical Battle of Pydna. We talk about it a lot more in Rally Point episode 20, the latest installment of our series of community videos. And as it's our 20th episode, we couldn't do it without a bit of cake.

The episode also features an in-depth interview with historian, archaeologist, writer, wreck-diver and all round Indiana Jones David Gibbins.

Check it out here!

Then we released the Pirates and Raiders Culture Pack DLC - which includes three new factions and a bunch of other stuff including new achievements (Baktria to the Future being a particular highlight).

Check it out here:

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New DLC Available

Pirates and Raiders DLC Available for pre-purchase now!

Just Updated

Rome II: Historical Battle of Pydna now available for free!

About the Game

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

✢ Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.

✢ Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.

✢ Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.

✢ See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.

✢ Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

System Requirements

    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
Helpful customer reviews
488 of 652 people (75%) found this review helpful
140 products in account
1 review
309.0 hrs on record
This game was a complete disappointment and well beneath the capabilities of this franchise. The game on it's own and in it's current state, I would give a 6/10. HOWEVER, because this game is part of a well known and previously respected franchise I would have to give it a 2/10 as it fails miserably in doing what the previous titles did so well.

Simply put this game is just not fun. I've lost count of how many times I've played through the original Rome, Medieval II, and even Empire in the past. I sunk over 750 hours of gameplay into Empire alone, even though I considered it to be the weakest title (until now). I can understand CA trying something new and it not working as they had hoped and I could forgive it with ease but this game was simply rushed and felt completely half-♥♥♥♥♥.

The AI has never been worse, the battles started as mobs and now consist of awkward formations, kill animations are poorly implemented as they are the only way to kill a unit and therefore result solely in 1v1 combat amongst troops. In the original games, troops were able to help one another meaning that multiple units could engage a single unit and kill it with ease whereas now we have Shogun II stand-offs where a single soldier can take forever to kill because your individual soldiers just stand around looking like ♥♥♥♥♥♥♥ until it's their turn to participate in a kill animation. The buildings in this game are very unimaginative and have effects that are completely illogical to the point where the CAI has no idea how to build a proper city and instead is constantly being taken over by rebels. Unit collision is FUBAR as units just clump up together, walk through each other, and feel fake as a whole making any level of immersion impossible.

I recall seeing similar things in Empire which leads me to believe that the Rome II engine is based off of the Empire engine which is complete nonsense as the Empire engine was built for guns and not close-combat. I could go on for hours talking about how this game disappointed me and listing (in great detail) all the things wrong with it but you could go on youtube and find numerous hour-long rants on the subject.

All in all this game is a shell of what the Total War series used to be as many great features have been stripped from it (including good music, good voice-acting, key UI and battle components, family trees, a good diplomacy system, etc). This game feels like more of a cash grab than anything else as CA seemed to only care about DLC whoring, advertising, and focusing on silly gimmicks such as facial animations as opposed to core gameplay elements. They also flat-out lied about what they were selling as the game looks NOTHING like the advertisements.

I honestly doubt that any amount of patching will be able to fix this atrocity and even doubt that the mods will be able to keep this title alive for much longer. If this is to be the future of the Total War series than I can honestly say that this franchise is dead as it will be further turned into the strategy equivalent of Call of Duty.


To all of the apologists that see themselves as the Knights in shining armor defending CA from the onslaught of "neck-beard losers" that have valid criticisms of this game and CA's business practices, I say that you are the reason that more and more game franchises are turning to DLC whoring, releasing incomplete products, and simply worse games in general because now they know that they can get away with it. They are literally crapping in your mouths and you are thanking them for it in cash. You praise CA for listening to it's community and for actively patching it's game but remain blind to the fact that it should be unacceptable for a game to be released in such a state in the first place. Moreso, this is not even the first time CA has done something like this.

I challenge the apologists to tell me how this title improves upon the franchise in some major way.

- Better graphics? Not really as Shogun II looks MUCH better when looked at side-by-side.
- Better design? No, since the game is horribly optimized (if at all) and has countless design flaws (such as huge cities preventing armies from moving)
- Better AI? Lol no. Just no.
- Better UI? No, since most features are missing (such as family trees and general/agent trees).
- Better Battles? Absolutely not. See reasons in review above. Also, capture-points.
- Better Diplomacy? No, since factions can barely be reasoned with and many diplomacy features have been stripped down.
- The addition of something new?
- Politics system is a joke.
- Facial animations are useless and take up unnecessary space, time, and money.
- Units shouting during battle sound (almost comically) terrible, repetitive, and break immersion.

I do not hate CA or the Total War series. I am a die-hard fan of this series as it has been with me since I was 12 years old. I remeber the original Rome being the first Total War game that I played and I remember not being able to look away from the screen because of how intense the battles were and how amazing the game was at immersing me and to my amazement IT STILL DOES, even over a decade later. The reason that I criticize this game so harshly is because of how much I care about this franchise and because of how much I don't want to see it fail or become the next C.O.D. in straregy format. I really think that CA is capable of making something MUCH better than this and maybe even greater than it's original games, but not if it continues down this road. They need to go back to the basics and recreate the elements that made those titles so amazing. They have a very loyal fanbase but they should not take us for granted as they have in Rome II and Empire. I will remain cautious of their next title and will not make the mistake of pre-ordering again but I will keep an open mind and hope that they do not betray us a third time.
Posted: February 4th, 2014
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142 of 213 people (67%) found this review helpful
100 products in account
1 review
166.6 hrs on record
The worst game in the Total War series. Gimmicky, butchered in DLC, uberpatched to death, lacking any optimisation at all and with an angering stupid AI, this game truly is the pinnacle of greediness. As a diehard fan of history, enthusiast of strategy games and longstanding follower of Total War, I can't help but feel frustrated with a game that had so much potential, and raised so much hype. Total War: ROME II is the very definition of disappointing. It doesn't only invert the title (from Rome: Total War), but the series overall.

As Empire proved to be a hard (buggy) step, Rome II is just pure misdirection. Maybe the first game (the first Rome) wasn't historically accurate at all, or had any nice animations, but it was really enjoyable. I would NOT recommend this game to ANYONE, not even to fans, and especially not to newcomers. It is a complete catastrophe.
Posted: February 23rd, 2014
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123 of 187 people (66%) found this review helpful
13 products in account
1 review
257.8 hrs on record
Too many stripped features, too much DLC that should have been in the game in the first place, too many siege battles ( which don't work ) and defenatly too many hours played. I still remember my first general from my first campaing as the scipii in rome 1. He was a true hero of the republic who consolidated sicily and north africa. He died of old age, and later his son came to be a great leader himself whom I gave the city of carthage ( his fathers greatest conquest ) to manage in a time of war against the Numedian tribes... I dont remember one of my generals in rome 2, and I simply don't care about them... I wish I did but they are just lifeless.
Posted: February 21st, 2014
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95 of 142 people (67%) found this review helpful
42 products in account
1 review
277.8 hrs on record
While this game is definately playable when heavily modded, this is by far one of the worst Total War games i've played to date. Its controversial released combined with the dumbed down approach to campaign management (the province system, general system and recruitment system).

On top of this, the game seems to have shed some of the aesthetic features which made the first Rome so immersive. The lack of a family (while not required) means that you feel little to no immersion to your generals. They're just "spawn general and give him a random name", a tool to be used worn out and thrown away.

The same can be said for the politcs system. While the concept is great, the exectuion leaves a player feeling likes its strapped on to the side, since there is no actual politcal positioning involved other than gathering Gravitas (The resource the game uses to increase politcal support percentage). In the original Rome, having a high ranking general in the senate (Consul or other high ranking positions) felt like it was of immense importance in terms of your standing with the senate. But you don't feel that connection to your generals. Its like theres supposed to be a connection to the senate but there is none to be seen.

The armies and recruitment system is also a step backwards. The number of armies you can field at one time has been hardcoded with a limited based on your faction's Imperium level. This severely restricts your capability to spread your forces, as they limited to working only within an army. You cannot detach a small force to bolster a garrison and you find your self forced to move an entire army in order to swap a few units between them. The recruiment is linked to these armies aswell, so you cannot have an army on the move and produce reserves at the same time. This all has a severely negative effective effect on your ability to field armies in a dynamic manner.

Navies in this game are virtually useless due to uncanny strength of transport vessels. This is due to the fact that armies now automatically form a fleet of transports the moment they are order into the sea. Considering that a consideralbe portion of Roman conflict occurred around the Mediterean, this ability to magically make and transport navy appear out of thin air is a major oversight, as it renders navies pointless as transports make equally effective fighting vessels. The ramming mechanic is messed up to the point that a light skirmisher bireme can sink a heavily loaded quintareme filled with marines in a few hits, render most expensive naval vessels useless.

The province system restricts your ability to build your cities by hard coding them into two presets, provincial villages and provincial capitals. Capitals can build practically any structure and have pre-built walls which cannot be improved in any manner. Villages by contrast can only build certain building types and cannot be fortified in any manner. This greatly diminshes the ability to customise your empire as it existed in the original Rome. In other Total War games, every settlement was the same preset, it could be built up, fortified and garrisioned as needed. You could created industrial or military cities where you wanted and when you wanted. This is something you simply cannot do in Rome 2. On top of this, the limited number of build slots which has haunted the last few Total War games also makes a return, limiting what you can do with the city's space

Rome 2 is by no means unplayable, but with out mods its bland and I would never recomend it. Instead you should consider other Total War titles like Shogun 2 or the original Rome.
Posted: June 5th, 2014
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44 of 63 people (70%) found this review helpful
363 products in account
17 reviews
363.0 hrs on record
Total War: Rome II (Or just RTW2) is a game of two halves. One half is filled with potential, graphical accomplishments and a sense of community through the additions in the Workshop.

The other half is a mess of bugs, poor balance and a total lack of attachment to a campaign. Bugs on release and balance issues have been part of Total War since the days of RTW1, but not after 20 patches and certainly not with the level of game-breaking effects present even nearly a year later after I pre-ordered it.

The attachment is where it really hurts for me as a long time fan. Shogun Total War II made you feel attached to every member of your clan, they each gained skills and traits that made them feel genuinely unique. Rome Total War 1 was arguably the epitome of this though, with sprawling family trees and a real sense that you were taking a Roman family (or an enemy of Rome) through one of the greatest eras of history. Now most turns feel like a slog, destroying factions is commonplace thanks to the huge number of seperate areas, and characters all end up with similar traits (If everyone in my faction likes Romans then it's not really a very unique feeling to each person).

Siege bugs are the worst I've seen in an RTS game, missile units sometimes don't fire and melee battles sometimes just look like two blobs fighting eachother. Naval Battles, while initially absolutely awful, have been improved but still feel totally void of character or any real sense of strategy. Mods solve some of these issues, but the game appears to irrepairable without the right combination of mods that match the the patch your at.

In short, I cannot recommend it. It's easily the worst Total War game ever made and has essentially killed any chance of me pre-ordering a Creative Assembly game again
Posted: June 26th, 2014
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2,911 of 3,941 people (74%) found this review helpful
44 products in account
5 reviews
24.1 hrs on record
A Review of Rome 2.

So. Yesterday I finally decided, after crushing another army at shogun 2, to give Rome 2 a whirl.
I'll mostly compare it to Shogun 2, seeing as CA&SEGA tried to surpass it's success.
Now, I know about how hyped it was, and how much flak it's been getting since release, but I decided to give it the benefit of the doubt.

Gameplay-wise, combat.
Good points:
All factions have different units, with slightly different statistics to boot, which makes for more varied combat situations.
Statistics are now broken down in even more sections that can be improved upon.
Units are thankfully still in 100+ range, so your 20 unit army is still large enough.
Hiding has been slightly improved upon shogun 2, and LoS hiding is detailed a bit better.
Garrisons are now meaningful enough that one unit of bowmen can no longer snipe down an entire city.

Bad points.
Morale. I don't know what they're thinking down there, but early units' morale is so ridiculously low that getting twenty casualties can send units into a shattered state.
Differences in unit strength. Your basic units are so weak when people start fielding their mainstays that, coupled with that horrendous morale issue, they hold for a literal ten seconds before routing.
Your land army can spontaneously and instantly turn into a fullstack navy on a whim, making real navies pretty much pointless.
Defensive battles are made even easier by making any and all defenders able to rout, and having 0 morale bonus for being the last line of defense, which makes sieges a cakewalk.

Good points:
New requests: Non-aggression pacts, defensive alliances, military alliances, yes! Give diplomacy a function besides extorting money and asking for trade agreements.
The AI actively pursues diplomacy now, very rewarding.

Bad points:
The AI actively pursues diplomacy, like a toddler. Geography, war/peace status and relationships matter not to the AI, additionally they ask for the most ridiculous prices for mundane things at time, or ask senseless requests every single turn.
Diplomatic relations are confusing and often nonsensical, even though there are way more actions that affect relations now.

Gameplay-wise AI

AI now partakes in many more activities than before, and combines their land and naval armies in assaults now.

Pretty much everything.
AI in field battles goes in a near-straight line for your units, tries to send cavalry to a flank and then forgets about it, and battles devolve into a slugfest until they're out of units.
AI on an offensive siege battles rushes your control points(REALLY NOW?) instantly, and that's it.
AI on defensive siege battles...Stand their ground, even if they have no missile units and you're standing there slinging projectiles on their poor militia until the last arrow has been spent.
AI sometimes inexplicably moves their army to who-knows-where when you're standing five feet from their capital, and leaves it wide-open for a quick siege.
AI occasionally does seemingly senseless attacks with one or two units against a city or fullstack, and then obviously loses.

Other things of note:
You cannot, I repeat, CANNOT recruit any units anywhere, anywhen, except for straight into a general's army. So don't bother trying.
Generals are near-pointless except for getting an easy elite unit.
Expect graphical glitches and FPS drops, even on super-tier computers.
Although there are several different factions, you are still very limited in your choices, which is a disappointment personally.

Is this the TW game to rule all TW games? No.
Is this game worth buying? If you're a TW type of game fan, pick it up for a campaign or two, though I recommend waiting for either fixes or it going on sale.
Is it worth buying when you're new to the genre? No. If you wish to experience all that TW has to offer, Shogun 2 or perhaps medieval TW are the ways to go.

Total score:
If you like the series, grab it if only for completionist's sake, if you are new to it or still in doubt, wait for fixes or it going on sale.


Posted: September 8th, 2013
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