Evil has returned! Demonic powers are manifesting themselves as a myriad of dark creatures, fighting over the fates of imprisoned souls caught in Purgatory.
User reviews: Mostly Positive (1,877 reviews) - 77% of the 1,877 user reviews for this game are positive.
Release Date: Oct 31, 2012

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Includes 4 items: Painkiller Hell & Damnation, Painkiller Hell & Damnation Digital Extras, Painkiller Hell & Damnation: Multiplayer Body Skin Pack, Painkiller Hell & Damnation: Singleplayer Tarot Card Pack

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Includes 14 items: Painkiller Hell & Damnation, Painkiller Hell & Damnation: City Critters, Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea, Painkiller Hell & Damnation: Full Metal Rocket, Painkiller Hell & Damnation: Heaven's Above, Painkiller Hell & Damnation: Medieval Horror, Painkiller Hell & Damnation: Operation "Zombie Bunker", Painkiller Hell & Damnation: Satan Claus DLC, Painkiller Hell & Damnation: The Clock Strikes Meat Night, Painkiller Overdose, Painkiller Redemption, Painkiller: Black Edition, Painkiller: Recurring Evil, Painkiller: Resurrection

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Includes 14 items: AquaNox, AquaNox 2: Revelation, ArcaniA, Gothic® 3, Neighbours from Hell Compilation, Painkiller Hell & Damnation, Painkiller: Black Edition, Panzer Elite Action Gold Edition, Silent Storm Gold Edition, SpellForce - Platinum Edition, SpellForce 2: Gold Edition, SuperPower 2 Steam Edition, The Guild II, The Guild II - Pirates of the European Seas

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Recommended By Curators

"Dark old-school shooter with unusual weapons like a stake gun, lots of gore, demonic hordes to slay and bonus hidden secrets in every level."
Read the full review here.


"Painkiller Hell & Damnation reboots with great graphics, more polish, and a lot of demons to purge."
Gaming Bolt 9/10

"The combination of fantastic weapon design, music, gore and physics make being Hell’s janitor one of the best things you could be this Halloween."
Mature-gaming.com 4.5/5

"Farm 51 has put Painkiller back on its pedestal."
Destructoid 8/10

About This Game

Heaven's Hitman is Back... With a Vengeance

Evil has returned! Demonic powers are manifesting themselves as a myriad of dark creatures, fighting over the fates of imprisoned souls caught in Purgatory.

Once again, it is up to Daniel Garner, in the unenviable position of being the Curse of Darkness and the Toy of Light, to fight his way past hordes of demons and fiends.

Questions remain… “Can he stop the powerful creatures that stand in his way? Will he ever leave the hell of Purgatory and be reunited with his wife Catherine?”

Painkiller Hell & Damnation is a fast-paced, thrilling modern remake of an all-action shooter Classic!

Key features

  • 100 % UNCUT version in all languages
  • A modern remake of the Classic shooters, Painkiller and Battle Out Of Hell
  • 15 adrenaline filled levels, including 4 Boss levels
  • Includes a special Halloween level
  • Over 30 of the nastiest, darkest creatures from Hell
  • Devastating and unique arsenal of weapons
  • Singleplayer and Co-operative Campaigns spread across 4 Chapters
  • PvP and PvE Multiplayer modes
  • The soundtrack is forged in the same furnace as the weapons: heavy metal
  • Powered by Unreal Engine 3®
  • Steamworks fully integrated
Key Anti-Features (you know… the ones that make life EASY):
  • NO Kill-streak bonuses or airstrikes
  • NO auto-heal
  • NO AK-47, NO M16 or that sort of sh*t; just a healthy dose of .666 calibre weapons!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3, Windows Vista/7
    • Processor: Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 / ATI Radeon HD 2600XT (256 MB)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX Compatible
    • OS: Windows Vista/7
    • Processor: 2.4 GHz Quad Core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce 9800 GTX/ATI Radeon HD 4850 (512+ MB)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX Compatible
    • OS: OS X version 10.6.3 or later
    • Processor: 2 GHz Dual Core Intel CPU
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GT 9600M/320M, or ATI (AMD) Radeon HD 4670 with 256 MB VRAM. Intel integrated GPUs are not supported
    • Hard Drive: 5 GB HD space
    • Network: Internet (TCP/IP) connection
    • Additional: These specs are still being determined.
    • OS: OS X version 10.7 or later
    • Processor: 2.4 GHz QuadCore Intel CPU
    • Memory: 4 GB RAM
    • Graphics: nVidia 9800/260, or ATI (AMD) Radeon HD 4870 with 512 MB VRAM. Intel integrated GPUs are not supported
    • Hard Drive: 5 GB HD space
    • Network: Internet (TCP/IP) connection
    • Additional: These specs are still being determined.
    • Processor: Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 / ATI Radeon HD 2600XT (256 MB)
    • Hard Drive: 5 GB HD space
    • Additional: These specs are still being determined.
    • OS: Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit)
    • Processor: 2.4 GHz Quad Core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce 9800 GTX/ATI Radeon HD 4850 (512+ MB)
    • Hard Drive: 5 GB HD space
    • Additional: These specs are still being determined.
Helpful customer reviews
31 of 39 people (79%) found this review helpful
7 people found this review funny
20.2 hrs on record
Posted: July 1
I had allot of fun playing this game.
And if you like games such as Killing Floor & Serious Sam then I'm pretty sure you will enjoy this also.

Even doh the graphics might be out of date nowadays I didn't care.
What you do in this game is you shoot and you shoot and you shoot, ow and collect some souls.

The game has no reload button :D
And the Grim Reaper wants you to collect 7000 souls for you to get your loved one back.
So off you go kill some monsters and collect those souls with some cool weapons.

Everytime you have collected about 64 souls you turn into a Demon for a short bit and can simply blow up the enemy with your powers its great.

Also this game doesn't have a running feature. but daddy what if the monster come close?
Start bunnyhoppping son! Cause this game has awsome bunnyhopping allowing you travel fast and kill eneny's whilst jumping.
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21 of 24 people (88%) found this review helpful
2 people found this review funny
26.0 hrs on record
Posted: July 9
Painkiller Hell & Damnation was made by Farm 51 and released in 2012. It's a remaster/remake of original Painkiller, Hell & Damnation stand for HD. A funny one at that - story-wise it's a sequel, gameplay-wise it's remake. Usually it opposite. It doesn't have so many single-player levels, quite few, developers payed more attention to multiplayer part instead. But hey, even such remake is great when the only things that Painkiller was getting for few years were awful expansion packs.

Technically, it's fine enough. As fine as Unreal 3 Engine allows. Loading time is good. Performance is good. Has nice amount of video options. Aside from having issue on my laptop where game will stutter more and more the longer it runs. But that's laptops for you.

Multiplayer is where developers payed more attention. There is a bunch of competive games. Even more, there is a survival mode for up to 8 players. And even better, you can play campaign with a friend. Coop mode is something always wanted in Painkiller Black Edition. So it's awesome even if it's 2-players only. So it all should give you a reason to buy this game despite owning Black Edition.
But community is dead. I see absolutely no servers online. So, I am afraid, multiplayer part isn't actual anymore. Well, competive part. Can always drag friend into coop.

Story follows Daniel after events of main game. Like, many ages after that. Or unknown time, but Eve isn't queen anymore. And it's all in the past. Well, I guess we can take it that all expansion packs after Overdose weren't canon. Daniel still travels around purgatory with no big reason, until he meets Death, who demands 7000 souls. Don't worry, this game is not sequel to Painkiller Redemption which had 1000 monsers per level, you don't actually have to do that in a game.
And well, you will see few cutscenes after that. And in these cutscenes you will be wondering why everybody is being so dumb. Actions don't make sense around motivations. Let's forget about it already.

So, what we are left with is a single-player portion of remake. Well, let's do numbers. This game has 9 main campaign levels plus 4 campaign boss levels. Plus it has one bonus level Factory. Plus 3 thematic small bonus levels. And you can get Christmas Trainstation bonus level DLC for free. And it also has two more bonus levels Labs and City on Water in "DLC Levels" for free, which makes no sense. So simple game purchase gets you 20 levels or so. But Black Edition had over 30 unique ones. So it's still feels like mini-version.

But if you care about DLC, then it should bring number close to Black Edition, also having some unique ones, like top-down DLC levels. I probably should be complaining about DLC milking, but damn, whole Painkiller Complete Pack goes on big sales sometimes where it becomes totally worth it.

And to be honest, I wish they wouldn't be afraid to remix levels to bring their own strenght. The way that levels in the game work, they are usually accurate with few lacking details. Like, it doesn't show off physics as much. But sometimes it also gives small improvements. Like, the lamp in Opera House doesn't crash down, which was impressive in Black Edition. But it has witches rocking on scene.

Sometimes it's clear improvement, both in graphics and small details. Trainstation is one of them. Small scene, additional types of enemies. Better looking. The train section itself even changed geometry slightly to allow monsters to chase you more effeciently, instead of using freaking stairs everytime you change spot in Black Edition.
And sometimes it's more on lacking side. Take orphanage as example. While outside it's slightly changed and even teases you at upcoming boss, which is nice detail seen few times in a game, once you get inside, it's pretty much copy-pasted geometry from original. Unreal 3 doesn't help to enhance noticeably. Actually, lighting feels a little off there, with overly bright flashlight and not enough darkness. And there is no small detail like a toy ball bouncing down the stairs. The different end of the map is nice in theory but ended up awkward on practise, due to not exactly knowing what to do next.
I didn't try DLC yet though, maybe they did it better there.

Gameplay-wide it pretty much stayed the same. Almost. This time around the hero drags along 8 weapons. 5 original and 2 from Battle Out Of Hell. And there is new additional Soulcatcher weapon, which shoots group-clearing saws and can catch soul and can even make enemies join your side, becoming powered-up as well. I will never get tired of watching fights between enemies in FPS games, really. And it helps to pull souls too. Not to mention that it's awesome to see leg of shielded crusader get cut out with a saw.

Yes, if there is one clear improvement then it got to be gore. Things still go flying from shotgun blasts. But this time you may also see a hand fly somewhere else, while the main body hits the wall and leaves blood all over it. So yes, it's quite satificatory if what you want from games is violence and guts.

Though it lacks some enemies, like those stereotypical "Woaaah!" bikers. But also brings new ones along. Mostly reusage of errr fat meat cutter. And those fast skeletons. Spooky. And it dares to use kids from Orphanage in other levels as well, which I don't approve so much.
Bosses stay pretty much same. Only feel easier. Mini-bosses are mostly cut down, in most cases replaced by group of mini-boss from the first level. But hey, at least those stupid "puzzle" bosses were cut too, save for one in Orphanage.

Balance pretty much stayes the same. Just small details. Like, stake gun can kill the flying undead with helmet in Cathedral from one shot, which I approve. Yet the gun that shoots 5 stakes feels worse than stakegun, somehow. Especially at distance. All while Battle Out Of Hell would tell you that it's sniper's dream.
In all honesty, gunplay here feels like having a bunch of toys. You just pick few favourites and stick to them. Because they all do fine. And there is a lot of ammo. So the game doesn't force you to switch guns much, you don't have to think about that. Which makes combat feel more repetetive. I, for one, completely forgot of existance of Shotgun and Stakegun. Well, okay, at least you can say that those two aren't as useful as others. Or I will forget about other weapons. Yea, too much.
Difficult is slightly different. The Normal was harder than Black Edition, it didn't forgive as much. But the whole gameplay didn't force too different approach for each sitatuion, so it also felt easier in repetiveness. Doesn't help that some bosses may end up being dumb.

On another good side, I loved tarot cards approach in this game more. This part is just more fun. Objectives are easier and don't require as much of grinding, so you can do some while concentrating on beating level. Like, sawing limbs of 50 enemies. It's not like "something bonus that hardcore people do after beating game and never use again due to beating game". Though, another small difference, is that HD doesn't open all doors in a level once exit appears. So, those who want to find secrets should do it during main gameplay. I even cared about souls more, due to powering up Soulcatcher with them and since you can drag them with this weapon.

But new music isn't all that good.

And they say that this game was made by developers to see if community still cares about Painkiller or not. And focused on multiplayer more than singleplayer, which is mistake, looking at it now. And well, judging by all DLCes, it probably was a success, hopefully we will get sequel soon. At very least it reminded people that Painkiller franchise wasn't always a terrible joke.

If you wanted Coop with friend in Painkiller levels then you should pick it complete. It doesn't exactly reach Black Edition otherwise. Took few levels, but not always the best ones. Doesn't remix much. Still good game though.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
26.8 hrs on record
Posted: October 24
How does one evaluate a game in a series that never tried to be anything more than a solid frag playground? This game is supposed to be a remake/sequel to the franchise-starter Painkiller: Black Edition. However, the way the levels are structured are completely different. A good portion of the old levels from PK Black Edition make their return, but with some changes, and in a completely different order. Another thing different is that each level is very much a self-contained experienced as opposed to a part of a whole chapter like the original game was. While this makes re-doing a level to get the card unlocks much less of a chore, this comes at the price of sacrificing weapon pacing. One thing troubling is that while this game has 5 levels more than the original Black Edition of the game, a big part of the game is locked behind several DLC pieces, which, in order to get the full experience for single player, you'll need to pay out $57.94 for the base game and 3 pieces of DLC worth $6.99-9.99 in price each. Without any of the DLC, you'll only have access to the 13 levels of the main campaign (Barely over half the size of the original game's campaign.) and 7 extra bonus levels, 2 of which are holiday-themed remakes of campaign levels, and 2 of which are short gimmicky levels.

So why am I recommending the game if the base game is anaemic compared to the original? Well for one, the Single-Player DLC are just that good. Showing that The Farm 51 really learned a lot about level design since they released the base game. They are all well-designed frag-playgrounds with plenty of enemy variety and lots of things to shoot. The remake/sequel offers at least 3 more new weapons over the original, all of which are very satisfying and fun to use. Most noteably, the Soul Catcher, allows players to catch souls, and use them to power a possession shot. Creating a small group to do the work for you is really fun and amusing, especially in large extended waves where you're constantly fed a supply of souls and minions. It also fires a power sawblade shot which is just as useful to use as any other weapon. Not only that, the Heavens Above DLC, offers a nice change of pace by providing 5 extra levels where you can frag through levels like a top-down twinstick shooter.

Overall, I would say that if it weren't for the awful price-gouging DLC set up, I would recommend it much more fully as this is the first real worthy successor to the original game. Look out for the next Nordic Games sale, or a bundle that includes this game + DLC to pick it up. You will have a good time.
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10 of 14 people (71%) found this review helpful
2 people found this review funny
12.6 hrs on record
Posted: August 6
Purchasing this on a whim with the added benefit of 80% off, I feel like I was let-down by a series I've enjoyed in the past.

The first Painkiller and it's expansion Battle out of Hell were great exercises in classic FPS, wave-based destruction, that were as rewarding as they were simple. The plot was irrelevant, the levels looked great, and the variety in weapons and enemies made the game an enjoyable alternative to most contemporary first-person action.

Ignoring the DLC, this game has about a dozen levels with the bonus one's included. The updated graphics for the environments, effects, and enemies are excellent and the best part about this game.
The reptitive enemies (that is to say, the lack of variety) and limited missiosn destroy this game. Without the DLC you're essentially purchasing a stripped-down variant of the original game with a few levels from Battle out of Hell incorporated. Co-op support is one highlight marred by the aformetnioned lack of level choice.
Having ponied up the $9 for all the DLC and buying a four-pack for $11, I can say the price is about right for what still amounts to a waste of potential.

Nit-picking details include: Changing the enemy sounds for reasons?? Rehashing the same enemy types again and again as oppossed to the unique encounters in almost every level in the original duo, nixing the Hell level from the original game (Personal Favorite) and finally adding only a single entry into the weapons arsenal.

TLDR: If you pay more than $10 for this you've been had.
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6 of 7 people (86%) found this review helpful
3 people found this review funny
57.2 hrs on record
Posted: September 28
Step 1: Put something heavy on your left mouse button
Step 2: Jump around like a Kangaroo on drugs
Step 3: Enjoy the Game.

Really it's fun! I totally recommend this to all people who like Serious Sam style Games.
You have a lot of different enemies and a wide arsenal of weapons with two to three fire modes.
The levels are also designed well.

And if you hate clowns, this is your chanche to freeze, burn, electrocute and shatter them into pieces!

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