Guacamelee! Gold Edition is a Metroid-vania style action-platformer set in a magical Mexican inspired world. The game draws its inspiration from traditional Mexican culture and folklore, and features many interesting and unique characters. Guacamelee!
Gebruikersrecensies:
Recent:
Erg positief (34 recensies) - 91% van de 34 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (4,514 recensies) - 94% van de 4,514 gebruikersrecensies voor deze game is positief.
Releasedatum: 8 aug 2013

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$14.99
$4.94

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Bevat 3 items: Guacamelee! Gold Edition, Guacamelee! Soundtrack, Guacamelee! Super Turbo Championship Edition

ZOMERUITVERKOOP! Aanbod eindigt over 4 juli

 

Recente updates Alles weergeven (12)

19 april

Play as X'Tabay, Uay Chivo, Flame Face or Jaguar!

Hey Gold Edition players,

Just a quick heads-up that we've uploaded new player costumes for four of the game's most notorious NPCs. Steam user Mujizik's lavishly animated reskins are free to download in the Guac Gold workshop. Enjoy!

All versions of Guac are also 80% off until next Monday, April 25. If you're a Windows user who wants to check out the new content in Super Turbo Championship Edition, now's a great chance!

0 opmerkingen Meer informatie

Recensies

“Guacamelee isn’t only pretty to look at, it’s also a hell of a lot of fun to play.”
9.1 / 10 – IGN

“The responsive controls and a grin-inducing sense of humor make it near impossible to put down...”
9 / 10 – GameSpot

“Right from the start, Guacamelee! offers up a sugar skull-covered playground to delight in and devour with mucho gusto. It's a game I'll be playing and replaying again for some time to come.”
9 / 10 – Destructoid

Steam Workshop

Over dit spel

Guacamelee! Gold Edition is a Metroid-vania style action-platformer set in a magical Mexican inspired world. The game draws its inspiration from traditional Mexican culture and folklore, and features many interesting and unique characters.

Guacamelee! builds upon the classic open-world Metroid-vania style of games, by adding a strong melee combat component, a new dimension switching mechanic, and cooperative same-screen multiplayer for the entire story. The game also blurs the boundaries between combat and platforming by making many of the moves useful and necessary for both of these.

Travel through a mystical and mysterious Mexican world as a Luchador using the power of your two fists to battle evil. Uncover hidden wrestling techniques like the Rooster Uppercut, and Dimension Swap to open new areas and secrets.

Key Features

  • Use combat moves for both fighting enemies and platforming challenges
  • Swap between multiple overlapping dimensions (World of the Living and the World of the Dead)
  • "El Infierno" level expansion. Brave the fires of El Infierno and prove yourself in a series of challenges to unlock powerful new costumes for Juan and Tostada
  • Player costumes! Swap costumes to change the attributes of your Hero, and obtain new achievements
  • Steam Achievements, Leaderboards, Cloud Save, and Big Picture Mode
  • Trading Cards
  • Create new custom costumes and share these with others via Steam Workshop
  • Drop in/out 2-Player local Co-operative play for the entire story
  • Chickens. Lots and lots of Chickens

Upgrade to the Super Turbo Championship Edition!


The definitive new version of Guacamelee! is out now on Steam! It expands on the Gold Edition with new powers, levels and enemies, many improvements to gameplay and graphics, and more adjectives than you can shake a chicken egg bomb at! Click the banner to find out more!

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows 7, 8, XP, 2000 and Vista
    • Processor: 2 Ghz+
    • Geheugen: 512 MB RAM
    • Grafische kaart: Shader Model 3.0, 256 MB VRAM
    • DirectX: Versie 9.0c
    • Opslagruimte: 800 MB beschikbare ruimte
    • Aanvullende opmerkingen: Supports Xbox 360 Controller and other XInput-compatible controllers
    Minimum:
    • Besturingssysteem: OSX 10.7 or later
    • Processor: 2.0+ GHz
    • Geheugen: 512 MB RAM
    • Grafische kaart: OpenGL 2.1+, GLSL 1.2+, 256 MB VRAM
    • Opslagruimte: 800 MB beschikbare ruimte
    • Aanvullende opmerkingen: Supports Xbox 360 Controller and other SDL compatible controllers
    Minimum:
    • Besturingssysteem: Ubuntu 12.04 LTS or later
    • Processor: Pentium 3 2.0 GHz or better
    • Geheugen: 512 MB RAM
    • Grafische kaart: OpenGL 2.1+, GLSL 1.2+, 256 MB VRAM
    • Opslagruimte: 800 MB beschikbare ruimte
    • Aanvullende opmerkingen: 64-bit Linux requires 32-bit compatibility libraries. Supports Xbox 360 Controller and other SDL compatible controllers.
Klantenrecensies
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Recent:
Erg positief (34 recensies)
Totaal:
Erg positief (4,514 recensies)
Recentelijk geplaatst
scrumpdidilyumptious
( 4.1 uur in totaal )
Geplaatst: 29 juni
If you think about it, this game is a lot like Dark Souls. They both have amazing gameplay and stupid enemies that can kill you over and over and over again.

10/10 would die while fighting a cat lady again
Behulpzaam? Ja Nee Grappig
Aceface
( 9.2 uur in totaal )
Geplaatst: 28 juni
This is such a good game. I don't play that many platformer games, and I wasn't expecting to like this as much as I did. The music, the art, the humor, the combat -- all soooo good! I'm at the final boss battle right now, but the game seems very replayable, and there are still a lot of secrets I haven't unlocked. Great buy, especially on sale.
Behulpzaam? Ja Nee Grappig
yasha_97
( 9.1 uur in totaal )
Geplaatst: 27 juni
fights arent the hardest part on this game, making your way through the map is way harder than the fights.
its funny yeah the music its cool and i liked the art style.
cons: quetzal does not appear i was waiting for him all the game :(
Behulpzaam? Ja Nee Grappig
mouseman956
( 0.4 uur in totaal )
Geplaatst: 26 juni
This game is simply the worst game ever
Behulpzaam? Ja Nee Grappig
Buy Guns of Icarus Online
( 10.9 uur in totaal )
Geplaatst: 24 juni
Guacamelee! Gold Edition is gorgeous. It's interesting. It's full of pop culture references. It's polished. It's rewarding. It's fun. But most of all, it's challenging, in both good and bad ways.

I'm not usually interested in or any good at brawling games where hit combos are the focus and often the key to victory. I gave up on Arkham Asylum for those reasons. But Guacamelee!'s combat system is relatively easy to learn, remember, and execute (with a gamepad), even as more and more depth is added. The game made me work to, ahem, "get good," and my fingers definitely imprinted some muscle memories onto my brain, but it was worth the mental and digital effort. Beating the marrow out of skeletons is fun! Dying a dozen times at the hands of the same boss can be frustrating, but figuring out the attack patterns and necessary reactions and finally beating the bad guy is so... satisfying. And scoring large combos, while not absolutely necessary for victory, provided me with more upgrade money and therefore incentive to play thoughtfully. I felt less like I was mashing buttons and more like I had a plan, even if I didn't always carry it out perfectly.

The game does a great job of acclamating the player to the additional combat and platforming mechanics that are introduced as the story is told. I was happy to fail in the face of and then adapt to the new challenges. But by the end of the game I had hit my own personal skill ceiling. If you're more skilled than me, well, carry on, my wayward agave farmer, but I had had enough.

The combat and platforming involved in the main story is of moderate difficulty, but some of the optional platforming puzzles and combat challenges are tedious and frustrating, if not almost impossible, especially near the end of the game. While I had failed earlier platforming challenges 30+ times but kept plugging away until I succeeded, I simply gave up on many of the later challenges, particularly in the tree tops and the hallways of hell.

I'm typically a completionist when it comes to achievements, secrets, unlocks, etc., in video games. Like collectable pocket monsters, I want to get them all if I can, even if it takes a large amount of time and effort. But not this time. Sure, revisiting areas to explore previously inaccessible nooks was worth my time. It was enjoyable to do what I couldn't do before. But I'm simply not skilled or patient enough to attain a 100% completion rating.

Guacamelee! broke my will and spirit. It taught me my limits. But it also taught me I could be successful while playing a 2D brawling platformer. No, I'll never unlock all of the achievements. I'll never access that golden elevator. And I'll never collect all the pieces of the Luchador mask. But I had fun beating one boney ♥♥♥ after another after another.
Behulpzaam? Ja Nee Grappig
Tyler3Killer
( 1.4 uur in totaal )
Geplaatst: 24 juni
Great Game!
Behulpzaam? Ja Nee Grappig
Lord McSmith
( 10.7 uur in totaal )
Geplaatst: 24 juni
The short of it: Guacamelee delivers a satisfyingly solid metroidvania experience while maintaining an aesthetic and an identity all its own.

Mechanically, It's a relatively simplistic game that never bothers to introduce much in the way of equipment or character upgrades. Beyond the obligatory health and energy boosts, there are scant few abilities to be found as you scale impossibly tall trees and chicken your way through ruins saturated with lava, but the game draws out its platforming sections to such a frankly absurd scale that what abilities it does give you never start to feel tired. In that vein, the level design is demanding, but also quite forgiving. Falling off platforms never puts you back more than a few seconds, and the intuitive map makes backtracking for hidden items surprisingly painless. Combat is frantic but solid, the soundtrack full of energy. The references to nerd culture populate the latin-styled environments like elderly people at a nude beach, but unlike Old Man Wallace, they remain happily in the background, never forcing you to appreciate them, and the game's off-beat humor holds up all the way through the end credits.

Buy it full price or on sale, whatever fits your budget. You'll be glad you did.
Behulpzaam? Ja Nee Grappig
The Mayor
( 29.4 uur in totaal )
Geplaatst: 23 juni
This game is awesome! A bombastic, colorful, tight brawling experience. The hard mode has the perfect balance of difficulty and satisfaction. Have fun kids
Behulpzaam? Ja Nee Grappig
BOT Curry
( 0.3 uur in totaal )
Geplaatst: 21 juni
I pirated this game a while ago and recently bought it for real so don't judge by playtime, but this game is superb. Excellent metroidvania with melee fighting mechanics (as one can guess from the title). I haven't tried super turbo but hey at least this version is on Mac...
Behulpzaam? Ja Nee Grappig
curliot
( 15.2 uur in totaal )
Geplaatst: 20 juni
Played through this one in a few days and had a good time. Those who know smash bros will easily get along with the fighting style which includes massive movement.
The metroidvania-like backtracking is quite limited and not needed to complete the story if i remember correctly.
The secret passages often include some tricky platforming and fighting challenges which some people consinder too unfair to enjoy. On the other hand, some challenges are just complicated mazes and I did not feel bad looking up the right way, as this has nothing to do with enjoyable gameplay imo.
The ending is a bit anticlimatic and the story as a whole is quite underwhelming, but that's not what should keep you playing.

All in all it is a great platformer, spiced with some neat close combat fighting passages. Replayability is limited though.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
6 van de 6 mensen (100%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
10.9 uur in totaal
Geplaatst: 24 juni
Guacamelee! Gold Edition is gorgeous. It's interesting. It's full of pop culture references. It's polished. It's rewarding. It's fun. But most of all, it's challenging, in both good and bad ways.

I'm not usually interested in or any good at brawling games where hit combos are the focus and often the key to victory. I gave up on Arkham Asylum for those reasons. But Guacamelee!'s combat system is relatively easy to learn, remember, and execute (with a gamepad), even as more and more depth is added. The game made me work to, ahem, "get good," and my fingers definitely imprinted some muscle memories onto my brain, but it was worth the mental and digital effort. Beating the marrow out of skeletons is fun! Dying a dozen times at the hands of the same boss can be frustrating, but figuring out the attack patterns and necessary reactions and finally beating the bad guy is so... satisfying. And scoring large combos, while not absolutely necessary for victory, provided me with more upgrade money and therefore incentive to play thoughtfully. I felt less like I was mashing buttons and more like I had a plan, even if I didn't always carry it out perfectly.

The game does a great job of acclamating the player to the additional combat and platforming mechanics that are introduced as the story is told. I was happy to fail in the face of and then adapt to the new challenges. But by the end of the game I had hit my own personal skill ceiling. If you're more skilled than me, well, carry on, my wayward agave farmer, but I had had enough.

The combat and platforming involved in the main story is of moderate difficulty, but some of the optional platforming puzzles and combat challenges are tedious and frustrating, if not almost impossible, especially near the end of the game. While I had failed earlier platforming challenges 30+ times but kept plugging away until I succeeded, I simply gave up on many of the later challenges, particularly in the tree tops and the hallways of hell.

I'm typically a completionist when it comes to achievements, secrets, unlocks, etc., in video games. Like collectable pocket monsters, I want to get them all if I can, even if it takes a large amount of time and effort. But not this time. Sure, revisiting areas to explore previously inaccessible nooks was worth my time. It was enjoyable to do what I couldn't do before. But I'm simply not skilled or patient enough to attain a 100% completion rating.

Guacamelee! broke my will and spirit. It taught me my limits. But it also taught me I could be successful while playing a 2D brawling platformer. No, I'll never unlock all of the achievements. I'll never access that golden elevator. And I'll never collect all the pieces of the Luchador mask. But I had fun beating one boney ♥♥♥ after another after another.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
7.8 uur in totaal
Geplaatst: 11 juni
Awsome references
Awsome music
Awsome art
Awsome game
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
14.1 uur in totaal
Geplaatst: 19 juni
This is exactly the kind of gem that flourishes from indie companies. Never before have I played a game that fuses platforming, metroidvania, and combat together so well. There's secret passages and hidden collectibles to encourage you to explore and revisit areas, and even a whole secret ending if you explore enough. The combat is quick and simple, but has a lot of depth and flexibility, which is basically perfect for a fighting game. Hard mode is a legitimate combat challenge at times, too, which makes it feel like you really had to fight through the game.

What sets this game apart from other metroidvania games is...its humor. I've really not found a game that actually made me laugh more than this. The writers really knew what they were doing with the characters, and all the jokes are sort of off-hand remarks that you don't expect. Plus there's tons of video game and pop culture references, but almost entirely in the background on signs. Seeing strong bad as an actual mexican wrestler is nice to see, and you have to laugh/cringe at the Rage Comic Era Memes™ set up to fight each other in a wrestling match.

And it has co-op, too!

This entire game is a real breath of fresh air from standard stuff, and I wish there was more of it.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
10.7 uur in totaal
Geplaatst: 24 juni
The short of it: Guacamelee delivers a satisfyingly solid metroidvania experience while maintaining an aesthetic and an identity all its own.

Mechanically, It's a relatively simplistic game that never bothers to introduce much in the way of equipment or character upgrades. Beyond the obligatory health and energy boosts, there are scant few abilities to be found as you scale impossibly tall trees and chicken your way through ruins saturated with lava, but the game draws out its platforming sections to such a frankly absurd scale that what abilities it does give you never start to feel tired. In that vein, the level design is demanding, but also quite forgiving. Falling off platforms never puts you back more than a few seconds, and the intuitive map makes backtracking for hidden items surprisingly painless. Combat is frantic but solid, the soundtrack full of energy. The references to nerd culture populate the latin-styled environments like elderly people at a nude beach, but unlike Old Man Wallace, they remain happily in the background, never forcing you to appreciate them, and the game's off-beat humor holds up all the way through the end credits.

Buy it full price or on sale, whatever fits your budget. You'll be glad you did.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 5 mensen (60%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Aanbevolen
28.8 uur in totaal
Geplaatst: 3 juni
Product gratis gekregen
Too much Mexico
7.8/10 - IGN
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
6 van de 6 mensen (100%) vonden deze recensie nuttig
Aanbevolen
0.5 uur in totaal
Geplaatst: 23 februari 2014
Guacamelee, I think this is one of the best game i have encountered in the last couple years. i am not a big fan of buying games and then get disapointed. so i gave this game a shot since a friend told me to. and after playing it non-stop for the past 13 hours and got 101% i felt to give my share back, so instead going on humble bundle i decided to buy the game for the full price since it is one of the best things that happened to videogames. other developers, take notes. this game is amazing ♥♥♥♥n 10/10 etc errthing dawg swag. they made me play it 5 minutes on steam before i could comment it >=(

Also, the music is amazing.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
17.8 uur in totaal
Geplaatst: 12 maart 2014
Before I got this game, I had already heard much praise for this game. People were raving mad about it, but it never really piqued my interest. Then it was available in a humble bundle, and I decided to get it and play it.

Holy ♥♥♥♥, is this an enjoyable game. Guacamelee! is a Metroidvania-style Lucha Libre Beat 'em Up with the added mechanic of switching between two worlds. The controls are tight, the fighting feels extremely satisfying, and the game in general feels challenging, but fair. This especially carries over well to the Challenge mode, which are extremely challenging, but allows some margin of error.
There is a fair amount of platforming in the game, particularly when going for the 100%, but it doesn't get in the way. This is primarily thanks to the fact that all special fighting moves that are unlocked in the game are helpful during the platforming segments. This eases up the transitions between the fighting and the platforming.
Furthermore, perfecting the game achievement wise is absolutely doable. It's not easy, but it's not hard either. It's challenging, and can all be earned with a bit of patience and practice.

I finished my first playthrough in about 6 hours, which left out about half of the side quests, most of the collectables, and all of the challenges. Completing all challenges, collecting all remaining orbs and chests, doing the rest of the side quests, and earning all remaining achievements except hardmode ones took me an additional 6 to 7 hours. Completing the game a second time on hard took me 4 hours. And I enjoyed every minute of it.

Some people might be less enthused about hardmode being locked until you finish the game on normal, but there's a workaround for that, as can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=168142136

The soundtrack on this game is excellent as well, which I have now added to my usual playlist.

One final thing though: screw those skeletons in the yellow ponchos. Bloody annoying buggers.
Was deze recensie nuttig? Ja Nee Grappig
326 van de 344 mensen (95%) vonden deze recensie nuttig
Aanbevolen
20.5 uur in totaal
Geplaatst: 23 november 2013
Guacamelee is a platforming luchadorean adventure where you must rescue your senorita bonita from the devious and hellish Calaca.

I fully completed the game, with all 60 achievements, in 20 hours. The game was incredibly fun. During the normal playthrough, the keys move and feel great, and the abilities are all super fun and responsive and fitting. The bosses were interesting, and the game was satisfying.

After completion, I enjoyed going around, completing the area and the zones, which was so enjoyable I decided to just complete the entire game again in Hard mode!

Hard mode, however, was a surprise, as parts of it were genuinely hard! Usually, as a longtime gamer, I'll find hard mode to simply be "normal" level of difficulty, but in Guacamelee the bosses and, later on in the last zones, even the mobs, are incredibly challenging, which again gives a satisfying edge for further completion.

I'd highly recommend this game at any price, but as it's an older game it will undoubtedly be on sale soon, so ensure you pick up this very fun and engaging title when it is!

Nilesy
Was deze recensie nuttig? Ja Nee Grappig
194 van de 243 mensen (80%) vonden deze recensie nuttig
16 mensen vonden deze recensie grappig
Niet aanbevolen
2.3 uur in totaal
Geplaatst: 17 januari 2015
I don't recommend this game, it has a better version located at:

http://store.steampowered.com/app/275390/

Buy that one instead. This one is outdated and no longer supported - shady business practice by the Developer. Should've been either DLC (yuck!) or free upgrades like Trine developers doing.

Note: as per 18/1/2015, the new game is on Humble Bundle Weekly Brawler: https://www.humblebundle.com/weekly
Was deze recensie nuttig? Ja Nee Grappig
83 van de 98 mensen (85%) vonden deze recensie nuttig
Aanbevolen
12.1 uur in totaal
Geplaatst: 25 november 2013
http://www.youtube.com/watch?v=Ro8x6hGY3fs

The metroidvania subgenre's popularity has erupted with the popularity of downloadable titles and the burgeoning indie scene. Their emphasis on exploration and character building make them instant favorite for those looking for those looking for retro gaming experiences with contemporary flavor. In addition to that contemporary flavor, Guacamelee is also spiced with chili powder and served with a shot of tequila. It's a south of the border styled adventure packed with plenty of platforming and pugilism as well as a sexy senorita in distress. It also might be, surprisingly, one of the best games you will play all year.

You play as a simple agave farmer named Juan who finds himself having the worst Día de los Muertos celebration ever when and evil Charro named Calaca abducts El Presidente's daughter and sends Juan to the underworld. In a small stroke of luck Juan is resurrected and transformed into a luchadore so that he may rescue El Presidente's daughter and stop Calaca from wreaking havoc among the living. The plot is Guacamelee is what pico de gallo is to a taco, it provides color and flavor but certainly isn't the main attraction. The healthy dose of humor and Mexican culture and folklore do distinguish Guacamelee from its contemporaries however and give it a unique ambiance.

Unlike most metroidvania styled games, Guacamelee places a huge emphasis on platforming and some optional areas have an almost Super Meat Boy like difficulty requiring quick and precise actions to traverse the obstacles laid out. Most of Juan's offensive repertoire doubles as a means to navigate the environment. A Street Fighter style flaming uppercut acts as a super jump, a charging maneuver that can be devastating to your foes is also effective when it comes to smashing blocks. By the end of the game these abilities can be combined into lengthy, deadly combos and used to reach far off platforms. Juan also eventually gains the ability to swap between the world of the living and the world of the dead and much like The Gianna Sisters, things change between worlds, opening up new passageways and allowing Juan to reach previously inaccessible areas.

The fundamentals of combat are simple enough on the surface with one button throwing punches, another dedicated to special attacks and one used to grapple enemies once enough damage has been doled out. Grapples are very effective for crowd control since once an enemy is in Juan's grasp the game slows down and an arrow indicates where your foe will be tossed and throwing your enemies into each other is always a good idea. Special grapple maneuvers can also be purchased at the games save points for additional offensive options. Costumes, health and stamina upgrades are also available for purchase. Combat starts out simple enough but over the course of the game's six or so hours enemy types are mixed up and combined with the platforming ca pose a satisfactory challenge. Some enemies have shields that require a particular special to bring down. Bosses also challenge your mastery of Juan's skills and many offer multiple phases.

As with any metroidvania game backtracking is a necessity if you want to grab every secret that Guacamelee has to offer and this is made painless as a result of a fantastic map and plentiful fast travel points. Blocks that require specific abilities to break are color coded and their location is marked on your map making them easy to find on repeat visits once Juan has the proper skills to smash them. Chests are also marked on the map. Rounding out the distractions are a handful of side missions who can be found by talking to the citizens of the two towns you are able to visit. These missions involve everything from simple mini games to talking to every citizen in an effort to gather the ingredients necessary to make the world greatest enchilada. The only problem with these side missions is that they are very centralized and don't really require any exploration. It's easy to complete most of them within a matter of minutes.
Was deze recensie nuttig? Ja Nee Grappig