From the perilous battlefields of the fourth-grade playground, a young hero will rise, destined to be South Park’s savior. From the creators of South Park, Trey Parker and Matt Stone, comes an epic quest to become… cool. Introducing South Park™: The Stick of Truth™. For a thousand years, the battle has been waged.
用户评测: 好评如潮 (14,519 篇评测)
发行日期: 2014年3月3日

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由鉴赏家推荐

"Probably the best licensed game since Riddick, a light RPG with good loot customisation and the crude humour you would expect from South Park. 30fps o_o"
点击这里阅读完整评测。

关于这款游戏

From the perilous battlefields of the fourth-grade playground, a young hero will rise, destined to be South Park’s savior. From the creators of South Park, Trey Parker and Matt Stone, comes an epic quest to become… cool. Introducing South Park™: The Stick of Truth™.

For a thousand years, the battle has been waged. The sole reason humans and elves are locked in a neverending war: The Stick of Truth. But the tides of war are soon to change as word of a new kid spreads throughout the land, his coming fortold by the stars. As the moving vans of prophecy drive away, your adventure begins.

Arm yourself with weapons of legend to defeat underpants gnomes, hippies and other forces of evil. Discover the lost Stick of Truth and earn your place at the side of Stan, Kyle, Cartman and Kenny as their new friend. Succeed, and you shall be South Park’s savior, cementing your social status in South Park Elementary. Fail, and you will forever be known… as a loser.

Key Features

  • The Definitive South Park Experience
    Written and voiced by Trey Parker and Matt Stone, The Stick of Truth brings their unique brand of humor to video gaming.
  • An Epic Quest To Become... Cool
    Earn your place alongside Stan, Kyle, Cartman and Kenny, and join them in a hysterical adventure to save South Park.
  • Friends With Benefits
    Recruit classic South Park characters to your cause.
  • Intense Combat
    Arm yourself to the teeth with an arsenal of magical weapons and mystical armor.
  • South Park Customization
    Insert yourself into South Park with something like a billion character, clothing, and weapon combinations.

系统需求

    Minimum:
    • OS: WindowsXP SP3, Windows Vista SP2, Windows 7 SP1, Windows 8 (both 32/64bit versions)
    • Processor: Intel Pentium Dual-Core E2180 @ 2.0 GHz or AMD Athlon64 X2 3800+ @ 2.0 GHz
    • Memory: 2 GB GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD2600XT (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    Recommended:
    • OS: WindowsXP SP3, Windows Vista SP2, Windows 7 SP1, Windows 8 (both 32/64bit versions)
    • Processor: Intel Core2Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 4400+ @ 2.3 GHz or better
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 9800GT or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0) or better
    • DirectX: Version 9.0c
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
有价值的用户评测
29 人中有 27 人(93%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
23.8 小时(记录在案的)
发布于:2014年9月13日
【233/10】一个动画脑残粉的无底线吹捧

作为《南方公园》动画的脑残粉,这篇所谓的评测注定只只是在为二老歌功颂德。平心而论,这款游戏的各方面在技术上都算不上顶尖,剧情更是狗血到满地逆流。但就像《光晕4》捆绑发售的那部《航向黎明号》一样,它只是出现,就已经足够让我这样的脑残粉一边高呼“南方大法好”一边献上自己的膝盖和工资了。

我们为什么喜欢南方公园?

虽然这部动画向来荤素不忌,甚至不怕把最恶心的画面呈现在屏幕上。但正因为它从来不避讳将我们厌恶的东西直接表现在画面上,才让人在观看的过程中无处逃避,只能选择面对事实。也正因为如此,南方公园系列虽然打着动画的旗帜,却成为粉丝心中最公正的天平。

最难得的是,漫长的17季动画过去,二老始终坚持着最初的“把丑客观暴露给你”的特点。既不像某些文青、君子一样道貌岸然、高高在上地说风凉话;也没有陷入到极端主义中,一面倒地为某一派说话。

粉丝向的另一个表现在于,如果你没有看过《南方公园》系列动画,那不管是肛【BEEP】里的外形探测仪,还是露咪【BEEP】的肯尼公主,都会让你只是觉得“好吧这个挺恶俗的”。但当你从17季动画回到游戏的时候,会惊讶地发现,哪怕是游戏里隐藏再深的彩蛋,都会让你瞬间回到对应的动画剧情里。你会惊讶这四个熊孩子的故事竟然不经意间在你记忆中变得如此深刻。

纯2D画面?只有10小时的流程?最初发售时60刀的售价?Who care?老子就他娘的是来给二老送钱的!!

对不起,特里老爷,马克老爷,这么晚才把这些钱送到您二老;对不起,卡特曼、凯尔、斯坦、肯尼,这么晚才见到你们。

最后,如果你刚刚入手游戏,但是对动画一无所知的话。关掉游戏,马上去看动画,哪怕只看1季也好。当你看完再回来拿起手柄的时候,你会惊讶于这个并不精美的2D画面游戏,会给你带来如此多的乐趣。
这篇评测是否有价值? 有趣
23 人中有 23 人(100%)觉得这篇评测有价值
17.6 小时(记录在案的)
发布于:2014年11月14日
已通关很喜欢南方公园就是感觉不过瘾
这篇评测是否有价值? 有趣
25 人中有 24 人(96%)觉得这篇评测有价值
21.8 小时(记录在案的)
发布于:2014年10月24日
对于看过南方公园的人而言 这部作品就是神作!
这篇评测是否有价值? 有趣
60 人中有 40 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
6.8 小时(记录在案的)
发布于:2014年11月3日
很欢乐的一个游戏,虽然我只看过几集的动画,但是并不影响我的游戏体验
剧情搞笑,但是收集品有点烦
现在大了一大半了,后期的剧情不想看了,开始觉得有点无趣
总之推荐大家试试,还是蛮欢乐的,因为我开了无敌,战斗就失去了很多乐趣
给个分数吧:8/10
或许等我看完动画回来,会体会到更多的乐趣
这篇评测是否有价值? 有趣
21 人中有 18 人(86%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
13.2 小时(记录在案的)
发布于:2014年11月28日
小孩子不要玩!
这篇评测是否有价值? 有趣
12 人中有 11 人(92%)觉得这篇评测有价值
22.9 小时(记录在案的)
发布于:2014年12月4日
南方公园的画风的确有点象小游戏- -,但是他游戏性非常好。装备系统,外貌系统,回合制攻击,毫无节操的技能(kenny简直神一般的技能用一次笑一次),还有攻击过程中各种各样的异常状态 (神一般的流血。
任务流程长,游戏时间只有9个小时,我才打掉了第一夜的外星人。支线任务、收集品占了很大一部分时间

最最蛋疼的是毫无节操的游戏镜头/技能以及对话!!
啊。。。简直惨(peng)不(fu)忍(da)睹(xiao)。千万别打汉化。游戏的乐趣至少少了一半多。

anyway,特别赞!

评分 :9/10
这篇评测是否有价值? 有趣
10 人中有 9 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
52.3 小时(记录在案的)
发布于:1月20日
一般来说动画改编游戏基本是垃圾,但南方公园真理木棍却是一款难得的RPG佳作,它有充满笑点的战斗系统,有很黄很暴力很搞笑的剧情,有涉及17季动画方方面面的场景,是一款改编自动画又不完全照本宣科的好游戏。通本作只需10小时左右,场景设计巧妙,故事引人入胜,不同职业有不同技能,让你有动力再次通关。游戏价格已经永降,非SP死忠我也推荐购买,玩过之后你可能会喜欢上这部动画。在我这个SP死忠眼里10/10,太好玩了,真期待续作。
这篇评测是否有价值? 有趣
9 人中有 8 人(89%)觉得这篇评测有价值
29.9 小时(记录在案的)
发布于:2014年11月9日
南方公园粉丝必入,非粉丝慎入。
游戏采用了回合制战斗系统,同时加入了大量的QTE动作,例如右键格挡,左键攻击等,场景互动中也加入了很多QTE内容,让游戏操作变得比较繁杂。
同时游戏加入了三种收集要素,朋友,装备和鸡鸡怪,不看攻略几乎无法收集完整,而且部分要素在流程中一旦错过就无法回头,这种收集设计对于这款一周目游戏来说似乎没有什么必要。
这篇评测是否有价值? 有趣
5 人中有 5 人(100%)觉得这篇评测有价值
2.3 小时(记录在案的)
发布于:2014年12月27日
Oh my god! they kill kenny! You ♥♥♥♥♥♥♥!
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
14.8 小时(记录在案的)
发布于:2014年12月28日
没看过动画直接玩的游戏,刚开始玩了几分钟后我只想说:这他妈什么玩意?忍着完了两小时后:这他妈真是个好游戏。PS:未成年人请在家长的陪同下进行游戏。
这篇评测是否有价值? 有趣
6 人中有 5 人(83%)觉得这篇评测有价值
31.5 小时(记录在案的)
发布于:2014年9月29日
唯一的缺点就是流程太短了....
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
16.2 小时(记录在案的)
发布于:1月3日
原汁原味,完全南方口味,太操蛋了,好久没玩过这么欢乐的游戏了。
最喜欢没事打胖子和烧黄油了,制作很良心,很多小彩蛋,就是太短了太短了太短了太短了太短了太短了太短了太短了太短了太短了太短了...
一周目16小时,主线支线全完成,成就也出来了大半。没二周目设定,后续也没什么隐藏要素。太短了太短了太短了太短了太短了...算,这游戏能顺产已经谢天谢地了。
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
21.0 小时(记录在案的)
发布于:1月2日
通关后恶补动画中……
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
22.6 小时(记录在案的)
发布于:3月5日
自从初识南方公园到现在已经过去了几年。作为一名八分熟的脑残粉,真理之杖是我继传送门系列后购买的又一真爱游戏。
可以说强烈的信仰促使我们这些学生党,月光族管他什么,宁愿饿上一个月来购买这款游戏。
我们深爱着南方公园是因为他给予我们一种发自内心欢笑和感慨。并不是它的“粗俗”迎合了我们的“重口味”,也不是它的满满一屏幕“F#ck”让我们增添了学习英语的兴趣(?)。
他以特殊的手段揭露了沉浮现实的丑恶与虚伪,那些我们不知不觉闭上双眼后便觉“净”的事情。它不屑于那些随着时代发展而逐渐被“忌讳”的行为,因为它表露了一种来自人类心底的良知。
游戏内容贴合了动画,并且你总可以从中找出一些“似曾相识”的东西,让你忍不住去回味动画。音乐制作非常用心,每次开启主界面,耳畔回响的旋律总是令我产生一种难以企及的神圣感(原理不明?)。游戏画面仍旧保留了南方公园原味的2D画面,却不会觉得单调乏味。对于游戏的战斗系统,我是第一次接触,似乎有些偏向策略性。
如果要打分,我愿意给满分或者更多。不是单独针对南方公园的动画或南方公园:真理之杖的分数,是对南方公园这一切的评分。
不论你有没有看过南方公园的动画,试着去玩真理之杖吧,也许你不会满足,但你绝不会后悔。
【PS:Eric我爱你!】
这篇评测是否有价值? 有趣
942 人中有 847 人(90%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
20.1 小时(记录在案的)
发布于:2014年11月7日
Fantastic game. The whole way through, the experience feels like watching a really good South Park episode or South Park movie, and the game is a *really* solid RPG, to boot.

But the game isn't without its flaws. I want to spend a few paragraphs on some criticisms of the game, and then we'll talk about what makes the game awesome.

The game feels heavily "consolized." Loading screens are far more frequent than they should be and the controls often don't make much sense. Throughout the game your character will be taught "magic spells" from various NPCs. Each time you learn a spell, you are taught a series of controls to use that spell. However, these spells can be used both in and out of combat, and in both situations the controls are different from one another—and in neither situation is the spell invoked the same way the game inititally taught you!

Your out-of-combat utilities (like firing a ranged weapon at something in the environment or sending a buddy to perform a task) are equally awkward to select and use.

Now, here I should note that I played with a controller attached to a PC. I started the game with a keyboard/mouse but changed very, very early on to give my normal gaming posture a rest (I play games a lot with the keyboard/mouse), and also because South Park: The Stick of Truth seemed to be tailored more toward a controller. Perhaps the controls are better with a keyboard/mouse, but using a controller felt awkward in many parts of the game. But not in combat. In combat the controls felt great. More on that later, though.

On top of that, the game's humor can be off-putting in some parts. This isn't a real criticism so much as it is a warning—it IS South Park, after all! The show has a reputation of making comedy material out of even the most sensitive of topics, and this game also doesn't hold back. I like to think of myself as a fairly easy-going guy and I try not to take many things too seriously, but there were parts in this game that I felt myself somewhat rushing through or avoiding just to get away from an uncomfortable topic.

There's a lot of back-and-forth running around the map in this game, and loading screens are absolutely everywhere. The loading screens are a real slowdown.

So let's see. The loading screens, the really iffy controls in much of the game, and the warning about how the game remains very South Park in its humor are all the things I wanted to make sure to mention. So, now we can talk about the stuff that makes this game a fantastic one!

While moving on the map and navigating menus is often awkward with the game's controls, combat is something the game gets very, very right. As I mentioned earlier, this game is a very solid RPG, and The Stick of Truth's turn-based combat is airtight. This isn't your typical "select an ability and watch what happens" kind of turn-based combat. Here, you'll select an ability, and then you'll influence the outcome of the ability with some simple, but fun controls.

For example, Butters the Paladin has a "Hammer of Justice" ability. To use it, you select it and then choose a target. The game then has you rotate the left control stick in circles to make Butters spin (think Olympic discus tossing), and at just the right instant, press the A button. Succeed, and you'll deal bonus damage to the enemy! If you mess up, Butters will still deal damage, but not as much. Again, this is coming from the perspective of using a gamepad to control the game; I'm sure this is different for a mouse/keyboard, but the principle is the same.

Combat is filled with awesome stuff like this. When you are attacked, most of the time you are given the chance to block some of the enemy's damage by pressing A at just the right time. Some enemy attacks strike multiple times, requiring multiple well-timed blocks! Different enemy attacks have different timings as well, so you'll always need to be on your guard.

These combat mechanics make even turn-based combat a very active affair. The action is fast and challenging, so you'll need to be spot on with your controls. Thankfully, controls in combat are responsive and intuitive, and anytime there's some ambiguity about what to do in battle, there are useful tooltips and pop-ups to remind you of how to use an ability.

While combat is great fun, the game also very often presents you with multiple ways of dealing with foes. Sometimes you can distract them and sneak by. Other times you can use the environment to defeat your foes without having to confront them. Keen awareness of your surroundings and appropriate use of your abilities out of combat can speed up your progress and yield satisfying results.

It should be noted that if you sneak by enemies, you probably won't get experience for dealing with them. But in the cases where you can use the environment to defeat them, you'll be awarded experience as if you had battled them!

There are many quests to accomplish throughout the game, and a few side quests can be completed as you progress. As far as questing is concerned, it's your typical RPG fare—pick up a quest, complete the objectives, turn the quest in. The game does nothing to revolutionize questing, but it handles questing very well.

The story-based quests, however, are always greatly satisfying to accomplish because you are awarded not only with experience and often loot/money, but also with story exposition done in only the way South Park can. It really does feel like you're earning a little piece of a South Park episode or South Park movie when you complete a story quest.

The writing in the game is spot on. You'll get to watch the South Park characters you're so familiar with do the things they do, in the way they do them, while interacting with one another and with your character. I found the story largely fun and interesting.

I was often quite pleased with the developers' efforts to include as many South Park characters as they could in the game. This could not have been an easy task to accomplish, but the game is solid through-and-through with the show's characters, and because the show has been running so long, these characters bring with them their histories, backdrops, and references that the South Park fan should thoroughly enjoy.

Character customization is very in-depth for a game with such a simplistic visual style. You'll begin the game by choosing a class, and then customizing your looks. As the game progresses, you will find, like, a bajillion different ways to customize your charcter's costume ("gear"), hair, facial features, makeup, and accessories. You'll even find "strap-ons" (for weapons) and "patches" (for armor) that let you add significant bonuses to your gear, letting you really specialize or round out your character and playstyle.

I did make a warning above about the game's humor, but for South Park fans, that (most of the time) means you're in for more of what you enjoy about the show. There were plenty of times I found myself actually laughing out loud at the characters' antics; or at the writing; or at the timing of a joke; or just at South Park being South Park. It's a funny game.

There is also a difficulty slider bar. Early in the game I cranked the difficulty to max and didn't look back, and for me, it was quite rewarding. The window of opportunity to block enemy attacks seemed drastically smaller, necessitating more precise timing, and enemies often didn't go down without a fight. I had to stay on top of my gear choices and customize appropriately. Which buddy to bring into battle with me was also a serious consideration, and more than once I had to stock up on potions.

Overall, it's just a really solid RPG, and I'd strongly recommend it to any South Park fan. I could go on about it, but I feel I've covered most of the relevant aspects of the game, and apparently Steam has a character limit for reviews. :)
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
9.9 小时(记录在案的)
发布于:2月14日
什么都不说了。对于南方公园粉来说这个作品不得不万,神作!10/10
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
18.1 小时(记录在案的)
发布于:2014年10月31日
第一次听说买这游戏我是拒绝的因为你不能让我买我就买第一我要试试应为我不能只看评论不看游戏然后就和Mountain一样很蠢,很无聊咣的一下就喜+1了,为了证明评论都是假的。后来我也买了个玩玩,我玩了大概2小时后,感觉简直是神作啊59.99值了后来我在推荐的时候也不故意去摆POSS,因为我要让玩家看到,我玩完之后是这个样子:D,你们玩完之后也会是这个样子;D
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
28.6 小时(记录在案的)
发布于:1月22日
过去一年里玩到的让笔者笑的最开心的作品,没有之一。

作为玩家的你,带着各种强力主角光环,搬家到南方公园度过了充满惊喜的三天,但是这三天对于cartman这帮混球而言,真是再平常不过。人物对白和任务设计的相当巧妙,幽默感十足,可以感到每个创作团队想要表现出来的梗都能流畅的被人发觉。虽然只玩了普通难度,但是战斗确实比较简单(全程让我觉得比较难的只有某副总统)。

全成就难度感觉也不是特别麻烦,但是主要是这个游戏并不是特别耐玩,一周目如果没搞定全成就,总觉得二周目就不太想去刷了。

总的来说这款作品可以算是去年最优秀的育碧游戏了(没uplay,没什么bug,定价永降到40刀,并且♥♥♥和某个波兰网站经常打折

希望育碧能每年出一款SP的主题年货啊233
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49.4 小时(记录在案的)
发布于:2014年12月25日
游戏最单纯的目的,就是给玩家带来快乐,我觉得真理之杖把这一点做到了极致。游戏带给我的欢乐都让我有点目不暇接了,毫不夸张地说真理之杖是我玩过最开心的游戏。你可以在游戏各个角落、每个细节上发现惊喜——一句台词、一幅背景里的小图片、一个小道具等等等等,都可以换来玩家的笑声,无愧神作称号!当然,不看动画会失去很多乐趣,建议新人先补动画再玩。如果你是sp粉,就一个字:买TM的!

PS.非常遗憾的是,从早期宣传片和官网截图来看,本作正式发售时的内容比原先设想的少了很多,有一些很有意思的剧情都被切掉了,令人惋惜。不过这些也许是二老留着下一作游戏里用的?(宁可信其有吧=\)
PS.2.关于汉化补丁,游侠lamo汉化组的3.0补丁还不错,翻译无下限,也润色过(但仍有错误),双语版,可解锁成就,据说组长是sp粉。
PS.3.玩完本作后的一段时间里我对其他游戏都没兴趣了。。。。
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2 人中有 2 人(100%)觉得这篇评测有价值
16.2 小时(记录在案的)
发布于:3月2日
This game is really funny and u have to enjoy it!!!!!!!!!!!!!!!!
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