In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (37,380 reviews)
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
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Recent updates View all (22)

December 20

Winter update [UNSTABLE] Edition! ~*The More You Know*~

Hey there!

We pushed the changes mentioned in our recent trailer to the unstable branch last night– rejoice! Anyone who’s been playing the nightly builds won’t see a huge difference, but anyone who makes the switch from stable to unstable will see some pretty massive changes.

So here’s what you need to know about the unstable update, starting with…

How to Switch to the Unstable Branch

There’s a handy tutorial right here about how to switch to the unstable or nightly branch of the beta. Be sure to follow the instructions to switch to unstable. :)

World/Character File Compatibility

If you choose to switch to the unstable branch, please know that your characters and worlds will not yet be compatible with the latest version of the game. Your old characters and worlds will still be there, but the unstable branch will use a different storage location than the stable branch for the time being, while we work out how to upgrade old characters.

We will try to maintain save file compatibility within unstable as much as possible, but it will depend on what sort of changes we have to make during unstable, so we cant make any promises.

If you are currently running nightly, then you probably already know how everything works already. FYI The unstable branch will use a ‘storage_unstable’ directory while we work on compatibility with stable.

Known Issues:
  • Many progression quests aren’t final, some are placeholders for future missions
  • Combat balance is still WIP
  • Performance issues, particularly in dense areas like dungeons and the outpost
  • Background parallaxes have problematic transitions between world layers, e.g. oceans
  • Pixel costs and rewards not yet balanced
  • Interface windows (containers, AI, etc) can remain open after switching worlds or moving away from the triggering object
  • Cooking recipes for tier 5 and 6 crops need to be implemented
  • Crops sometimes get out of sync when grown on ship
  • Enemy hit/death sounds sometimes fail to play
  • Some errors in enemy movement and pathfinding
  • Rare crash when removing items from containers, appears as “(InventoryException) Not allowed to discard stack when locked.”
  • The launcher, on some people’s machines, will spew dll errors about missing ordinals. This is not fatal however, and the launcher will still work after you close them.
  • And a whole lot more (probably)

    We’ll keep everyone posted as we make more updates and plans evolve, but thank you all for being so patient! Have fun!

    ---

    Tiy also did an AMA on the Starbound subreddit last night answering lots of questions about development and the unstable update, so be sure to check that out. :)

    Hope you all have a nice weekend and a lovely holiday. <3 :)

    ːSBHorseː

97 comments Read more

December 19

[DAILY BLOG] Weekly Update Round-Up 19/12/2014

#Discussions_QuoteBlock_Author
Evening folks!

When Starbound’s overall balance structure was first established, humanoid NPCs weren’t really a primary consideration at the time, nor was PVP, so the game was largely balanced based around the damage between players and the monsters. While this system was fine at first, it has been the root cause of much difficulty in balancing humanoid NPCs who were primarily balanced to fight against the player and got absolutely trashed by monsters, which was a problem, especially with our growing focus on missions. This necessitated a rethink of how everything was balanced.

To that end, Tiyuri and I, have gone over almost everything with a fine-tooth comb. Here’s a brief overview of the biggest changes.

- NPCs now use armor, so damage inflicted on them is reflective of their armor. Additionally their health now scales on a curve similar to the player’s.
- Damage values across the board have risen. Monsters now die more easily, but they can also kill the player faster too. Fight carefully!
- The energy scaling curve on guns has been completely reworked for a more gradual and consistent climb.
- Tiered armors have been completely rebalanced to suit the new armor and energy scaling levels.
- Players now start off with access to two weapons from the offset, with most races gaining a one-handed shortsword in addition to their broadsword. The novakids gain a two-handed rifle.
- Generated weapon values now typically sit somewhere between the tiered weapons. Rare weapons may still potentially be more damaging, but this should help to keep tiered weapons useful all throughout the game’s progression.

It might not seem like much but these changes have involved a frankly exhausting amount of configuration, but it has transformed the game feel quite significantly. A pleasant side effect of this humanoid-centric rebalancing is that the game is largely balanced for PVP too, provided all parties have suitably leveled equipment.

Guns are more dependable weapons overall, but melee inflicts monstrous damage for those willing to take the risk. In our testing, we found ourselves having heated 1-on-1 exchanges, rapidly alternating between ranged sniping and clashing swords when our energy reserves were locked away. It was both frantic and fun! I’m looking forward to seeing what you guys make of it.

---

#Discussions_QuoteBlock_Author
Evening, everyone!

In my recent post, I mentioned that we’d soon be uploading a trailer highlighting some of the biggest changes we’ve made to Starbound since the last stable build. Without further rambling, here it is!

https://www.youtube.com/watch?v=4Sz2zr3pZEo

As Tiy noted yesterday on Twitter, we’re trying to push these updates to the unstable branch next week and, depending on how that goes, pushing them to the stable branch in January.

Katzeus at Starbound has done an awesome job summarizing most of the changes here.

Thanks again for your continued support and patience. :) Enjoy the trailer!

---

#Discussions_QuoteBlock_Author
Alpaca in spaaaaace!


Alien Alpaca packin’!


Alien Alpaca jumping sweet jumps!


Alien Alpaca playing video games and cooking!


Alien Alpaca taking a breather!

Alpaca in spaaaaaace!

43 comments Read more
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Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
385 of 554 people (69%) found this review helpful
273.3 hrs on record
Posted: December 18
Early Access Review
So many people are giving this awesome game a negative review simply because the "Dev's havent done anything"
...
Alright, watch this: https://www.youtube.com/watch?v=4Sz2zr3pZEo
and explain to me that the "Dev's havent done anything"

Edit: Ignore all those other negative reviews that say "The devs never update the game" ... the devs released word that, instead of releasing multiple small updates in the actual game, they'd do so in a beta version so folks could keep up with events. There's many players writing reviews that're completely ignorant of this fact.

Edit(2): People have mentioned that the "major problems" arent getting fixed... This update shown in the video, plus the claims that Chucklefish has made point to the fact that they will HOPEFULLY be fixed.

Edit(3): For those who're hating the game because of the developers and their BS in the past... Starbound itself is an AMAZING game to mod, and it has a MASSIVE modding community. If you hate the game for WHATEVER reason, the mods will most likely change your mind.

Comments section has some neat points, go read it. Sorry to all the folks who didn't find my review helpful. I tried.
Was this review helpful? Yes No
23 of 34 people (68%) found this review helpful
18.8 hrs on record
Posted: December 26
Early Access Review
A Brief History of Chucklefish and the Community

  • First, people complain when the stable updates are too frequent to keep your save for very long.
  • So, in response, they change their updating routine and create a nightly channel to see a snapshot of their progress every 24 hours.
  • Nobody switches, ♥♥♥♥♥ing commences because they don't see any progress and assume the game is dead.
  • In response, the dev team starts frequently blogging in order to show everything they've been working on, including the arduous task of refactoring code (which is very important, but you can't have snazzy screenshots to show for it)
  • People don't read the blog, and proclaim that the game is dead.
  • Those that do read the blog complain that the latest releases are buggy.
  • Entitled gamers want everything now.

    Where is that picture of a triangular diagram showing fast, stable, and fun with the caption "Pick Two"?

    Christ almighty people, you can't have frequent updates, have those updates include lots of features, and have them be stable. Either be patient, or help them bugtest by playing nightlies. Otherwise you'll leave them no choice but to halfass the content!

    What's that? The game? Oh, yeah, I think it's pretty good. I like the setting and character design, the procedurally generated content is impressive, and it's been getting better over time. If you're into voxel-like survival/design games, then this is a good choice.
Was this review helpful? Yes No
31 of 49 people (63%) found this review helpful
74.4 hrs on record
Posted: December 7
Early Access Review
Really enjoyed it at the beginning until I realized the promises of future updates were misleading. Situations like this are why I stay away from buying games in early development. But I did play it a lot at the beginning and I enjoyed it.
Was this review helpful? Yes No
14 of 18 people (78%) found this review helpful
102.0 hrs on record
Posted: November 29
Early Access Review
It's exactly like most of the other negative reviews are saying

Rarely updates, still not near finnished, bad communication on CFs part etc

It sucks soo bad because the core idea is soo cool and it has soo much potential, but I can't recomend it in its current state

AVOID

Was this review helpful? Yes No
13 of 17 people (76%) found this review helpful
625.1 hrs on record
Posted: November 30
Early Access Review
Wait until it's updated. Or until you die of old age first. It could be good if they ever ever ever finish it. Most of the time I logged in it was a heavily modded version, so if you don't mind doing your own build then pick this up; there's a good skeleton there. Otherwise steer clear and waste your monies on a finished game.
Was this review helpful? Yes No
14 of 19 people (74%) found this review helpful
14.5 hrs on record
Posted: November 28
Early Access Review
I agree with every single review. This game had potential, but i really regret paying any money for it. Either finish making it, or give us a refund.
Was this review helpful? Yes No
14 of 19 people (74%) found this review helpful
60.1 hrs on record
Posted: November 28
Early Access Review
bought this game in january played it for 60 hours in a month or so.

no updates since then, i want a refund from these thieving devs
Was this review helpful? Yes No
107 of 194 people (55%) found this review helpful
21.5 hrs on record
Posted: December 5
Early Access Review
I purchased Starbound back in December 2013, knowing it was Early-access and a so-called “beta“. However, looking at the product, the name “beta” does not fit its state. Even the head developer confirmed that this is only a tech-demo. I could live with that back then, because “thick and fast” updates were announced. In fact, there were several meaningful updates in December, but then only a few in January and February, and after some cosmetic patches in spring, stable or unstable patches weren’t released anymore. It’s 5th of December, one year and one day after the release of the pre-Alpha; Starbound had four updates in 2013, all of them between January and April.

It’s kind of frustrating that even if you are aware of the fact that you are in a beta, this beta isn’t a beta at all. I’ve never seen a developer in the suggestion forum. The multiplayer-scene suffers under the bad performance of Starbound; servers with more than five players tend to be unplayable. The lack of updates destroyed MP and its community. Even some of the big modders - like the inventor of the beloved “Avali”-race mod - left because they were annoyed by CFs policy. There was also a time when only one thread existed for ALL bugs to report! I count this behavior as highly incompetent and unprofessional. Even an “indie” has to keep some quality standards.

Now to the so called “Nightly Builds”. Don’t get brainwashed by the fan boys on the CF forums who claim that CF produces updates, saying “you only have to download the Nightlies”. Not only are the NBs broken (developer admitted that), they are mere developer builds to show the players at least that some kind of development is happening; the NBs were introduced because there were rumors that CF didn’t work on the game at all. Also, even if they have a support forum for it, they officially don’t want that bugs in the NBs get reported. To make the thing even more contradictory, those who claim that these NBs are a “beta” have never tested any beta at all; sometimes, you can’t even advance in the NBs without admin commands, and your saves/characters can be corrupted if you are unlucky.

But even if you follow the NBs, you will see that they have cancelled or added features of the old stable, changing some aspects of the game in a different direction. That underlines the fact that the current “stable” isn’t a beta, because normally, a beta has most of its features integrated. Starbound instead seems to be rebuild from the scratch. Why? I don’t know the answer. However, the developers don’t hear what the community says or at least stick to their own plans – you can investigate several thesis papers by Tiy from December and January – but obviously don’t have any priorities when developing.

So, even if you take in account that this is an alpha and early access, all things they promise to you won’t happen; don’t think that you can give them help as a modder, as a bugtester or as an artist. I didn’t encounter any developer since spring on the forums, except if they posted a dev diary. CF always cries how bad and demanding the community is, but they are not interested in the community either; if you want to get some news, you don’t have to visit the forums, but look at reddit or twitter. At the beginning, they said that they wanted to introduce popular mods in their updates; but in one year, they only introduced two. It would’ve been a good idea to add at least some mods in the long phase without an update, but even here CF fails.

To make things worse, there were some really bad comments and even accusations made by the developers in open public. I’ve never seen something like that where developers accuse their customers, when they criticize the development; critics can be idiots sometimes, but there IS the problem of absent updates, and as such, the developers are responsible for their own failure, not others.

Starbound started as a promising game with a bunch of potential. Unfortunately, CF destroyed it. They claim that an “unstable” (!) patch will come in the next weeks. Not sure when they will push the stable. They are also talking about a mysterious 1.0 version that will come later. I don’t think we’ll see it before December 2015.

If you are a person full of passion who wants to give a hand, wants to be part of something big and likes to enrich a community – don’t try Starbound. Don’t do it. If you are a multiplayer-person, don’t even think about it. And if you are a lonesome, but experienced gamer who wants a cool, complex game… you should wait until 2016 until thinking about a possible purchase of Starbound 1.0.

I have to say that I really want to love this game. I really would like to see Starbound succeeding. However, Chucklefish makes it impossible for me. I'm not the only one. There were times when this game was played by 80.000 people a week, or at least 20.000 to 30.000. Now, there are only 1.000-2.000. Still, everyone is convinced that the whole fan base will return after a new stable update. I doubt that.

(A short addition: I don’t start Starbound via Steam, that’s the motive why I have fewer hours shown than I actually played. The launcher is bugged, by the way, and can double the hours you played, leading to false statistics.)
Was this review helpful? Yes No
13 of 18 people (72%) found this review helpful
4.7 hrs on record
Posted: November 30
Early Access Review
This game ended up being a scam. I cannot belive how the devs can abandon a project halfway made after such a huge kickstarter success, as such, this as become a prime example of how Early Access and Kickstarter projects can become absolute ♥♥♥♥, no matter how good they look.

I dont give a damn about blog updates and nice pics, update the game regularly, Chucklefish, until then, go to hell.
Was this review helpful? Yes No
13 of 18 people (72%) found this review helpful
15.2 hrs on record
Posted: December 1
Early Access Review
THis game was very fun at first but after about 5 hours the enjoy ment started to decrease I liked it at first but now it is torcher playinng this game. (would not recomond)
Was this review helpful? Yes No
13 of 18 people (72%) found this review helpful
72.3 hrs on record
Posted: November 30
Early Access Review
I had a lot of fun with this game, but there hasn't been an update in forever, making the game repetitive. It was worth the money IF you are okay with about 70 hours of gameplay. All in all seems like a total cashgrab, they keep saying they will update....not happening.
Was this review helpful? Yes No
14 of 20 people (70%) found this review helpful
55.5 hrs on record
Posted: November 29
Early Access Review
Game still unfinished despite telling us time and time again it would be done by the end of 2013 (now they've changed what they said to say the beta would be out... this game is a pre-alpha at best).

Devs have moved on to new games. Avoid Chucklefish forever.
Was this review helpful? Yes No
14 of 20 people (70%) found this review helpful
59.8 hrs on record
Posted: December 10
Early Access Review
Not yet, I bought this game even before it was on steam. It sadly is still in development, suffering from feature creepy badly.
Was this review helpful? Yes No
15 of 22 people (68%) found this review helpful
36.1 hrs on record
Posted: December 16
Early Access Review
Bought this game in pre-order. Was so promising... the game is good but the devs don't seem to make it through! They never updated and completed all they promised to released and it's been a year now that nothing serious had been added to the game.. very disapointed... could have been a good game.. I forgot it existed now and will move on something else.. damn sad, that project was... yes.. was.. promising..
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26 of 43 people (60%) found this review helpful
39.2 hrs on record
Posted: November 30
Early Access Review
i would not recommend this game to any one until the devs actually put work into their own game like they should have done as soon as they released the game

tl;dr: it ♥♥♥♥ing sucks right now
Was this review helpful? Yes No
26 of 43 people (60%) found this review helpful
79.9 hrs on record
Posted: December 7
Early Access Review
People will still defend this garbage and call it a "good game" their most recent "Major Update" was a bouncing potion that allowed you to jump around the map and take no fall damage, something a modder would easily implement in the game.


Is the concept great? Yes, it felt like a great game on release, but it was never finished, those sweet promises about the major update was a disgusting lie. if you want to be an idiot and waste your money on this failure of a game, Go ahead, it was fun when all the hype was surrounding this game, but nope, they just abandoned their game, instead of actually working on any update, they decided to split their team to make more crappy games instead of focusing on what we payed them to focus on.
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27 of 45 people (60%) found this review helpful
114.7 hrs on record
Posted: November 29
Early Access Review
- only 3 updates in a year IF you are lucky.

- only fun to play with friends.

- after getting the final armor, its not fun anymore since there is nothing to do anymore.

-It's not "very positive" since the makers of the game don't even look to the game anymore.

the only + is that it is fun playing the first time.
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27 of 45 people (60%) found this review helpful
41.3 hrs on record
Posted: December 10
Early Access Review
Could not recommend this game. I thought this would be updated a lot more often than it has been. I really loved the idea, but the lack of content makes it die when you hit 40 or so hours. Maybe if it ever gets out of early access I'll write a new review, but I bought this game when it first came out a very long time ago and there have been no real updates since, so I think this game might be dead...
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87 of 158 people (55%) found this review helpful
132.3 hrs on record
Posted: December 3
Early Access Review
This game had tons of promise when it was first released on Steam way back when. Unfortunately the developers of this game have failed to come through on the promises of all the planned features on the store page. Do not buy this game untill the official release, if that day ever comes. I'm to the point that I do not believe that day will ever come and that is why I'm writing this review almost a year after buying and playing the game. I've been waiting for a playable game for a long time since buying this and the developers are failing miserably. There could be so much to love with this game, but it all seems like a fantasy at this point and nothing more.
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28 of 47 people (60%) found this review helpful
30.0 hrs on record
Posted: November 30
Early Access Review
I really want to give this game a positive review but I just can't. The idea behind it and some of the features are amazing, but it feels like the devs, Chucklefish, have completely dropped the game. It's been almost 3/4 a year since an update to the game, and we keep hearing about how they're making the game better, but we never actually see any of that. I bought the game out of pressure from a friend about a month before their last update, and I had a lot of fun with the game playing it. It really is a fun game that has a lot of potential to become something great, unfortunatly I feel the devs are failing to see that and are simply leading players on to think they are still working on it just to trick a few more people into buying it before they ultimatly say they no longer have the funds to support the game and shut it down. This game is currently one of the problems that stems from Early Access games, and how there is very little regulation with what is allowed in Steam. There is a Nightly Beta build, and it is quite different from the base game, but the problem with that is you're not even able to complete the first part of it to explore the galaxy, at least I haven't found a way to. And it's so buggy and broken that every time it updates (which I might add is nearly daily, but I rarely see changes to the game, so either they're unoticable and, with that, rather pointless, or they're something that was changed to a part we can't even access yet) it breaks your character and you have to start a new one. Ususally when I tried to play the Nightly, I can start a character and by the end of the day I can complete the first part to get my ships thrusters working, but after that the game updates and I don't have the motivation to try again after all that. When the game updates and CF start acting like devs, then I will happily recommend this game, but until that happens, I can't recommend that anybody buys this game.
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