RaceRoom is the premier free-to-play racing simulation on PC and home to official race series like DTM, WTCC, and ADAC GT Masters. Enter RaceRoom and enter the world of a professional race car driver.
Valutazione degli utenti:
Recenti:
Nella media (110 recensioni) - 64% delle 110 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Nella media (6,225 recensioni) - 6,225 recensioni degli utenti (55%) per questo gioco sono positive.
Data di rilascio: 12 feb 2013

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25 gennaio

25-01-2017 RaceRoom has been updated

25-01-2017
What’s New (Summary)
- First pass of VR support
- Leaderboard divisions.
- Multiplayer Browser Revamp.
- Manual Pitstops in Get Real.
- AI Stress factor.
- All DTM seasons updated to latest physics.
- Silverstone and Stowe.


Game:
- Added a first pass of support for OpenVR. Read more about it HERE .
- Fixed an issue where turning the virtual wheel in vehicle settings on/off would not apply in game until session restart.
- Tweaks to Memory usage of Instant Replays and changed so instant replays always request 300 seconds length. Memfiles are now written to disk when becoming too large.
- Player is now allowed to pit in non race sessions (to practice pitstops, change tires, refuel…). Before, the player would automatically be brought to garage menu after entering pitlane.
- Fixed issue with timing on single lap layouts (ie Nordschleife Tourist) when starting from garage in non race sessions.
- Fixed issue with best individual sector times being calculated incorrectly.
- Fixed a case where enabling Manual Depth of Field mode wouldn’t always lock the focus plane on the currently selected car
- Fixed AI pitting in last lap on certain occasions by adding precision to calculations for refuelling.
- Fixed incorrect stance for certain cars, fixed this for replays as well now.
- Updated the Fanatec SDK to version 2.2
- Added support for Fanatec CSL and added a default profile.
- Moved the message area used for displaying current camera, chat messages etc. down a bit so they don't overlap with the text field that displays which leaderboard division the player is in.
- Fixed issue with mouse steering resetting to zero position when looking left/right in cockpit & hood cams.
- Fixed an issue with race position overlay sometimes missing entries if they get processed in the wrong order.
- Fixed an issue where player would see pit lane speed window when off track on certain areas.
- Fixed an issue in timing screen where multiple entries of the same driver would appear.
- Minor tweaks and fixes to protocol that communicates to backend and web to support the additional data in the MP browser.
- Fixed DQ on late penalties being treated as it was ON when it was OFF.
- The Pit menu and Pit In Now overlays should now be hidden when restarting a non race session.
- Fixed an issue where cars could remain ghosted after receiving a slow-down penalty
- Fixed a crash occuring when game attempted to save pit presets on certain occasions.
- Fixed a rendering issue with cars that would occur when changing visual preset from low to custom and changing shadows from off to lowest.



Multiplayer:
- Fixed issue with the dedicated server writing a backend log file in the wrong folder when too many liveries were allowed on the server.
- Fixed an issue in timing screen where multiple entries of the same driver would appear.



Sounds, Cameras, Physics & AI:
- Introduced “Stress factor” for AI. AI’s can now be pushed into making mistakes when under pressure. Likelihood of those mistakes increases from being chased and from collisions.
- Improved AI awareness of opponents on their sides.
- When two AI’s are side by side reaching a braking point, one will brake 3% earlier and the other 2% later, depending on longitudinal position and relative speeds
- Increased awareness for AI when under blue flag and upon leaving pitlane for incoming traffic
- Punctures : occurrence of tire punctures are now tied to wheel rotation speed rather than vehicle speed.
- Reduced the bouncing of certain cars upon spawning in their garage location.
- Fixed a case that would cause 4WD cars to run with differentials wide open
- Fixed a case where DRS could disengage when driving over bumps
- Audi TT Cup and TT RS VLN : Added rear downforce to AI cars to keep them more stable in high speed weight transfers where they are often caught losing control. Tweaked AI versus players collisions to be more fair to the player
- DTM : Ported 2016 physics and sounds to all past seasons of the DTM.
- GTR 3 : AI update, Improved standing starts for all cars, AI versus player collisions tweak to be more fair to the player
- Mercedes C63 DTM 2016 : Fixed the noisy suspensions and increased engine volume
- Raceroom FR3 : updated sounds
- RedBull Ring GP : Cut rules update for more strict rules

Art:
- Chang: Adjusted IBL to match the new light setting
- Zandvoort : fixed missing terrain, fixed missing generics, fixed terrain normals, redone sets for generics/audience, swapped 2d audience with latest models, fixed underpass shadow on track
- Alpina B6 : Fixed incorrect windscreen banners in certain liveries.



Portal & Backend:
- Revamped Multiplayer Browser.
- Implemented Leaderboard Divisions. Leaderboards with over 100 entries will now divide into divisions.
- Added thumbnail support to MP Browser. Dedi admins can now upload their custom image to represent their servers (PS: Servers with offensive images will be removed.)
- Fixed some scrolling issues in certain sections of portal.
- Fixed an issue where clicking the race button in MP browser while it is greyed out would lock the game.

32 commenti Altre informazioni

20 dicembre 2016

20/12/2016 Raceroom has been updated

20/12/2016


Game:
- Fixed an issue where the game would get stuck after skipping a session in a custom championship.
- Fixed an issue where the car setup file was being saved in wrong directory after loading championship.
- Fixed an issue with cars being too spread out in rolling start and almost going off the road.
- Fixed an issue where tyres were changing regardless of player choice during pitstop.
- Fixed so brake bias etc. can only be changed as long as the player's car hasn't finished the race.
- Reduced ffb slip effects for default xbox gamepad control sets.


Multiplayer:
- Removed RaceSeriesFormat from multiplayer (now it always use custom/RRE format).
- Disabled full lap time syncing upon joining a dedicated server. It now only requests the best lap time of each opponent instead of all of them. This should help with people experiencing problems when joining a server at the end of a long practice or qualifying session.
- Fixed an issue where opponents driving certain cars such as Audi TT Cup would appear to have a bad stance, appearing taller.
- Fixed an issue with garage countdown timer still being visible in menus after leaving a MP session during garage phase.
- Fixed an issue with dedis not reporting results to backend.
- Fixed issue with dedis not using correct race length for race 2 & 3.


Sounds, Physics & AI:
- Reduced engine sensitivity to side contacts in mid and rear engine cars
- Sachsenring: Fixed AI hitting the tire wall at pit exit
- Red Bull Ring Spielberg: Added alternative layout Südschleife National Circuit
- Finalized Formula RaceRoom 3 physics and AI for release



Portal & Backend:
- Added option to hide password protected servers to MP browser.
- Added quick search field to MP browser.
- Fixed an issue with competition end countdown being inaccurate for players in different timezones.
- Fixed an issue with an essential pack already owned appearing as purchasable when looking at a car in car selection menus.

38 commenti Altre informazioni

Recensioni

“There's the accessibility, and the way it's just as satisfying to play on a cheap pad as it is on an expensive wheel set-up; how the handling is translated sublimely through both. And what handling it is, spread out across a delicious range of thoroughbred racing cars: there are the DTM cars, with their downforce and low-slung lines, that only seem one step removed from the hi-tech of F1, or their WTCC cousins that bounce over kerbs with the kiddish enthusiasm of a go-kart.”
EUROGAMER

“The sounds, the looks, the feel, it all comes together to form something that is simply a high quality product. Whether you play only the free content, or you buy it all, there is no question that this sim is worth the download.”
RACE DEPARTMENT

Informazioni sul gioco

RaceRoom Racing Experience e' un gioco Free2Race che connette i fan delle corse automobilistiche sportive sia al gioco che ad un portale motoristico.

I piloti cominciano la loro carriera sportiva sul portale e arrivano in pista con un ricco assortimento di contenuti free-to-play. La scelta varia tra 5 automobili e 2 piste, disponibili in modo gratuito per tutti gli utenti registrati.

Contenuti brevettati come auto, piste e campionati sono in vendita nello store online, consentendo ai giocatori di costruire e raggiungere il titolo dei propri sogni.

Il gioco viene sviluppato continuamente, quindi nuove modalità gioco, funzionalità e contenuti vengono aggiunti in modo costante.

Caratteristiche Principali


  • FREE2RACE – Un racing game di qualità completamente gratuito
    Il gioco include 5 auto free-to-play e 2 piste ricchissime in dettagli. Sono disponibili in modalità gratuita 3 modelli di guida assieme a delle competizioni e sfide presenti online.

  • GIOCO BASATO SULL'ABILITA' – Ci vuole stoffa per vincere
    Esiste un solo modo per diventare più veloce e vincere contro gli altri: allenati per affinare le tue abilità e il tuo talento.

  • DA PRINCIPIANTE A PRO – Gareggia da pari a pari
    I tre modelli di guida disponibili sono: Novice (principiante), Amateur (amatoriale), e infine Get Real ™, il nostro modello di guida più avanzato, che riproduce perfettamente più che mai le corse automobilistiche reali.

  • APEX HUNT - Impara la pista per trionfare
    Apex Hunt è uno strumento di apprendimento che ti aiuta a familiarizzare con tutte le piste, i layout del gioco, e anche nel mettere alla prova le tue abilità.

  • NUOVA TECNOLOGIA – Qualità SimBin
    I nuovi motore grafico RendR, motore audio 7.1 e Immersidrive™, i più avanzati modelli fisici e di guida... rappresentano la rinascita dei giochi di corse automobilistiche Simbin.

  • SOCIAL GAMING – Incontra, sfida & gareggia
    Unisciti a una delle Competition e condividi la tua sete di gare con appassionati di sport motoristici dal mondo intero.

  • CONTENUTI CREATI DAGLI UTENTI - Entra in contatto, crea e condividi
    Ogni utente registrato ha un proprio alter ego digitale, che tiene traccia delle sue performance e imprese. Inoltre, il comodo media hub consente all'utente di editare, modificare e condividere diversi contenuti.

    Info importanti/Condizioni di acquisto DLC

    Gli user account R3E sono associati con l’account Steam dell’utente per motivi di sicurezza e transazioni tramite il Portafoglio Steam. Un’account Steam può utilizzare molteplici account R3E tramite la funzione ‘cambia account’ nelle Impostazioni Account R3E.

    Una volta acquistato un R3E DLC tramite lo Steam Store, un user account R3E sarà associato in maniera definitiva con l’account Steam e quindi non sarà più possibile cambiare gli account. Pertanto, l’opzione di cambio account sarà definitivamente rimossa dalle Impostazioni Account R3E.

Requisiti di sistema

    Minimum:
    • OS:Microsoft Windows Vista / 7 / 8 / 10
    • Processor:Dual core at 2.4 GHz or AMD equivalent
    • Memory:4 GB
    • Graphics:NVIDIA GeForce GTX 460 or AMD equivalent
    • DirectX®:9.0c
    • Hard Drive:15 GB HD space
    • Sound:DirectX compatible
    • Other Requirements:Broadband Internet connection
    Recommended:
    • Processor:Quad-core AMD or Intel at 2.4 GHz
    • Memory:8 GB
    • Graphics:NVIDIA GeForce GTX 760 2.0 GB Video Card or AMD equivalent
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Nella media (110 recensioni)
Complessivamente:
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