English Country Tune is a luxuriant abstract 3D puzzle game containing more than a hundred levels situated throughout 17 worlds.
User reviews:
Very Positive (264 reviews) - 80% of the 264 user reviews for this game are positive.
Release Date: Nov 25, 2011

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“Its challenges haunt you through the day, while its solutions come to you in the night, and you wake up happy...”
85/100 – PC Gamer

“...crafted with unusual abstraction and fierce intelligence.”
7/10 – Edge Magazine

“Who knew, it seems to ask, that your mind could be at home in such strange places?”
– The New Yorker

About This Game

English Country Tune is a luxuriant abstract 3D puzzle game brought to you by increpare, the first commercial project of a developer who's brought you nearly 200 freeware games to date.

Over the course of more than a hundred levels situated throughout 17 worlds, you'll become acquainted with a wide variety of very different mechanics, none of them what they first may appear, and which will combine together in challenging ways.

Key features:

  • Genuine 3D gameplay
  • 17 diverse worlds
  • Over 100 carefully crafted levels
  • A wide range of mechanics and in-game goals
  • Over 60 minutes of specially composed music

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.5 GHz
    • Memory: 1 GB
    • Hard Disk Space: 300 MB
    • Video Card: Direct X9.0c Compatible
    • OS: OSX 10.4
    • Processor: 1.5 GHz
    • Memory: 1 GB RAM
    • Hard Disk Space: 300 MB
    • OS: Ubuntu 12.10
    • Processor: 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: Passmark G3D 250+
    • Hard Disk Space: 300 MB HD space
Customer reviews
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Very Positive (264 reviews)
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198 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
32 of 34 people (94%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: November 25, 2013
The short version: this is an insane game for insane people, and I loved nearly every moment of it.

The long version: this starts as, basically, Sokoban, but quickly reveals itself as much more than that: the spheres (or "larvae") you push "simulate gravity as camouflage" i.e. fall in the direction dependant on how they wre pushed. The difficulty past the first five or six levels skyrockets, and the game keeps piling up new mechanics on you until almost the very end. It requires excellent spatial awareness, but the feeling of satisfaction after cracking a particularly fiendish puzzle is unparalleled. The levels are ordered in semi-nonlinear fashion, but there are several "chokepoints" that may block you from further progress for hours as you despair for a solution.

The presentation is very simplistic (as you van see from the screenshots), but clear and legible. The sound and music are, fittingly, ascetic, with ambient humming and chanting.

You will get stuck. More than once. And you'll love it.
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22 of 23 people (96%) found this review helpful
11.9 hrs on record
Posted: November 7, 2014
In all honsety, I'm putting this game up there with the expert mode of super monkey ball. It's just insanse. It does share the tools that made smb great though, you can instantly restart a level with the press of the button, when you fail, and failing will come often here, you also get the turn back by one move feature, which is great for experimenting when your not sure , powering through with trial and error, or salvaging a run on one of the later puzzles. Together these make the game bearable.

You play as a square which flips from space to space, but it throws new things at you constantly. One of the most notable, is that gravity is determined in the direction that you move, and only for things you come into contact with, which is one of the hardest conceptual challenges I've faced in a long time. You'll have to deal with the cube based nature of the game on another level when you are asked to "cut' specific shapes into your square, using a raised platform to flip right, on top of it, and back down to present a different face to be cut.

Gameplay is pretty varied, and the game is semi non linear, as the unlocking process branches out early in the game, giving you some things to come back to if you are stomped to hard. For example, you can choose to work on whale after beating larva, or go straight to advanced larva, and later you can choose (freely, you get them all at once)between planting, half sided, and Larva+Whale, and planting itself leads to a further choice of advanced planting and garden.

Every new level brings something new to the table, and every one of the advanced levels turned out to not just be a "more of the same but super long now" but to creatively ask you to do something different. Also intereactions between the gravity ball from larva and the whale thing... turn out to be absoultely insanse.

This game is pretty much the benchmark for undiscovered gems for anyone who loves playing puzzles. It is almost entirely clever, and has an unusually amount of content for this genre of game. The time saving features make it seem fair. It does have a few sour spots... a handful of levels literally cannot be done in less than 7+ minutes, ramping up already crazy difficulty on an artificial level. They are very rare and unlikely to be encountered by anyone less than 15 hours in, or 9 if you have a ♥♥♥♥ ton of experience.

This game will be in your libraray for an insanely long time if you have the will to beat it. The graphics... grow on you after a while. While you are in some kind of geometrical nighmare puzzle world, the background is like a petri dish under a microscope with cell things just floating around or idling in place, and the level selection just looks amazing, although it is a bit unwieldy.

If you think you have become the god of all things puzzle;that you will never be beyond a weekend stand to learn the mechanics of some new gimmick game and master it : then English Country Tune will be your final trial before you can ascend to a higher plane. And it might just put you in your place.
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22 of 24 people (92%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: February 15, 2014
I am recommending this game, but it is important to note that this is not a universal recommendation.

This is a puzzle collection, and honestly a pretty good one - there's a wide variety of puzzle "types," but some of them are VERY difficult. Expect to be challenged, and do NOT expect to sit down and crank through a bunch of these in a single sitting. For folks who are not looking for difficult, abstract, mind-bendy 3D puzzles? Definitely not the place to look.

That being said, I had a good time with it for the most part. Some of them were just plain old DAMN hard, but when I felt like I had some degree of comprehension of what was needed, it was a good type of challenging.
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11 of 12 people (92%) found this review helpful
0.5 hrs on record
Posted: June 3, 2014
Puzzle lover heaven \:D/ You flip around a square on 3D platforms and push things. A bit trickier thant it sounds actually. Although the main world selection it would be nice to see which worlds you have already completed or not. But other than that and the rather odd title (English Country Tune? Any ideas for why it's called that?) definitely a must buy.
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10 of 11 people (91%) found this review helpful
10.6 hrs on record
Posted: May 11, 2014
This is a good puzzle game. But my biggest gripes are the frustrating camera angles, and the unintuitive level select menu. Better complete each world in one go, because if you skip some puzzles you're gonna have a frustrating time finding them later on with this awful menu.
Some of the hardest puzzles of the game also happen to be in some of the earliest worlds in the game, while a lot of the later worlds are a breeze. I also don't like the levels that make you build the puzzle yourself. Overall though, this is a good game and I enjoyed it. Give it a go if you like these sorts of games.
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9 of 10 people (90%) found this review helpful
0.4 hrs on record
Posted: October 15, 2014
English Country Tune, an inexplicably-named geometrical, abstract puzzle game. First of all, the soundtrack isn't English or Country... though it is a tune (albeit not an amazing one). And while this review may have started negatively, my opinion of English Country Tune is anything but. Simply because it is a very good puzzle game and that it's everything it's aspiring to be. The puzzles are based on those movement or arranging puzzles where you have to move certain objects to certain locations (some further research lead me to a style of puzzle called Sokoban).

Overall, the game has the feel of an end of degree, final project except for one difference. The gameplay and level design is actually well-refined with a lot of thought and time going into each level. The harder puzzles have only one solution with only an undo button and reset button to help you through (or help you backtrack). The graphics are rudimentary and there is no initial instruction in the menu screen. It took me a while to work out how to access the puzzles. And while the graphics are basic, they are perfect for this game.

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10 of 13 people (77%) found this review helpful
3.3 hrs on record
Posted: December 11, 2014
This game is insane. Super hard, Get this, if puzzle games are your thing or you haven't found a hard one. Trust me this is freaking hard. Very cool and insanely tough 3-D puzzles. I would put it up there with my Greats.(Portal, Anitchamber)

My Score:

Paid: Included in Humble Indie Bundle 8 ($6)
Completed in: Too difficult for me :(

Games similar:
  • Anitchamber
  • EDGE
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7 of 8 people (88%) found this review helpful
6.7 hrs on record
Posted: November 25, 2013
The puzzles are so hard but that just makes it so satisfying to solve them. I love it.
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7 of 8 people (88%) found this review helpful
7.5 hrs on record
Posted: June 22, 2014
The puzzles in this game are incredibly well-crafted and difficult. It's like sokoban but in 3D space where gravity is relative per object and can change and also there are blocks that you can push from across the level and also sometimes you can put holes in yourself and aaaaaaaaaaaaaa

If you like hurting your brain this game is for you.
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5 of 5 people (100%) found this review helpful
14.0 hrs on record
Posted: November 24, 2015
Don't get fooled by the 2-D slow start, the game gets much more complex and satisfying once the gameplay mechanisms are introduced and the 3-D puzzles come into play. As a lover of puzzle games in general, this game was a solid pleasure to explore and beat. Highly recommended.
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Recently Posted
13.8 hrs
Posted: October 16
I would consider this one of the better puzzle video games I have played. The mechanics are very rewarding to those who enjoy solving puzzles in increments: testing strategies, eliminating potential avenues of approach, and inching towards the eventual solution.

There were a couple of worlds where I did end up looking for hints on how the mechanics worked, but overall most of what you need can be deduced through experimentation.
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40.7 hrs
Posted: September 26
Relaxing atmosphere and mind-bending puzzles.
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22.7 hrs
Posted: September 23
Product received for free
I love puzzle games and I've played a huge number. I consider myself pretty good at them but by no means an egg-headed expert boffin. I'd read lots of reviews for ECT, all talking about extreme difficulty, so with a bead of nervous sweat trickling down my neck I gulped, reached out a trembling hand and installed...

Each level is a 3D structure which you can rotate to view from all angles like a CAD model. You control a flat square which flips over and over to move around the grid of the puzzle. The early part of the game is mostly Sokoban based puzzles where you push balls and cubes towards exit squares or off the edge of the grid but before long you enter new worlds where the rules fly off at a tangent in totally unexpected ways.


Most puzzle games are based on a single concept that increases in complexity but the basic idea doesn't change. What sets this apart from other games is that a particular concept will increase in complexity only for a few levels before changing to something completely new. It's like having several different puzzle games all rolled into one.

Each puzzle is so cleverly designed that I often just sat there marvelling and admiring it from all angles before I even got around to tackling it. Conversely, some of the most difficult ones are the smallest, using only a few blocks.

Let me try and describe one just to give you a taste. Imagine an actual Egyptian pyramid with secret tunnels inside it. Right in the centre is a cube with beams of light shining out from each face. From outside the pyramid you can use these beams to push the cube through the passages, out of the pyramid and off the edge. If you take a wrong turn the beam will be blocked and the cube will get stuck.

User Interface / Aesthetics

Main level overview is a minimalistic 3D interconnected network with 17 coloured worlds, each with its own name to describe the types of puzzles within. You rotate the 3D network to select the world you want to enter and as you do so the puzzles are laid out in the same way, showing miniature versions of the actual puzzles, so you can easily identify them without any need for a numbering system. New puzzles are white and completed ones turn black. The network is expanded as you complete puzzles until the world is marked as completed and can be identified as such on the main world overview. This unusual system feels efficient, natural to use and just looks great.

Level designs I would describe as elegant rather than beautiful. Good use of colours highlight the special features of each puzzle and worlds all have their own colour themes. The plain backgrounds have what looks like tiny blurred leaves being blown in a strong wind. At first I thought something had blown onto my monitor, then I wondered what the purpose of this was, then I finally realised that it's a constant reminder to your subconscious brain that the 3D puzzle is suspended in an open space rather than on a flat background and these 'insects' also swarm around the uncompleted levels on the main overview to further highlight them. This attention to detail is a typical example of the care that has gone into the game.

Settings menu has everything you need and the screen resolution updates instantly without restarting the game, which is a nice touch. One minor problem I found is that on Linux the graphics quality doesn't persist, it reverts to 'good' on every game restart so I have to manually change it to my preferred 'fantastic'. A side effect of this is that I found out how active the dev is, who responded to my forum post within hours.

The game only has keyboard controls (arrow keys, Z to undo, R to reset, Shift to rotate) but I mapped my Steam controller and found it works really well. You can also set up your Xbox controller using the Guide on the community page - I would recommend doing so.

This is the only Steam game I've ever seen where the Linux version is better than Windows. In Win the screen is fixed to 4:3 ratio but in Linux you get full 1920x1200 widescreen. Yay!

The background music is the usual ambient relaxing sounds, nothing to write home about. I switched it off and listened to PiL instead, I think it suited the excitement and rebellious craziness of the puzzles better.



There are a few easy levels to introduce new mechanics and a few medium ones but the vast majority will test you to the limit and beyond. You need a high degree of spatial awareness at all times. There are no timers, difficulty settings, move counters or any other extraneous distractions, just pure unadulterated puzzling.

I'd like to comment on some of the negative reviews of this game complaining that it's "too difficult". I've never heard anything so ridiculous. Decent puzzles are supposed to be hard, isn't that the whole point of them? "I'm too stupid for this game" shouldn't be a reason to give it a negative rating, it's not the game's fault is it?

The only minor criticism I have is that you need to overcome a crescendo of difficulty in order to unlock new worlds which then start off with easier puzzles to introduce new mechanics. This unlocking method is done in such a way that you always have 2-3 different world types available so you can switch between them to refresh your thought process if you get bogged down on one particular puzzle, but it also has a bottleneck effect in that you can be struggling for some time with a small number of very hard puzzles, then you drop over a cliff to begin your climb again with new puzzle types. With that said, I can't really offer any solution to this issue. I suppose it does give you a bit of a breather after a hard slog.


100+ levels and these are not 5-minute jobs. Many of these will take hours, not minutes. It will take a long time - IF EVER - to complete the game, and you will not become so accustomed to the gameplay that it becomes easy, as with so many other puzzlers, so there is plenty of replay value. All in all, compared to other games in this price range the value here is outstanding.


No cards. No achievements. As the dev has noted on his discussion forums, this is a deliberate move. My understanding is that he's vehemently proud of his work and doesn't want it to be sullied by such trinkets. In my opinion he has earned the right to adopt this attitude. Besides, the game is hard enough already. I think the extra pressure of chasing achievements would tip me over the edge and the men in white coats would have to come and take me away to the funny farm.

It does have Steam cloud support which is very useful as it's the sort of game you'll want to carry around with you and do a level or two now and then.


As I said, I consider myself a bit of an aficionado when it comes to puzzle games so I don't say this lightly: this obscure, 5 year old, low cost game with an odd name is, beyond a shadow of a doubt, the best one I've ever played (yes, better than Portal 1 and 2!) After this I'm looking forward to Stephen's Sausage Roll, the newish title from the same dev.

Do not treat this like any other cheap casual puzzler to fill time without too much challenge when you're bored. This is a puzzler's puzzle game. It's a military grade assault course for your brain.

This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://steamified.com.
Helpful? Yes No Funny
1.5 hrs
Posted: September 15
great game
Helpful? Yes No Funny
2.8 hrs
Posted: July 15
Pretty fun game if you are good at IQ based puzzles. Unfortunately, I'm challenged in that area, but I still had a bit of fun in the easier levels.
Helpful? Yes No Funny
0.2 hrs
Posted: July 11
Good puzzle game, easy to put on and chill out with, suggested if you enjoy a good puzzle.
Helpful? Yes No Funny
5.2 hrs
Posted: June 25
Very nice puzzle game. Very challenging.
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A Mountain Goat
0.2 hrs
Posted: June 21
Helpful? Yes No Funny
20.6 hrs
Posted: June 19
I really enjoyed English Country Tune and can highly recommend it if you like challenging puzzle games.

I got it in a bundle ages ago but put off playing it because the name is weird. Now that I've played it I can confirm that it is enjoyable and very difficult. Throughout the game it introduces new mechanics and combines them to make interesting, unique, and challenging puzzles.
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2.6 hrs
Posted: June 11
A complete mindf***. Very nice puzzles, high difficulty.
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