An Action RPG driven by fast-paced combat and paired with an intricate puzzle-filled world
User reviews:
Overwhelmingly Positive (695 reviews) - 95% of the 695 user reviews for this game are positive.
Release Date: Mar 19, 2012

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About This Game

When redheaded thrill-seeker Adol Christin and his eternal blue-haired companion Dogi make an unannounced visit to Dogi's homeland of Felghana after an eight-year absence, it quickly becomes apparent that things have changed dramatically. Hordes of violent monsters roam the outskirts of town, a long-dormant volcano has suddenly sprung back to life and the new lord of the land has begun mercilessly and inexplicably extorting money from its long-suffering citizens. While Dogi seeks out his former combat master for answers, Adol tends to the townsfolk -- and finds himself embroiled in a world of political conspiracies, ancient legacies and unthinkable taboos.

A complete 3D reimagining of the 16-bit console classic "Ys III: Wanderers From Ys," Ys: The Oath in Felghana is a fast-paced action role-playing game with tight controls, Metroidvania-style exploration elements, intense combat with epic screen-filling boss battles, and a thrashing, percussive arranged soundtrack that's been heralded by many as one of the best of all time. Based on the original 2005 PC release, this classic is finally officially available in English with added Steamworks features such as achievements and cloud saving.

Come see why Falcom fans the world over regard this game as "Ys, Perfected"!

Key Features:

  • Six difficulty levels ranging from "Very Easy" for casual players to "Inferno" for true old-school gaming masters.
  • Unlockable "Time Attack" and "Boss Rush" modes for anyone looking to show off his/her boss-taming abilities.
  • Over 30 unique Steam Achievements as well as Steam Cloud support.
  • Adjustable high-resolution PC graphics with original blood effects intact.
  • Gamepad support in addition to standard keyboard and mouse controls.

System Requirements

    • OS: Windows XP
    • Processor: Pentium III 800 MHz
    • Memory: 1 GB RAM
    • Graphics: 32 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX®: 8.0
    • Hard Drive: 1 GB HD space
    • Sound: Compatible with DirectX 9.0c
    • OS: Windows XP, Vista, 7
    • Processor: Pentium III 1 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: 32 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX®: 9.0c
    • Hard Drive: 2 GB HD space
    • Sound: Compatible with DirectX 9.0c
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Overwhelmingly Positive (695 reviews)
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
8.5 hrs on record
Posted: October 4
If you like fast paced action games, you'll probably enjoy this. I'd say this game is more action than RPG. It has elements of SHMUPs. It even has some light platforming elements.

+ Very responsive controls and movement. There's no sense of sluggishness when you move, jump, and attack.
+ Fast paced action, favoring execution, reaction, and enemy pattern recognition over grinding and slower-paced strategic / tactical decisions. More like a SHMUP than a strategic action RPG.
+ aforementioned reaction-based elements are actually possible (at least for me in my late-20s). I've played games that have patterns that require unfeasible reaction speeds. So the patterns end up being, effectively, random amounts of damage because there's no reasonable way to avoid them (like the last boss in YS 1).
+ The way you get good at fighting the enemies and bosses in this game is by learning their patterns. As far as I can tell, there are very few situations where your ability to win or lose is based on randomness. There are some games where there's really difficult patterns or challenges that are so difficult that you won't be able to reasonably overcome them without spending a lot of time practicing. Take some of the bosses in the souls series - the process of learning each boss's moves can take quite awhile because they have a varied moveset, and there's often complications like cluttered level design and certain patterns that can't consistently be parried or dodged or predicted. That sort of stuff really frustrates me, especially when it takes awhile to get back to the boss. This game doesn't really have anything like that. You can pretty much learn the correct thing to do in any given situation in a reasonable amount of time, and it's very consistent. And, when you fail a boss, you can restart right at it without having to make your way back from a save point. To sum it up, I think that you can feasibly learn to fight every boss without taking any damage.
+ Difficulty options! Easy mode felt fun and not all that challenging for me. If you really want to play more you can replay on harder difficulty modes.
+ awesome music. Energetic, electric guitar, drums, + symphonic instruments. I believe the tracks use actual recordings and not samples.
+ World building. As you return to town during your adventures, the characters in town always have different things to say. It's nice when games don't have voice acting because it lets writers write a lot more stuff, and they've definitely taken advantage of that fact here.

Things I didn't like:
- towards the end, it seems there's a bit of an expectation that you grind to get more money and EXP so you can upgrade your gear, increase your max HP, and increase your stats. If you think that's okay, ask yourself if running back and forth between the same rooms doing the same repetitive task just to make some numbers go up is a really meaningful way to spend your life. Ask yourself if you'd go to bed feeling good about how you spent your day, having spent hours of it doing the same stupid task over and over again.
- overall, the grinding for EXP, money, and upgrade mats I think needlessly lengthens the game and gets in the way of the action-oriented gameplay. I hardly had to spend much time grinding, but I wonder what including stats and levels and stuff really achieves, from the perspective of just making the game fun. I think it hurts the fun.
- Partial controller support. You cannot map the menu button to a button on your controller. You have to have your keyboard there in front of you or you have to use an external tool to map your start button to ESC.

In short, there's not much I didn't like about this game. It's a nice, fast-paced action game with some JRPG elements. Although, I can't help but wonder what a game like this has to offer over actual "action-first" action games like Bayonetta, DMC, SHMUPs, etc...I feel like the thing that makes this game unique is its inclusion of JRPG elements, but I also feel like the game may have been more fun if it had just focused all on the action. The primary gameplay of this game is action-oriented, but if that's what you really want out of a game you have much better options elsewhere. The action in this game isn't as great as the action in other highly-polished action games. So why not just play those instead?

So, if you have no shortage of top-tier action games that you still enjoy (like Platinum games that you haven't yet 100%'d), I don't know that this game is worth getting. But if you're looking for something new and different, definitely check this one out.
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Most Helpful Reviews  Overall
66 of 69 people (96%) found this review helpful
37.7 hrs on record
Posted: May 4, 2014
This is my personal favorite game in the Ys series. It has my favorite combat system and Adol is your playable character for this Ys game. I love a good challenge and this is the most challenging game in the Ys series. Many people won't ever complete it on Normal difficulty (you can choose an easier difficulty though). The boss battles in this game are extremely challenging, yet not cheap in the slightest. You need to learn how to dodge all enemy attacks and you will feel great about doing it with this fantastic combat system.

Theres nothing special about the storyline or graphics in this game, its obvious that everything was spent on developing the combat system and boss battles. You have a main town that you visit for supplies and forging new equipment, while traveling the world for new dungeons to explore. Theres lots of secrets, upgrades and new abilities to find throughout the game. Theres also some small sidequests you can complete for achievements and other rewards.

The game will last you around 15 hours and you unlock a Boss Rush aftering completing the game. If you like action RPGs, this is a must buy.
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63 of 72 people (88%) found this review helpful
1 person found this review funny
17.4 hrs on record
Posted: November 25, 2013
Ys: The Oath in Felghana is a rare beast on the PC... well it is to me. Before I broke down and bought it I stared at its gameplay video in steam. I stalked the title for months on end. I was delighted to see a JRPG on Steam. Would my delight be broken, or would I take the oath and never look back?

First off I must say I played this game to completion with a gamepad. I never even once tested out the keyboard ad mouse controls. This type of game just screamed use a controller to me haha. The game controls perfectly with a gamepad. Every little command I used worked, and never were the controls broken. A++ on that.

Sound design in Ys is all about the music. The sound effects are very basic and serve the game well, but do not stand out at all. The musical score on the other hand does stand out. Each piece was moving, and the guitar driven battle themes fit perfectly. Never once did I feel like I wanted to put on my own soundtrack while playing the game. If it's any testament to the games music, I would even go into the options menu just to play the games soundtrack a few occasions.

The story of the game is its weakest area. The game uses nearly every JRPG trope. I knew of every upcoming plot twist and action. This made me really sad as someone who enjoys a good narrative. I must admit though that not once did the narrative become convoluted. It served its purpous rather well, and that was to transition from dungeon to dungeon and the awesomely addicting gameplay.

The gameplay of Ys is where it's at. A simple mixture of semi strategic hack n slash with a dabble of platforming and RPG light elements. Combat is fast, fluid and when you get hit it's ultimately you're fault. The game doesn't offer that much in terms of different combos. You can perform only basic ground and air combos. You can't knock an enemy into the air and combo them further. What you can do is cancel combos to get in more hits. There are 3 magic in the game, but playing on normal I didn't find much use for them. The most useful if magics is the earth dash as it nullifies enemy attacks. Once you get this magic it'll be you're go to magic. This is because the game doesn't feature a shield or dodge roll which some may find annoying, but I understood it as part of the game.

Level design is simplistic and yet very well done. That being said, there are a few areas where you can enter a new screen keep holding the same direction, and move yourself back into the previous area. It's a personal annoyance to me. These areas are few and far between so it's not that big of a deal. The platforming segents mainly located towards the end of the game are well thought out. I initially believed I was going to have trouble with them until I realised your character shadow does appear on the ground. This way you could at least tell where you might land. For people who fear platforming there is a mode in options to make it even easier, and even at that there no fall related deaths in the game.

The bosses are where the game really shines. Each boss fight presents a new challenge and build upon eachother as the game progresses. You're first time playing the game the bosses will kick your ♥♥♥, unless you're an uber-gamer, don't get discouraged. Their attacks hit hard, and require precise timing to dodge. There is also limited time to hit the bosses. That window becomes less and less as the game goes on forcing you to get better with your attack dodging. This type of progression is saught after by me, because no matter how much someone could power level, you still need the skill to back it up. Speaking of leveling in this game, I didn't have to grind more than one time, and the combat is so fluid and fun it didn't even feel like grinding and lasted all of thirty minutes anyways.

Ys: The Oath in Felghana isn't an expierence I'll soon forget. Nearly all elements of the game blend harmoniously into a polished hidden gem just waiting to be stumbled upon. I thought I was risking $15 paying full price for the game, but my apprehension was laid to rest quickly.
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32 of 35 people (91%) found this review helpful
80.6 hrs on record
Posted: June 22, 2014
Best in the series. An excellent game where it's polished for the highest difficulty. Nothing is as satisfying as struggling through this game on Hard, then coming back to play on Inferno and see that everything has become harder (while not being unfair) but so did I, and it was manageable. There are more than a dozen bosses in the game and there's like 1-2 bosses that's actually feel obnoxious. Also the kickass music, great level design and a lot of other things just flow so well together.

If you want to choose between this and Ys: Origin, I'd recommend this. Origin has more things (3 characters) and more stuff to do with, but some of its bosses have healing abilities and pretty much you to mash buttons constantly. It's still an excellent game, so buy both.
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102 of 152 people (67%) found this review helpful
13 people found this review funny
21.3 hrs on record
Posted: May 16, 2014
Harder than Dark Souls.
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26 of 28 people (93%) found this review helpful
7 people found this review funny
18.2 hrs on record
Posted: November 9, 2015
Ys games are all action RPGs where you control one character (usually Adol, though Origins has no Adol and I think Seven has multiple character options?) against the world in a story-moderate environment. (moderate compared to Falcom's other RPG series, Legend of Heroes) Grinding is generally expected to some extent, but that'll only ease the pain so far -- especially as you get to the end bosses. They're also known for their amazing rock/metal soundtracks.

As for this particular Ys word: Brutal.

I've played Origin, I & II, and VI on Steam and this one still annihilates me...on NORMAL. What separates most of the difficulties is simply damage caused by enemies and enemy health, and the enemy patterns can be difficult to make out after your first 10 or so attempts at a particular boss. Just a fair warning -- you need to be in the zone while playing to stand a chance...or you just need to be better than this reviewer.

Aside from that, it's a loose remake of Ys III, the one "platformer" of the series and as such, this one has a lot of platforming elements. Thanks to the fixed camera, though, the 3d platforming is pretty simple and straightforward.

One disappointment worth noting: Some PSP features like New Game+ (which itself was very minor) and refining gear up to level 9 are gone from this port. Seems strange, especially since the achievements beg "replay", but it's not anywhere near a deal breaker.
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24 of 27 people (89%) found this review helpful
1 person found this review funny
12.0 hrs on record
Posted: August 30, 2015
Rarely does a game get so many things right: Art, Music, Story, Mechanics, Polish... Not only did I have a lot of fun throughout the experience, the ending truly left me inspired!

I don't want to nitpick an otherwise great game, so there: 9.8/10
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34 of 45 people (76%) found this review helpful
3 people found this review funny
74.7 hrs on record
Posted: November 17, 2014
Adol Christin has wandered back into our living rooms with a familiar tale: The Oath in Felghana is a full-fledged remake of Wanderers From Ys. And, when I say "full-fledged," I really mean it. From the storyline, sound, gameplay and graphics, every aspect of the original game has been completely enhanced. The result is an experience far more ambitious than Wanderers From Ys, the most commonly criticized installment of the series, would have ever dreamed of becoming.

In terms of storyline, Wanderers From Ys was relatively simple and straight-forward. After the complete liberation of Esteria and Ys (as observed in Ys Books I and II), Adol and Dogi decide to visit the Town of Redmont, Dogi’s hometown. Upon their arrival, they realize that, gasp, the land has been overrun by monsters. The two heroes meet up with Elena Stoddart, a childhood friend, who eagerly explains the recent events. To further complicate the situation, the local mayor has been kidnapped, and Elena’s brother, Chester Stoddart, has abandoned the town. Since becoming knighted in the service of King McGuire and Valestine Castle, his demeanor has changed, and the general public suspects that he’s become involved in something sinister. And, naturally, what could be more sinister than the resurrection of an ancient god of destruction? Thankfully, The Oath in Felghana completely expands upon this old storyline, fleshing out each of the classic characters, adding new ones, and seamlessly weaving each into the tale.

As expected, The Oath in Felghana shines in the gameplay department. Those who have played Ys VI: The Ark of Napishtim will easily recognize similarities. Adol hacks and slashes a bloody swath through countless monsters, always with speed and precision. Oath, however, introduces a new 'combo meter' which serves as an experience multiplier; for each successful hit, the meter rises and an experience bonus is granted. This bonus can climb as high as 1.99x the original experience granted from defeating an enemy, resulting in nearly double experience. If the chain breaks, however, the bonus is reset to 1.00x. Interestingly, Adol is no longer able to use/stock healing items; rather, enemies drop them in battle and provide instant recovery. In addition to healing items, enemies also drop Strength, Defense, and Magic Potions which provide temporary enhancements to the respective traits. Similar to the combo meter, these have a timer attached, so defeating enemies quickly is the key to maximizing their benefits. Adol also has a "Boost" feature at his disposal; after having dispatched a certain number of enemies, he will be granted the ability to Boost, which provides a temporary increase in attack speed. As you can see, speed and accuracy are the keys to success.

Aside from combat, Wanderers From Ys' equipment system has been subject to revisions as well. The infamous 'Five Magic Rings' have been replaced with 'Three Magic Bracelets.' Each bracelet grants an elemental power, one of Fire, Wind, or Earth. In addition to being useful in battle, utilizing the power of these bracelets becomes simply indispensable when searching for many of the game’s secrets. The Fire Bracelet allows our hero to light torches and melt ice. The Wind Bracelet allows him to whirlwind over large gaps, and otherwise impossible jumps. The Earth Bracelet allows him to break walls and other natural barriers. You can also switch between these abilities on the fly; it becomes an essential element of success in many of the game’s more challenging boss battles. Aside from bracelets, Adol is also able to purchase new swords, armors, and shields. These can be statistically enhanced by delivering them to Adonis, the town blacksmith, who will customize them using rare crystals known as Ravals. Early in the game, Ravals are fairly hard to come by, but enemies drop them semi-frequently in the last two dungeons.

But, does it have replay value? Tons of it. How about two unlockable difficulty modes, Hard and Nightmare? How about Boss Rush? Those who have completed Ys VI: The Ark of Napishtim will be quite familiar with this time attack mode, which allows the player to consecutively battle against all of the game's bosses. And how about the countless side quests and hidden items, such as the War God’s Talisman and the Augite Brooch? There’s always something to do, especially for completionists, who will be hard-pressed to unearth every secret on their first time through.

Finally, in case it wasn’t obvious: Sound - 100%. That’s right, absolute perfection. Ys: The Oath in Felghana has, quite possibly, the most amazing soundtrack in the history of video games. There are no audio issues or ‘filler tracks’ to speak of. They’ve managed to take an already superb soundtrack and make it even more awesome. Each track, exceptionally remixed from the original compositions in Wanderers From Ys, simply rocks. In particular, "Valestine Castle" stands out among the crowd. In true Soundteam JDK fashion, it is exceptionally heavy on the electric guitars and more-than-competently weave in the perfect amount of synth. Speaking directly to fellow fans of their music, I never would have thought that any version of Valestine Castle could overcome/surpass JDK Band 1... I was sorely mistaken. In fact, it’s difficult for me to navigate through the castle at times; when the solo at 2:02 kicks in, I can’t seem to avoid setting the controller down, closing my eyes, and allowing myself to become entranced by the music. It’s that good.

Ys: The Oath in Felghana is a remarkable remake which never cuts corners. It’s the best remake ever produced. It’s (debatably) the best installment of the Ys Series ever produced. And it receives my absolute highest recommendation.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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22 of 28 people (79%) found this review helpful
2 people found this review funny
0.3 hrs on record
Posted: December 31, 2013
If you ever needed a game to make you feel like a man, this is that game. If you need hair on your chest, and adventure in your heart, this is that game. If you need a game that will make you moist, this is that game. Like Terranigma or Zelda on steroids, Oath in Felghana grabs you by the plums and squeezes until you cry. Blazing fast sword stabbing action. Perilous platforming. Nightmarish challenge. This is the game you must own, you need to own, you DESERVE to own. And you will, surely. And eventually, you will rise to the challenge. You will conquer Felghana like the righteous man you are. Walls will be destroyed, monsters slain. Will you rest? NAY. For your true love, your precious heart, Adventure, calls. And like Adol, you must move on, seeking that mistress that is always out of reach. You must go to the Origin, and then to the Chronicles. Your hunger will not be satiated, but you will have a further taste of that precious nectar. Adventure awaits. Let her in. You'll be glad you did.
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19 of 23 people (83%) found this review helpful
3 people found this review funny
36.4 hrs on record
Posted: January 18
No nonsense ARPG. This is what all RPGs should strive to be. No melodrama. No sissy boy main characters. No overly dramatic crap. No desire to be a movie masquerading as a barely playable game. No "OMG look at these graphics" to distract you from how much crap the rest of the game is. Here it is the rest of the game that wows you.

The plot is simple and I like that. It doesn't take itself seriously. What this game does take seriously is the gameplay. The combat is fun. You can avoid enemies. No random encounters. No crap loot either. Everything has a purpose. You don't need to waste your time doing inventory management. No useless items. No useless spells. It is a finely balanced game.

After playing this game, I wonder, why the hell are all other games not like this.

Where other games randomly generate crap loot for you to search through. This game has a very very limited inventory, all useful during the time they are available to you. You don't need to manage inventory, wondering if you need to drop X to make room for Y.

Where other games randomly generate dungeons for you. This game gives you hand crafted dungeons that require some good platforming to get hidden treasure.

Where other games throw a million abilities and spells at you; half of which are useless against the majority of enemies, this game gives you 4 abilities. All of them useful.

This game is a masterpiece. You cannot take away anything from it without totally ruining. And if you were to add anything you would probably just ruin the precise balance of it.

If you enjoyed Dark Souls/Demon Souls. These games are a level of precision above those.
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Recently Posted
11.3 hrs
Posted: October 21
Oath of Felghana is a lightning-fast action RPG with intense and difficult boss battles and great music. Highly recommended.
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17.5 hrs
Posted: October 10
Return of the "measurement" ( ͡° ͜ʖ ͡°)
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30.8 hrs
Posted: October 4
Nice classic game! Very hard but also very rewarding once you master the mechanics. Be warned that it is VERY addicting, Just like the other games from the series.
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31.4 hrs
Posted: September 18
Haven't felt challenged by a game like this in a long time.

What fantastic boss design.
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Big Chef
30.7 hrs
Posted: September 9
Wonderful game. By far the most difficult game I've ever played though but I think I had fun the entire time I wasn't yelling. Combat is fast and exciting and the music is good. Just great overall.
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27.1 hrs
Posted: September 1
Product received for free
Ys III was a weird game. It was the first in the series to swap from the top-down bump system to a 2D platformer. It was also outsourced to many, many different devs and systems. The series later swapped back to their original system for Ys IV (And presumably V) and then started using a 3D platformer engine for VI and beyond.

Yet this is my favorite in the series.
Oath in Felghana is a 1st-party remake of the original. With remixed music, completely redone areas, and superior gameplay. I would honestly list this among my top 5 RPGs of all time.

Ys TOiF is an Action RPG/Hack&Slash 3D platformer. You have four main abilities. Obviously: Attack combo, Jump, and Magic. But you also have a boost, which charges over time, gives you a quicker, stronger combo, and halves all damage taken. (In the PSP version you get a second boost which also gives HP Regen.) There are plenty of moves, like plunging attacks, rising blades, and such. The gameplay is generally very fast-paced. Grinding is made easier with a combo system that awards an XP multiplier based on how long you can keep a combo going.
This game is VERY hard. You shouldn't have too much trouble beating it on normal, but I'm currently in the midst of an Inferno mode playthrough. Dodging attacks is very necessary, though you get an ability later that negates all damage and serves as a guard.
One of the game's strong points is it's boss fights. All challenging, tense, and require a dedication of learning patterns and when to attack (Especially in higher difficulties). You really feel accomplished when you beat them.

Falcom loves putting metal remixes of the original songs in their games. I'm serious when I say that literally every song on this soundtrack is amazing. Please just give it a listen even if you don't want to play the game. It always fits with the area perfectly.

This game picks up a few years after Ys II leaves off. Monsters are still rapant even though demons and magic have been eradicated. And a small trading town is hurt severely by the rule of a tyrant noble. It's a pretty decent story, and the intended emotions towards all of the characters get carried over very well.

Overall, I love this game. It's one of my favorites of all time, and likely the best in the series.
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19.4 hrs
Posted: August 31
If you're looking for a starightforward action RPG with amazing music, tight controls, and satisfying combat (especially bosses), this should be a go-to.

There really aren't very many flaws in the game, aside from the game not looking amazing and some weak plot here and there.

But this can be pretty easily overlooked with how fun the hack-and slash combat is. The music is some of Falcom's best, so try to play with headphones. Also, this game can be kinda tough, especially on the harder difficulties. The bosses will prove that pretty quickly, since it's likely you'll die the first time or two trying to figure out patterns and weaknesses. But after that it'll either be a cakewalk or a satisfying triumph.

Overall, I'd give this an 8/10
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медведь тигра
10.5 hrs
Posted: August 28
easy mode hehe
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13.9 hrs
Posted: August 22
After months of wondering if I'd lost interest in video games, this one got me hooked from beginning to end. As a long time gamer, I enjoyed Y's 3 back in the day on the SNES. This is a great example of a re-imagining done right. The people who worked on this game seem to have a deep understanding of good game design and know what keeps a player interested without adding any fluff. There is plenty of new content that wasn't in the original, and all of it improves upon the old foundation.

If I had to suggest improvements, I'd ask that the easy mode was a little bit less easy (maybe 2/3rds damage instead of half damage from enemies. There is an included "Very Easy" mode after all.) Normal mode required a bit more dying, grinding, or perfect pattern memorization than I'd prefer, and bosses often had a few moves that seemed to be unavoidable. It would have been great if the original soundtrack was included as well, but I wouldn't hold that against the game.

I'd love to see more games like this in the future. 9/10.
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