Warlock 2 is a turn-based strategy game of fantasy warfare. Rival against Great Mages, lead mighty armies into fierce battles, wield ancient magic and faith as your weapons.
Análises de utilizadores: Neutras (441 análises)
Data de lançamento: 10 Abr, 2014

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Recomendações de Curadores

"A decent enough fantasy 4x with many similarities to Civ5. A good game to sink a lot of hours into, though not really excellent in any specific aspect."
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21 de Outubro de 2014

Warlock 2: The Exiled - Wrath of the Nagas released Today!

Hextraordinary Hexpansion Hexplodes into Hexistence with New Campaign, Race, Mages, and Mac/Linux Support

STOCKHOLM — October 21, 2014 — Paradox Interactive today announced that “Wrath of the Nagas,” the new expansion for Warlock 2 that’s loaded with serpentertainment, is available worldwide for Windows PC and, for the first time, Mac and Linux. Wrath of the Nagas, which adds a new race of slithering sorcerers to the turn-based strategy wargame from Ino-Co Plus, is now available for $14.99 from digital retailers worldwide. Including a new game campaign, a new race to play as (or against), and new in-game units, mages, and lords, Wrath of the Nagas can be enjoyed today by all players of Warlock 2 without any sort of hisssssterics.

Wrath of the Nagas introduces the ancient Naga race to the worlds of Warlock 2 - a sinister people who have lurked outside the realm of Ardania since time immemorial, waiting for their chance to break back through the barriers and unmake reality. By purchasing the Wrath of the Nagas expansion, you have given them that chance. Way to go. Allow us to rattle off some of Wrath of the Nagas’ features:

· New Campaign - “A clear threat”: Battle the Naga threat on the shards of the broken worlds. Find and destroy them before their waters engulf everything or play as them and wreak havoc on puny non-reptilians.
· The Naga race: A new unique race, the Naga build the majority of their improvements on water and have a fearsome fleet of amphibious units.
· New Great mages: The mighty gorgon Sfeno & the Naga general Rhin-gaa-rook are playable as leaders for the Naga race.
· Two new lords: The swift Ace Harpy and the powerful Secret Physician can be chosen as starting perks, or encountered in-game.


5 comentários Ler mais


“Warlock 2 is an incredible well crafted game that is easy to bury hours into. Like any other good strategy game it can take some time to find the right strategy that will suit your play style, but that process of discovery is what makes these games so enticing.”
9/10 – Digitally Downloaded

“Warlock II might take place in a silly universe where narrators like to impersonate Sean Connery and kingdoms are ruled by regal rats or chatting skeletons, but Ino-Co has taken its construction very seriously. It’s exactly what a sequel should be, keeping the spirit of the original but improving every aspect.”
8/10 – PCGamesN

“Warlock 2 is definitely a step in the right direction – it takes everything that was good about the first game, and refines it a bit, while also leaving the original experience intact.”
8/10 – Strategy Informer


Rock Paper Shotgun:
http://www.rockpapershotgun.com/2014/03/20/preview-paradox-warlock-exiled-strategy/ :
"Warlock II is everything I wanted from a sequel to Masters of the Arcane..."

PC Gamer:
"... quirky sense of humour and a good variety of enemies, units, spells and randomised occurrences."

“I am enjoying this very much”

Acerca deste jogo

The worlds have been shattered, and you have been exiled to one of these shards. The time has come to return to Ardania and seek vengeance on those who cast you out. Battle through the fractured realms inhabited by other exiles, hostile Mages and terrifying creatures. Once back in Ardania you will face your greatest threat: The United One and his four Vicars. Conquer all who oppose you, reclaim your home and take your revenge.

Warlock 2 is a turn-based strategy game of fantasy warfare. Rival against Great Mages, lead mighty armies into fierce battles, wield ancient magic and faith as your weapons. 

Experience the challenge in single or multiplayer. Play the new "The Exiled" mode or enjoy the game in the Sandbox mode.


  • A fantasy wargame like no other – A diplomatic victory is not an option, you cannot relax until your enemies lie crushed under the might of your strategic brilliance! The turn-based hex maps gives you time to ponder your next move and your weapons are the vast armies that relentlessly march to conquer all that oppose you.

  • You are the Great mage – Select who you are from a roster of over a dozen Great Mages, all with different abilities and spells, and choose which people you command on your path to victory. If no Great Mage suits your taste you can even custom build your own from scratch.

  • Proudly wield your magical power – Not only a superb battlefield commander, your immense magical powers will also aid you in your conquest. Carefully research over 170 spells and choose what to specialize in, from direct attack spells to terraforming, or maybe align yourself to one of the Gods to harness their powerful blessings. With time, you are even capable of customizing each spell using powerful glyphs.

  • Diverse worlds requires different approaches – The several different and randomly generated maps all have their unique challenges and opposition to defeat. Use the terrain to your advantage!

  • Different campaigns – Choose from either engaging your foes on a grand map in the sandbox game mode or the path of the Exiled, a revenge tale full of twists and turns, where you strike back at those who banished you from the world of Ardania.

  • Raise armies – The people you lead and conquer all bring their unique units to your command. Choose if you want to field a stalwart Human army, command the Undead hordes, use the mysterious Planestriders, or mix and match them all plus others to your delight. There are a total of six different races to pick from, each with their own strengths and weaknesses.

  • Hire heroes – When your reputation grows, random heroes will be attracted to your cause, bringing with them their own special flavor to add to battles. Equip them with legendary artifacts, found or crafted, and make them your battlefield commanders.

Requisitos do Sistema

Mac OS X
SteamOS + Linux
    • OS: Windows Vista 64-bit, Windows 7 64-bit
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Windows Vista 64-bit, Windows 7 64-bit or Windows 8 64-bit
    • Processor: Intel I3-3240 @ 3.4 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 550 Ti or ATI Radeon HD 6850
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: OS: Maveric or 10.8
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570 equivalent
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Ubuntu & Fedora
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Ubuntu & Fedora
    • Processor: Intel I3-3240 @ 3.4 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 550 Ti or ATI Radeon HD 6850
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
Análises úteis de clientes
162 de 196 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
70.9 hrs em registo
Publicada: 16 de Novembro de 2014
Edit: You can disable the city limit at the startup. For some reason I thought it was included in my original review, I was mistaken. Disabling it does make the experience a lot more like the first game and more fun in my eyes. Also tried to fix some spelling errors – no excuses for those.

I wish I could recommend Warlock 2. I really liked the first game as a cheap, fun little Civ clone with a bigger focus on combat. I thought number 2 would address some of my complaints about the first game or at least change things up. But what I didn't like about Warlock 1 remains and also has some new annoyances: bare-bones diplomacy system, random AI opponent decisions (really alliances don't matter - you'll end up warring and clashing with everyone), limiting how many perks you can give to units, enemies spawning inside your territory at random times (especially when it decides to create enemies FAR too powerful you to deal with), random quest spawning that creates enemies that you need to fight, even if you refuse those quests...the list sadly goes on.

And while I understand the new Unrest rules and city limit, Warlock pretty much thrived on expanding and creating more and more cities and the Unrest system pretty much makes it so you need to play it small. And considering how massive some of the worlds can be you'll run out of effective cities really quickly. That means you need to convert old cities into special cities: free cities (like Civ puppet cities, only they only generate an insignificant amount of gold, fortress cities (which is pretty much a range 3 tower) or religious cities (which give a small amount on mana and improve relations with the chosen god). Maybe if people don’t like managing large amounts of cities they'll enjoy this focus but for me it just didn't work.

I did have some fun with Warlock 2. In the 70 hours I put into it I really liked going through portals and discovering new worlds in the Exiled mode. But honestly if you need a fantasy 4X game go with Civ 5 (with some of the fantasy mods), Fallen Enchantress and Warlock 1. If you do want to play 2, I recommend a really big steam sale.
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98 de 145 pessoas (68%) acharam esta análise útil
1 pessoa achou esta análise engraçada
108.4 hrs em registo
Publicada: 6 de Novembro de 2014
Little more than an expansion of the previous Warlock, this title's horrible AI, crashes, buggy maps, and poor design choices leave it as a game worth skipping.

All the same design flaws present in the original remain in place, all the same art assets as well. This feels like someone was trying to pad a DLC out and ship it as its own game.

Moderately fun, but not a full price title, not to mention this is Paradox, and therefore will have at least enough DLCs to choke a whale.
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39 de 52 pessoas (75%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
14.6 hrs em registo
Publicada: 26 de Outubro de 2014
Being a huge Civilization fan, I was very happy to find out about another series that is very very similar in gameplay style - but not that similar so is different having it's own theme.

Having played all the Civ games it was very easy to jump straight into this, for those new to this genre you should play the tutorial and read a little online tips and tricks, to get you off to a smooth start.

You build up your own civilization, you create soldiers to defend and attack, pioneers to found new cities, you construct buildings to help your city grow and research spells to help you advance.

There are many modes to choose from, you can play relaxed to impossible. You can custom design your starting lands which also come in a few flavours, exiled, sandbox and one other - you choose your Mage (leader) and how many Mages you compete against.

Your armies are supplement by arriving lords, whom you can equip with special artifacts. They are very powerful fighting units- and wise to keep them alive as long as possible.

You move your units and research/construct in turns- you make your moves and then the opposition make theirs and it is your turn again.
There are many enemies to deal with, not just from the Mages civ- many creatures that spawn themselves for you to battle as you discover new lands.

It is not a quick game- you need to spend a lot of time just to play through one full game, but it is addictive and easy to keep having that one more turn before you log out! It is very interesting and quite fun.

A couple of annoyances like always having to give your units orders each turn- unless i am missing something there.

There is a multiplayer option too.

i rate this game 8/10 and highly recommend it for strategy game lovers.
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33 de 42 pessoas (79%) acharam esta análise útil
1 pessoa achou esta análise engraçada
59.2 hrs em registo
Publicada: 2 de Dezembro de 2014
it's a 4X turn based strategy (eg: civ5) in fantasy world, with :
+ nice concepts & game mechanics, quite complex.
+ lots of magics, items, & monsters variation.
+ several races, worlds, heroes, gods that affect gameplay.
+ random generated campaign with (random) quests.
+ ok graphics, nice musics.

it's not a recommend game if you can't handle these problems :
- the another player AI is very weak. (monster AI is ok)
- diplomacy is a joke and have abuse-able bug.
- sometime user interface glitch (eg. overlapping pop-up info) occurs.
- no encyclopedia, not info-friendly at certain condition.
- game engine not optimized.
- left-click to move ... =_=

some small tips :
~ to learn the game, play the 'sandbox' mode.
the game will be easy, you'll mostly fight some idiot player AI. :p
~ to enjoy the game, play the 'exiled' mode. it's a campaign,
you'll mostly fight monsters that gradually stronger the further you progress.
~ elven village in early game (as a perk) could be too powerful.
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33 de 48 pessoas (69%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
97.1 hrs em registo
Publicada: 10 Janeiro
Took away the positive review because after all this time the Ai still sucks and the DLC policy is disgusting and stupid. Seriously, modders have added perks and heroes to the game for free, charging $5 for 3 perks is inexcusable.
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12 de 16 pessoas (75%) acharam esta análise útil
4.5 hrs em registo
Publicada: 30 de Dezembro de 2014
This game seems to be very solid mechanically. I wish that what buildings were available was tied to a tech tree of some kind, but that's a minor complaint. What sticks out is that Warlock II solves the late game micro Hell of most 4X games without sacrificing early and mid expansion and development play by making it prudent to convert your cities into automated gold or mana or piety batteries. I think this is a brilliant design decision. Compare it to Civ V BNW. In Civ V, four to six cities is optimal for most of the game, which means that decisions about city placement and development are kind of limited in scope. By mid game these cities will be strong enough to each build everything useful, and because there are so few multiplicative national or great wonders there's little incentive to specialize. Here, because you're constantly expanding outwards and throwing your initial core cities onto automated gold production, you have all kinds of opportunites to specialize your new settlements according to the local terrain and to make decisions about whether to maintain a well-built research city that puts you over your limit and will never be strategically useful as a unit production center.

So while I think this is one of the most ingenious design decisions I've seen in a strategy game lately, I can't recommend this game. First, there are major problems with the AI. I don't especially mind this because the game's emphasis seems to be on using your empire as an engine to reach and generate units powerful enough to defeat powerful NPC units rather than on direct competition with AI empires, but it bears mentioning that the enemy empire AI basically can't play the game.

The most major issue, though, is the huge array of bugs on the Mac and Linux ports. I bought this without looking into its technical side because I was under the impression that Paradox had really cleaned up its act in terms of publishing non-functional products, but these versions of the game are virtually unplayable. I was most hit by the fact that the quests system, which is integral to progress in some places, is completely broken on both platforms in both release and beta versions, but browsing the Paradox support forums reveals a huge number of other issues from broken saves to constant crashes. After the backlash Paradox has had from putting its name on busted stuff and its subsequent attempts to up the standards for both its in house development and its publishing side, it's extremely disappointing to see something in this state for sale. Presumably they're working on fixing these issues, but these ports have been out for months and are not playable in a meaningful way.
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9 de 11 pessoas (82%) acharam esta análise útil
24.6 hrs em registo
Publicada: 3 Janeiro

Very fun, great concept, but does not work on Mac. It will launch, and play, but quests are bugged so the game will crash or not correctly advance. I hope the devs get these bugs ironed out soon, right now its not worth sinking any more time into.
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11 de 15 pessoas (73%) acharam esta análise útil
3.5 hrs em registo
Publicada: 20 de Dezembro de 2014
I hate to post a negative review of a game but right now this game is not very stable on Mac OS X. Specifically, the quests that you get during gameplay don't resolve consistently. I feel that prospective buyers should be warned.

If it weren't buggy, I imagine I would give it a positive review! Hopefully I will have the opportunity to revisit this writeup soon.
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11 de 15 pessoas (73%) acharam esta análise útil
13.8 hrs em registo
Publicada: 21 de Dezembro de 2014
Do not buy until this sees a major bug fix and upgrade. This is worth zero dollars.

This seems like it could be a good game, but after hours of playing it, at least on OSX, it crashes and cannot recover. It is extremely frustrating that essentially every game, after a dozen or two rounds, becomes totally unplayable, with every reload crashing nearly instantaneously.

It does not matter whether the game is any good. It crashes on both my brand new Macbook Air (running 10.9) and my mac pro (running 10.8).
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15 de 23 pessoas (65%) acharam esta análise útil
0.9 hrs em registo
Publicada: 27 de Dezembro de 2014
There is nothing I can say about this game other than it suffers from a very bad case of "the mediocres". Bland story, bland mechanics, bland gameplay. When I first played the "original" Warlock, I kind of enjoyed it and gave it a decent review. I cannot do that for this one. If you want to play an excellent game, try Masters of Magic. That is the game Warlock is attempting to emulate here. It isn't succeeding, but it's trying. I don't hate or think this game is the worst thing I have ever played, I just...well, like I said, think it is MEDIOCRE.
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6 de 7 pessoas (86%) acharam esta análise útil
0.4 hrs em registo
Publicada: 18 Janeiro
If youre using Linux DON'T BUY THIS GAME!

There are many bugs open since 3 month. Reported in the official forum three month ago and not fixed yet.

As a customer i feel fooled ....
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10 de 15 pessoas (67%) acharam esta análise útil
27.5 hrs em registo
Publicada: 9 de Dezembro de 2014
So after almost finishing my first playthrough (I've just reached Ardania)
I have to say Warlock:2 is pretty damned good.
At first I thought it was just a Civ5 fantasy clone, and the story seemed ripped right out of Eador:Masters of the Broken world, also graphically it appears to almost be the same game as the first,
but after much playing I have found it to be a really interesting and well made strategy game.
I'm not sure why it's gotten mediocre reviews,
the gameplay is fine, the pacing great, lots of unit variety, upgrades, items, and a good damage model(units have resistances, that can be countered based on different units strengths, melee, ranged, casters, support)
The terrain also plays a very interesting part in the game, hexes can have positive, or negative properties which affect buildings, and can affect units placed on them in numerous ways, also the landscape can be changed through magic, and be manipulated in a variety of ways.
The map changes wildly over the course of the game and I really liked that dynamic.
The game is quest and combat heavy, and it's difficulty seems to match your own progress through the shards.
A really good turnbased strategy game, stable, simple ui, lots of spells/units/heroes, funny sound effects, amusing Princess Bride like humor fits the style of the game, and interesting game mechanics.
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10 de 15 pessoas (67%) acharam esta análise útil
33.1 hrs em registo
Publicada: 23 de Dezembro de 2014
WARNING: THIS GAME IS NOT(!) WORKING UNDER LINUX! And after 2 months of empty promises this is unchanged. It no longer crashes with a segmentation fault during the splash screen, but is STILL unplayable. (You can't pick cities and unit info is missing. Steam should really stop selling it as compatible! Surely the last time that I bought I game from Paradox!
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12 de 19 pessoas (63%) acharam esta análise útil
6.6 hrs em registo
Publicada: 29 de Outubro de 2014
If you enjoyed the first warlock then this game is more of the same with improvements here and there, most are overlooked however by the new voices you can choose for your advisor (dam the guy from the first one was awful)
New units, new factions, new story... the DLC however feels like a huge let down :( the packs are pretty much the same as the ones from the first game and if you purchased them you feel less inclind to buy similar content for this one.
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3 de 3 pessoas (100%) acharam esta análise útil
2.1 hrs em registo
Publicada: 5 Fevereiro
I sank many hours into the original Warlock. When I started playing this game it had me like 'been there, done that'. This game is way to similiar to the original to warrant any price tag. This company is just trying to milk the cow, But that's a typical thing nowadays for developers to do, who's fanbase is greatly composed of inexperienced gamers. Any seasoned gaming vet will realize how originality and hard work has disappeared from franchise games during development in this day and age.
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3 de 3 pessoas (100%) acharam esta análise útil
42.7 hrs em registo
Publicada: 22 Fevereiro
I am not going to go into a lot of detail with this review.

Warlock 2 improved on everything that was already ok about Warlock 1, but fixed none of its problems. I tried really hard to like this, but just couldnt get into it the way I did with the first game.
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3 de 3 pessoas (100%) acharam esta análise útil
6.9 hrs em registo
Publicada: 23 Fevereiro
After playing this for a while, I'm can't say that I'm impressed or would recommend the game. The interface and camera are buggy at points, and the game shows a series of quirks and oddities. Additionally, it doesn't really seem to offer much more than the original game, which seemed to have far fewer issues.

There's really nothing that recommends this game over the original (which was an excellent way to scratch your Masters of Magic itch). If you're picking between the two, I'd suggest the original Warlock game.
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3 de 4 pessoas (75%) acharam esta análise útil
32.3 hrs em registo
Publicada: 26 Janeiro
A lot like the first but not awful.
As somebody who played the first game I was quite put off by this title. A few weeks ago, I managed to pick it up for $3.50 and, at that price it was absolutely worth it. Much of the DLC doesn't really impact the game, and none of it is worth picking up even on sale (no, not even nagas... especially not nagas,) except for possibly the book if that is what you are into. Anyway, this game really felt like Warlock 1 DLC, especially since all of the problems from Warlock 1 are present in this game. The god system works the same and yes, it still needs a complete rewrite. The game is just as easy, monster camp spawns are still a bigger threat than other civs (though not as much), and you can still accidentally accumulate 100,000 mana, but at least now you have something to spend it on. Also you still have to manage units every round, and watch your allies do the same. And the population system still provides 0 depth.

They also added modding support, but it is almost ruined by the complete lack of ability to mod in resources or tiles. And, on that note, why all of the DLC is worthless its because said DLC are just a bunch of mods that don't add any resources or tiles because they can't. "So this problem ruins DLC, but does it affect mods too?" I hear you asking. Well of course it does. For example some poor soul made a Dremor mod and put a fair bit of work into it before realizing that they had no way of causing the corrupted tiles that the dremor spawn to do anything but reduce all resource outputs by 50%. This, of course, means that playing the mod the way the designer probably intended in their head would lead to you being at a huge disadvantage from half resources. This is just one example of how this affects mods.

But the shards gimmick and better AI and at least some modding support and such make this a tentative recommendation at a very low price because, in summery, it is stand alone DLC for Warlock 1 that is fairly decent. The DLC inside this DLC is terrible but the DLC itself is worthwhile on sale. Don't even consider picking up at full price, though.
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4 de 6 pessoas (67%) acharam esta análise útil
1,372.5 hrs em registo
Publicada: 7 Janeiro
Warlock 2 is worth the money. It takes the first game and gives you more options: more races, a campaign mode, a spell tree and more modifications. My version has not crashed in over 100 hours of game play.
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5 de 8 pessoas (63%) acharam esta análise útil
146.1 hrs em registo
Publicada: 23 de Outubro de 2014
If you have not played Warlock 1 like me, this game is amazing. It has a wealth of hero units, special units, normal units, environments, spells, runes and everything you could want from a strategy game. I truly is a gem of a game and has been an unexpected pleasure that I am very happy to enjoy.

However, if you have played Warlock 1, I hear this is like and extended, improved version of the same game and that is why the people who reviewed it negatively have done so.

To summaries, the game is excellent but it is not worth getting if you have played Warlock 1 as it is like an improved version of the same game.
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