Yesterday is a fun adventure game that I would recommend to fans of adventure and fun, non-linear stories. The story is easily the strongest part of the game, and it genuinely kept me on the edge of my seat and scratching my head in the beginning (in a good way). By the end of the game, it gets a little cliche, but the beginning starts off strong enough to definitely get you to the end. Without spoiling anything, the characters are definitely an enjoyable and memorable cast. You dislike the bad guys, like the good guys, et cetera.
But that's enough about the story, how's the gameplay? Well, it is a point-and-click adventure at heart, and it works as well as you'd hope. Sometimes you'll find puzzles that require a group of items to be combined together, and only using one of the items on the enviornment is enough to solve the puzzle. Combining items also works well, and as someone who will default to "try everything on everything" I never once accidentally solved a puzzle before I figured out what was asked of me. There's also a hint system that works pretty well. At any given time, you can activate a hint that displays a blip over all interactable points in the environment, which proves to help, when in clustered, zoomed out areas, you're not so sure what is part of the setting and what is actually usable, which happens a lot so it's good that there is a built-in system to overcome it. The other kind of hint, which you can only use after interacting with objects a few times, is... a hint! The hints tend to vary from "Use blank on blank." to "What can you use to blank?" It would be nice if there was a way to filter out hints that straight-up solve puzzles for you, and hints that gently point you in the right direction, but there is not.
Okay, so, as much as I would like to pretend that graphics and animation don't matter, I can't pretend that some people might be turned off by the game's lack luster animations. When characters talk, their mouth animations tend to repeat in a somewhat comedic manner, looking like they're just flapping their lips faster than humanly possible. It's a little distracting when you're having a dramatic moment, and the bad guys can't be arsed to have their mouth movements match their words. The cutscenes are also a little comedically bad, but they at least the characters are lip-synced. However, it seems that the cutscenes lacked a choreographer, since there isn't much in the ways of fist-fights. There is a scene where two characters are fighting with swords, and the cutscene turns itself into a cut-powerpoint. It's bad, it's funny, it's a little lazy.
All-in-all, I'd say that this game is great if you aren't expecting a top-class triple-A game. It's humble and fun, and it doesn't forget that for a second. The story is presented well and the puzzles are logical and fun, and the game isn't afraid to lend a helping hand.