En esta aventura de acción 2D tan condenadamente retorcida, explora entornos únicos y enfréntate a estrambóticas criaturas.
Análisis de usuarios: Muy positivos (377 análisis)
Fecha de lanzamiento: 17 de abr. 2012

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Recomendado por mentores

"A combination of beautiful art and great metroidvania style explorative gameplay with a smattering of unique puzzles. Highly recommended!"
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Críticas

“... fácilmente uno de los mejores juegos de 2011.”
95/100– GameCritics
“... un triunfo en casi todos los aspectos posibles.”
10/10 – The Sixth Axis

Acerca de este juego

¡En esta aventura de acción 2D tan condenadamente retorcida, explora entornos únicos y enfréntate a estrambóticas criaturas mientras te abres camino hacia el centro del misterioso Shadow Planet! Resuelve complejos puzles y mejora tu nave con tecnología alienígena mientras luchas para salvar tu mundo natal.

Características Principales

  • Impactante estilo visual a cargo del reconocido artista Michel Gagn

Requisitos del sistema

    • SO: Microsoft Windows XP / Vista / 7
    • Procesador: Intel Core Duo (1.25 GHz) / AMD Athlon XP (1.8 GHz)
    • Memoria: 1 GB de RAM
    • Gráficos: Familia GeForce FX / Radeon 9500 o superior
    • DirectX®: 9.0
    • Disco Duro: 2 GB de espacio libre
Análisis útiles de usuarios
A 3 de 4 personas (75%) les ha sido útil este análisis
4.8 h registradas
Publicado: 4 de enero
El arte es bonito e interesante a lo largo del juego y la música, aunque escasísima, está muy bien (son versiones orquestales de Dimmu Borgir).

El juego en sí es un puzzle/platformer con movimiento físico (así que los controles son bastante imprecisos y "resbaladizos") en que lo único que detiene tu avance son unas barreras que hacen que haya que recorrer el mapa bastante (a lo metroid). La dificultad es bastante baja, y si te atascas en un puzzle seguramente sea porque no hayas visto algún elemento importante.

Los enemigos son bastante fáciles, pero el principal problema del juego es que confunde la dificultad con la frustración. Ninguna de las partes "difíciles" del juego dejan con buen sabor de boca, son secuencias tediosas que hay que hacer del tirón (por la falta de checkpoints en algunos puntos).

Aún así, me ha llevado unas 5/6 horas, que no está mal. Me recuerda bastane a la segunda mitad del Limbo, en la que dejan a un lado la parte artística y de exploración e intentan convertirlo en un juego de puzzles "normal". Por desgracia, yo hubiera preferido que se quedaran con el primer enfoque.
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A 6 de 10 personas (60%) les ha sido útil este análisis
11.9 h registradas
Publicado: 7 de octubre de 2014
Haber me intereso este juego porque es como misterioso, y me ha gustado uff bastante es divertido, muy entretenido hay parte las cuales no te espera q aparesca nuevos mounstros, es un rompecabezas que ya me ha rompido varias veces la cabeza pensando XD, me gusta recorrer todas las zonas en busca de algo nuevo, como un explorador, en este juego se es un extraterrrestre que maneja un platillo volador con gran mayorias de armas las cuales te ayudan a pasar las zonas, he visto libelulas, meteoritos que atakan, una araña que la condenada te Sorprende XD, renacuajos, medusas, super medusas, gusanos, el ambiente del mar, bichos que te succionan, un señor taladro gigante XD, rompecabezas en hielo casi se me explota la cabeza XD de pensar, mate un picudo de hielo, consegui las 4 herramientas, le quite un bolita a bicho araña feo XD, el final te enfretas a un mounstro Don Pepote XD, muy misterioso en definitava Claro que lo Recomiendo, bueno los otros modos son mas Exploracion sin punto de control eso es lo unico que se puede jugar cooperativo online, en lo Personal prefiero la Historia XD.

Voces: Ninguno
Texto: Español

****Anilisis*****
*Jugabilidad: Excelente
*Cooperativo Online : Muy Bueno
*Campaña Horas: Excelente
*Accion : Excelente
*Graficas: Excelente

Calificacion: 8.8

Nota+Definicion: 10=Obra Maestra, 9=Excelente,8=Muy Bueno, 7=Bueno, 6=Medio Bueno, 5=Mejorable, 4= Mediocre, 3=Malo, 2=Muy Malo, 1=Inservible
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A 29 de 32 personas (91%) les ha sido útil este análisis
16.6 h registradas
Publicado: 24 de octubre de 2014
Insanely Twisted Shadow Planet is a 2D side-scrolling action/adventure Metroidvania game with puzzle elements. Basically you fly around in a small flying saucer and solve small puzzles while fighting off enemies and gigantic bosses. As you travel through the shadow planet you will get new abilities that allow you to backtrack to previous areas to open new areas like any Metroidvania type game, though most of the collectibles you find by backtracking are concept art pieces and short movie clips.

The art style and music create a very nice atmosphere, and the controls are fairly smooth. Most of the special abilities you get are very creative and fun to use, my favorite being the buzzsaw. There's not a lot of tutorials or hints, but there's an objective marker and you get an info tool you can point at things to find out how to interact with them.

All-in-all it was a very good game in my opinion and it's only about 8 hours to play through the entire game and find all of the collectibles. I recommend picking it up sometime.
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A 14 de 15 personas (93%) les ha sido útil este análisis
53.2 h registradas
Publicado: 23 de octubre de 2014
Excellent little Medtroidy style game about an alien and his saucer trying to save his world.

The game looks and plays amazingly. From the great environments to the many tools you gain in your quest.

The Multiplayer (although dead, it's super easy to start a game with friends) modes can also be played solo, and has a surprising amount of RNG and challenge that I feel is overlooked in this game.

The overall campaign is around 8-10 hours, but it's very enjoyable, and never feels tedius.

It used to be GFWL, but the Dev switched it all over to Steamworks so it doesn't die with the GFWL platform. (Thanks Devs!)

Definite, absolute buy!
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A 7 de 7 personas (100%) les ha sido útil este análisis
6.0 h registradas
Publicado: 31 de enero
Insanely Twisted Shadow Planet is notorious for two reasons. First and most obvious is absolutely glorious visual style by Michel Gagné; it’s dark, macabre, slightly frightening, but at the same time truly beautiful and not repulsing even by a tiny fraction despite all of the picturing of those tentacles and insect-like creatures. Second prominent feature is the protagonist. You see, despite all the variety of settings and worlds and stories a hero in metroidvania usually is a human, or at least some humanoid. But here you play as small flying saucer; so technically there’s still some humanoid inside. Obviously it impacts gameplay turning it into twin-stick shooter and omitting platforming with all it’s precision jumping and running. What it has instead is all different kinds of guns and devices that our UFO can use. Among them there are not only assorted lasers and blasters, but also a buzz-saw, a grappling claw, protective shield and so much more. So you fly around, shoot stuff and sometimes solve some puzzles. They’re neither challenging nor time consuming, but their presence is enough to transform what could be a blazing gun carnage into an exploration of beautiful yet twisted and insane world.
Speaking of which, there may be not a lot of variety on the first sight, but there surely is distinct difference on what kind of thrill you can expect from different game zones. There’s soothing calm of ice zone disturbed only by pesky and ubiquitous enemies; there’s tension of mandatory underwater level; and then there’s those enigmatic factory and all those different yet very familiar regions of the Shadow Planet. It’s not just bland similarity, but rather a true sense of interconnectivity that is the result of this distinct visual style of minimalistic mix of black shadows and pure-color backgrounds. This world doesn’t look or feel artificial, it’s as natural as a background for digital entertainment can get. It’s complete and interconnected; it feels solid, ready to be explored by a curious traveler, who’s on a mission to restore it, rather than just tear it apart.
And because of its small size and simple story the game forms an intimate bond with the player. It’s not a feeling of attachment but rather a sense of lasting mutual sympathy. If anything, Insanely Twisted Shadow Planet in a short few hours that you need to finish it accomplishes the task of teaching you a handful of interesting tricks while giving just enough time and space to toy with them to your amusement. Facing new challenge most of the time you either will know the solution right out or will figure it out faster than frustration kicks in. And that is not something easy to do, when an average gamer has an attention span shorter than one of a goldfish. Not that the game is a cakewalk from start to finish; there are bosses, you see. And they have all their bossy stuff: attack patterns, heavy attacks and weak points, that you’ll have to figure out to exploit them. So you’ll maybe even fail a few times while dealing with them.
Insanely Twisted Shadow Planet makes you feel invested without caring to present itself believable or even needing that for that matter. It’s a fiction that works on sheer kinetics and aesthetics; it doesn’t tell a story, it makes you perform it. The game simply unfolds with elegance and simplicity of a pop-up book and gives you the keys to the entrance.
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A 8 de 9 personas (89%) les ha sido útil este análisis
6.5 h registradas
Publicado: 9 de septiembre de 2014
Rating 8/10
What is it?
2D inter-connected world controlling a space ship

The Good:
+ The artstyle and design is unique and beautiful. The use of colors and the the design of the enemies,plant life, and the enviroments all live up to the name of the game. The levels really feel alive because of this.

+ 4 different enviroments that are very unique from one another each with their own set of enemies and puzzles.

+The puzzles are very well done, providing the right mix of challenge and fun.

+The game gives you a vareity of different weapons/tools to use, each one is useful for disposing enemies in addition to traversing the enivornment and progressing further into the game

+ The bosses in the game are beautiful and deadly. Each one is unique and requires a different weapon to defeat.

+Lots of collectables to upgrade your ship which rewards exploration.

+Sound and Music add to the atomosphere

The Bad:

-I experienced one glitch but it was frustrating enough that I had to note it here. I wasn't the only one to experience this bug as well, luckily restarting the game fixed the issue.

-Fairly short, you can beat the game in around 3 hours...4 if you want to collect everything

- Achievements are easier to get online or with friends, but seeing as how the community is dead you have to get the co-op ones solo, On the plus side, at least the game gives you the option of doing so.

Conclusion:
I really enjoyed my time with the game, the artwork is fantastic and it was fun while it lasted. If you like metroidvania type games, then you will enjoy this game.

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A 5 de 5 personas (100%) les ha sido útil este análisis
6.0 h registradas
Publicado: 29 de octubre de 2014
I haven't enjoyed a dual stick game as much as this in a long time. Get it.

This is an exploration game, where you use a combination of skill and puzzle solving to get new tools and unlock new areas. Think Metroid Prime, but you're in a UFO, and it's 2D. You can scan objects to find out what can affect them and what they do, and use different tools in the same situations to get different effects.

It's a fun laid back casual game, but offers enough of a challenge for even the most seasoned of gamers.
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A 5 de 5 personas (100%) les ha sido útil este análisis
5.6 h registradas
Publicado: 31 de octubre de 2014
having just beat this game i have a few thoughts.

1. for you completionists out there, once you get to a certain point you will be UNABLE to return to earlier areas to gather missed items.

2. this game reminds me of metroid mixed with a touch of megaman in that you do a fair amount of backtracking mixed in with acquiring the bosses weapons 2/3 of the time.

overall, i reccomend it, but not for full price. it doesnt take long to beat.
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A 10 de 15 personas (67%) les ha sido útil este análisis
4.4 h registradas
Publicado: 29 de octubre de 2014
For an indie game, this must have taken a lot of work because it really shows. The graphics are pretty standard but the art direction and effects are what the game is all about. All of the environments are decorated with amazing pieces, from enemies to awesome looking glowing things coming out of the walls. The boss battles are well thought out and the level design is pretty good. The ship you control is very cool. The weapons and items that you get to help you through the game are all very well thought out and fun to use. The sound is fitting and the music is moody and atmospheric. You fly around above water and underwater and the transition is very smooth. Nothing feels generic, it feels like a lot of time and care went into making this exactly how they wanted it. Am having a ton of fun with it the whole time so far.

8/10
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A 2 de 2 personas (100%) les ha sido útil este análisis
4.2 h registradas
Publicado: 2 de noviembre de 2014
This was a very fun little twin-stick-shooter/2D adventure game. The puzzles were very fun, and the exploration of the really creative environments was wonderful. However, the comat was mediocre, some segments were unecessarily frustrating, and the bosses are just boring. Overall, though, the fantastic design, exploration and puzzles of the game are far more commonplace than any combat which is actually necessary, making this game a lot of fun.
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A 2 de 2 personas (100%) les ha sido útil este análisis
6.1 h registradas
Publicado: 2 de diciembre de 2014
ITSP is a very concise game. It might not be long, but it's always moving; you're always getting new equipment and doing new things. You're always solving puzzles that are mechanically different from the last. It is nearly devoid of filler unless you actually want to get all of the concept art unlocks, and this is a path that I prefer developers take. I want short games that don't endlessly repeat over long ones that feel like a chore.

The puzzles aren't the most difficult out there, but they're imaginative and are very appealing in visuals/effects. The entire game, in fact, is one of the most visually appealing games I've ever played. The world itself is alive and squirming around you. The animation and kinematics are extremely smooth. The camera fluidly zooms in and out to frame the environment around you; for boss battles this means you are a very tiny ship in front of a monster taking up half of your screen. Areas have distinct color palettes with parallax backgrounds (also with animated squirmy things moving around in the distance), but the palettes are always limited in nature and most feature the distinct black silhouetted foreground that probably caught your eye to begin with.

I have a few dislikes about the game. The first is that it feels like it straddles the border between explicitly telling a story and leaving the story to the gameplay. It has these confusing cutscenes that don't really assemble into much of anything I care about. Honestly, I am fine if you just show me the planet/sun being corrupted by a dark force, allow me to infer that I need to stop it, and leave me be for the rest of the game; let the gameplay tell the story. This plot is not on the scale of Mass Effect or The Witcher where you'd need anything else explained in any other way.

Secondly, despite the quasi-storytelling, it doesn't properly build up to an ending; there is nearly nothing to suggest that you're nearing your ultimate goal of cleansing the planet and no real signifier that the last boss is... well, the last boss. Yes, it's really big, but so are the other bosses, it doesn't strike you as particularly end-guy'ish, so you beat it, pat yourself on the back, and then realize the game is over. For how fascinating the game was and how often it "ups itself" with something even more neat, I was hoping for an ending a bit more dramatic/climactic, something like an end-guy with a mind-exploding size that you have to beat in pieces at a time, or the throbbing core of the planet itself.

Despite a somewhat deflating end, ITSP is fascinating and entertaining. It's a game that makes you laugh because of how awesome its bits are, be those items you collected, the visuals of an environment you just entered, the very clever effects and how they integrate with the puzzles you are solving, or just how big everything around you is. It packs a lot into the several hours it takes to beat and makes them very worthwhile. If the main flaws above were fixed I feel like it could be one of my top favorite games - the potential is there but it got a bit muddled up - but the game as it turned out must settle for "just" being really good.
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A 2 de 2 personas (100%) les ha sido útil este análisis
6.9 h registradas
Publicado: 31 de octubre de 2014
Interesting puzzle game!!! Not hard and small but enjoyable experience.
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A 2 de 2 personas (100%) les ha sido útil este análisis
19.2 h registradas
Publicado: 1 de noviembre de 2014
This is a fun little 2D exploration puzzle shooter. It has a lot of simple elements that mix things up often enough to keep things interesting. Some times you'll be shooting bad guys, other times you'll be doing tricky tunnel navigation, other times you'll be mixing and matching tools to solve not-too-complex puzzles, and sometimes you'll even have boss fights. The game can be mildly frustrating on occasion, but it never feels unfair. Normally it means you're approaching a challenge in the wrong way, or lack a tool that will make it solvable or much easier. I wouldn't say it's worth it at full price, but it is worth checking out.
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.4 h registradas
Publicado: 17 de septiembre de 2014
Since My PC wasnt able to run this, and its isnt really able to run anything, I bought this on xbox 360. It is a veery good game, there are many secrets you have to come back to after you unlock new weapons. This game gives me a Metroid vibe. You must find all your upgrades and you get extra weapons like a saw to cut rocks and a beam to discover hidden passages, and you even get to upgrade your armor. It's a short game though, but it is fun to play. I recommend this to any of you who love unique art, a simple but interesting story, and side scrolling type shooters.
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A 1 de 1 personas (100%) les ha sido útil este análisis
7.7 h registradas
Publicado: 12 de noviembre de 2014
Beautiful and amazing, simply and stunning, an awesome game you can never stop playing. 10/10
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.3 h registradas
Publicado: 2 de diciembre de 2014
Truly a hidden gem among the plethora of titles listed on steam.

What hides behind the deceptively simple artstyle and gameplay lies an intricately designed masterpiece that has the power to evoke strong feelings of wonder and curiosity but at the same time, helplessness and terror.

I've still yet to finish the game but with the time I've played so far and what the trailer has shown, it is apparent that what I've experienced thus far is just a small slice of this exquisitely delicious pie that will only get tastier, the more I consume of it.
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A 1 de 1 personas (100%) les ha sido útil este análisis
5.9 h registradas
Publicado: 28 de septiembre de 2014
This game is awesome. I played it with a controller and it worked fine (except on one of the bosses where I needed extremely precise aiming). The boss fights are difficult, but pretty interesting, each one featuring the tool the most in that section (which is what a boss fight should be). The world is plenty large, and the different areas all have their own aesthetic feel, weapon and tool type focus, and monsters (not always completely different monsters but almost always re-skinned). There's puzzle elements, exploration elements, and combat/agility elements (including user-guided missiles).

I had a blast playing it, and had just enough difficult moments for me to keep me on my toes every so often (especially with bosses).
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A 1 de 1 personas (100%) les ha sido útil este análisis
8.3 h registradas
Publicado: 17 de febrero
Insanely Twisted Shadow Planet seems fun from the outset. In short, you explore a large map finding and applying new-found tools to combat and puzzles. The game looks fantastic, and obviously had a lot of thought put into it, which is why it is so disappointing that it just barely fell short of being a good game.

The controls are imprecise and the the combat is unforgiving. You'll more than once find yourself googling the solution to "puzzles" not because they are hard, but rather because the mechanics are so poorly explained you won't know what to do. The map looks non-linear, but it isn't. You always need the next tool to get the next tool, etc... Only the secret areas are non-linear in any sense of the word, and they just involve back-tracking through completed areas for longer than it takes for that prospect to become incredibly boring. I've seen free "Metroidvania" flash games less frustrating than this. Make no mistake, you're paying for the artist's work that went into making this game look amazing, not for good game mechanics, and not for innovation.

There's two online/local multiplayer modes as well, but they focus entirely on one of the most frustrating mechanics in the game: dragging an objective along while you are rendered defenseless, relying on either your teammates or your multitasking to protect yourself. Seems like an opportunity was missed for some very fun cooperative puzzles, but such is the life of an X-Box port.

Save your money, and don't think for a moment this game lives up to the hype. It's more frustrating than fun, and that's the real tragedy here.
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A 2 de 3 personas (67%) les ha sido útil este análisis
7.7 h registradas
Publicado: 1 de octubre de 2014
I never put much thought into this game when first seeing it and having it gifted and sitting there in the Steam Library before for some time befor I ever thought to try it out. And I'm rather happy that I did. The game offers a neat space exploration idea with you avdenturing through the Insanely Twisted Shadow Planet and picking up weapons, upgrades and fighting massive bosses along the way. It has alot of creativity for the way each part of the planet feels different and artsy style of the game has some real charm to keep you attracted to not only your doing in the main game, but really feeling your tiny scale ship in such a massively scaled planet. It might not win game of year, but it delivers some great fun, creative puzzles and even a bit of multiplayer if you can get lucky to find more people online. Check it out if your ever curious. ^-^

Later,
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A 2 de 3 personas (67%) les ha sido útil este análisis
7.4 h registradas
Publicado: 12 de octubre de 2014
This was a really fun short adventure/strategy game. It's kind of like a modern metroid except with a space ship and if Tim Burton were to be the creative director. It only took about 7 hours to complete.
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