影のウイルスに冒された故郷の星を救うために戦う横スクロール 2D アクション アドベンチャー。
ユーザーレビュー: 非常に好評 (398 件のレビュー)
リリース日: 2012年4月17日

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Insanely Twisted Shadow Planet を購入する

 

キュレーターによりおすすめされています

"A combination of beautiful art and great metroidvania style explorative gameplay with a smattering of unique puzzles. Highly recommended!"
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レビュー

“... easily one of 2011's best games.”
95/100– GameCritics
“... a triumph in almost every way possible.”
10/10 – The Sixth Axis

このゲームについて

影のウイルスに冒された故郷の星を救うために戦う横スクロール 2D アクション アドベンチャー。不可思議な世界を探索して、異形の生物たちと戦いながら武器やツールを集め、頭脳を駆使して謎に満ちたシャドウ プラネットの秘密を解き明かそう。

主な特徴

  • 著名なアーティストであるMichel Gagnによる印象的で魅力的なビジュアルスタイル

システム要件

    • OS:Microsoft Windows XP/Vista/7
    • Processor:Intel Core Duo (1.25ghz) / AMD Athlon XP (1.8ghz)
    • Memory:1 GB RAM
    • Graphics:GeForce FX series+ / Radeon 9500+
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
参考になったカスタマーレビュー
9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.0 時間
投稿日: 1月31日
Insanely Twisted Shadow Planet is notorious for two reasons. First and most obvious is absolutely glorious visual style by Michel Gagné; it’s dark, macabre, slightly frightening, but at the same time truly beautiful and not repulsing even by a tiny fraction despite all of the picturing of those tentacles and insect-like creatures. Second prominent feature is the protagonist. You see, despite all the variety of settings and worlds and stories a hero in metroidvania usually is a human, or at least some humanoid. But here you play as small flying saucer; so technically there’s still some humanoid inside. Obviously it impacts gameplay turning it into twin-stick shooter and omitting platforming with all it’s precision jumping and running. What it has instead is all different kinds of guns and devices that our UFO can use. Among them there are not only assorted lasers and blasters, but also a buzz-saw, a grappling claw, protective shield and so much more. So you fly around, shoot stuff and sometimes solve some puzzles. They’re neither challenging nor time consuming, but their presence is enough to transform what could be a blazing gun carnage into an exploration of beautiful yet twisted and insane world.
Speaking of which, there may be not a lot of variety on the first sight, but there surely is distinct difference on what kind of thrill you can expect from different game zones. There’s soothing calm of ice zone disturbed only by pesky and ubiquitous enemies; there’s tension of mandatory underwater level; and then there’s those enigmatic factory and all those different yet very familiar regions of the Shadow Planet. It’s not just bland similarity, but rather a true sense of interconnectivity that is the result of this distinct visual style of minimalistic mix of black shadows and pure-color backgrounds. This world doesn’t look or feel artificial, it’s as natural as a background for digital entertainment can get. It’s complete and interconnected; it feels solid, ready to be explored by a curious traveler, who’s on a mission to restore it, rather than just tear it apart.
And because of its small size and simple story the game forms an intimate bond with the player. It’s not a feeling of attachment but rather a sense of lasting mutual sympathy. If anything, Insanely Twisted Shadow Planet in a short few hours that you need to finish it accomplishes the task of teaching you a handful of interesting tricks while giving just enough time and space to toy with them to your amusement. Facing new challenge most of the time you either will know the solution right out or will figure it out faster than frustration kicks in. And that is not something easy to do, when an average gamer has an attention span shorter than one of a goldfish. Not that the game is a cakewalk from start to finish; there are bosses, you see. And they have all their bossy stuff: attack patterns, heavy attacks and weak points, that you’ll have to figure out to exploit them. So you’ll maybe even fail a few times while dealing with them.
Insanely Twisted Shadow Planet makes you feel invested without caring to present itself believable or even needing that for that matter. It’s a fiction that works on sheer kinetics and aesthetics; it doesn’t tell a story, it makes you perform it. The game simply unfolds with elegance and simplicity of a pop-up book and gives you the keys to the entrance.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.1 時間
投稿日: 2014年12月2日
ITSP is a very concise game. It might not be long, but it's always moving; you're always getting new equipment and doing new things. You're always solving puzzles that are mechanically different from the last. It is nearly devoid of filler unless you actually want to get all of the concept art unlocks, and this is a path that I prefer developers take. I want short games that don't endlessly repeat over long ones that feel like a chore.

The puzzles aren't the most difficult out there, but they're imaginative and are very appealing in visuals/effects. The entire game, in fact, is one of the most visually appealing games I've ever played. The world itself is alive and squirming around you. The animation and kinematics are extremely smooth. The camera fluidly zooms in and out to frame the environment around you; for boss battles this means you are a very tiny ship in front of a monster taking up half of your screen. Areas have distinct color palettes with parallax backgrounds (also with animated squirmy things moving around in the distance), but the palettes are always limited in nature and most feature the distinct black silhouetted foreground that probably caught your eye to begin with.

I have a few dislikes about the game. The first is that it feels like it straddles the border between explicitly telling a story and leaving the story to the gameplay. It has these confusing cutscenes that don't really assemble into much of anything I care about. Honestly, I am fine if you just show me the planet/sun being corrupted by a dark force, allow me to infer that I need to stop it, and leave me be for the rest of the game; let the gameplay tell the story. This plot is not on the scale of Mass Effect or The Witcher where you'd need anything else explained in any other way.

Secondly, despite the quasi-storytelling, it doesn't properly build up to an ending; there is nearly nothing to suggest that you're nearing your ultimate goal of cleansing the planet and no real signifier that the last boss is... well, the last boss. Yes, it's really big, but so are the other bosses, it doesn't strike you as particularly end-guy'ish, so you beat it, pat yourself on the back, and then realize the game is over. For how fascinating the game was and how often it "ups itself" with something even more neat, I was hoping for an ending a bit more dramatic/climactic, something like an end-guy with a mind-exploding size that you have to beat in pieces at a time, or the throbbing core of the planet itself.

Despite a somewhat deflating end, ITSP is fascinating and entertaining. It's a game that makes you laugh because of how awesome its bits are, be those items you collected, the visuals of an environment you just entered, the very clever effects and how they integrate with the puzzles you are solving, or just how big everything around you is. It packs a lot into the several hours it takes to beat and makes them very worthwhile. If the main flaws above were fixed I feel like it could be one of my top favorite games - the potential is there but it got a bit muddled up - but the game as it turned out must settle for "just" being really good.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 33.3 時間
投稿日: 4月6日
10/10

Shadow cram it in your wishlist

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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.0 時間
投稿日: 4月5日
My favorite weapon was the laser.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 7.7 時間
投稿日: 2014年11月12日
Beautiful and amazing, simply and stunning, an awesome game you can never stop playing. 10/10
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.3 時間
投稿日: 2014年12月2日
Truly a hidden gem among the plethora of titles listed on steam.

What hides behind the deceptively simple artstyle and gameplay lies an intricately designed masterpiece that has the power to evoke strong feelings of wonder and curiosity but at the same time, helplessness and terror.

I've still yet to finish the game but with the time I've played so far and what the trailer has shown, it is apparent that what I've experienced thus far is just a small slice of this exquisitely delicious pie that will only get tastier, the more I consume of it.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 7.4 時間
投稿日: 2014年11月17日
Nice little game with an art-style that reminds me of Samurai Jack.
Considering the short lenght of it, I'm glad I bought it in an Humble bundle.
I played with a controller and it's alright but for some parts (namely the 2-3 missile puzzles) I used the mouse.
The online part is dead and I managed to try it only because I create a game and played it with my brother.

All in all a little gem.
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 1.0 時間
投稿日: 2014年12月28日
I CAN THINK OF AT LEAST 4 THINGS WRONG WITH THIS TITLE
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 6.8 時間
投稿日: 2014年11月8日
An exquisitely polished Metroidvania with a fantastic co-op mode.
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9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 40.5 時間
投稿日: 2014年1月17日
見た目はA Crow In Hellという懐かしいFlashゲームに似ているが、
これはアイテムを収集して探索範囲を広げていく全方位STG。パズル的な要素もある
シングル用のメインゲームの他、マルチで遊べるハンターモードとレースモードがある
ストアの言語欄には書いてないけど日本語に対応している

エッジの効いたデザインが素晴らしい、ステージの仕掛けも多彩で飽きさせない
ただ誘導ミサイルでイライラ棒のような事をさせられる仕掛けが何カ所かあり、これだけやたら難しく何度もやり直しを強いられる
BGMがなく環境音だけなのも寂しい
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 5.3 時間
投稿日: 2014年7月6日
Insanely Twisted Shadow Planet
2Dアクション
自機は浮いてるUFO
メトロイドみたいな探索アクション
新しい武器を手に入れるために進む感じのゲーム
宇宙生物に汚染された星を救うのが目的らしい
5,6時間でサクッと終わる
日本語あり、コントローラ対応
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 11.3 時間
投稿日: 2012年7月28日
素晴らしい世界観、分かり易く楽しい操作性、きっちり作ってある感が伝わる良作。
・・・と言いたいところだけど、過度な親切設計が裏目に出てやや作業ゲーに。
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 10.5 時間
投稿日: 2013年6月14日
UFOを操り、色々な道具を付け替えて戦ったり謎を解いたりするゲーム。
雰囲気がよい。
そこそこの難易度で最後までのんびり楽しめる。
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 0.3 時間
投稿日: 2012年7月20日
★★★★☆
円盤に乗って影に侵された星を救え!
面白くて魅力的なマップの2Dアクション
このレビューは参考になりましたか? はい いいえ 面白い
199 人中 182 人 (91%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 6.8 時間
投稿日: 2014年8月28日
I got this game as part of a bundle and installed it on a whim.

There's something about the graphics, music, little videos, I dunno what, but I was so enthralled and immersed in this game that I completely forgot to go on a date with a girl.

An actual girl.

I could, tentatively, recommend this game over the prospect of meeting a member of the opposite sex.

Tentatively.
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50 人中 45 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 3.5 時間
投稿日: 2013年12月5日
Great exploration game. Fantastic art style! Developer just removed GFWL and transitioned the game to Steamworks! Yea! :)
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34 人中 31 人 (91%) がこのレビューが参考になったと投票しました
記録時間: 16.6 時間
投稿日: 2014年10月24日
Insanely Twisted Shadow Planet is a 2D side-scrolling action/adventure Metroidvania game with puzzle elements. Basically you fly around in a small flying saucer and solve small puzzles while fighting off enemies and gigantic bosses. As you travel through the shadow planet you will get new abilities that allow you to backtrack to previous areas to open new areas like any Metroidvania type game, though most of the collectibles you find by backtracking are concept art pieces and short movie clips.

The art style and music create a very nice atmosphere, and the controls are fairly smooth. Most of the special abilities you get are very creative and fun to use, my favorite being the buzzsaw. There's not a lot of tutorials or hints, but there's an objective marker and you get an info tool you can point at things to find out how to interact with them.

All-in-all it was a very good game in my opinion and it's only about 8 hours to play through the entire game and find all of the collectibles. I recommend picking it up sometime.
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43 人中 33 人 (77%) がこのレビューが参考になったと投票しました
記録時間: 1.7 時間
投稿日: 2014年7月22日
This game... makes me so happy.
It's a beautiful game, and just... everything about it is awesome.
It's hard for me to describe, but it's sort of a discovery game, with puzzles in the enviorment.
There are deadly obstacles in the way as you go through the game, but it's nothing that a little patience and experimenting cannot solve.
I would recommend this game absolutely, to anyone. Take a look at the screenshots, and if it catches your eye at all, please give this game a chance.
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17 人中 16 人 (94%) がこのレビューが参考になったと投票しました
記録時間: 28.7 時間
投稿日: 2013年12月29日
The game is just incredible. It has a poor story, but it doesnt matter, since the game focuses on visuals, which are incredible. You can hardly find any creature plant or anything twice. The Artist who made it is a ♥♥♥♥♥♥ genius God bless this man :D. Also the gameplay is challenging but not frustrating. Some puzzles are easier or harder what makes sure that you wont get stuck somewhere. Its a where calm game perfekt for chilling out, but it also contains some shooting stuff, so it fits every mood. Only thing that lacks is that nobody wants to play this online, and the COOP mode is awsome, too bad i have to play it alone :c
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15 人中 14 人 (93%) がこのレビューが参考になったと投票しました
記録時間: 53.2 時間
投稿日: 2014年10月23日
Excellent little Medtroidy style game about an alien and his saucer trying to save his world.

The game looks and plays amazingly. From the great environments to the many tools you gain in your quest.

The Multiplayer (although dead, it's super easy to start a game with friends) modes can also be played solo, and has a surprising amount of RNG and challenge that I feel is overlooked in this game.

The overall campaign is around 8-10 hours, but it's very enjoyable, and never feels tedius.

It used to be GFWL, but the Dev switched it all over to Steamworks so it doesn't die with the GFWL platform. (Thanks Devs!)

Definite, absolute buy!
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