In einer alternativen Zeitlinie, in der der Erste Weltkrieg niemals endet, sind Sie der Kommandeur alliierter Kräfte und kämpfen bis ins Jahr 2114.
Nutzerreviews: Ausgeglichen (71 Reviews)
Veröffentlichung: 17. Mai 2012
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Enthält 2 Artikel: Gratuitous Space Battles, Gratuitous Tank Battles


Von Kuratoren empfohlen

"Yeah I know it's a tower defense... But it's the best. Change your units & your towers. Play mind games with the opponents. DAMMIT AI, YOU'LL SUFFER!!"


"Ich verbrachte die ersten paar Stunden als Verteidiger spielend - bis die unglaubliche adaptive KI nervte. Ich entschied, zum Angreifer zu wechseln und fühlte mich sofort, als ob ich etwas komplett Neues erlebe." - IndieGameMagaziine

"Es ist eine wagemutige und zwanghafte Interpretation des Tower Defense Genre, jedoch mit einer verblüffenden Palette an Optionen zum spielen und einigen der meist gebündelten Verbesserungen, die ich je gesehen habe." - Honest Gamers

"Mit schnellen, rasenden Schlachten und einem Haufen von Anpassungsoptionen für Angreifer und Verteidiger, sehe ich, dass das Spiel viele unterhaltsame Stunden liefern wird." - Gaming Nexus

Über dieses Spiel

Gratuitous Tank Battles (GTB) ist ein einzigartiger Hybrid aus Tower-Defense, Strategie, Simulation und Echtzeitstrategie. Es findet in einer alternativen geschichtlichen Zeitlinie statt, in der der erste Weltkrieg nie endet. Sie sind Befehlshaber der Allierten Streitkräfte und kämpfen bis zum Jahre 2114, wo Mechs und Laser gleichzeitig neben Panzern und Gewehren eingesetzt werden. Der Krieg setzt sich durch ganz Europa fort, wobei die Allierten Befehlshaber noch immer in ihrem optimistischen 1900er Patriotismus gefangen sind.

Es gibt schon ein Tower-Defense Spiel, bei dem Sie als Angreifer spielen, aber GTB lässt Sie dieselben Karte als Angreifer ODER Verteidiger spielen - und lässt Sie sogar ihre Angriffe speichern, um sich gegen Sie selbst zu verteidigen. Mit dem Online-Challenge-System können Sie Ihre selbstgemachten Karten und Einheiten hochladen, damit andere Spieler sich damit messen können. Apropos selbstgemachte Einheiten, GTB hat keine einfachen vorgefertigten Einheiten, sonder erlaubt Ihnen diese aus individuellen komponenten zusammenzustellen, Sie können sogar das Aussehen und die Farben jeder einzelnen Einheit designen. Ein Freischaltungssystem enthüllt allmählich mehr Module, Fähigkeiten und "Einheitenhüllen" zum Herumexperimentieren.

GTB enthällt ebenfalls einen integrierten Karteneditor, der es Ihnen sehr einfach erlaubt, Änderungen und Verbesserungen an bestehenden Karten vorzunehmen, oder völlig neue zu gestalten und der Vorgang, diese selbst gefertigten Karten mit Freunden zu teilen, ist direkt in das Spiel mit eingebaut. Kombinieren Sie dieses mit Errungenschaften, der Community, Cloudunterstützung und mehr bei Steam, und Sie sollten die nächste zweihundert Jahre damit beschäftigt sein, um über Europa zu kämpfen./>


  • Tower-Defense in einer alternativen Zeitlinie: Führen Sie einen 200 Jahre währenden Krieg um Europa
  • Spielen Sie auf jeder Karte als Angreifer und Verteidiger, auch auf selbst erstellten
  • Führen Sie Infanterie, Panzer, Türme und Mechs in die Schlacht
  • Die optionale, adaptive KI passt sich Ihrem Spielstil und Ihren Taktiken an und sorgt so für unendliche Vielfalt
  • Anpassbare Einheiten erlauben Ihnen, Ihre eigene, persönliche Armee zu kreieren
  • Der mitgelieferte Karteneditor macht aus dem Kartenbau ein Kinderspiel
  • Speichern Sie Ihre Angriffstaktiken und treten Sie auf Seiten der Verteidiger dagegen an
  • Online-Systeme zum Austausch von Karten und Herausforderungen erlauben Ihnen den Kampf gegen Ihre Freunde


Mac OS X
    • Betriebssystem: Windows XP
    • Prozessor: 1.5 GHz Prozessor
    • Speicher: 2 GB RAM
    • Grafik: 3D Karte mit 128 MB Grafikspeicher
    • DirectX®: 9.0c
    • Festplatte: 500 MB HD frei
    • OS: OS X 10.6 or later
    • Memory: 2 GB RAM
    • Hard Drive: 125 MB HD space
Hilfreiche Kundenreviews
5 von 8 Personen (63%) fanden dieses Review hilfreich
4.5 Std. insgesamt
Verfasst: 10. Januar
Ok, maybe i need to have more time to discover how to use my units correctly (4.4hrs when i wrote this) and maybe i suck ♥♥♥, but i can't help feel that there is just way too much going on to take in. GSB did feel like that at first but i think what kept me playing that is because i was able to distinguish better what worked and what didnt. With GTB however, it feels more like, "spam more than the enemy can handle" kind of game.

When i tested out my own custom units as an attacker, i did win, but i couldn't quite make out how i did with what designs were effective and it felt like it was just all about spamming faster than the enemy can place its units down. I did see a couple of units really stand out but that was all i was able to take in and didn't feel as if they made a real impact to the game and was more about having more guns than my enemy to break through their defences.

As the defender, different story, after a solid 40mins of deciding what to put in my turrets and so forth i used them in battle, but it seems as though my theory of "the spammier the better" really came to fruitition as my enemy was constiantly fielding units that eventually meant i couldnt keep up with stopping the flow with the supplies i needed. I admit, i may have made classical n00b errors, such as not using the speed settings to help me better make sense of the battle (D'oh), and i noticed how most of my turrets were fitted into Anti-Armor roles. Maybe i just need to go back to the drawing board like i did with GSB, but honestly, after playing a few games of what felt like "the spammier the better", i saw no point and scrapped all of my turret designs.

You see with Space Battles i was able to figure out roughly where i went wrong if i lost a battle. Sometimes it was a design that ended up being obsolete with enemy designs or not being able to fill the role i intend it to. But with Tank Battles it didn't feel like that at all. It felt more like all of my units were at fault and the unit stats at the end did nothing to help me at all. I just couldn't make sense of all the information being given to me.

Though as i said at the beginning, i probably suck and need to put more time into this game for its goodness to really shine, but it felt like a real dissapointment from its Space counterpart, and besides, i have never been one for Tower Defence style games anyway as i always find the genre having little strategy and mainly focusing on who spams best. Tank Battles seems to be the same story then as always for me, just with customisation of units being a nice feature to it all.

5/10. A game that looked promising along with the customisation features but maybe that is due to my love of its space daddy counterpart. Overall, i am dissapointed, hope i can come back to this and it convinces me to change my mind.

If you love TD games, this may be for you but may not be exactly your cup of tea, and all the customisation and info that this game bombards you with may put you off in the end, aside from that, i advise you save your £6.99 (£11.98 with the DLC included) for a rainy day and look elswere.

And as for me, i am off to play GSB in order to cheer myself up by blowing alien ships up for no apparent reason, at least i can make sense out of all the chaos...oh well...

*readies plasma cannons* toodles.
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29 von 31 Personen (94%) fanden dieses Review hilfreich
40.4 Std. insgesamt
Verfasst: 1. März 2014
Gratuitous Tank Battles can be an incredibly fun and rewarding game. Remember the fun it was to build your own custom ships on games like Master of Orion? GTB is a tower defense game that's like that for every single unit or turret. From the smallest cheap gun to the big strongholds, from inexpensive recruit infantry to heavily shielded mechs.

Designing the units is simple, but the management of new and older designs can be a little busywork. But this kind of complexity that usually lacks on modern games is very welcomed.

The very fact that this games plays as both a traditional tower defense game and an inverted tower defense game is a testimony to its flexibility. It's a robust selection of units with great variation of strategies you can use to beat the enemy.

At least for me, the fact that you can design, customize and name every unit in the field adds to the enjoyment and creates a very fun experience when your guys are winning a battle. It's just most interesting when that tank unit you built to be fast and strong barely makes it to the finish line.

Building units is not everything, and the battles are intense and complex.

Apart from the built-in campaign, you can edit your own scenarios, and upload and download challenges from other users.

If you like Tower Defense games or games with customization, this is a very good choice.
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8 von 9 Personen (89%) fanden dieses Review hilfreich
35.0 Std. insgesamt
Verfasst: 24. Oktober 2014
I personally enjoyed this. While the game can be a bit slow at times, it's rarely tedious or boring. The fact that you can change each unit's module allows you to specialize units, such as an expensive death machine or cheap units focusing on speed, damage, or a middling blend. Furthermore, while the shield-armor system (and those being better dealt with by ballistic and energy weapons respectively) isn't anything new, it just adds to the amount of thought that has to go into what units you make and in what order you deploy them.

The game may get a bit formulaic (I've found an effective strategy to consistenyl be a "conga line of victory", wherin it's just a constant stream of tanks/mechs and supply trucks with repair truck escorts, and burning any extra supply on random units like medium tanks or soldiers for other paths), but it's still fun.
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6 von 6 Personen (100%) fanden dieses Review hilfreich
35.7 Std. insgesamt
Verfasst: 10. Juli 2012
GTB is a forward thinking tower defence/RTS hybrid for all you serial tinkerers out there. It comes with a 12 mission campaign right off the bat and coupled with the ability to attack or defend (two modes of play which feel like entirely different experiences in themselves) you’ve got essentially 24 missions before you go anywhere near the game's extensive customisation options. Between the unit and level editor, the built-in online challenge sharing and the adaptive AI that's capable of wielding your own designs against you, there’s a potentially limitless amount of content on offer here. Highly recommended.

For more detailed impressions visit:
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8 von 10 Personen (80%) fanden dieses Review hilfreich
6.0 Std. insgesamt
Verfasst: 14. Dezember 2014
This game is good. It's really good. If you love making customized units that you can later on watch in combat, then this is a game for you. As for gameplay, I can describe this one as a combination of Close Combat series (the top down camera style reminded me of those games) and Anomaly Warzone series.

The thing that I loved the most is that you can create your own units based on a variety of hulls, and once your'e done with the campaign maps, you can go and play any map that other players have created. You can even create your own maps and upload them so that everyone can give them a try.

I am not saying this game is a triple A quality title, but it's a really neat and well presented indie product that can give you many hours of fun, and it definitely earned a rating of at least 75%. When you look at some mindless and pointless games that have been awarded with 90+ by the Steam community (Goat Simulator being one of those) you can only begin to question how ignorant the community is nowadays, but trust the gaming veterans like me and get this game, you won't regret it. IF you're still indecisive, wait for a discount.
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