Set in an alternate history timeline where World War I never ends, you are the commander of allied forces fighting right up to the year 2114.
用户评测:
总体:
褒贬不一 (79 篇评测) - 79 篇用户的游戏评测中有 56% 为好评。
发行日期: 2012年5月17日

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包含 2 件物品: Gratuitous Space Battles, Gratuitous Tank Battles

 

评测

"I spent the first few hours playing as a defender – until the amazing adaptive AI starting kicking my ass. I decided to switch to Attacker and instantly felt like I was experiencing something completely new." - IndieGameMagaziine

"It’s a bold and compulsive take on the tower defense genre, though, with a flabbergasting range of options to play with, and some of the most focused tweaking I’ve ever seen." - Honest Gamers

"With quick, furious battles and scads of customization options for both attackers and defenders, I can see this one eating up many enjoyable hours." - Gaming Nexus

关于这款游戏

Gratuitous Tank Battles (GTB) is a unique hybrid of tower-defense, strategy, simulation and RTS. Set in an alternate history timeline where World War I never ends, you are the commander of allied forces fighting right up to the year 2114, where Mechs and lasers are used alongside tanks and rifles. The war continues across Europe, with the allied commanders still locked into the optimistic patriotism of the 1900s.



A tower-defense game where you can play as the attacker has been done before, but GTB lets you play the same maps as attacker OR defender, and even lets you save out your attack as a recording to defend against. An online-challenge system lets you upload your custom maps and custom units and attacks for other players to fight against. Speaking of custom units, GTB doesn't have simple pre-built units, but allows you to build them from individual components, and even design the appearance and colors of every single unit. An unlocks system gradually reveals more modules, abilities and unit 'hulls' to experiment with.



GTB also features an integrated map editor that lets you trivially change and tweak existing maps, or create entirely new ones, and the process of sharing these custom maps with friends is built right into the game. Combine it with Steam achievements, community, cloud support and more, and you should be kept busy fighting over Europe for another two hundred years./>

Key Features

  • Alternate History Tower Defense: Fight a 200 year war to save Europe
  • Play as attacker or defender on any map, even custom ones
  • Fight with Infantry, Tanks, Turrets and Mechs
  • Optional Adaptive AI adjusts to your play style and tactics for endless variety
  • Customizable units allow you to design your own personal army
  • Built-in level editor makes creating a new map a breeze
  • Save out your attack and play against it as the defender
  • Online map and challenge-sharing system allows you to fight your friends armies

系统需求

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 1.5 GHz processor
    • Memory: 2 GB RAM
    • Graphics: 3D card with 128MB video memory
    • DirectX®: 9.0c
    • Hard Drive: 500 MB HD space
    • OS: OS X 10.6 or later
    • Memory: 2 GB RAM
    • Hard Drive: 125 MB HD space
消费者评测
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总体:
褒贬不一 (79 篇评测)
最近发布
Melancholia
( 2.3 小时(记录在案的) )
发布于:5月29日
One of the worst tower defense games I've ever played, made worse for the fact that you have to pay for this shiny turd unlike the dozens of better free alternatives.

Graphics are decent but gameplay mechanics are awful.
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Ryan
( 36.1 小时(记录在案的) )
发布于:5月26日
Gratuitous Tank Battles was not the first game from this stuio that I've played; before this, I had loads of fun playing Gratuitous Space Battles, which was basically the exact same thing, but in space. Okay, that's not EXACTLY true, but they are pretty similar. GTB takes on a more tower defensey feel, though, and I can't say that I cared for it as much as GSB. Surely that doesn't mean GTB is a bad game by any stretch of the word, but it isn't as fun (imho) as it's sci-fi predecessor. I'd pick it up if it were on sale, but only if you like tower defense with TONS of customization (and the opportunity to play as the attacker, too).

I'd also recommend the expansion, "The Western Front". If you enjoy the base game, the expansion adds a lot of plability and new unit types. Worth taking a look, perhaps?
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Wesp
( 0.2 小时(记录在案的) )
发布于:4月7日
boom boom tank simulator
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ANOTHER 壱
( 11.7 小时(记录在案的) )
发布于:1月12日
Extremely fun! I love the feature of being able to design your own units. Although this game does get boring eventually, it is still worth buying and you will thorougly enjoy it!

Also, try not to grind easy levels too much- it can ruin the fun!

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rock3tz
( 0.2 小时(记录在案的) )
发布于:2015年7月18日
Bad.
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[Wave.XIL] Yapple Jack ♥ Gray
( 0.2 小时(记录在案的) )
发布于:2015年6月18日
It is not worth your time ...
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Obscure
( 6.9 小时(记录在案的) )
发布于:2015年6月8日
It’s difficult to tell whether the fault with Gratuitous Tank Battles lies more with the inherent flaws of the tower defence genre or it’s own deviations therefrom. Neither the option to play as the attacker, nor the ability to minimally fiddle with unit loadouts, nor the ability to create one’s own maps does anything to elevate this game beyond it’s frustrating and boring core gameplay.
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alexww180
( 0.8 小时(记录在案的) )
发布于:2015年5月18日
The game is good for the first 10 minutes

That's it
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✔ツ Cock ╳
( 0.1 小时(记录在案的) )
发布于:2015年5月12日
veri cool
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Skadoosh
( 5.0 小时(记录在案的) )
发布于:2015年5月10日
Me likey...
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inlinefourpower
( 1.7 小时(记录在案的) )
发布于:2015年4月27日
Not that good and from what I've seen on the internet the creator is extremely arrogant. Offputting.
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Hellbishop
( 4.7 小时(记录在案的) )
发布于:2015年4月17日
Excellent sci fi strategy game. The ability to customize every unit with all sorts of components and augmentations is a tweaker builders paradise. Reminds me of the fun i used to have designing battlemechs for the board game version of Fasa's BATTLETECH back in the 1980s and 90s. When designing new tanks, mechs, troops, turret defenses etc you have to observe how each one effects the other. You may design a walking mountain of destruction but if its engine isnt strong enough it will be running as slow as a snail giving the enemy plenty of time to tear it to pieces with laser,plasma,canon, machine gun fire among many other lethal forms of weaponery and defenses. Another cool thing about the design process is you can paint your units to whatever paint scheme you want.

Sound effects are brutal with the screams of infantry dying in agony as giant flamethrower type canons burn them into charred flesh or machine gun fire creates a field of dead bodies lying in pools of blood. All the while the battle cries of those still living permeate the carnage filled air with combat rage. Giant mechs stomp the ground below them with thundering earth shattering effect. Titanic tanks the size of Keith Laumer's BOLO units crush all with their mighty treads as they blast away at long range with their world destroying arsenal of weapons.

Graphics are very well done with a rpg board game feel to them similar to Steve Jacksons CAR WARS with an impressive level of zooming in where units do not lose their level of visual detail. Seeing trenches filled with the dead bodies of infantry in pools of blood definitely gives off a visceral thrill of massive carnage reminding me of the war scenes in the future in THE TERMINATOR. Tanks and Mechs burn in smoke trailed flames and show battle damage as they annihilate all in their path to reach their goal.

Game play comes in two forms where you defend or attack. I have never played a tower defense game before but that is what this is supposedly called though to me it reminded me more of mech combat in CYBER EMPIRES by Silicon Knights back in the 1990s where you destroy or defend against waves of enemies. Here the goal is to defend against waves of enemies or acttack while fighting your way across the map to exit thus reaching a certain victory score once enough surviving units have exited the map. This may sound easy but one of the coolest and incredible things about GRATUITOUS TANK BATTLES is its adaptable ai where the game adjusts its combat to your play style constantly changing to your new tactics. All the while the ai never feels like its cheating. During battles you may also end up getting supply drops allowing you to get things like free supply trucks into the field which will add huge amounts of victory points if they make it across the battlefield.

GRATUITIOUS TANK BATTLES if your into designing units and then sending them off to battle to see how they will destroy or be destroyed then this is the game for you.
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waffleofdeath
( 5.3 小时(记录在案的) )
发布于:2015年4月9日
This is a fun tower defense game with loads of options for designing your own units. Plenty of fun, especially if you like to customize your forces. Buy on sale!
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A Guardsman
( 15.9 小时(记录在案的) )
发布于:2015年1月28日
Ok, so I invisioned this game to be a little bit different when I first heard of it. It's still good, but has a LOT of things that drags it down.

This game puts you in the early 22nd century, after World War 1 has been going on for a LOT longer than it should have. You get to 'control' entire armies and defensive positions as you duke it out in a tower-defense like game. I still don't really get why its a TD game, but what the hell, its a game.

Pros:
- You can actually customize how your units look with paints and other parts.
- Damage system is just like Space Battles, making it familiar with GSB players.
- You can play as either the defender or the attacker.

Cons:
- Seemed a little mediocre, as GSB actually had tactics and, well, was more fun.
- The only tactic is literally just spam units until you win for the offense.
- The defences are really weak, still taking at least 10 hits to destroy a light tank, or even a light mech.

Overall, it is a decent game. It wasn't what I would have liked to be, like tanks, mechs and infantry on an OPEN BATTLEFIELD! Firing almost non-stop at eachother with lasers, machine guns and big-♥♥♥ guns. I guess that I had too high hopes.

I rate this game a 5/10 (Average game). For all of the GSB fans, this is not the game you would want. It is really restrictive to how you play, as there are no real tactics and, well, it just isn't fun in the long run.
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Vulpsi
( 20.7 小时(记录在案的) )
发布于:2015年1月26日
Actually a LOT more fun then it looks~
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caidicus
( 0.4 小时(记录在案的) )
发布于:2015年1月18日
While I mostly have no idea what's going on in this game, most of the time, I still think it'd probably be a pretty fun game for someone with more dedication than me.

I tend to get distracted by menus and stuff I'm supposed to remember, like which kind of unit/weapon does what, so this game doesn't suit me at all.

Then again, if I were the kind of guy who liked all that modifiability and such, this game would probably float my boat.
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MrWhiskers251
( 4.5 小时(记录在案的) )
发布于:2015年1月10日
Ok, maybe i need to have more time to discover how to use my units correctly (4.4hrs when i wrote this) and maybe i suck ♥♥♥, but i can't help feel that there is just way too much going on to take in. GSB did feel like that at first but i think what kept me playing that is because i was able to distinguish better what worked and what didnt. With GTB however, it feels more like, "spam more than the enemy can handle" kind of game.

When i tested out my own custom units as an attacker, i did win, but i couldn't quite make out how i did with what designs were effective and it felt like it was just all about spamming faster than the enemy can place its units down. I did see a couple of units really stand out but that was all i was able to take in and didn't feel as if they made a real impact to the game and was more about having more guns than my enemy to break through their defences.

As the defender, different story, after a solid 40mins of deciding what to put in my turrets and so forth i used them in battle, but it seems as though my theory of "the spammier the better" really came to fruitition as my enemy was constiantly fielding units that eventually meant i couldnt keep up with stopping the flow with the supplies i needed. I admit, i may have made classical n00b errors, such as not using the speed settings to help me better make sense of the battle (D'oh), and i noticed how most of my turrets were fitted into Anti-Armor roles. Maybe i just need to go back to the drawing board like i did with GSB, but honestly, after playing a few games of what felt like "the spammier the better", i saw no point and scrapped all of my turret designs.

You see with Space Battles i was able to figure out roughly where i went wrong if i lost a battle. Sometimes it was a design that ended up being obsolete with enemy designs or not being able to fill the role i intend it to. But with Tank Battles it didn't feel like that at all. It felt more like all of my units were at fault and the unit stats at the end did nothing to help me at all. I just couldn't make sense of all the information being given to me.

Though as i said at the beginning, i probably suck and need to put more time into this game for its goodness to really shine, but it felt like a real dissapointment from its Space counterpart, and besides, i have never been one for Tower Defence style games anyway as i always find the genre having little strategy and mainly focusing on who spams best. Tank Battles seems to be the same story then as always for me, just with customisation of units being a nice feature to it all.

5/10. A game that looked promising along with the customisation features but maybe that is due to my love of its space daddy counterpart. Overall, i am dissapointed, hope i can come back to this and it convinces me to change my mind.

If you love TD games, this may be for you but may not be exactly your cup of tea, and all the customisation and info that this game bombards you with may put you off in the end, aside from that, i advise you save your £6.99 (£11.98 with the DLC included) for a rainy day and look elswere.

And as for me, i am off to play GSB in order to cheer myself up by blowing alien ships up for no apparent reason, at least i can make sense out of all the chaos...oh well...

*readies plasma cannons* toodles.
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pEpinko
( 0.4 小时(记录在案的) )
发布于:2015年1月6日
I don’t like GSB. So I didn’t expect much from GTB. This time I was right. This game is just plain bad. I can’t imagine someone, who will like it. Battles are slow and tedious. After starting the game I have no idea, what the hell is going on. I built couple of defense structures and then watched the battle. There are some screens for managing god knows what, however it was so unintuitive… I somehow won the first mission and then it struck me. Whoa, this is so much not fun!

Uninstall. Hide from steam library. Do not recommend.
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BosDragon
( 11.3 小时(记录在案的) )
发布于:2014年12月14日
This game is good. It's really good. If you love making customized units that you can later on watch in combat, then this is a game for you. As for gameplay, I can describe this one as a combination of Close Combat series (the top down camera style reminded me of those games) and Anomaly Warzone series.

The thing that I loved the most is that you can create your own units based on a variety of hulls, and once your'e done with the campaign maps, you can go and play any map that other players have created. You can even create your own maps and upload them so that everyone can give them a try.

I am not saying this game is a triple A quality title, but it's a really neat and well presented indie product that can give you many hours of fun, and it definitely earned a rating of at least 75%. When you look at some mindless and pointless games that have been awarded with 90+ by the Steam community (Goat Simulator being one of those) you can only begin to question how ignorant the community is nowadays, but trust the gaming veterans like me and get this game, you won't regret it. IF you're still indecisive, wait for a discount.
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TheFantasticMrFox
( 0.6 小时(记录在案的) )
发布于:2014年11月29日
The game is repetative and not that much stratagey is involved. its just build thing here, send here, repeat.
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最有价值的评测  在过去的 30 天内
1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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2.3 小时(记录在案的)
发布于:5月29日
One of the worst tower defense games I've ever played, made worse for the fact that you have to pay for this shiny turd unlike the dozens of better free alternatives.

Graphics are decent but gameplay mechanics are awful.
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最有价值的评测  在过去的 180 天内
3 人中有 2 人(67%)觉得这篇评测有价值
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11.7 小时(记录在案的)
发布于:1月12日
Extremely fun! I love the feature of being able to design your own units. Although this game does get boring eventually, it is still worth buying and you will thorougly enjoy it!

Also, try not to grind easy levels too much- it can ruin the fun!

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最有价值的评测  总体
39 人中有 36 人(92%)觉得这篇评测有价值
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40.5 小时(记录在案的)
发布于:2014年3月1日
Gratuitous Tank Battles can be an incredibly fun and rewarding game. Remember the fun it was to build your own custom ships on games like Master of Orion? GTB is a tower defense game that's like that for every single unit or turret. From the smallest cheap gun to the big strongholds, from inexpensive recruit infantry to heavily shielded mechs.

Designing the units is simple, but the management of new and older designs can be a little busywork. But this kind of complexity that usually lacks on modern games is very welcomed.

The very fact that this games plays as both a traditional tower defense game and an inverted tower defense game is a testimony to its flexibility. It's a robust selection of units with great variation of strategies you can use to beat the enemy.

At least for me, the fact that you can design, customize and name every unit in the field adds to the enjoyment and creates a very fun experience when your guys are winning a battle. It's just most interesting when that tank unit you built to be fast and strong barely makes it to the finish line.

Building units is not everything, and the battles are intense and complex.

Apart from the built-in campaign, you can edit your own scenarios, and upload and download challenges from other users.

If you like Tower Defense games or games with customization, this is a very good choice.
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11 人中有 9 人(82%)觉得这篇评测有价值
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35.0 小时(记录在案的)
发布于:2014年10月24日
I personally enjoyed this. While the game can be a bit slow at times, it's rarely tedious or boring. The fact that you can change each unit's module allows you to specialize units, such as an expensive death machine or cheap units focusing on speed, damage, or a middling blend. Furthermore, while the shield-armor system (and those being better dealt with by ballistic and energy weapons respectively) isn't anything new, it just adds to the amount of thought that has to go into what units you make and in what order you deploy them.

The game may get a bit formulaic (I've found an effective strategy to consistenyl be a "conga line of victory", wherin it's just a constant stream of tanks/mechs and supply trucks with repair truck escorts, and burning any extra supply on random units like medium tanks or soldiers for other paths), but it's still fun.
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15 人中有 11 人(73%)觉得这篇评测有价值
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4.5 小时(记录在案的)
发布于:2015年1月10日
Ok, maybe i need to have more time to discover how to use my units correctly (4.4hrs when i wrote this) and maybe i suck ♥♥♥, but i can't help feel that there is just way too much going on to take in. GSB did feel like that at first but i think what kept me playing that is because i was able to distinguish better what worked and what didnt. With GTB however, it feels more like, "spam more than the enemy can handle" kind of game.

When i tested out my own custom units as an attacker, i did win, but i couldn't quite make out how i did with what designs were effective and it felt like it was just all about spamming faster than the enemy can place its units down. I did see a couple of units really stand out but that was all i was able to take in and didn't feel as if they made a real impact to the game and was more about having more guns than my enemy to break through their defences.

As the defender, different story, after a solid 40mins of deciding what to put in my turrets and so forth i used them in battle, but it seems as though my theory of "the spammier the better" really came to fruitition as my enemy was constiantly fielding units that eventually meant i couldnt keep up with stopping the flow with the supplies i needed. I admit, i may have made classical n00b errors, such as not using the speed settings to help me better make sense of the battle (D'oh), and i noticed how most of my turrets were fitted into Anti-Armor roles. Maybe i just need to go back to the drawing board like i did with GSB, but honestly, after playing a few games of what felt like "the spammier the better", i saw no point and scrapped all of my turret designs.

You see with Space Battles i was able to figure out roughly where i went wrong if i lost a battle. Sometimes it was a design that ended up being obsolete with enemy designs or not being able to fill the role i intend it to. But with Tank Battles it didn't feel like that at all. It felt more like all of my units were at fault and the unit stats at the end did nothing to help me at all. I just couldn't make sense of all the information being given to me.

Though as i said at the beginning, i probably suck and need to put more time into this game for its goodness to really shine, but it felt like a real dissapointment from its Space counterpart, and besides, i have never been one for Tower Defence style games anyway as i always find the genre having little strategy and mainly focusing on who spams best. Tank Battles seems to be the same story then as always for me, just with customisation of units being a nice feature to it all.

5/10. A game that looked promising along with the customisation features but maybe that is due to my love of its space daddy counterpart. Overall, i am dissapointed, hope i can come back to this and it convinces me to change my mind.

If you love TD games, this may be for you but may not be exactly your cup of tea, and all the customisation and info that this game bombards you with may put you off in the end, aside from that, i advise you save your £6.99 (£11.98 with the DLC included) for a rainy day and look elswere.

And as for me, i am off to play GSB in order to cheer myself up by blowing alien ships up for no apparent reason, at least i can make sense out of all the chaos...oh well...

*readies plasma cannons* toodles.
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35.7 小时(记录在案的)
发布于:2012年7月10日
GTB is a forward thinking tower defence/RTS hybrid for all you serial tinkerers out there. It comes with a 12 mission campaign right off the bat and coupled with the ability to attack or defend (two modes of play which feel like entirely different experiences in themselves) you’ve got essentially 24 missions before you go anywhere near the game's extensive customisation options. Between the unit and level editor, the built-in online challenge sharing and the adaptive AI that's capable of wielding your own designs against you, there’s a potentially limitless amount of content on offer here. Highly recommended.

For more detailed impressions visit: http://tap-repeatedly.com/2012/07/impressions-gratuitous-tank-battles/
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12 人中有 9 人(75%)觉得这篇评测有价值
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11.3 小时(记录在案的)
发布于:2014年12月14日
This game is good. It's really good. If you love making customized units that you can later on watch in combat, then this is a game for you. As for gameplay, I can describe this one as a combination of Close Combat series (the top down camera style reminded me of those games) and Anomaly Warzone series.

The thing that I loved the most is that you can create your own units based on a variety of hulls, and once your'e done with the campaign maps, you can go and play any map that other players have created. You can even create your own maps and upload them so that everyone can give them a try.

I am not saying this game is a triple A quality title, but it's a really neat and well presented indie product that can give you many hours of fun, and it definitely earned a rating of at least 75%. When you look at some mindless and pointless games that have been awarded with 90+ by the Steam community (Goat Simulator being one of those) you can only begin to question how ignorant the community is nowadays, but trust the gaming veterans like me and get this game, you won't regret it. IF you're still indecisive, wait for a discount.
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5.9 小时(记录在案的)
发布于:2013年8月8日
Though I really enjoyed Gratuitous Space Battles, I found this one thoroughly inferior. The customization found in GSB simply doesn't exist in GTB. There's no actual modification available, really. You simply unlock new items and those new items are, basically, always better. Whereas in GSB, you had to balance crew-size, energy, weight, cost; in GTB it's basically cost and that's it. NOT recommended.
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3.3 小时(记录在案的)
发布于:2013年6月23日
ENG:

One of the best, if not the best tank strategy game on Steam, a simple and addictive game. Referral! :3

FIN:

Yksi parhaita, ellei paras tankki strategia peli Steamissa, yksinkertainen ja koukuttava peli. Suositteluni! :3
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2.8 小时(记录在案的)
发布于:2014年11月5日
I love it. And for everyone who hates it just because it's different from Gratuitous Space Battles, and base your argument on hating it on that, go away. It's simply part of the same series of games, but that doesn't mean it can't be different. Just because it's different from the last game doesn't mean it's horrible. In fact, I love it. The customization aspect of both games is great, the mechanics from both games are solid, the graphics aren't the best, but I like the art style. It seems that many people hate that it's a Tower Defense, or maybe hate the asymmetric gameplay. Personally, I like both games and have both installed.
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0.8 小时(记录在案的)
发布于:2014年6月20日
a solid game, maybe not the best i ever played but if you can pick it up during a sale it's totaly worth it.

STAY AWAY FROM THE DLC, IT'S GARBAGE AND ADDS NOTHING TO THE GAME.
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2 人中有 2 人(100%)觉得这篇评测有价值
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4.7 小时(记录在案的)
发布于:2015年4月17日
Excellent sci fi strategy game. The ability to customize every unit with all sorts of components and augmentations is a tweaker builders paradise. Reminds me of the fun i used to have designing battlemechs for the board game version of Fasa's BATTLETECH back in the 1980s and 90s. When designing new tanks, mechs, troops, turret defenses etc you have to observe how each one effects the other. You may design a walking mountain of destruction but if its engine isnt strong enough it will be running as slow as a snail giving the enemy plenty of time to tear it to pieces with laser,plasma,canon, machine gun fire among many other lethal forms of weaponery and defenses. Another cool thing about the design process is you can paint your units to whatever paint scheme you want.

Sound effects are brutal with the screams of infantry dying in agony as giant flamethrower type canons burn them into charred flesh or machine gun fire creates a field of dead bodies lying in pools of blood. All the while the battle cries of those still living permeate the carnage filled air with combat rage. Giant mechs stomp the ground below them with thundering earth shattering effect. Titanic tanks the size of Keith Laumer's BOLO units crush all with their mighty treads as they blast away at long range with their world destroying arsenal of weapons.

Graphics are very well done with a rpg board game feel to them similar to Steve Jacksons CAR WARS with an impressive level of zooming in where units do not lose their level of visual detail. Seeing trenches filled with the dead bodies of infantry in pools of blood definitely gives off a visceral thrill of massive carnage reminding me of the war scenes in the future in THE TERMINATOR. Tanks and Mechs burn in smoke trailed flames and show battle damage as they annihilate all in their path to reach their goal.

Game play comes in two forms where you defend or attack. I have never played a tower defense game before but that is what this is supposedly called though to me it reminded me more of mech combat in CYBER EMPIRES by Silicon Knights back in the 1990s where you destroy or defend against waves of enemies. Here the goal is to defend against waves of enemies or acttack while fighting your way across the map to exit thus reaching a certain victory score once enough surviving units have exited the map. This may sound easy but one of the coolest and incredible things about GRATUITOUS TANK BATTLES is its adaptable ai where the game adjusts its combat to your play style constantly changing to your new tactics. All the while the ai never feels like its cheating. During battles you may also end up getting supply drops allowing you to get things like free supply trucks into the field which will add huge amounts of victory points if they make it across the battlefield.

GRATUITIOUS TANK BATTLES if your into designing units and then sending them off to battle to see how they will destroy or be destroyed then this is the game for you.
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12 人中有 7 人(58%)觉得这篇评测有价值
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6.9 小时(记录在案的)
发布于:2015年6月8日
It’s difficult to tell whether the fault with Gratuitous Tank Battles lies more with the inherent flaws of the tower defence genre or it’s own deviations therefrom. Neither the option to play as the attacker, nor the ability to minimally fiddle with unit loadouts, nor the ability to create one’s own maps does anything to elevate this game beyond it’s frustrating and boring core gameplay.
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5.3 小时(记录在案的)
发布于:2015年4月9日
This is a fun tower defense game with loads of options for designing your own units. Plenty of fun, especially if you like to customize your forces. Buy on sale!
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3 人中有 2 人(67%)觉得这篇评测有价值
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1.4 小时(记录在案的)
发布于:2012年5月23日
Awesome spin on tower defense where you can also play as the attacker, design your own maps and mechs. That's right, DESIGN YOUR OWN MECHS.
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3 人中有 2 人(67%)觉得这篇评测有价值
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3.1 小时(记录在案的)
发布于:2012年5月18日
Currently plagued with odd steam problems now, but otherwise, still playable when you create a desktop shortcut instead. The unit customization is fun, the unlocks system still rewards you when you lose, and the combat is very frantic and fun when you have the right setup. Tis' a shame that I'm not a tower defense junkie, and I personally found it somewhat boring after a while. Not a bad game, but I hope they provide good support, additional game modes, and some DLC in the future.


6/10 because I'm a tsundere sex symbol.
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7 人中有 4 人(57%)觉得这篇评测有价值
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5.7 小时(记录在案的)
发布于:2013年8月21日
Yeah I dunno, I liked space battles, but this one is whack. There was a certain mission I just couldn't get past no matter what outfit I tried. Maybe I'm just ♥♥♥♥♥♥♥♥.

In any case, it's a bit more involving than space battles, in the sense that you need to build turrets or send out waves of guys in real time.

But somehow it's just not as satisfying. Maybe the ship porn of space battles really knocked it up to the 'playable' category.
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15 人中有 8 人(53%)觉得这篇评测有价值
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0.3 小时(记录在案的)
发布于:2014年3月8日
While somewhat different from most Tower Defense games, I rather enjoyed this one. I mean, come on, who doesn't like wrecking Gerry mechs with laser cannons?
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6.9 小时(记录在案的)
发布于:2014年3月18日
I bought this game because I enjoyed Gratuitous Space Battles enormously. What a disappointment! This game appears to be a quick and dirty attempt to profit from GSB. You get a few maps to learn from and then nothing but the same map over and over and over, with suggestions that you should play on-line to get a better experience. Maybe I am missing something, but I can find none of the maps shown in the Steam advertisement available as single player mode in the game.
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8.1 小时(记录在案的)
发布于:2012年5月23日
Tower defense, giant tanks and turrets oh and you can customize them! What are you waiting for!?!?
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