S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game. A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe.
User reviews: Very Positive (1,767 reviews) - 85% of the 1,767 user reviews for this game are positive.
Release Date: Sep 15, 2008

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Buy S.T.A.L.K.E.R.: Bundle

Includes 3 items: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl


Recommended By Curators

"Clear Sky is a prequel to Shadow of Chernobyl. FPS meets Survival Horror meets CRPG. Beware Stalker games are challenging - for FPS veterans only!"

About This Game

S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game.

A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.

With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. There are no more old enemies or friends - now, everyone watches out only for themselves. The Factions War has begun.

The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character experiences the key role in the events that led to the creation of the Zone right up to the point from which the original S.T.A.L.K.E.R. game begins.

What new challenges await stalkers within the depths of the new zone? Why do anomalous outbursts continue to rattle the Zone, and what can be done to stop them? Which faction will take the upper hand in the Factions War? These and many other questions will be answered in the official prequel - S.T.A.L.K.E.R.: Clear Sky.

System Requirements

    • Supported OS: Microsoft® Windows® XP(Service Pack 2)/Microsoft® Windows® 2000 SP4
    • Processor: Intel Pentium 4 2.0 Ghz / AMD XP 2200+
    • Graphics: 128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
    • Memory: 512 MB RAM
    • Sound: DirectX® 9.0 compatible sound card
    • Hard Drive: 10 GB free hard disc space
    • Supported OS: Microsoft® Windows® XP/Vista (SP1)
    • Processor: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
    • Graphics: 256 MB DirectX® 9.0c compatible card* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
    • Memory: 2 GB RAM
    • Sound: DirectX® 9.0 compatible sound card
    • Hard Drive: 10 GB free hard disc space
Helpful customer reviews
148 of 160 people (93%) found this review helpful
33.3 hrs on record
Posted: May 20
I heard this is the worst STALKER game, this is my first STALKER game and I thought it was amazing.
I can't wait to play the others now.
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140 of 156 people (90%) found this review helpful
8 people found this review funny
4.4 hrs on record
Posted: May 9
I've played this for several hours now without stopping. I don't know if I'm losing sanity or if I'm becoming RussiТы ючю эчжынт аккюмзан консэквюат! жят заэпы бонорюм инимёкюж экз, мацим ножтро экз эжт? Чтэт декам жольюта ут нык. Ыюм примич мныжаркхюм эа. Граэкы ридэнж пытынтёюм ку шэа.
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65 of 67 people (97%) found this review helpful
1 person found this review funny
26.5 hrs on record
Posted: April 27
"Clear Sky" is brutal, uncompromising, and definitely worth a try.

I remember becoming pretty decent at "Shadow Of Chernobyl." Maybe I had the difficulty pulled back a bit for that game. I can't quite remember.

Even so, I don't remember "Shadow" being as downright mean as "Clear Sky" feels.

You will die. A lot. Continuously. I'm not really exaggerating when I say you should consider saving after anything whatsoever goes in your favor. Clear a group of attackers? Save. Take down a single hostile? Save. Walk forward for 30 seconds without getting irradiated, falling into an anomaly, chewed up by dogs, or shot? Save. Stand still for a few moments without anything bad happening? Save. Hear anything even mildly "story-based" in a conversation? Save. Just successfully saved a game? Save again.

Seriously, I was more adept at hitting F5 than the default run-toggle key after only a short time.

And be aware that it's possible (though unlikely) to save a game that won't completely reload. The engine will get to the "Synchronizing" stage and then hang.

Save multiple saves at multiple times.

Oh, and you think you're pretty good with guns in videogames? Yeah - about that. In Clear Sky, here's how it works: Your enemies, even the dirt-poor bandits, fire munitions that can apparently home in on you in the dark from across the map. This behavior extends to individual shotgun pellets. Also, their grenades are seemingly possessed of a malevolent intelligence that WILL find you. Through walls. In the dark.

Now, for your part, any weapon that is not a sniper rifle fired from the prone position has about an 80% chance of MISSING whatever it is you're trying to kill. You will fire entire magazines - and I'm talking about one shot at a time, not full-auto - and every bullet but one will guide itself to a point that is not the thing in your crosshairs. If you do hit something by micraculous happenstance, you will have to hit it many MANY times before it drops. This applies to the aforementioned bandits, and the well-equipped military. (It's just that the military kills you faster and takes twice the lead before they drop.) With the notable exception of the Bloodsuckers, any hostile you encounter can be expected to behave as though they were made of solid steel and wearing armor of similarly solid steel.

You, of course, are made of wet tissue-paper. Some decent armor will upgrade you to dry cardboard. The thin kind, I mean. Not the cool stuff that they make shipping boxes with.

Oh, and ammunition is pretty scarce. Also expensive. And the stuff you scrounge and sell to the traders? They buy it cheap. Some things they won't even pay you for. What they sell to you, naturally, carries a hefty premium. You can eventually build a stockpile of essentials, but it will take a while. It will also take a while because the fast-travel system (the guides) costs money to use, and you need to save that money for bullets. A trip to a trader that has anything worth buying often requires walking across nearly the whole world.

Getting rewards for completed missions also follows that formula. That squad-leader you just risked life and limb for? No, he doesn't have the money with him. You have to walk all the way back to The Cordon for that measly 750 RU. No, he doesn't want to buy anything you have on you, except food and vodka. Have a nice trip! Hope you don't get ambushed on the way!

And you should definitely build that ammo stockpile. As soon as you commit to a certain kind of weapon, you will go up against a horde of enemies that are carrying weapons chambered for whatever you DON'T prefer. It's almost uncanny.

Also, before getting rolled up into the endgame, make sure you have all the best gear that exists in the world. Otherwise, you will be like me. You'll get all the way to Chernobyl, and then the game will become effectively unwinnable because you're up against nearly invincible enemies that warp in and can magically shoot around cover. You will need lots of bandages - as in, every single one you can find, and probably ten more. Plus every medkit you can get your hands on, and the best armor in the game. All that, and 1000 rounds of AR ammo. And every bullet you can possibly get for two different sniper rifles. You might have a chance.

All of the above sounds terrifying and awful, but I also have to say something else: "Clear Sky" is oddly compelling. It took me almost 27 hours of getting abused by the game before I finally decided that I didn't care. Up to that point, I was thoroughly engrossed. The bleak, strange, and unsettling environment is intriguing, and the overall challenge somehow manages to make you want to try again (most of the time). Oh, and when the game decides to mess with your mind, it REALLY succeeds.

So, give "Clear Sky" a shot. Several shots, actually. Like I said, good luck with actually HITTING anything.

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63 of 86 people (73%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: May 14
Ran into some bandits:
Ran into some stalkers:
Ran into some dogs group:
-*Woof ♥♥♥♥ Woof Suka*
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20 of 20 people (100%) found this review helpful
15.7 hrs on record
Posted: August 24
Immersive & unsettling // Recommended for horror-survival enthusiasts looking for a challenge

*As I am reviewing the core product, and not various third-party mods, this review is based on a purely vanilla playthrough. Please keep that in mind, thank you!

+ Many locations and characters from Shadow of Chernobyl make a reappearance in this title
+ Equipment and weight limitations do much to force the optimization of one's gear, and make one choose what to discard and what to keep; this leaves the player feeling both challenged and rewarded as they acclimate to the concept
+ Artifacts add slight RPG-like stat combinations; these are more challenging to use than in the previous installment, though many will enjoy the increase in challenge
+ Very, very strong sense of atmosphere pervading throughout
+ Boasts a large and active modding community (many mods do well to address some of the game's various pitfalls)
+ Ambient sounds are absolutely fantastic, and keep the player consistently unsettled
+ Manner of interaction with various game-world NPCs is largely determined by the player's actions throughout the adventure; can join and help differing factions, netting different rewards (friendly factions will even show up occasionally if you're in a firefight, and they will aid you)
+ The game's world and atmosphere complements an intriguing plot; the story, itself, rewards inquisitiveness
+ Absolute plethora of side-missions
+ The game's environments are vast and very detailed; visuals, too, are crisp and the lighting mechanics excellent
+ Fast travel is included (for a fee, unfortunately)
+ Finding artifacts, as compared to the game's predecessor, is a new and unique challenge

- Lip syncronization is absolutely atrocious
- Hunger and thirst has been removed; some may view this as a positive, but as this series tends to attract the purists in the RPG community, most would likely see this as a negative
- Bullet mechanics can often be questionable in behavior
- Crouching, much like in the first installment, is laughable; one's character lowers by perhaps an inch, and it offers virtually no protection in any given situation

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