S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game. A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe.
User reviews: Very Positive (922 reviews)
Release Date: Sep 15, 2008

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Includes 3 items: S.T.A.L.K.E.R.: Shadow of Chernobyl, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat


About This Game

S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game.

A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.

With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. There are no more old enemies or friends - now, everyone watches out only for themselves. The Factions War has begun.

The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character experiences the key role in the events that led to the creation of the Zone right up to the point from which the original S.T.A.L.K.E.R. game begins.

What new challenges await stalkers within the depths of the new zone? Why do anomalous outbursts continue to rattle the Zone, and what can be done to stop them? Which faction will take the upper hand in the Factions War? These and many other questions will be answered in the official prequel - S.T.A.L.K.E.R.: Clear Sky.

System Requirements

    • Supported OS: Microsoft® Windows® XP(Service Pack 2)/Microsoft® Windows® 2000 SP4
    • Processor: Intel Pentium 4 2.0 Ghz / AMD XP 2200+
    • Graphics: 128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
    • Memory: 512 MB RAM
    • Sound: DirectX® 9.0 compatible sound card
    • Hard Drive: 10 GB free hard disc space
    • Supported OS: Microsoft® Windows® XP/Vista (SP1)
    • Processor: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
    • Graphics: 256 MB DirectX® 9.0c compatible card* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
    • Memory: 2 GB RAM
    • Sound: DirectX® 9.0 compatible sound card
    • Hard Drive: 10 GB free hard disc space
Helpful customer reviews
35 of 46 people (76%) found this review helpful
9.3 hrs on record
Posted: October 8
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19 of 19 people (100%) found this review helpful
50.2 hrs on record
Posted: October 3
Probably one of the most intense and realistic post-apocalyptic games i've played. It is a brilliant survival game, just figuring out how to stay alive in the world was a challenge in itself and the story is compelling as well. I would consider to be one of my favorite recent games and that is saying a lot since I like a variety of game types. If you like Fallout 3 and other post-apocalyptic type games then you should check this one out, you will be happy you did!!!
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16 of 16 people (100%) found this review helpful
20.2 hrs on record
Posted: October 13
First off, do not go into Clear Sky if you haven't at least played Shadow of Chernobyl first.

I'll begin with my overall opinion of CS. It's inferior compared to SoC, and especially inferior compared to CoP. The Faction Wars system, one of the main selling points to CS, is confusing at best. You can side with three different factions in each area of the game (though you automatically side with one by default at the beginning), and then certain factions become hostile towards you. In return, you get the chance to earn extra jobs and top-tier equipment earlier than normal. The only problem is when you have to actually fight the opposing factions. You need to travel to certain areas of the map, take out any resistance you encounter there, and wait for backup to arrive. In addition, if any of those areas come under attack, you're expected to show up and help out. Thus, you sometimes wind up with scenarios where you're halfway across the map, and get a call from a lone survivor armed with a shotgun to high-tail it over to their position and kindly take out the group of seven guys all armed with military-grade automatic rifles, please. The worst part is that your opposing factions don't stay dead. I've captured every single point including the main base, and killed everyone I possibly could, and they just respawn the second you leave. The good news is, while you will still have to help your allies out, you still get paid a substantial amount of cash for taking out the main base, so it's not all bad, I suppose.

Without a doubt, the worst part of CS is the enemy AI. For the most part, it's the same as SoC, except for the fact that these enemies can use grenades. Even on lower difficulties, you'll be tapping the quicksave button every few kills just in case they decide to spontaneously send an entire squads' worth of grenades next to your feet. Even worse is the fact that the AI is ungodly accurate with those grenades. Wherever they throw them, they end up directly at your feet with a one-second fuse. It's not at all uncommon to watch an enemy throw a grenade in the wrong direction (as in, they're facing away from you), only to see it reverse directions in mid-air and teleport right next to you. This is especially bad on the final mission, where enemies literally spawn from nowhere armed with automatics loaded with armor-piercing rounds and grenades primed and ready. The most common thing I found myself looking for in CS was not ammo, or artifacts, or even money, as opposed to SoC. No, it was bandages and medkits to replenish any health I was losing from unfair grenades. If you're playing through on higher difficulties, your first priority is to find some armor that isn't completely terrible, and then stock up on as many healing items as you can. Otherwise, you most likely won't stand a chance.

If you're coming from SoC, you should know that the system for picking up artifacts is radically different than how it used to be. Where they used to be waiting on the ground in plain sight for you to just grab, they're now hidden in the centers of anomalies. You won't be able to grab an artifact unless you have your detector out (press the O button to pull the detector out, and press 2 to dual-weild it with your pistol), and unless the anomaly you're looking at happens to contain one. Most anomalies don't. Personally, I held off on artifact hunting until I got a better detector, but if you can deal with lots of trial-and-error and quicksaving, you're welcome to try.

Speaking of artifacts, not every piece of armor you find can actually equip them. For some, you need to take it to a person who can upgrade weapons and armor, and pray that they're capable of adding an artifact container or two. Thankfully, most armors can, although it will cost you a good amount of money, even more than upgrading a top-tier assault rifle. Speaking of upgrades, if you couldn't already tell, you can do that now. The same people who offer upgrades also repair your damaged weapons and armor (for a nominal fee, of course), sell you locations of stashes (which can also be found on dead bodies, although sometimes the person selling you a location will tell you what you can find before you open it), and offer you jobs which usually consist of "find information on a particular upgrade in a stash somewhere and bring it back to me". Keep in mind that you still need to find the stash first, as it's not marked on your map.

CS has a much different atmosphere compared to SoC and even CoP. While the other two are generally dark and dreary, Clear Sky is actually rather nice. By comparison, I mean. It's still the Zone, after all. It feels a bit out-of-place compared to the other two, but given that this is a prequel and things aren't as bad yet, it's to be expected. The mutants are still there, so it's not too different, but it is certainly noticeable.

All that being said, I still think Clear Sky is a fun game. If you can deal with the grenades, the different atmosphere, and the gameplay changes from SoC, you shouldn't have any problems at all with it. Be warned that it is a STALKER game, and is prone to bugs and crashes. I got lucky and only had two with this one, as opposed to CoP which wouldn't launch for the longest time, and SoC which crashed several times and wouldn't let me begin a new game without freezing until I messed with the options. If these happen to you, the very first things you should try are running Steam as administrator, disabling the Steam overlay while in-game, and switching the lighting options to Static. Those will solve a large amount of the issues you'll encounter.
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11 of 12 people (92%) found this review helpful
22.0 hrs on record
Posted: October 24
After 6 years people still think chernobyll is in Russia 10/10
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18 of 28 people (64%) found this review helpful
15.6 hrs on record
Posted: October 2
Better survival experience than Last of Us. 10/10
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16 of 25 people (64%) found this review helpful
5.1 hrs on record
Posted: October 6
Day 01

Went into a swamp,met 7 dogs,22 robbers,and 1 friend.

Died by radiation.

MLG/10 Would eat glowing things again.
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11 of 16 people (69%) found this review helpful
11.5 hrs on record
Posted: October 24
Cheeki breeki, bratan.
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3 of 3 people (100%) found this review helpful
13.9 hrs on record
Posted: October 8
This review is for people who have played Shadow of Chernobyl. It's about the single-player campaign, with the Complete mod.

I hope you liked the previous game, because you're essentially about to play it again. Given that this one is a prequel, there are so many similarities in the environment (which is about 80% the same as the first) that you get a kind of wistful echo of adventures past (or rather, future). It's a bit interesting to see what various parts of the zone were like before SoC.

You play as Scar, a merc who has survived emissions from the Zone for some unknown reason. Once again you're chasing Strelok (really!?!). The first time he entered the heart of the zone it set off an emission which was similar to a small cataclysm, setting all the factions against each other. Your objective is to prevent him from doing it again, which would possibly produce a lethal emission killing everyone.

The new wrinkle this time is the faction system. It's really just an extension of the old system, with some capture the flag type elements. You can even take part in the initial war between Duty and Freedom this time around if you like. Although the rewards are meager for this type of activity, it nonetheless makes the zone a far more dynamic place than it used to be, with NPC's shifting around constantly depending on who wins what fights. Inconsequential, but you do get this vague sense that you have a hand in shaping the zone.

The combat system is still bull****. I hope you weren't expecting any serious improvements. Bullets still go wherever the **** they want, even with the Dragunov on occasion. Enemy AI is just as bad, possibly a little worse (and that's with a patch to improve it!). Even so, it is definitely satisfying getting the headshots with a scoped weapon.

This time around you can actually upgrade your weapons at various smiths, and find schematics to deliver to the appropriate npcs in order to get specific upgrades. Kinda neat, and meant to extend the life of the game, but wholly unnecessary. Same goes for your typical stash drops, which are now a part of NPC dialogues. Fork over some dough for the information, and most of the time they'll tell you what's in it before you even leave camp.

You'll still reload frequently, but nowhere near as much or nearly as rage-inducing as the first game.

I can't testify as to how bad the final mission is (remember the last one on SoC?). My game permanently crashed on all saves about two areas before the end, so I had to watch the ending on Youtube. It was moderately unsatisfactory, and frankly I'm glad that I didn't have to worry about however bad the last mission was probably going to be.

A lot of other stuff is recycyled. The game looks a little better, but you can tell they didn't particularly try. If you look at my play-time, I'm guessing it's about the same length as the first, maybe even a little shorter. The shelf life was no doubt meant to be extended via multiplayer and dynamic zone faction wars. This is Shadow of Chernobyl 1.5, essentially. How much you liked the first game will directly determine if you like the second.
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2 of 2 people (100%) found this review helpful
8.4 hrs on record
Posted: October 18
A great game just like its predecessor. Great gameplay again. Seems less mission orientated as the first one, and more go do this and kill these people and then go kill these people. Felt less of a man on a mission as the STALKER in the original...but that's why I guess this time you are a mercenary!
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2 of 2 people (100%) found this review helpful
42.3 hrs on record
Posted: October 16
7.5/10 game.
This is the first S.T.A.L.K.E.R game I have played and it's awesome!
The only trouble I had was following the story, but I got the gest of things so it is all good. The gameplay is ♥♥♥♥ing iron solid and most parts have a fluency about them while still maintaining the open space that is the zone. I can see myself sinking 100 more hours into this and then buying the others one by one and beating them.
Pick up this game!
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2 of 2 people (100%) found this review helpful
2.2 hrs on record
Posted: October 19
This is still my favorite among the (very good) Stalker games. It gives you everything from the other parts plus factions. You really feel like part of a larger world that you are influencing as you want to. At the same time, there is the pressure from the recurring emissions that will eventually kill you and you share the need of the zone itself to solve the problem. Again, being something almost like an "avatar" of the zone (sry for spoilers), you feel like part of something greater.

Got this in a game bundle for a fraction of the normal price but it is still worth the full price as well.
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2 of 3 people (67%) found this review helpful
77.0 hrs on record
Posted: October 9
Based on Complete MOD ONLY

Now this is what i expected Shadow of Chernobyl to be. The overall balance of this game was better, from the amount of money you get, the lack of repeating artifacts available (meaning you cant have 3,824 Jellyfish artifacts 25 minutes in) and the friendships/fights among the AI.

The artifacts are more scarce in this game, and it made for better gameplay. You weren't loaded with money, so finding an artifact and deciding whether or not to keep it or trade it determined whether or not you would have the money for a simple armor suit or that gun you wanted. The artifacts had more balanced attributes to them, so instead of having 5 and feeling like a god, you were likely to have something REALLY increase like Endurance, but take a MAJOR hit on radiation.

many people have said that the Faction Wars is broken, and the only time i see any problems with eh FWs is when i joined Freedom and attacked the Duty base. It was unfair because the Duty guys always owned the Freedom guys, and you found yourself doing all the work. And this wasnt just the case during FWs....at any point in the game where Duty and Freedom had a battle, 99% of the time Duty came out on top.

Graphics look pretty stunning too, and while a good portion of the environments are reused from SoC, there are some new environments that give the levels enough variation.

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2 of 3 people (67%) found this review helpful
42.3 hrs on record
Posted: September 30
Great game, but I'd suggest vanilla and go with Clear Sky Complete mod.

It patches up bugs and improves the game just like it did with the other two.
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1 of 2 people (50%) found this review helpful
18.1 hrs on record
Posted: October 24
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4 of 8 people (50%) found this review helpful
58.4 hrs on record
Posted: October 8
chiki briki ayv danke
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4 of 10 people (40%) found this review helpful
2.2 hrs on record
Posted: October 17
It's okay
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1 of 6 people (17%) found this review helpful
0.2 hrs on record
Posted: October 7
Hands down, the best open world/post apocalyptic theme/survival / horror FPS ever made,I am talking about all the S.T.A.L.K.E.R series.
dont even dare to compare it to fallout, fallout is for girl scouts.

get the ''Compelete'' mod for any STALKER game and have the most scary/enjoyable/memorable game you ever palyed in your life.
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0 of 6 people (0%) found this review helpful
2.8 hrs on record
Posted: October 20
By far the WORST S.T.A.L.K.E.R. out of the three, getting sniped by sawed-off shotguns...having to shoot enemies four(4) times with said sawed-off shotgun at point blank MIGHT kill them. The whole set up of the Clear Sky group is what should deter people away from this game, you have to take positions.....and they lose ground just as easily as you take it...why?...because the ♥♥♥♥♥♥♥♥ ai has them rush into a group of the bandits blindly...to make matters worse, you lose out on so much loot by having to blindly rush in front of them to help them secure the next area....the entire beginning of the game feels like an uphill domination game...it should be Call of Duty: Clear Sky.
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0 of 10 people (0%) found this review helpful
55.7 hrs on record
Posted: October 8
I was enjoying Clear Sky right up untill my first bug.

BE WARNED!, the game has quite a few serious bugs.

I managed to make it through 20+ hours (I like to explore) before my game started crashing.
While this wouldn't normally be a problem, as you would just reload a previouse save, the game is actually bugged after certain events, and every time you enter the area and get close to base, the game crashes. My understanding is that it is due to loading in the merchants or base boss. Either way the only fix is to use mods or simply play through it.

The game is still playable, so long as you go around the areas, and give up any loot you had stored there. This bug was serious enough to effect my experience of the game as a whole, as after a while the game started to corrupt more locations (like the main stalker base). After this point I just gave up on the game.

After playing it for 50+ hours even through the bugs, I would rather go and play "Call of Pripyat".
Call of Pripyat was much more fun in my opinion.

My advice is to play Call of Pripyat before this game, and then this (If you still want more).
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57.6 hrs on record
Posted: October 11
Firstly S.T.A.L.K.E.R: Clear Sky is almost and exact clone of S.T.A.L.K.E.R: Shadow of Chernobyl with some small areas introduced and others removed. I see no problem with this as the story is different and compelling and the introduction of a weapon customization menu was a big step towards S.T.A.L.K.E.R: Call of Pripyat where the game was perfected. However this eddition of the S.T.A.L.K.E.R series has many less mods avaliable for it and there are many unbalanced aspects to the gameplay which are removed. If you have the money for all three S.T.A.L.K.E.R games get this!
As a veteran of the zone playing far upwards of my logged online hours i would recommend the S.T.A.L.K.E.R series in the following order:
S.T.A.L.K.E.R: Call of Pripyat
S.T.A.L.K.E.R: Shadow of Chernobyl
S.T.A.L.K.E.R: Clear Sky
If you love a strong story i'd suggest S.T.A.L.K.E.R: Shadow of Chernobyl, but if, like me, you prefer maximized gameplay and a balanced combat system allowing you to aquire your favorite gun right away, then upgrade it to a monster as your progress i'd suggest S.T.A.L.K.E.R: Call of Pripyat.
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