In Zeiten chaotischer Unruhen muss der Spieler die Kontrolle eines großen Zauberers übernehmen - eines Kriegsherren im Kampf um die ultimative Macht.
Nutzerreviews: Sehr positiv (1,349 Reviews)
Veröffentlichung: 8. Mai 2012

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"A fantasy civilization type game. Very good and has interesting mechanics even if it's a bit dated. Very good alternative to buying the newer one."

Über dieses Spiel

Das neueste Spiel der beliebten Majesty-Reihe, Warlock: Master of the Arcane, präsentiert rundenbasierte Strategie und globale Eroberung in der fantastischen Welt von Ardania. In einer Zeit der chaotischen Aufruhr übernimmt der Spieler die Rolle eines großen Magiers, ein Kriegsherr, der um die ultimative Macht konkurriert. Ihre Mission ist es, ein Reich aufzubauen, Ihre Grenzen zu erweitern, neue Zauber zu erforschen und Ihre Gegner zu bezwingen. Werden Sie der mächtigste Zauberer und herrschen Sie über ganz Ardania!

Hauptmerkmale:

  • Fühlen Sie die Magie: Erforschen und beherrschen Sie Dutzende von Zaubern, beschwören Sie mächtige Verzauberungen und entdecken Sie fantastische Kombinationen von Zaubern.
  • Stellen Sie eine Armee auf: Kommandieren Sie eine weite Auswahl von Einheiten, alle mit einzigartigen Fähigkeiten ausgestattet. Mobilisieren Sie die Kräfte der drei Rassen, zusammen mit speziellen beschworenen Truppen und wilden Kreaturen.
  • Wählen Sie Ihre Strategie: Es gibt verschiedene Möglichkeiten, den Sieg zu erringen: durch militärische, diplomatische oder auch magische Mittel.
  • Bekämpfen Sie Ihre Feinde: Nehmen Sie an epischen Schlachten teil, mit großen Armeen, die durch die Landschaft marschieren. Die Spieler können ihre eigenen Taktiken entwickeln und lernen, eine große Anzahl von speziellen Fähigkeiten der Einheiten zu nutzen. Fügen Sie etwas Magie hinzu und Sie werden eine wahre Symphonie des Krieges erleben.
  • Beherrschen Sie das Spiel: Genießen Sie ein innovatives Stadtverwaltungssystem, ohne Routinearbeit, wo jede Entscheidung zählt!
  • Glauben Sie: Kämpfen Sie für einen der acht Götter. Erfüllen Sie ihre Aufgaben und verbreiten Sie ihre Tempel über das Land. -- Oder lassen Sie alle Götter beiseite und werden Sie selber einer!
  • Folgen Sie den Traditionen: Warlock – Master of the Arcane erbt die besten Elemente der berühmten rundenbasierten Strategiespiele der alten Schule. Es hat ein modernes Design, aber tief im Inneren ist es ein klassisches Spiel, bei dem jeder Spieler sein eigenes Reich durch magische und militärische Fähigkeiten beherrschen kann.

Systemvoraussetzungen

    Minimum:
    • Betriebssystem:Windows Vista, Windows 7
    • Prozessor:Dual Core CPU
    • Speicher:2 GB RAM
    • Grafik:GeForce GT240 512 MB oder vergleichbar
    • DirectX®:9.0c
    • Festplatte:4 GB HD frei
    • Sound:DirectX 9.0c kompatibel
    Empfohlen:
    • Betriebssystem:Windows 7
    • Prozessor:Quad Core CPU
    • Speicher:4 GB RAM
    • Grafik:GeForce GTX460 1 GB oder vergleichbar
    • DirectX®:9.0c
    • Festplatte:4 GB HD frei
    • Sound:DirectX 9.0c kompatibel
Hilfreiche Kundenreviews
3 von 3 Personen (100%) fanden dieses Review hilfreich
17.5 Std. insgesamt
Verfasst: 21. Oktober 2014
Wirklich ein sehr gelungenes Spiel. Es macht wirklich Spaß und bindet einen lange an den Bildschirm.

Kritisieren muss man allerdings, dass die Monster viel zu stark sind und man die Dungeons kaum clearen kann. Auch die Outsider Monster sind am Anfang viel zu stark. Mit einer langen Spielzeit und stärkeren Monster kann man allerdings die Map und die spawnenden Gegner schnell kontrollieren.

Positiv fällt auf, dass das Spiel mit zufällig generierten Gegnern immer wieder für Spannung sorgt.

Auch das gut durchdachte Zaubersystem fällt positiv aus. Für mich ein gutes Spiel für Zwischendurch.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
15.6 Std. insgesamt
Verfasst: 11. September 2014
Vorsicht, macht hochgradig abhängig!!!

Ich spiele das Spiel jetzt seit 3 Tagen ohne Pause, mein Rücken tut weh, ich bin müde, aber ich kann nicht aufhören.

Trotz aller Freude über diesen sehr gelungenen Titel, es gibt auch ein paar Bugs:
- nach ca. 2h Spielzeit wird das Spiel immer langsamer und fängt an zu ruckeln, nach einem Neustart läuft es dann wieder normal
- Man muß mit dem "Zauberstab" genau treffen, bzw. manchmal kann man z.B. den Heilzauber nicht auf die Einheit anwenden, fährt man mit der Maus über den Wald nebendran, wird erst der Mauspfeil zum Zauberstab und dann muss man ihn wieder vorsichtig zur Einheit bewegen. Nervt und hat mich schon so einiges, verschwendetes Mana gekostet.
- Die Sounds werden plötzlich nur noch zur Hälfte abgespielt

Ich empfehle den Kauf auf jedenfall für Fans des Genres, das Spiel ist definitiv 20€ wert!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
53.1 Std. insgesamt
Verfasst: 13. September 2014
Eine gelungene Mischung aus Civilication und Heroes of Might & Magic mit hohem Wiederspielwert
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1 von 1 Personen (100%) fanden dieses Review hilfreich
22.1 Std. insgesamt
Verfasst: 15. Oktober 2014
4X Light - Für den kleinen Machthunger zwischendurch

Der Focus von Warlock liegt klar auf der Kreigsführung. Konsequenter Weise ist die Diplomatie nahezu irrelevant, der Aufbau dreht sich hauptsächlich um die 3 Kernressourcen und die Forschung beschränkt sich auf neue Zauber. Aber gerade diese Einschränkungen machen es überschaubar und damit zugänglicher als andere Genrevertreter.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
39.1 Std. insgesamt
Verfasst: 21. Oktober 2014
Wollte es nur mal anspielen. Daraus sind mittlerweile über 25 Stunden geworden. Ist interessant auch wenn man wie ich eigentlich nicht unbedingt Rundenstrategie bevorzugt.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
86.3 Std. insgesamt
Verfasst: 26. Oktober 2014
macht sehr viel Spaß,wird auch nach langer Zeit nicht monoton
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68 von 78 Personen (87%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 8. September 2014
Great game! While you get the feel of Civ 5 with the grid layout, the comparison ends there. The focus of the game is combat and everything you do is related to this. I love how the city management is focused. You can't build every single building in every city you build. You have to focus on which resource your city with produce. And this can change depend on which resource tiles you have in your city limits. This game has hooked me better than both Civ 4 and 5 did. The low price is also a big +.
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31 von 36 Personen (86%) fanden dieses Review hilfreich
6.0 Std. insgesamt
Verfasst: 9. September 2014
I got this game free from the Humble Store and this are my first impressions after completing an 5 hours Skirmish match.

-There is no campaign, you have only the skirmish mode which you can play offline or in multiplayer.

-You get really fast into the game since there are not much ressources and the buildings are pretty much self-explanatory.

-Normal units get pretty fast useless when high-lvl heroes appear on the battlefield, since they casually oneshot entire unitgroups with one attack when they are highlvl.

-Defending and attacking castles/citys feels cool and not too hard.

-The AI is really acting "nice". The AI doesn`t send 781 drones into every corner of the map and is building expansions until you give up because the game would take 2 weeks to finish. They try to handle the threats on their own continents, isles and barely explore other continents with ships.

- The diplomacy system sometimes doesnt make any sense, they declare you war for no reason or want incredibly stupid high tributes from you to stay in peace.

- The graphic looks beautiful and is definetly to enjoy.


All those impressions were made on normal mode difficulty 3/5.

A few weeks ago I bought Fallen Enchantress...Even if I like the graphics from Fallen Enchantress more, the game couldn`t catch me. I can enjoy Warlock way more, thats why I am going to buy the dlc pack when its on sale.


Peace, Hexor.
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20 von 21 Personen (95%) fanden dieses Review hilfreich
3.8 Std. insgesamt
Verfasst: 14. September 2014
I got this game when it was being offered by the Humble Bundle store for free, and it has easily been one of the best free games I've received in the year 2014. A lot of reviews mention this game to be "Sid M's Civilization, but with the fantasy theme," and they are actually pretty accurate.

If you like the Civilization series (especially military victories), 4x games, turn-based strategy, fantasy themes, and disregarding diplomacy, then you should enjoy this game.

The aesthetics are great, and there are a lot of different unit types and character models. The detail put into the "world board" is very good. The music and sounds are great, and the feedback is always helpful in showing stats like how much damage is done and taken by units.

Warlock offers a helpful tutorial for people new to this type of game, however, if you are familiar at all with the Civilization series (or other games in this genre), then this part is easily skippable. Compared to Civilization V, Warlock is much simpler, and also heavily combat-based (as there are no cultural or economic victory routes). The learning curve is minimal to moderate, depending on your experience with turn-based strategies.

The gameplay is very fun - you start off by building something in your home city, and the game does a good job (like in Civ) of prompting/reminding you when you still have tasks to do (like building when your queue is empty, or moving idle units). After you building completes, you must wait x number of turns before you can build again, and this is indicated by a number next to your city name, which fills up each turn. I do not believe there is a "pay gold to rush build (instant-finish)" option.

The diplomacy is actually quite comical, as there is no negotiation ability - if the AI sends you a demand, you have to either accept or immediately go to war. You will probably notice that the AI enjoys making demands then randomly offering peace after a few turns, only to repeat this again and again.

Since the game is heavily combat-oriented, you will be focusing on building an army to destroy your opponents. There are also random creeps that will periodically spawn around the map, so it is essential that you invest in home armies in case one pops up close to your cities. The leveling up system for units is similar to Civ V, where you can choose different stats to increase (or perks) every time a unit reaches a new level (from battling). There is a large variety in the units you can create and the buildings you can construct, When you take over a city, you will have access to that particular race's build tree (ex: goblins, humans, etc).

In the pre-game screen, you can select from existing races, or create your own (you can pick from a pool of magic skills and perks like extra gold per turn).

Periodically, hero mercenaries will come, offering their service. They are very important, and boost your army strength considerably. Also, traders will come, offerring items that can be equipped by mercenary heroes. Consider investing in both of these whenever you have sufficient gold reserves.

Magic spells are helpful for winning the game, but not essential if you strengthen your stats in other things, like having a massive army, or a very high-level one. Spells include things like offensive attacks, heals (one merc hero has long range attacks AND heal spells; my personal favorite), summoning different units, and map alterations. Something fun to do to your enemy is to turn all of his city tiles to frozen plains or mountains.

Overall, the game is very, very fun, and it is easy to get into the "one more turn" mentality that results in you playing for 5 more hours when you originally told yourself you would only play for 1. If you like fantasy turn-based games similar to the Civilization series, give this game a try.

Highly recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
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16 von 18 Personen (89%) fanden dieses Review hilfreich
75.6 Std. insgesamt
Verfasst: 13. September 2014
This game was free for 2 weeks and I'm glad to have shared it with all of my friends, this game is what civ 5 wanted to be but couldn't because they are restricted by being realistic. And even though they are making the same type of game in the same style, it doesnt feel the same, the magic and magical qualities of everything add a very fresh feel to it, it has a much different progression path and includes spell research.
If you like civ 5 and you like magic, you really need to get this game, chances are a lot of your friends got it for free too, so there even should be a good ammount of players playing it.

Also my only complaint to have about it is that there are a few bugs, and it says that the game is final release, so these bugs which were fairly easy to find will not be fixed, the main problem with the bug that I'm thinking of is that its game breaking and is able to be used in multiplayer, which is generally not accepted as ok.


Story (Actors): 10/10 (The characters you can choose from have funny personalities, they're unique and fitting)
Gameplay: 10/10 (This is the same type of game as Civ BUT it also includes magic and type resistance, oh man this game is great!)
Presentation: 10/10 (Doesnt take itself too seriously, perfect for a game this style)
Soundtrack: 9/10 (Umm yeah whatever, bonus points for the Boing sound effects for undead arrows)
Replayability: 10/10 (50 Hours in already, spending days playing with friends. its a GG)
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18 von 22 Personen (82%) fanden dieses Review hilfreich
3.0 Std. insgesamt
Verfasst: 19. Oktober 2014
Just like Civilization but with a fantasy theme ie: Rulers/Players are Wizards, Monsters, Undead, with a focus on casting spells.

More stream-lined in the micro-management than the others, & it's easier to keep tabs on all your units etc.
If you like Civ or Anno style of play you'll be right at home here.
There's nothing particularly not to like, it just lacks a bit of the depth of the others.

Click, click, click, just one more turn...
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11 von 11 Personen (100%) fanden dieses Review hilfreich
21.6 Std. insgesamt
Verfasst: 29. Oktober 2014
Personal Rating: Great Game, balanced, addictive and features rich.
Classic Rating: 8.5/10

I loved it from the first match - which i lost :)
As you know this is a fantasy turn-based strategy game: what i liked most is the great variety of mages (lords), troops (from humans to goblins to undead), monsters (snakes, bats, wolves, bears) and spells (elemental, arcane, attack/defense, healing/blessing), at your disposal.
You are never bored, even when you have to wait some turns in order to gather your resources.. moreover, the game HUD offers a truly good aid telling you which actions can be taken at your turn (build, research, attack, trade or diplomatic affairs).

The game automatically saves your match (you can save by yourself anytime, though); gameplay is basically one single battle against one or more enemy mages, over one or more worlds, till you achieve the victory or die trying. Multiplayer is supported too but i haven't tried it yet.
IMHO, one thing could have been done better: tutorial and general guidance through the game when you play it for the very first time: it's not that easy to be ready to go but the learning curve is not that high either.. once you start exploring menu and icons you get the feeling on what is what and how things work.

Strongly recommended, you can't miss Warlock: Master of the Arcane.
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10 von 11 Personen (91%) fanden dieses Review hilfreich
116.5 Std. insgesamt
Verfasst: 14. Oktober 2014
I found this game by pure chance. would recommend it to any and all strategists.

This game is for you if:
1. You like fantasy theme.
2. You don't care about depth of the diplomacy options.

★★★★☆
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5 von 5 Personen (100%) fanden dieses Review hilfreich
59.4 Std. insgesamt
Verfasst: 15. Oktober 2014
Very similar to Age of Wonders, those familiar with the franchise will find old concepts like leveling heros, unit enchantments, and summoning packaged in a new engine. The best way to describe it is like if someone combine Civ V and Age of Wonders, very fun game, though rough around the edges.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
24.6 Std. insgesamt
Verfasst: 9. Oktober 2014
A good TBS game. It's somewhat simple compared to, say, Civ, and it lacks Age of Wonders' tactical battles, but I still find it find to unite Ardania under my rule. I Love that each faction feels different from the others, but so far I've found that doesn't matter by mid game since you'll end up with cities from every faction anyways.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
97.8 Std. insgesamt
Verfasst: 10. September 2014
This game is amazing.
First off if you were lucky you got this game for free, if not it goes on sale for less than $5 everytime.
The first thing you will realize is that it is a civalizations type game.
It starts you off as one of 12 (might be more) different wizard lords bound to their own cause, but free to become your own.
Instead of having pesky villagers you have to worry about dying, you have city extensions that produce resources and other bonus wonders.
You should play this like you play Sid Myers Civ 5, and you will be fine, but in case you need it there is an in depth tutorial that doesn't bother you or drag on forever.
Instead of advancing to the next stage in technology like most strategy games this keeps it cool and stays in the same era of weapondry, which is one thing that bugged me when playing the Civ Games. There is nothing more lorebreaking like seeing the Myans with robots nuking and anchient Chinese Empresses.
The game has a large variety of units and has a large focus on casting badass spells if you have the mana.
The enemy wizard lords AI lacks a large variety of negotiations, but at least you wont have Ghandi yelling at you for being a Warmongrel.
FInally, and at long last, I would say this is a very fun alternative to Civ 5 and is significantly better for the low price.
8.75/10 Good job Ino-Co, I'm hooked.
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8 von 12 Personen (67%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 8. September 2014
Great game! A lot like the civ games with a fantasy twist on them. I got it free and can't complain. Very fun!
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15 von 26 Personen (58%) fanden dieses Review hilfreich
66.4 Std. insgesamt
Verfasst: 27. September 2014
Get ready for an endless sea of "neutrals" and "monsters". No, really. Nonstop, with new dens spawning every 20 turns or so. You can't ever clear land and just leave it as safe, because the game continually vomits troops into the middle of your lands.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
27.6 Std. insgesamt
Verfasst: 11. September 2014
First Glance (~2h played)

Take the old classic Master of Magic, mix with Civ5-like terrain and UI, throw in a hint of HOMM and add decent if not great AI. What do you get?

- You get racial specific, balanced units which can be buffed or upgraded.
- Lots of fighting between Mage armies, minor cities, monsters. This is the main focus of the game.
- There's lots of units, and you dont depend on one race, only start with one.
- Only three races, but at least they're balanced and there's a boatload of indipendent units.
- Simple spell research in place of tech.
- Ability to unleash said spells to modify units, terrain or cities.
- Simple but honest Truce, Pact or War diplomacy.
- A world to explore and expand upon. Then another world when you find a portal link to it. And another one after that...
- Guarded loot as in MoM, monster spawners, rampaging monsters, and other map features to keep exploration interesting.
- Some spells are fire&forget, others are buffs that require upkeep.
- Simplified economy. Few resources to manage, all directly related to keeping your war machine on the march and growing.
- Slightly convulted way in which buildings unlock other types of buildings or even troops.
- Very little terrain feedback! (Archery bonuses, terrain defense, etc).
- Oceans that are worthless except as passages.
- Pumpkins as a resource on which Shrines of the Rotting Pumpkin can be built. ikr, awesome!
- Resources that grant bonuses or allow for units to be built in the city.
- AI that can fight. (turn up the difficulty)
- AI that ... will occasionally attack Ghosts (weapon immunity) with a common melle unit (uses weapons). Genius, but doesnt really work.

Also:
- Gods, ability to anger gods, and become destroyed by angry gods.
- Multiplayer, so you can throw fireballs at your friends like they were pies!
- A dose of humor, as the game doesn't take itself too seriously. Unit responses and even unit names can be humorous.

Between Master of Magic, Civ V and Heroes of Might and Magic, Warlock mostly resembles MoM, but with tactical combat replaced by Civ's system. Why did i not know of this game before? Granted that it's not one of the best ever made, but it's very good and can favorably be compared to Civ V (IF, and that's a big IF, you want the game simplified and focused on combat). I think the name is stupid, that's probably worth 10% of a review score right there.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
44.3 Std. insgesamt
Verfasst: 11. September 2014
this game is one of the least dificult 4x games i have played. the multiplayer goes really smoothly. the AI could do with some smoothing especialy the diplomacy. over i give this game 9/10
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