In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power.
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Udgivelsesdato: 8. maj 2012

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Køb Warlock: Master of the Arcane Complete Edition

Pakker, der indeholder dette spil

Køb World of Ardania Bundle

Indeholder 8 emner: Defenders of Ardania, Dungeonland, Impire, Majesty 2 Collection, Majesty Gold HD, Warlock - Master of the Arcane, Warlock 2 E-book: The Great Mage Game, Warlock 2: The Exiled


Anbefalet af kuratorer

"Like Civilization, but more combat-focused and wrapped in a fantasy theme. 66% off for the rest of the week."

Om dette spil

The Warlock: Master of the Arcane Complete Collection brings together the complete trials and tribulations of mage and magic which includes:

Warlock: Master of the Arcane – Armageddon
Warlock: Master of the Arcane – Return of the Elves
Warlock: Master of the Arcane – Master of Artifacts
Warlock: Master of the Arcane – Power of the Serpent
Warlock: Master of the Arcane – Powerful Lords

Warlock - Master of the Arcane
In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power. Your mission is to build an empire, expand your borders, research new spells and conquer your enemies. Become the ultimate Warlock and rule over all of Ardania!

Main Features:
  • Feel the magic: Research and master dozens of spells, conjure powerful enchantments and discover awesome spell combinations.
  • Ready an army: Command an expansive range of units, all with unique abilities.
  • Choose your strategy: There are various ways to achieve victory: by military, diplomatic or even magical means.
  • Fight your enemies: Engage in epic battles with large armies marching across the landscape.
  • Command the game: Enjoy an innovative city management system, where there are no routine actions, and every decision counts!
  • Have faith: Fight on the side of one of the eight gods. Complete their quests and spread their temples across the lands or become one yourself!
  • Follow the traditions: Warlock – Master of the Arcane inherits all the best elements of the famous turn based strategies of old.

Warlock: Master of the Arcane - Armageddon

About This Content:
The ancient prophecy has come true. The End Times are near. The boundaries between worlds have fallen, and the Dremer have entered Ardania. The Great Mages are the only ones who can possibly defend the land, and now more than ever, they need a leader who can gather a force large enough to defeat the Dremer once and for all. Will it be you?

Key Features:
  • New Armageddon Game Mode: Fight against the powerful Dremer while terrible cataclysms tear Ardania apart
  • Two new Great Mages: The Dragon Queen & Krel the Kingpin
  • New Perks For Great Mages
  • Favor of Krolm – Adds 30 points of relationship with Krolm · Clean the Land – Adds the spell “Clean the Land” to the spellbook ·
  • Elven Followers – Provides a unit of Elven Archers · Elven Relatives – Ensures the appearance of an Elven village near a Great Mage’s capitol

Warlock: Master of the Arcane: Return of the Elves

About This Content:
The elves from the knightly order of Arethi return to Ardania. They come not to serve as they did in the past but to conquer. They bring along the True Knowledge, and intend to share its’ light with everyone who will accept it, willingly or otherwise.

Key Features:
  • New race of the Arethi Elves with all its might and glory:
  • 18 new units
  • 20 brand new city buildings
  • Additional new perks and abilities
  • New Great Mage – Grand Master Amberon the Dark
  • New perks for Great mages:
  • Glorious Tactician - Increases the attack power of all units of a Great mage

Warlock: Master of the Arcane – Master of Artifacts

About This Content:
The ancient and almost forgotten art of making artifacts returns to Ardania. Now every Great Mage can create powerful artifacts imbued with spells, abilities, or even strength of the gods!

Key Features:
  • Using special spells artifacts can be created
  • Special units of lords can be given artifacts (which will be available via free patch)
  • Artifacts can be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana.

Warlock: Master of the Arcane – Power of the Serpent

About This Content:
Play as the all new Great Mage, Malixalxochi, Wizard Queen of a powerful race of reptilian warriors known as the Koatl. Renowned for her cruelty and ferocity, she is a formidable foe to anyone in Ardania who dares oppose her.

The new Mage brings two new perks to the battlefield: Lord of Koatls and Koatl Training. As Lord of her race she can hire fierce reptile Spears, Hunters, Warlocks and of course the powerful Giant Turtle. Then instruct any of your units with Koatl training for increased protection from ranged an Melee attacks. Crush your enemies with the Power of the Serpent!

Key Features:
  • The Great Mage Malinalxochi, the Queen of Serpents.
  • New perks for Great Mages:
  • Koatl Training – Increased protection from melee and ranged attacks for all of your Great Mage's units.
  • Lord of Koatls – Ensures the appearance of a Koatl village near the capitol of a Great Mage.
  • The Koatl village is a local resource that allows for the construction of buildings that enable the player to hire Koatl Hunters, Koatl Spears, Koatl Warlocks, and a powerful Giant Turtle.

Warlock: Master of the Arcane: Powerful Lords

About This Content:
You are introduced to two powerful lords: the High Blademaster and the Imp Adviser. The two lords will appear near the capitol of the Great Mage who selects the “Master of Blades” and “Demonic Adviser” faction perks at the start of the game.


    • OS:Windows Vista, Windows 7
    • Processor:Dual Core CPU
    • Hukommelse:2 GB RAM
    • Grafik:GeForce GT240 512 Mb eller lignende
    • DirectX®:9.0c
    • Harddisk:4 GB harddiskplads
    • Lyd:DirectX 9.0c-kompatibel
    • OS:Windows 7
    • Processor:Quad Core CPU
    • Hukommelse:4 GB RAM
    • Grafik:GeForce GTX460 1 Gb eller kompatibel
    • DirectX®:9.0c
    • Harddisk:4 GB harddiskplads
    • Lyd:DirectX 9.0c-kompatibel
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Warlock:Master Of Arcane

Admired for it's simplicity, Warlock:Master of Arcane is just that 4X Turn-Based type of game that keeps you hooked for hours and hours.
The 4X sub-genre of strategy games scares away all but hardcore strategy fans and the infinitely patient. Basic things, like combat and resource management, may be familiar to RTS fans, and the turn-based nature won't bother RPG fans. However, the level of micromanagement and diplomacy can be overwhelming for newcomers who aren't familiar with the likes of Civilization and Master of Orion. Paradox saw how difficult it would be for new players to jump into a popular 4X strategy game and offered help with Warlock: Master of the Arcane, a strategy game that seems designed to ease players into the genre.

Interestingly, the game gives the player no real backstory. From the online instruction book and the description on Steam, you know that the lands of Ardania (from the Majesty game series) have been chaotic since the last king died over 70 years ago. The gods feel that the time is right to appoint one of the High Mages as the next ruler. With seven mages vying for the role, your job is to have that mage obliterate everyone else and take the throne.

Rating: 8.5/10
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-Quick Review-
Warlock - Master of the Arcane is a turn-based strategy game, like many strategy games, the longer you play, the more elaborate the tactics get, and the longer your turn gets as your control over the world increases!
...or you get constantly bombarded by random world events and you can't expand because you're fighting off hoards of giants, dragons, undead, and random quest heroes.

-Detailed breakdown review-
Story: Welcome to Adrania, maybe you've been here before, maybe this is your first visit, regardless welcome, welcome. This land has appeared in numerous games, the first game I played in the series was "Majesty Gold Edition".
In this game, you are one of (X) amount of Mages/Warlocks, depending on the world size you may have more or less mages/AI/NPC's in the game. The more AI the more competition in the game. (But on the flip side, the more people fighting back the wild landscape... and trust me, it's wild)

Game Play: Starting with the most basic explanation about the game play, you have Hex's which represent segments of the land, very similar other strategy games, some hex's increase gold, food, or magic... while others are just taking up space, or even reduce values.
I compare this game to one of the Civilization games except that you're fighting with magic instead of science, and the "Rock, Paper, Scissors" game of Land, Air, and Water units. It is now more like "Rock, Paper, Scissors, TNT, Chuck Norris, God"; There's magic that you can cast, there's magic units, heroes which can be equipped with better armor and weapons, you can upgrade them with gold, in addition to the typical "ship, flying, and land" units.
I need to point out I haven't played the multiplayer yet. However, after looking it up, the game doesn't have "simultaneous turns", so the multiplayer will be at an even slower pace. You probably don't want to get into a very large game, smaller skirmishes so you can play the game for a day... ...instead of spanning over several weeks.

Achievements: There are no steam achievements for Warlock - Master of the Arcane.

Price: Warlock - Master of the Arcane is priced at $24.99. For me personally, strategy games have always had a high value because I play them long and really enjoy the challenge. I won't lie, I picked this game up for free from Humblebundle, but this game on a 50% or better sale is definitely worth it.

Conclusion: The first time I played Majesty: The Fantasy Kingdom Sim (released in 2000), was when I was in highschool, I had no idea that there were more games from the same universe! So once I heard the announcer's voice I thought "NO WAYYYYYY!!!!" I'm happy to have returned to Ardania!
As I said earlier in my review, this game is basically Civilization with Magic. While it's not the most well made strategy game out there, there's definitely enough fun stuff you can do in the game to keep you entertained for a long time. I find myself thinking "okay... one more turn, then I'll go to bed" And just keep telling myself that for another hour.
I recommend this game for standard strategy game fans, Chances are if you like Civ5, you can pick up this game... but you will find Civilization has been made much better and tighter fitting then Warlock - Master of the Arcane.
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This is a fantasy themed modification of Civilization V. Some of the same core mechanics are here; research, city building, army building, war and combat, leader traits and multiple paths to victory. Resource management, commerce, trade and diplomacy are also here, but are heavily simplified and limited compared to Civ V's mechanics; land management and building management have been combined for example. This game is geared much more towards war and combat.

Wonders have been replaced by Gods who grant rewards based on your favor with them. Technology is replaced by magic spells, but magic spells do not operate like technologies do in Civ V. Magic spells require mana and time to cast and do not provide civilization wide changes like technologies do. Most magic spells provide only small changes to the game such as damage to all units in a small area, the summoning of a unit or the raising or lowering of land and are not as important to the game as technologies are to Civ V.

The Civ V religion system is gone, there are no great people and many other mechanics of Civ 5 are gone as well. Some of the unique additions to the game are quests that randomly appear and grant rewards upon completion, 'Heroes' which are powerful units that can be purchased or found and Temple units which are powerful units granted by Gods. As said earlier, this game is geared towards war and combat and most of the additions to gameplay reflect that.

It's built on Civ 5, a solid and widely enjoyed game. In turn, it is a solid albeit simplied game that many would enjoy especially if war and combat is what you enjoy most in Civ 5.
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I actually like that there is a chance that you can be in dire danger within a few turns, on even the easier levels. I also like that can make custom warlocks, specializing in anything from farming to instructor to etc. There is a lot of replay value. No two games truly will not be the same. Sometimes perfect landscape locations. Other times not too far from a volcano. Sometimes foes are far away, an other times, you meet them in a turn or two. I also like the almost like Sid Meier's like system of spell advancement trees, which at times look like they may be no real patterns. Combat is fun. The less health a unit has, the less power it has. One also has to keep track of economics, food growth, and magic power available. You may not be able to afford to keep that new awesome lord you want to recruit. It is different, even though it may have the outward appearance of a hybrid. My son got the demo, I never played the demo, but told him if he did some chores I would get it. He has yet to had the chance to play it. it has been ALL dad time...

Now that I have over 100 hours on it, I find it even more awesome. The different types and species of heroes make it fun. There so many ways to meet the challenges, and likewise there are ways to meet defeat. I'll be back at 250 hours. :)
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The spiritual successor to Civ 2: Test of Time's Fantasy Game Mode that Firaxis likely will never give.

The game basically plays like a Civ game with a fantasy mesh. A Civ 5 game ofcourse, but a Civ game nonetheless, only there is actual difference between the races in the game in how they operate at the most basic of levels.

There's Human, Undead, Elves and Monsters and they all work differently.
Each race has different units, though they do share some specific units and they all also have a few unique buildings, but share mostly all the same ones.

Humans are balanced, because uncreativity.
Undead eat Mana and are really good for taking out neutral cities early-game.
Elves are powerful and can research Spells the fastest.
Monsters can produce more food than any other race, meaning more cities earlier on.

The game doesn't suffer from any Arbitrary systems that people have grown used to and grown to accept, such as Happiness, Culture, Religion or Tourism. There's none of that. Instead every building and every unit requires some form of upkeep. Some requiring food, or gold, or mana, or two of those, or all three I think.

Instead of following a rigid as crap tech tree, you only research spells, which are situational abilities that cost mana. you accumulate it overtime like gold, and spend it on these spells, and the spells range from creating temporary units, damaging or buffing existing ones, or even altering spaces on hte board, like making more land. Yes, one spell turns ocean into land.

With tech out of the picture, you may ask "Well how do you get the cool units then?" well dear reader, you build stuff in cities. Progression is entirely based on what buildings you have in your cities, which each building occupies a space, and you can't pillage anything.

In my opinion, the game is criminally underlooked.

That being said, here are some issues I have with the game...

Unlike in nearly any other Turn-based Strategy game ever, once moves are playing out, you cannot do anything until it ends, though you can easily Left click to skip them and finsih them instantly.

Some controls (like moving and doing unit actions with hte left click) are a bit backwards when they feel like they shouldn't be (after all, it's common that LEft click selects, and right click does orders. It's a rule of all strategy games ever. Why not do that? It's simpler and easier.).

There's no actual in-game help, which there always should be in games like this. Even just control help would be useful. Meaning you need to refer to a Wiki in order to figure stuff out, or take forever in comparison, and learn what makes certain things go.

All in all, this is a game that any civ player should get, it's better than Civ 5 in my eyes and this is hte civ 2: Test of Time Fantasy Mode that Firaxis will likely never give again.

I give this game an 8/10.

The soundtrack is great, voice acting is fitting and nice, and the game just looks like a gorgeous fantasy world.

Bonus points for using Multi-Map, which is CRIMINALLY Underused, like... Seriously.

It's worth getting.
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