Dans ces temps de fureur et de chaos vous jouez le rôle d'un mage, un chef de guerre en quête du pouvoir ultime.
Évaluations des utilisateurs : très positives (1,707 évaluation(s)) - 85% des 1,707 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 8 mai 2012

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Acheter Warlock: Master of the Arcane Complete Edition

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Packages qui comprennent ce jeu

Acheter World of Ardania Bundle

Inclut les 7 articles suivants : Defenders of Ardania, Impire, Majesty 2 Collection, Majesty Gold HD, Warlock - Master of the Arcane, Warlock 2 E-book: The Great Mage Game, Warlock 2: The Exiled

 

À propos de ce jeu

Le dernier jeu de la série populaire Majesty, Warlock: Master of the Arcane est basé sur de la stratégie au tour par tour et la conquête du monde fantastique d’Ardania. Dans une période où règne le chaos, le joueur prend le contrôle d’un grand magicien, un chef militaire en quête du pouvoir ultime. Votre mission sera de construire un empire, d’étendre vos frontières, de chercher de nouveaux sorts et de vaincre vos ennemis. Devenez le plus grand des sorciers, et gouvernez Ardania !

Caractéristiques principales :

  • Vivez la magie : Cherchez et maitrisez des douzaines de sorts, conjurez de puissants enchantements et découvrez d’incroyables combinaisons magiques.
  • Levez une armée : Prenez la tête d’un grand nombre d’unités, chacune ayant ses capacités propres. Mobilisez les forces de trois races, pouvant invoquer des troupes spéciales et des créatures sauvages.
  • Choisissez votre stratégie : De nombreuses voies mènent à la victoire : les ressources militaires, la diplomatie ou encore la magie.
  • Affrontez vos ennemis : Prenez part à des combats épiques à travers le continent et à la tête d’immenses armées. Le joueur devra apprendre un certain nombre de tactiques et utiliser les capacités spéciales d’un vaste nombre d’unités. Ajoutez un peu de magie à cela et vous ressentirez la réelle fureur du combat.
  • Soyez maître du jeu : Découvrez un système de gestion des cités innovant, où la routine n’a pas sa place, et chaque décision compte !
  • Ayez la foi : Combattez aux côtés de l’un des huit dieux. Achevez leurs quêtes et construisez leurs temples sur les terres. – Ou ne tenez compte d’aucun dieu et devenez en un vous-même !
  • Suivez les traditions : Warlock – Master of the Arcane reprend tous les meilleurs éléments des vieux jeux de stratégie au tour par tour. Son gameplay et son esthétique sont modernes, mais au fond il s’agit d’un classique où chaque joueur règne sur son propre royaume grâce à ses compétences magiques et ses talents militaires.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows Vista, Windows 7
    • Processeur : Intel Core 2
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : GeForce GT240 512 Mo ou comparable
    • DirectX® : Version 9.0c
    • Disque dur : 4 Go d'espace disque disponible
    • Son : Carte son compatible avec la version du DirectX 9.0c
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Quad Core CPU
    • Mémoire vive : 4 Go de RAM
    • Affichage : GeForce GTX460 1Gb ou comparable
    • DirectX® : 9.0c
    • Disque dur : 4 Go d'espace disque disponible
    • Son : DirectX 9.0c compatible
Évaluations intéressantes des utilisateurs
23 personne(s) sur 26 (88%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
47.6 heures en tout
Posté le : 11 août 2015
This is a fantasy themed modification of Civilization V. Some of the same core mechanics are here; research, city building, army building, war and combat, leader traits and multiple paths to victory. Resource management, commerce, trade and diplomacy are also here, but are heavily simplified and limited compared to Civ V's mechanics; land management and building management have been combined for example. This game is geared much more towards war and combat.

Wonders have been replaced by Gods who grant rewards based on your favor with them. Technology is replaced by magic spells, but magic spells do not operate like technologies do in Civ V. Magic spells require mana and time to cast and do not provide civilization wide changes like technologies do. Most magic spells provide only small changes to the game such as damage to all units in a small area, the summoning of a unit or the raising or lowering of land and are not as important to the game as technologies are to Civ V.

The Civ V religion system is gone, there are no great people and many other mechanics of Civ 5 are gone as well. Some of the unique additions to the game are quests that randomly appear and grant rewards upon completion, 'Heroes' which are powerful units that can be purchased or found and Temple units which are powerful units granted by Gods. As said earlier, this game is geared towards war and combat and most of the additions to gameplay reflect that.

It's built on Civ 5, a solid and widely enjoyed game. In turn, it is a solid albeit simplied game that many would enjoy especially if war and combat is what you enjoy most in Civ 5.
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13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
755.1 heures en tout
Posté le : 15 août 2015
This had to be my favorite game in a long time as I played it for 755 hours! Everything about it was RPG: combat, spells, maps, character development. I wish I didn't get bored of games after beating them as I may just still be playing this one!
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
9.3 heures en tout
Posté le : 28 septembre 2015
It's hard not to start a review for this game with "Civilization V in a fantasy setting" so I decided I won't.
Won't not, that is.

Because this is very, very much like Civilization V except in a fantasy setting, and that is by no means a bad thing.
In case you've never played a Civilization or more generally a 4X game, you're tasking with the survival of a faction and will need to manage cities, armies, diplomacy and the discovery of the world around you.

There were barely any features truly unique to this game, in fact the only thing that appears to be without a direct Civ V parallel would be the magic system.
I would definitely recommend this to people that want to play long campaigns guiding a civilization as it develops in a fantasy setting. The game did exactly what I hoped it would and I had no technical problems or concerns about design choices at all.
Whether you'll ever prefer this to Civ depends on what you want, this being slightly more focussed on combat and less on development, but it's definitely a fun game to play.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
13.3 heures en tout
Posté le : 23 novembre 2015
Civ 5 with wizards.

You have 3 resources, gold, food and mana. You use mana to maintain enchantments and magical units, as well as cast spells. Food goes to supporting cities and units. Gold goes to building and army upkeep, as well as buying new units.

It's simpler, but still crazy addictive. There are also 'Lords', basically hero units that require a lot of upkeep but can equip artefacts and are essentially more powerful than standard units. Seriously, if you pile the enchantments on, these guys can get ridiculously OP, it's so fun.

There's a religion system, where you do quests to earn favour with gods that govern particular spheres (such as death, strength or the sun). At first I thought, oh great, another list of made up deity names for me to learn, but there's not so many and they all make sense. It's especially easy to remember as they have polar opposite gods as well, e.g Dauros is the god of order and law, his rival is Fervus, god of chaos and nature.

I'm not a massive strategy fan and I love this game. Fans of the 4X genre might want something more complicated, but this is a worthy buy for me.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
45.7 heures en tout
Posté le : 21 novembre 2015
Smart (grand and tactical) strategy with hi-fantasy; together again.
Remember the classic hexagonal war series Panzer General? The series went onto make all kinds of sequels, one of which was Fantasy General. That game scratched an itch for me in that I like Grand Strategy War games and I like Fantasy games whether strategy, tactical, role plying or other. It was a solid effort but something was missing. Warlock re-treads this ground in Wizard’s robes and does it quite well. It has the tight and balanced combat of the PG series with plausible and clever (role based) fantasy units brought from several traditions.
The Bonus to me is that there is as well a generous layer of Civ-5 era Civ-type flavour heaped on. Research tree, Religious favour, building wonders (sorta), and cultures with distinctive units all have their place in the overall game play and strategies.
This game may not have the most original ingredients but it has taken the right amount from each of it’s influences and mixed them well.
Although I like this game quite a lot I do have some complaints: There does seem to be a memory leak where one needs to reload the game very few turns to prevent processing slow down. The underworld's populations seem to grow exponentially out of control by mid-game.
Overall I would recommend this game to gamers who are any flavour strategy enthusiasts or specialize in turn-based-strategy, hex war games, fantasy strategy or are looking for fantasy/strategy options away from the main stream.
Overall: 8/10.
Tighten up the scripting: 9/10.
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