King’s Bounty: Warriors of the North es el siguiente capítulo en esta saga RPG/aventura de culto.
Análisis de usuarios: Muy positivos (495 análisis) - El 83% de los 495 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 25 oct. 2012

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Comprar King's Bounty: Warriors of the North - Valhalla Edition

Includes:
Valhalla Armor Set: These unique in-game items are an armor set the hero can collect in the course of their journeys. Combined together these artifacts give additional a strong boost to the character’s attributes.
Digital artwork and wallpapers. Digital bonuses: Ultra-high resolution artwork depicting an epic battle of Olaf and the Valkyries against undead hordes, and wallpapers available in all popular desktop resolutions.

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Comprar King’s Bounty: Warriors of the North - The Complete Edition

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King’s Bounty: Warriors of the North , King’s Bounty: Valhalla Upgrade and King’s Bounty: Warriors of the North - Ice and Fire DLC

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Packs que incluyen este juego

Comprar King's Bounty: Collector's Pack

Incluye 5 artículos: King's Bounty: Armored Princess, King's Bounty: Crossworlds, King's Bounty: The Legend, King's Bounty: Warriors of the North, King's Bounty: Warriors of the North - Ice and Fire

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Comprar King's Bounty: Ultimate Edition

Incluye 7 artículos: King's Bounty: Armored Princess, King's Bounty: Crossworlds, King's Bounty: Dark Side, King's Bounty: Dark Side Premium Edition Upgrade, King's Bounty: The Legend, King's Bounty: Warriors of the North, King's Bounty: Warriors of the North - Ice and Fire

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Acerca de este juego

King’s Bounty: Warriors of the North is the next chapter in the cult RPG/adventure saga. The new tale takes place in the familiar world of Endoria featured in the previous games, but begins in the Viking lands, which the celebrated hero Bill Gilbert never visited during his famous quest in King’s Bounty: The Legend.

The Mighty Olaf, son of the Konung of Northlings, has dedicated his life to battling the undead who have infested the northern lands of Endoria. He seeks to liberate the snowy wastes, dwarven dungeons, and the very heart of Endoria, the kingdom of Darion itself, from the dark grip of necromancy. On his quest towards immortal glory he will encounter cunning foes and new friends, hard battles and amazing adventures.

Key Features

  • The unique race of furious Vikings, as well as new neutral creatures;
  • New main hero - Olaf the Viking;
  • Valkyries! Five magnificent warrior maidens accompany Olaf, which he can call up during battle by expending his Rage points;
  • Improved skill tree and new unique talents;
  • New awards that grant special benefits;
  • Additional battle spells and a completely new magic school - Runic Magic;
  • Modified battle system based on the use of Runes;
  • Chant - a unique ability of the Skald class which can turn a likely defeat into an overwhelming victory;
  • The ability to forge new items;
  • Full Steam services integration, including Steam Cloud, Achievements and Leaderboard.

Requisitos del sistema

Windows
Mac OS X
    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:2.6 GHz and better
    • Memory:1 GB RAM
    • Graphics:nVidia GeForce 6600 with 128 Mb VRAM or similar AMD card
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9.0c compliant
    Recommended:
    • OS:Windows 7
    • Processor:3 GHz and better
    • Memory:2 GB RAM
    • Graphics:nVidia or AMD card with 512 Mb VRAM or more
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9.0c compliant
    • SO: OS X 10.7 (Lion) y posteriores
    • Procesador: Intel a 2 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: nVidia o AMD con al menos 256 MB de VRAM
    • Disco Duro: 8 GB de espacio libre
    • Adicional: Recomendado monitor de al menos 15"
Análisis útiles de usuarios
A 10 de 10 personas (100%) les ha sido útil este análisis
A 7 de 7 personas (100%) les ha sido útil este análisis
73.4 h registradas
Publicado el 7 de septiembre de 2015
Well, here's another game of the King's Bounty franchise. I've read some of the reviews before playing it and I had a few doubts if I'd actually enjoy it or not. Anyway, I decided to start the game and play as a warrior. I've seen that most of the complaints concerning the game were because there were glitches or random crashes. To tell you the truth, the only glitch I've came across during my gameplay was this magic rune that I simply couldn't pick it up because I couldn't reach the location. Really, I've tried A LOT and eventually I gave up. Then again, since I was playing as a warrior, I didn't spend much time using a diversity of spells and according to the reviews, most of the bugs were pointed to that area. Anyway, I've experienced a few random crashes, which made me extremely mad because I had to fight a few annoying battles again, so I've developed the habit of saving the game after every battle (autosave, anyone?). I've also missed the diversity of the troops from the previous games (although I confess that the vikings faction wasn't that bad). Last but not least, this game is unnecessarily long. I've finished it without fighting some battles and quests, simply because I wasn't in the mood to keep on grinding anymore. Overall: If you're a fan of the franchise, go for it. If you're not... Well, I believe that you're here just to find some funny reviews. :)
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A 4 de 4 personas (100%) les ha sido útil este análisis
200.9 h registradas
Publicado el 20 de noviembre de 2015
I have finished three of the kings bounty games. This is the 3rd in the series. I bought the newest one (Darkside) and have not started it yet. Armored princess is my favorite but warriors of the north is a close 2nd. Just like the previous games I have played through them several times.

The kings bounty series are turn-based strategy games with combat very similar to hereos of might and magic. It is also a rpg with leveling up system where you put points into a tech tree.

You will find that when you when the game there is a giant island that you cannot get to. You need the fire and ice expo to that (I would not recomend the expo) which starts you through the same story as warriors of the north with some minor tweeks and some annoying ones including taking away your pegasus, slowing moving around to a crawl.

I paid $20.00 for warriors of the north and have over 200 hours of gameplay with it. If you like armored princess I believe this game is a must.


+ Replayability - I find myself coming back to one of the kings bounty frequently
+ Graphics
+ RPG leveling up system
+ interface easy to work with
+Love my pegasus
+Combat
+Great music

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A 5 de 6 personas (83%) les ha sido útil este análisis
26.2 h registradas
Publicado el 1 de octubre de 2015
Blinded by outstanding success of The Legend and Armoured Princess, people behind King's Bounty decided to push the train forward. Even when main developer, Katauri Interactive, has left the stage and left 1C all by themselves. Can this end well? Warrior of the North says "Nay" and becomes the beggining of the end for series of so loved and respected game.

First thing you see as you enter, is how drastically the writing changed. Not in a good way. I understand that devs tried to create special viking atmosphere in their game, so they had to move somewhere. Well, it didn't help, because after few dialogs with NPCs I lost the will to read through them. You won't find old witty humour of past games, be it an innocent remark of a child or a feeble rage of captured orc. And protagonist is... let's say he just doesn't deserve my sympathy. Plot of King's Bounty used to be a fairytale, now it's nothing but poorly written fanfic.

Then you notice the music, oh god the music. Soothing and magnificient melodies by Lind Erebros has been mixed with cacophony (can't really call it otherwise) by different composer, recorded on different volume levels as well, which makes your speakers (or headphones) explode with loudness from time to time. Also, it seems that devs decided that music in game makes no sense anyway, so now you will hear peaceful themes during the battles. That made me mute in-game sounds and play my own music instead. Because why not, it totally doesn't ruin the atmosphere. If you ignore these major flaws, you can still enjoy the original soundtrack. Lind also made few new tracks for this game and they're amazing too.

Overall game feels extremely unoptimized and will lag even if previously you had no problem running The Legend or Armored Princess. The graphics are also somehow worse than before. New effects (especially valkyries) and unit models (for the most part are simply recolored versions of already existing ones) are losing in quality to old ones. It's like 3 years of difference actually made artists go down a degree.

To mention the gameplay... Balance suffered an overhaul. Forget everything you knew about the simple units from The Legend. Skeletons can now teleport basically anywhere on the field, magic along with poison and fire can crit(!!!), every units has got a bunch of super complicated abilities, undead's corpses damage your units when you walk past them (kills like 10% of your units)... New units, spells, artifacts - new everything - are boring and make no sense, old ones are weaker, so you either play with "innovations" or make the game harded for yourself. Amount of bossfights is underwhelming: only two and the first one is basically the remade version of a boss from the first game. Remember exciting fights that were actually challenging, such as siege of Karador? Forget it, this games makes up in quantity for quality. Instead you'll get dozens boring fights over and over.

I tried really hard to give it a chance, but after my game crashed as I won a really long battle few times in a row, I could not take it all anymore. This game overall is a major downgrade from first two games. Even if in some moments game looks slightly better than it was before, it is immideately overshadowed by lower quality of everything else. Not to mention occasional bugs and crashes.

Please, stay away from WotN if you never played King's Bounty before. And if you did, think twice before buying it. This game has barely anything in common with The Legend and Armored Princess.
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A 2 de 2 personas (100%) les ha sido útil este análisis
5.6 h registradas
Publicado el 3 de enero
The fourth game in Katauri Interactive’s reboot of olden strategy/RPG hybrid King’s Bounty is out now. Warriors Of The North requires no knowledge of the earlier games, involving a new storyline and a new hero, and a whole lot of Norse mythology-inspired beasts and magic. More of the cheerful same or a new take on what’s become somewhat routine? Here’s what I think.
I should probably be angry. If I’m moved to shake my fist at the uncaring heavens about identikit military shooters year after year, I should certainly be similarly resentful that the initially super-fresh King’s Bounty series is now on its fourth near-indistinguishable game.
And yet. And yet. Like Armoured Princess and Crossworlds before it, Warriors of the North seems somehow so happy to exist. I’m not in the business of kicking puppies even if one did wee all over my carpet. There are any number of longboats Warriors of the North should and could have pushed out, but instead it settles for adding Nordic units and fine-tuning existing mechanics and not a whole lot more.
It looks the same, it feels the same, it plays the same, and as such I pretty can only say the same things about it as before. Although it does have a HEROIC FANTASY soundtrack so subtletly-free and overblown that I came to love it even though it’s indefensible. But somehow, its robust turn-based-strategy/real-time roleplaying/overland exploring systems, comparable to an infinitely cheerier and more streamlined Heroes of Might & Magic, and its semi-incoherent, consistently enthusiastic absurdist babble makes me warm to it despite myself. D’aww, how could I ever be angry at that face?
A future in which I played a new and not particularly changed King’s Bounty game ever year is not a bad future. Then again I do quite enjoy the Great British Bake-Off and entirely expect to watch it again next year, which probably says a frightening amount about just how easily I take to cosy, unambitious, inoffensive things. I’m a creature who craves calm and comfort, and by God King’s Bounty games give me that. They’re my annual pair of new slippers for Christmas.
But I would love to see them strive as well as maintain that cuddly, compulsive formula.
I’d like, for instance, the new half dozen-odd Viking units to be real game-changers rather than slightly more melodramatic variants of existing units.
I’d like the hero powers, now primarily based around Valykries rather than spectral summons or Armoured Princess’ cutesy dragon, to become agonising and deadly tactical choices rather than so-so spells, and I’d like to have them used against me rather than purely by me.
I’d like the island-hopping that the series now prefers to slowly trudging from zone to zone to offer a true choice of route rather than a fixed order.
I’d like the game’s world to be alive, rather than having fixed enemies in fixed places and becoming empty wastelands once you’ve cleared them out.
I’d love multiplayer.
I’d love a fleshed-out economy which entailed generating specific reinforcements from specific captured/defended territories, rather than just buying from fixed unit stocks as you encounter them.
I’d also like a bigger telly and a second cat, but actually my existing telly’s fine and my cat’s adorable, so maybe I should just stop moaning. I’ve had a happy 20 hours with Warriors of the North and if I really was so damned upset that it was just the same as always, that figure wouldn’t have had a zero at the end of it.
Tellingly though, that figure starts with a 2 rather than a 4, and that’s because, as with its three predecessors, WOTN is over-long and can’t maintain its early energy. An initially playful start, with quests including getting vikings drunk then curing their hangovers, gradually gives way to relentless fetch quests across multiple large zones, with a poor mapping/questlog system making it a headache to work out exactly who was were once you’ve obtained/killed the relevant item/enemies.
I’d be far happier with 20 hours of steadily escalating battles than with 40 of bimbling around fighting the same old zombies and skellingtons again and again. The dialogue remains peppy throughout, in its somewhat translation-mangled way, but the game has only so many tricks up its sleeves – we’ve married zombies, we’ve pulled dragons’ teeth, we’ve fought inside our own belts, and because of half of that stuff happens only in text it now feels like an old man telling increasingly tired jokes at the dinner table, not a series of beautifully absurd events.
And yet. Twenty hours of my time isn’t easily given away these days, so I must have done it for a reason. That reason is a finely-crafted upgrade system, the slow and frequently-rewarded pursuit of new skills, better skills and larger armies. Same as it ever was, but there’s a sense of real effect as you construct your own skill tree or add a new type of unit to your army (for instance the beefy viking Jarls or the huge, ugly Jotun ice-giants) – not the piddly, fractional boosts of a Diablolike.
It’s fine! It should be a £10 expansion pack rather than a £25 expandalone, and as such I can’t in good conscience recommend Warriors of the North over picking up King’s Bounty: The Legend or Crossworlds for far less. It is more finely-balanced, it is free of the slightly grating cutsiness of Armoured Princess and being a big, tough, hairy viking on a flying pony (a quickly-obtained alternate means of navigating around the large overland maps) is a constant delight.
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