El último título de la saga RIDGE RACER, RIDGE RACER™ Unbounded, se prepara para dejar su propio rastro de destrucción con una nueva clase de carreras arcade.
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Fecha de lanzamiento: 29 mar. 2012
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Comprar Ridge Racer™ Unbounded

Packs que incluyen este juego

Comprar Ridge Racer Unbounded Bundle

Incluye 5 artículos: Ridge Racer™ Unbounded - Ridge Racer™ Type 4 Machine and El Mariachi Pack, Ridge Racer™ Unbounded, Ridge Racer™ Unbounded - Extended Pack: 3 Vehicles + 5 Paint Jobs, Ridge Racer™ Unbounded - Ridge Racer™ 1 Machine and the Hearse Pack, Ridge Racer™ Unbounded - Ridge Racer™ 7 Machine Pack

 

Críticas

“Esto es Ridge Racer sin las restricciones de sus antecesores, rediseñado desde cero para convertirse en uno de los juegos de carreras callejeras más sublimes y subversivos jamás realizado”.
9/10 – Edge

“Un Ridge Racer más brillante, más elegante y más lleno de explosiones”
8/10 – http://www.gamespot.com/ridge-racer-unbounded/reviews/ridge-racer-unbounded-review-6368781/

“Un juego de carreras extremadamente sólido”
8/10 – Godisageek.com

Acerca de este juego

El último título de la saga RIDGE RACER, RIDGE RACER™ Unbounded, se prepara para dejar su propio rastro de destrucción con una nueva clase de carreras arcade.

RIDGE RACER™ Unbounded viene a añadir una nueva e inesperada dimensión a la saga, con un concepto más feroz, original y emocionante de las carreras. Únete a la banda de carreras callejeras de Unbounded, liderada por Kara Shindo, y prueba tus habilidades de conducción en cada calle y barrio de Shatter Bay. Pon a prueba tu valor y habilidades contra los conductores rivales, gánate su respeto y expande a tu banda.

Características principales

  • ¡Atraviésalo todo! - Física y efectos de última generación se combinan para traerte directamente la destrucción como nunca antes la habías visto. ¡Libera tu rabia y aparta cualquier cosa que se cruce en tu camino, y márcate el tuyo propio!
  • Corre en ambientes urbanos – Shatter Bay vive bajo sus propias reglas, y está preparada para ser dominada por los vehículos tuneados que circulan libremente por muchas de sus áreas, incluyendo la zona comercial, la refinería, el puerto o los solares en construcción de sus rascacielos.
  • Una nueva generación de máquinas de carreras – Los tradicionales coches de carreras están pasados de moda, y ahora decenas de máquinas modificadas en extremo son lo que se lleva, incluidos los legendarios Ángel y Demonio de RIDGE RACER.

Requisitos del sistema

    Mínimo:
    • SO: Windows XP / Vista SP2 de 32 bits / 7 [Windows debe de estar actualizado y con el último service pack instalado]
    • Procesador: Athlon x2 a 2.6 GHz Dual Core o equivalente de Intel
    • Memoria: 2 GB de RAM
    • Gráficos: 512 MB de VRAM, ATI Radeon 4850 o superior, nVidia GeForce 8800 GT o superior
    • DirectX®: 9.0c
    • Disco Duro: 3 GB de espacio libre
    • Sonido: Compatible con DirectX
    • Otros requisitos: Conexión de banda ancha a internet
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
4.2 h registradas
Publicado el 19 de agosto
No se como tomarme Ridge Racer. Parece un juego impresionante pero luego se queda en algo soso y repetitivo. Desconozco la trayectoria de la saga dado que nunca he jugado a los anteriores.

El juego es 100% arcade y con esos modos "carrera - derrape" que tanto odio. (Cuando derrapas pulsas un boton para entrar en ese modo y luego te toca volverte loco con la jugabilidad hasta que consigues salir)

Me a recordado mucho a Burnout y a Split Second. Burnout en lo que la conduccion y colisiones se refiere y Splict Second en la importancia del derrape para los turbos y destrucciones.

No veo historia aparente, solo una ciudad y distintas pruebas y carreras donde esta lo tipico: Carrera, Derrape, Destruccion de vehiculos y crono. Segun vas completando desbloqueas mas coches y nuevas zonas de la ciudad.
El juego se termina resumiendo en: Saca 3 estrellas en una carrera, a por la siguiente. Avanzas, desbloqueas una nueva parte de la ciudad, desbloqueas un coche. Repite.

Las carreras no las ganas a base de ser el mejor piloto o tener la maquina mas potente. Las ganas a base de destrozar rivales colisionando contra ellos en modo turbo. A lo burnout. Pero el turbo lo ganas a base de derrapar hasta que llenas el indicador o vaciendo saltos. A lo Split Second.

Lo mas llamativo del juego podria ser la destruccion del mapa, sigue siendo una linea que hay que seguir, pero muchos de los objetos, algunas pareces, columnas, ect son destruibles. Si ves una esquina en un giro es probable que ese pico de ormigon lopuedas arrasar. Hay partes especiales que abren atajos en las carreras a base de destruir algo. No es algo tan radical e impresionante como seria Slpit Second, pero cumple con su cometido.

La cantidad de coches que hay es mas bien poca, un puñado de coches para cada modo de juego y viendo la cantidad que hay se me van a hacer muy pocos. Los coches de dlc son un timo en toda regla, sus stats son inferiores a los coches del juego y los skins apenas se aprecian una vez que juegas.

Los circuitos aparte de la destruccion mencionada son buenos y es una gozada correr en ellos, pero terminan repitiendose a mas no poder y despues de unas cuantas carreras (diferentes) se empiezan a repetir trozos de tramo.

Graficamente se defiende, cumplen con su cometido. Aunque los efectos de destruccion son mas bien mediocres. El juego esta rodeado por luces y filtros sobresaturados en algunos circuitos que personalmente no me gustan y sobresaturan la escena.

Online. Muerto, ya no hay servidor.

Creador de circuitos. Es bastante interesante, si bien unpoco limitado como para hacer circuitos largos, esta bastante bien para haer un circuito a tu gusto y poder disfrutarlo solo ya que no hay online. Se basa en una maya cuadricula y en cada bloque un trozo de circuito. Segun avanzas en el single desbloqueas trozos de bloque segunla zona.

Controles. Hay presets de controles, pero NO se puede reconfigurar, en el teclado es un incordio, ninguno de los presets me gusta. De todas formas es todo arcade. Acelera, Izquierda-derecha. Boton de derrape y turbo. No hay nada mas.

Sonido. La banda sonora no me gusta, demasiado tecnologico, no es mi estilo de musica despues de todo.

Resolucion final:

Aburrido. Al principio engancha pero despues de unas carreras es siempre lo mismo. Al carecer de online el juego se resume en pasar un rato echando 3 carreras y aburrirte. El juego esta pensado para el online, y ahí si le veria algo de vidilla. Por lo demas es tirar el dinero.

No recomendado.
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A 32 de 42 personas (76%) les ha sido útil este análisis
2.7 h registradas
Publicado el 23 de mayo
Ridge Racer Unbounded is completely unrelated to the original Ridge Racer arcade games. It managed to introduce a lot of new concepts, such as course construction set (with progressive unlock of building blocks), group racing, lots of cars, multiple modes, destructible scenes, and so on. However, with the shut down of the matchmaking servers in early 2015, buggy game (crash to desktop after several races), and odd handling (there is no tutorial on how drift works in this game) means the game, even at bargain basement prices, is not exactly a good investment.

As a new racer joining the scene in Shatter Bay, your task is to "take over" multiple neighborhoods by doing well or very well in the various races. Each neighborhood has about 7 races. Winning the races (or at least, get into top 3) will unlock higher races, while accumulating score will increase your rank and gain you access to better cars.

There are multiple race modes, but most races will be "domination race", where you race up to 11 other cars. Do the special moves like getting air, hit top speed, or drifting, will gain you boost. Once you fill the boost gauge, you can engage boost which allows you to smash through certain "targets", yielding shortcuts that gain you more boost (usually involve getting some big air) but since boost has limited duration, you have to time its use carefully. Smashing other cars will cause them to respawn, albeit several seconds behind.

So what's the problem? Very weird drifting mechanism. Some guides advocate holding down the handbrake button during the turn, others insist on releasing the handbrake as soon as drift had started. The problem is there is no "test track" for you to practice. It's always race, race, race.

The graphics are quite good, and as this is a Bugbear product (makers of Flatout series) the game has decent handling... except for the weird drifting. Sound is... okay, with a lot of decent soundtracks, again, just like Bugbear games like Flatout.

You were able to build your own race courses and as you conquer neighborhoods and raise your driver level you will unlock additional blocks to build the courses. However, with death of the matchmaking servers the courses are of little use now, as much of the fun is race others in MP games. In fact, the game is stuck for about a minute checking for nonexisting server when it starts up.

All in all, Ridge Racer Unbounded tried to do too much and lack of tutorial / test track made the game unenjoyable, and the shutdown of matchmaking server is the nail in the coffin. It's fast, it's furious, but it left an empty feeling.
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A 20 de 23 personas (87%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
15.2 h registradas
Publicado el 11 de mayo
I have never played Burnout, a lot of others seem to say this is similar....

Honestly I do enjoy this game, the music is pacey, the gameplay is easy to grasp. It is slightly repetitive but worth a few pounds. It is a bit like Paradise City in a way due to its destruction stages, but without an open world (boo...).

I have stopped playing because the drifting stages are god-awful or I am just very bad at them.

I did buy the dlc at them time as it was mega a cheap, cars arnt great, but the RR Type 4 pack brings back some great times with the RT Solvalu. But, it no doubt comes as no surprise to hear that it sucks in game.
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A 10 de 13 personas (77%) les ha sido útil este análisis
7.4 h registradas
Publicado el 12 de junio
I just picked this up on sale and I'm so glad I didn't listen to all the reviews that said this game was bad and gave it a thumbs down. I am having an absolute blast playing it ! It's a lot of fun and quite challenging if you try to get all the stars for each track. There are over 60 races to complete and you can create your own tracks as well. The Multi-player is shut down so don't buy it for online play.

I have played many Ridge Racer games in the past and I loved R4 back in the day. Some may complain that this doesn't feel like a Ridge Racer game and they would be somewhat right. It's Ridge Racer to the extreme. The Ridge Racer game series needed to evolve with new gameplay and this game does that. It still has the Ridge Racer "vibe" with all the powersliding you can handle while listening to techno style music. But, it adds in destructible environments with alternate routes you open up by smashing through walls and buildings on each course. It also has opponent take downs like we have seen in games like burnout.

All of this destruction adds to your power/turbo meter. You can keep the meter filled up by causing destruction to the other racers and the environment. Keeping your meter maxed as often as possible is essential to winning races because the AI is not easy to beat. They drive well, boost often and will even "frag" you when you are ahead of them. Even if you don't come in first you still get points so losing the race is not always a bad thing.

In additon to the main "domination" mode there are several other game modes to mix things up. There is a mode called "Shindo" that is a lot like recent RR games where you just get boost for powersliding and the envronment is less destructible. There's also drift attack, time attack and a "frag" mode where you try to destroy as many oponents as possible. All are fun in there own way and you can apply these modes to the tracks you create as well.

My biggest complaint with Ridge Racer unbounded is that there needs to be more options to change the graphics and control settings for the game. They are extremly limited and it's obvious this is a console port. The game still looks good but more settings for the PC version would have been appreciated. Other than that it's a solid arcade racer.

Overall, the game is just plain fun and that's what counts to me. I don't understand why people don't like it. Maybe they are struggling to win the races. Some races are very difficult and require multiple attempts to win. As with other racing games it takes some practice to get use to the handling of the cars. Also, there is a button for drifting and you should use it instead of the brakes to start your drift.

Maybe the people who don't like it expect it to be like the older Ridge Racer games but I'm actually glad it's different than the previous games. Why make a new Ridge Racer game if it's doesn't add anything different ? Also, I don't care that the MP is dead. I don't play MP on many games anyway. So if your looking for a fun, challenging, over the top, arcade racing experience give this game a try.

8 out of 10
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A 5 de 6 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.5 h registradas
Publicado el 5 de agosto
Picked this up as part of the Namco Bandai Humble Bundle (which included all the DLC for the game), and I have to say, so far I've found it pretty dang enjoyable. After investing a large chunk of time into Split Second on my PS3, Ridge Racer: Unbounded felt immediately familiar, but different enough to make it stand out on its own. Split Second was super fun as racing games go, but I found the handling on the vehicles to be... not necessarily as advertised based on their stats. RR:U vehicles seem much more true to their description. Although a word of warning: A high drift score is, in my observation, not a sign that a car handles well under drift, even if it has a decent handling score. Rather, the drift score seems to indicate the willingness of the back end to swing out, so a car with max drift almost wants to drive in reverse after every single corner. These high drift cars require a delicate touch, and you'll end up facing the on coming field a lot until you get the subtleties down.

Continuing the Split Second/RR:U comparision: While I loved the destruction in SS, merely placing in many SS tracks required that you hit every single destructible. And to win, you often needed to having the timing of using the destructibles down just so, rather than just relying on your skills as a driver. RR:U gives you the option to destroy, and it's definitely encouraged both by adding to your score and it's potential for shaving a little off your lap times. And of course, it's just fun to do. But in the end, placing and winning comes down to what you do behind the wheel. There will be moments of frustration, like when you're in the lead and some AI jerk three positions back starts a chain reaction accident, costing you your hard earned spot at the top, but even that feels fun and exhilirating, and makes you want to try again. Gotta say though, the SS soundtrack was better IMHO. RR:U has this very generic bassy electronica that I would rather have than be without any music, but it definitely doesn't evoke anywhere near the same kind of emotional pulse pounding rush that the SS tunes did.

Many will complain about the death of the online server, and I can understand that. But when I just wanna pick up and race, I don't really care. My only gripe is that the game was never updated to stop looking for it, so you waste more time than is necessary when the game first loads up, as it looks for a non-existent thing. It'd be nice if they came back and fixed that, maybe rewrote things so that the player community could host servers so we could still play online. But meh.... it's a small thing in my book, and I'm not a ginormous fan of online gaming to begin with, especially when play is strictly competitive.

Havent' played with the editor yet so I can't speak to that, but I think it's a cool feature. Again, many will say it's nearly useless given the demise of online play, but I'll be interested to see what I can come up with anyway.

Overall, as long as you're not looking for multiplayer mayhem, I definitely recommend it, though you might be well advised to pick it up on the cheap, or as part of a bundle. Lots of single player fun to be had, as long as you don't go in expecting the world. Give the demo a shot.
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