Il titolo più recente della serie di RIDGE RACER, RIDGE RACER Unbounded si prepara a farsi largo in una scia di distruzione con un nuovo tipo di esperienza di guida arcade.
Valutazione degli utenti:
Recenti:
Nella media (18 recensioni) - 44% delle 18 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Nella media (671 recensioni) - 671 recensioni degli utenti (56%) per questo gioco sono positive.
Data di rilascio: 29 mar 2012

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Acquista Ridge Racer™ Unbounded

Pacchetti che includono questo gioco

Acquista Ridge Racer Unbounded Bundle

Include 5 articoli: Ridge Racer™ Unbounded - Ridge Racer™ Type 4 Machine and El Mariachi Pack, Ridge Racer™ Unbounded, Ridge Racer™ Unbounded - Extended Pack: 3 Vehicles + 5 Paint Jobs, Ridge Racer™ Unbounded - Ridge Racer™ 1 Machine and the Hearse Pack, Ridge Racer™ Unbounded - Ridge Racer™ 7 Machine Pack

 

Recensioni

"This is Ridge Racer unbounded from the shackles of its heritage, rebuilt from the ground up into one of the most subversive, sublime street-racing games ever made."
9/10 – Edge

“A brighter, sleeker and more explosion filled Ridge Racer”
8/10 – http://www.gamespot.com/ridge-racer-unbounded/reviews/ridge-racer-unbounded-review-6368781/

“An extremely solid racer”
8/10 – Godisageek.com

Informazioni sul gioco

Il titolo più recente della serie di RIDGE RACER, RIDGE RACER Unbounded si prepara a farsi largo in una scia di distruzione con un nuovo tipo di esperienza di guida arcade.

RIDGE RACER Unbounded porta una nuova e inaspettata dimensione alla serie con un'esplosione di adrenalina con le sue devastanti gare. Unisciti alla gang di street racing degli Unbounded, guidata da Kara Shindo, e metti alla prova la tue abilità al volante in ogni strada e vicolo di Shatter Bay. Mostra il tuo coraggio, ottieni il rispetto ed espandi il tuo territorio.

Caratteristiche principali:

  • Distruggi qualsiasi cosa - Una fisica all'avanguardia e gli effetti speciali si combinano per dare vita a una distruzione alla quale non hai mai assistito prima d'ora. Libera la tua rabbia e annienta tutto quello che si pone sulla tua strada.
  • Gareggia in ambientazioni urbane - Shatter Bay vive seguendo le proprie regole ed è pronta a essere devastata dai potenti veicoli che scorrazzano per le sue molte aree, inclusa l'area commerciale, la raffineria, il porto e l'area residenziale.
  • Una nuova razza di auto da corsa: Le tradizionali auto da corsa sono finite, è tempo delle nuove potenti auto da strada, come le leggendarie auto Angel e Devil di RIDGE RACER.

Requisiti di sistema

    Minimum:
    • OS:Windows XP, Vista SP2 32-bit, 7. [Windows up to date and latest service pack installed]
    • Processor:Dual Core Athlon x2 2.6 GHz or Intel Equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX Compatible
    • Other Requirements:Broadband Internet connection
Recensioni dei giocatori
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Recenti:
Nella media (18 recensioni)
Complessivamente:
Nella media (671 recensioni)
Pubblicate di recente
LonM
( 1.1 ore in totale )
Pubblicata: 26 maggio
There's a lot of people saying that this game doesn't live up to Ride Racer standard, but is similar to burnout.

Now, I'm a fan of the burnout series, having played it on the PS2. This game is nothing like burnout either.

The environments in the city that you race around are pretty good by racing game standards, but it becomes quickly apparent that they are consistently re-used, and there's not much variety in them. Plus, nearly everything is destructible, which means there are virtually no hazards to avoid other than flat brick walls at turns.

The mechanic used to 'frag' other racers is just terrible. It seems as if it's trying to be like burnout in that respect [RE: takedowns], but it's so badly made. The only way to frag seems to be to rub up against the back bumber of a car, and magically they get taken out. There's no timing either, so unless you're in direct contact with a car [no pit manoeuvres here], they won't be affected.

To top it off, it is full of obnoxious dubstep music, which i'm really not a fan of.
Ciola.Fatata
( 9.6 ore in totale )
Pubblicata: 23 maggio
Vi piace il flipper? Vi piacciono le macchine? Vi piace il casino e non capire un ca..o di quello che si sta facendo e il perché? Ecco avete trovato il vostro gioco. Peccato perché graficamente non è malaccio, ma è troppo ripetitivo. Roba già vista. È un gioco senza senso, va bene come passatempo anche se fa incazzare parecchio. Ottimo per insegnare ai più giovani il rispetto del codice della strada, anche se non è consigliato cercare di sfondare un muro mentre si fa scuola guida per ottenere più punti... anzi dei punti li otterrete, ma di altro tipo. Se è gratis, dentro ad un bundle oppure trovato nelle patatine allora potrete anche dargli una opportunità. La mela - di ridge racer - questa volta è caduta molto lontano dall'albero.
Rack
( 1.8 ore in totale )
Pubblicata: 22 maggio
The game starts with 2 minutes of trying to connect to the multiplayer servers. Servers which are no longer there but the game was never programmed to acknowledge. When you get in it's almost a shell of a game, there's a single player campaign mode which lets you select a single car (unless you get the dlc) and a single track. When you get into a race the entire pack jostle around within a few hundred meters of each other, so a single slip can easily send you form first to last place and failing to adequately drift around a corner can cost several places. This makes progression feel random as it is quite easy to play a race three times and come in last, first and 5th place. A little bad luck can leave you playing the same track over and over before breezing past the next few.
Smoke My Wood
( 1.4 ore in totale )
Pubblicata: 21 maggio
£2.99.... £2.99!!! Amaing game at an amazing price, the drift system is slighlty different to the rest of the series, it doesnt solely rely on the anologue stick as before, this time you must break in to the corner more, but thats not much of a shortfall! Graphics are great and the gameplay is well Ridge Racer! Im very happy, would recommend to others who are in to racing games, imagine burnout dominator x ridge racer and this is it :)
Wayfarer
( 0.6 ore in totale )
Pubblicata: 19 maggio
Do not buy, drifting to over powered for an arcade racer.
coten
( 1.8 ore in totale )
Pubblicata: 17 maggio
it's like ridge racer, except the car handling sucks, and the courses suck, and the campaign sucks, and the difficulty sucks, and the online functions don't even work anymore, and... actually, I don't think this is *anything* like ridge racer

also, I tried the beta for that free-to-play version they were planning a couple years ago. it was one of the worst things I'd ever played.
YummyFood | double.tf
( 23.4 ore in totale )
Pubblicata: 11 maggio
Awesome game, too bad it's not online now
Char The Lizard King
( 1.8 ore in totale )
Pubblicata: 9 maggio
Ridge Racer Type 4 has always been a favorite of mine, if not my favorite game ever. This game, however, does not even deserve the name Ridge Racer in the slightest. It's a cheap, weird clone of Burnout that does everything that makes it's source of "inspiration" fun, wrong. It's slow, clunky, drifting is awful and the (crash) physics are just dreadful.

The only plus point I can give is that they put the Assoluto Bisonte from past games into the game, but even that is DLC. There's also a couple music tracks from past games, but nothing exciting.

Still waiting for a game that comes close to RRT4's greatness, Namco. And when you're at it, get me a new Ace Combat game that doesn't suck.
Starxros
( 0.7 ore in totale )
Pubblicata: 7 maggio
I've been on and off Ridge Racer since the days of Playstation. Type 4 was awesome but since then the next titles haven't been quite as good but still passable arcade racing games from the land of the rising sun.

I believe this is the first western Ridge Racer and it shows. It not as fun. Its slow, the drifting is awkward and the tracks aren't anything like the typical Ridge Racer which makes its quite bland and boring. Its understandable considering it focuses more on a destructive outset with the chance to destroy buildings to make shortcuts but its not nothing special. Its similar to Burnout but that was a much better game with a superior choice of cars, modes, better track designs and the amazing crash mode. I've disliked how they've moved on to the open world of Paradise City and to me Unbounded is a missed opportunity. The online... even though I detest almost every online feature to be a waste of resources of many games is really pointless so all the time I've having to wait a couples of minutes for the game to figure out that the games been swept away for another failed Ridge Racer, and free to play too ironically.

I'm not sure if I would reccommend RR: Unbounded, its worth a try for anyone if its ever on discount but from the arcade racers its not the most fun I've played to be honest and I can't go through it anymore. Like I think I can only muster like around 30 minutes of gameplay. Thats irks me.
Seng Tsan
( 28.4 ore in totale )
Pubblicata: 6 maggio
This is a brilliant racing game. The last ridge racer I played was back on PS1 and a lot has changed. Not being sentimental about the franchise I had no qualms with the very different feel this had in comparison.

Notable are the excellent graphics, considerable game modes, variety of vehicles, and the kinetic, over-the-top feel. It's can get quite nailbiting and got me on the edge of my seat on multiple occasions. Sound is good, although the techno dance soundtrack was not to my tastes.

I found this to be a challenging game that does not yield its treasures easily: it took me some time to master the drift mechanic and I found the opposition pretty tough. I wasn't sure I liked it at first, but luckily I persisted and I now am having a ton of fun.

As others have noted, there is no longer a multiplayer server which is a shame, but the single player is content rich enough for that not to matter.

I am very surprised at the low marks given on Steam. This is a high quality racer in my juddgment. Luckily there is a demo so you can try before you buy.

My advice is to not quit too early: once you get the hang of the drift mechanic there is a ton of fun to be had.

Highly recommended.
SimpleSimon
( 7.4 ore in totale )
Pubblicata: 23 aprile
Do you like Burnout? Enjoy the destruction of Split Second? Then this game is for you!

If your expecting classic Ridge Racer then look else where.

This game should have been its own franchise but it`s not, it has the Ridge Racer title, RR style cars and music but that is where similarities end. Do I care? Hell no! This game puts Michael Bay to shame with its crashes and destruction. I loved it on PS3, and I love it on PC.

The sad truth though is that there is no online, the servers were shut down some time ago and Namco opted not to modify the game to allow peer to peer connection, or even stop the game attempting to connect to none existent servers on launch. But this does not stop the game being fun, so if you see it in the sale buy it and have a smashing time!

One last thing to note, for achievement collectors sadly you will not get all achievements for this game as there are a couple that are awarded for online play, no online play = missing achievements :(
Cozmin
( 0.4 ore in totale )
Pubblicata: 18 aprile
Badass game, I recommend it to everyone that looks after a cool racing game experience.
A lot more better if you also have a controller.
SourGr8pes
( 1.2 ore in totale )
Pubblicata: 30 marzo
This game could be really fun. Could be. For starters, server's dead. So you load in after a slightly annoying wait while the game fruitlessly tries to connect to the server. So no multiplayer, that's fine. I can forgive that, I love singleplayer games. But to get into the game and spend over an hour trying to beat the first race, hell, even place in it. The drift mechanic is so damn finicky that I end up either spinning out or fishtailing at every corner. And to know that the devs abandoned this years ago...

Thank God I got this from Humble Bundle.
Frost7104
( 2.7 ore in totale )
Pubblicata: 25 marzo
Tried it briefly before getting frustrated with the first drift challenge. Uninstalled it. Decided to give it another shot. Uninstalled it again and will stay that way too. Describing the drifting in the game is hard unless you try it for yourself, but trust me. You don't want to. Combine that with near flawless AI that will nail turns perfectly while you struggle and no multiplayer servers (wasn't a big deal to me, but could be to others), and it's a game I can't recommend for any price.
Jake
( 0.3 ore in totale )
Pubblicata: 25 marzo
The only reason I own this game is so that I can play it with the volume really loud, and shout into a skype call
"ITS RIIIIIDGE RACCERRR!"
Owain
( 1.3 ore in totale )
Pubblicata: 19 marzo
Constantly tries to reach the online servers but the servcers no longer exists, so long wait for the authentication check, which happens several times in game, plus no multiplayer. Also the laziest console port I have ever seen - 1 variable in the display settings and no mouse use in game. Awful.
Nice shot!
( 1.2 ore in totale )
Pubblicata: 17 marzo
Definitely didn't deserve Ridge Racer title in it. All the drift feel from RR is gone, replaced with this destructable cars that felt weak when it did happen. Race is kinda hard which is good, but sometimes the hard part on winning a race is when you cannot forsee what happen in the next turn. Destructible building are incosistent too.

Online play is dead, so don't even try to buy this under full price!
robocraftiarz
( 10.2 ore in totale )
Pubblicata: 16 marzo
Really exciting and high-speed game.All for speed-derby lovers.the city editor is very easy and the gamem have AMAZING SOUNDTRACK.Probably, it's better from NFC.
dung.geon
( 0.2 ore in totale )
Pubblicata: 12 marzo
Shame about the lack of contoller support
zombiecamel
( 6.2 ore in totale )
Pubblicata: 11 marzo
Happy hardcore and arcade racing? Yeah, why not.
Recensioni più utili  Negli scorsi 30 giorni
1 persone su 1 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Sconsigliato
9.6 ore in totale
Pubblicata: 23 maggio
Vi piace il flipper? Vi piacciono le macchine? Vi piace il casino e non capire un ca..o di quello che si sta facendo e il perché? Ecco avete trovato il vostro gioco. Peccato perché graficamente non è malaccio, ma è troppo ripetitivo. Roba già vista. È un gioco senza senso, va bene come passatempo anche se fa incazzare parecchio. Ottimo per insegnare ai più giovani il rispetto del codice della strada, anche se non è consigliato cercare di sfondare un muro mentre si fa scuola guida per ottenere più punti... anzi dei punti li otterrete, ma di altro tipo. Se è gratis, dentro ad un bundle oppure trovato nelle patatine allora potrete anche dargli una opportunità. La mela - di ridge racer - questa volta è caduta molto lontano dall'albero.
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
Sconsigliato
1.8 ore in totale
Pubblicata: 9 maggio
Ridge Racer Type 4 has always been a favorite of mine, if not my favorite game ever. This game, however, does not even deserve the name Ridge Racer in the slightest. It's a cheap, weird clone of Burnout that does everything that makes it's source of "inspiration" fun, wrong. It's slow, clunky, drifting is awful and the (crash) physics are just dreadful.

The only plus point I can give is that they put the Assoluto Bisonte from past games into the game, but even that is DLC. There's also a couple music tracks from past games, but nothing exciting.

Still waiting for a game that comes close to RRT4's greatness, Namco. And when you're at it, get me a new Ace Combat game that doesn't suck.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Negli scorsi 90 giorni
11 persone su 12 (92%) hanno trovato questa recensione utile
5 persone hanno trovato questa recensione divertente
Consigliato
12.8 ore in totale
Pubblicata: 5 marzo
A really stupid but amusing game. It can be summed up in the following statement:
'VROOM VROOM BOOM'

Yep. Multiplayer is dead.
Not an essential purchase by any means, but i can't say i haven't enjoyed it.
Warning; contains Skrillex.
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
Consigliato
7.4 ore in totale
Pubblicata: 23 aprile
Do you like Burnout? Enjoy the destruction of Split Second? Then this game is for you!

If your expecting classic Ridge Racer then look else where.

This game should have been its own franchise but it`s not, it has the Ridge Racer title, RR style cars and music but that is where similarities end. Do I care? Hell no! This game puts Michael Bay to shame with its crashes and destruction. I loved it on PS3, and I love it on PC.

The sad truth though is that there is no online, the servers were shut down some time ago and Namco opted not to modify the game to allow peer to peer connection, or even stop the game attempting to connect to none existent servers on launch. But this does not stop the game being fun, so if you see it in the sale buy it and have a smashing time!

One last thing to note, for achievement collectors sadly you will not get all achievements for this game as there are a couple that are awarded for online play, no online play = missing achievements :(
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Negli scorsi 180 giorni
15 persone su 21 (71%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Sconsigliato
0.9 ore in totale
Pubblicata: 27 dicembre 2015
A game that is mostly fun in multiplayer has no multiplayer as the developer program it so that only official server can provide multiplayer and that server is down. No other alternative, no LAN option, nothing. Dont support Bugbear and dont support Namco, they are the worst companies.

There should be a website like metacritc except for companies, where such filthy bussiness practices would be exposed to mass view so that people would not buy their products
Questa recensione ti è stata utile? No Divertente
2 persone su 3 (67%) hanno trovato questa recensione utile
Consigliato
28.6 ore in totale
Pubblicata: 27 dicembre 2015
In Short: If you are a huge fan or racing, adrenaline or destruction and the 'Burnout' series (which other than paradise, didn’t make its way to PC), you will love this game. Definitely worth the money, fantastic game with a lengthy career, amazing track editor and plenty of Michael Bay to keep anyone happy.

One game mode in particular known as 'Frag Attack' is very similar to the 'Road Rage' events found in Burnout, except you can drive through buildings... and cars burst into flames in slow motion and is definitely worth your time.

You can even create custom events of all game modes with a fantastic track editor. A basic, but entertaining example of this is:

- Create a track with a lot of open space (this is done easily with pre-set assets)
- Set game mode to frag attack.
- Plant Petrol stations and explosives everywhere.
- Let the destruction unfold.


Aside from this the game features a relatively difficult set of career events ranging from standard racing and destruction racing to drift and time attacks, set out in districts of a city with the objective of which to earn enough points to 'Dominate' the district - this is done by placing podiums, drifting, hitting objects, taking down opponents and smashing buildings.
so if you like a challenge you should definitely give it a shot.


Closest thing to Burnout since Burnout.
10/10
Questa recensione ti è stata utile? No Divertente
9 persone su 18 (50%) hanno trovato questa recensione utile
6 persone hanno trovato questa recensione divertente
Sconsigliato
1.2 ore in totale
Pubblicata: 18 gennaio
This is what happens when you let filthy gaijins make a Ridge Racer.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
Consigliato
0.9 ore in totale
Pubblicata: 23 dicembre 2015
Ridge Racer Unbounded is like one of those arcade machine games that cost 25 cents a pop, and are high octane, slightly cheap races that you keep coming back to.

It's a great game, it plays great, it looks great, but like in almost all games in it's category, it has bad rubberbanding. You could be in front of a guy for 5 seconds and maintain a steady pace, but a minute or two later you'll be towards the back of the pack, even with frequent turbo's.

The cars also feel floaty, like in almost every game in it's genre. When you're drifting around corners, it feels like you're driving a hovercar which you may or may not like.

Being the only Ridge Racer on PC without emulation, I say it's highly worth buying. 9/10
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
16 persone su 18 (89%) hanno trovato questa recensione utile
Consigliato
12.4 ore in totale
Pubblicata: 10 gennaio 2014
TANTO POTENZIALE SPRECATO

Ci sono buone idee stilistiche: giri percorsi e distanza dagli avversari compaiono a caratteri cubitali sugli edifici e non sono fissi sulla parte bassa dello schermo, lasciando libera la visuale per godersi gli scenari.

Gameplay: campagna in singolo piatta e priva di contesto se non per 2 righe iniziali, davvero troppo poco. Le modalità distruzione e dominazione sono le più divertenti, ma dopo le prime 2 ore il gameplay diventa noioso, perchè povero di vere diversificazioni.
La modalità shindo e' la classica corsa senza distruzione: il modello di guida è fin troppo arcade, in pratica le macchine si comportano come delle palline da biliardo così potete sparare al massimo la velocità e sbattere con il posteriore della vettura sui muri in curva; vincerete tranquillamente come appunto le sponde fatte col biliardo.

Presente però un ottimo editor di tracciati: qui il limite sarà solo la vostra creatività e quella degli altri utenti...si perchè c'è una modalità sfida che permette di realizzare record per tracciati elaborati da altri utenti, questo è l'elemento più interessante della produzione.

I.A. nemica a volte deficitaria, non pone un vero e proprio ostacolo alle nostre sportellate mancando in quell'aggressività tipica degli arcade.

Comparto grafico: ricercato. Lo stile grafico prende spunto da split/second, con ottimi effetti di luce, tanti colori sgargianti, ed auto (non licenziate) ben disegnate.

Comparto tecnico: ottimo, con buoni effetti particellari per le esplosioni, ed un discreto sistema d'illuminazione. Buono anche il numero di elementi a schermo, con una modellazione poligonale ricca di dettagli.

Comparto audio: discreto, le musiche sono elettroniche, più che altro Dubstep ed electro house come il pezzo di Skrillex: Scary Monsters and Nice Sprites.

Commento finale: del nipponico ridge racer, rimangono purtroppo solo le derapate (presente una modalità interamente dedicata a questo elemento).
Il titolo è stato realizzato dagli europei Bugbear Entertainment, celebri per il franchise flatout, che ne hanno snaturato i connotati puntando più sulla spettacolarità nella distruttibilità dello scenario, con annesso slow motion, anziché elaborare un convincente modello di guida; facendo della loro opera una Arcade Puro.
Questa recensione ti è stata utile? No Divertente
14 persone su 16 (88%) hanno trovato questa recensione utile
Sconsigliato
29.8 ore in totale
Pubblicata: 11 agosto 2015
La serie Ridge Racer è ben nota sopratutto ai giocatori console che sin dai tempi della Playstation hanno sa♥♥♥♥ apprezzare la natura arcade della serie e i camei delle auto dedicate ai giochi classici di Namco.

Purtroppo questo episodio ha ben poco a che fare con i vecchi titoli della serie e si dimostra un clone della serie Burnout, il che non sarebbe poi così male se il tutto non fosse mal calibrato e risultasse frustrante soprattutto per chi si aspetta tra le mani un titolo arcade e semplicistico, esattamente tutto quello che questo titolo non è.

Graficamente il titolo appare molto vicino alle versioni console e lo dimostra il fatto che a parte la risoluzione e il filtro anisotropico non ci sono altre opzioni a disposizione del giocatore. La grafica in sé non è malvagia ma nemmeno eccezionale e si poteva fare molto di più sopratutto per arricchire il dettaglio delle auto.

A livello di sonoro risulta molto buona e psichedelica la colonna sonora che da sempre contraddistingue la serie anche se alcuni brani potrebbero risultare fastidiosi per chi non ama il genere mentre invece gli effetti sonori sono ok.

A livello di giocabilità il titolo rende il meglio di sé con un controller ed è necessario che impariate fin da subito la meccanica della derapata la quale risulta indispensabile non solo negli eventi Unbounded ma in generale.

Purtroppo il titolo è ben lontano dall'essere un capolavoro e risulta molto punitivo, le piste sono praticamente strutturate per far si che lo schianto sia facile e al minimo errore si perdono parecchie posizioni e automaticamente la gara, una meccanica di gioco dura e assolutamente fuori luogo che fa perdere spesso la pazienza e che personalmente non re♥♥♥♥ necessaria in un titolo che dovrebbe essere più arcade e alla portata di tutti, specie considerando che negli ultimi tempi Codemasters ha deliziato con titoli di altro stampo ma che richiedono poco impegno per proseguire mentre qui è l'esatto contrario.

L'intelligenza artificiale poi si comporta in modo anomalo, potrete superare ed eliminare i vostri avversari, utilizzare le scorciatoie distruttive e guidare in maniera precisa ma poco importa, gli avversari saranno sempre dietro di voi pronti ad eliminarvi alla prima occasione e purtroppo come ho già detto ogni minimo errore costa automaticamente la perdita della gara.

A livello di longevità ci sono parecchi eventi a disposizione per una durata minima di circa 10 ore di gioco che potenzialmente possono pure triplicare a causa della difficoltà (che per la cronaca non può essere modificata) ma in realtà il titolo finirà presto nel dimenticatoio proprio a causa della sua natura.

In molti potrebbero cercare una sorta di scappatoia ripetendo i primi eventi per accumulare punti esperienza e salire di grado al fine di sbloccare nuove auto ma sappiate che non funziona così perchè alcune sono persino peggiori di quelle precedenti e sopratutto come ho già detto che l'intelligenza artificiale non perdona e che per vincere una gara o comunque arrivare nelle prime tre posizioni dovrete memorizzare il percorso, padroneggiare la meccanica della derapata, evitare ogni errore e sopratutto sperare che l'intelligenza artificiale abbia pietà di voi e vi conceda di vincere.

Il gioco si potrebbe anche salvare se almeno la modalità multigiocatore fosse ancora presente ma i server sono stati chiusi da mesi ormai, dimostrazione di come anche gli sviluppatori hanno deciso di dare il colpo finale al titolo.

In conclusione questo Ridge Racer si dimostra un titolo dal potenziale mal espresso e la dimostrazione di come per realizzare un gioco di guida arcade non bisogna rendere impotente il giocatore o che lo stesso sia messo alle strette senza pietà, dategli una chance solo se lo trovate a pochi euro (io l'ho preso retail da Feltrinelli a 2 euro) e siete in carenza da giochi di guida ma sappiate che per un'esperienza divertente ed appagante è meglio orientarsi verso Codemasters.
Questa recensione ti è stata utile? No Divertente
0 persone su 1 (0%) hanno trovato questa recensione utile
Consigliato
4.2 ore in totale
Pubblicata: 1 dicembre 2013
A great racing game, we say that it is really the third Flatout, IA difficult and well-made circuits, a flaw of the game is the soundtrack full of songs like those of Skrillex and many other who have the kind dupstep.Excellent also the editor of scenarios and multiplayer.
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2 persone su 6 (33%) hanno trovato questa recensione utile
Consigliato
30.6 ore in totale
Pubblicata: 13 dicembre 2013
Ridge Racer Unbounded è un gran bel gioco di corse ARCADE. Punto. Se cercate la simulazione andate oltre.

I danni agli edifici / oggetti sono ben visibili e danno molta soddisfazione. Lo scopo è conquistare le varie aree di Shatter Bay (circa 8, 9 aree). Ogni area è divisa in 5/6 tipologie di corse differenti:
- "vinci a tutti i costi"
- "vinci ma distruggi tutto quello che incontri"
- "distruggi più vetture avversarie che puoi" (impagabile usare il TIR per distruggere le auto della polizia, quest'ultima ha comunque un ruolo marginale nel gioco)
- "completa il percorso nel più breve tempo possibile"
- "fuggi dalla polizia nel più breve tempo possibile"

Ogni corsa può dare da 1 a 3 stelle come ricompensa. Più stelle si raccolgono più achievement e punti si fanno, più si aumenta di livello (max 30). A mano a mano che si avanza nel gioco verranno sbloccate le varie aree e soprattutto molto vetture differenti, con caratteristiche differenti naturalmente (e più adatte alle varie situazioni di gioco).

Le auto non corrispondono ad alcuna "controparte" reale: sono pura finzione, ma nelle linee richiamano chiaramente vetture "ufficiali".

Ottima colonna sonora per varietà e quantità ma la corsa sarà così frenetica che non ve ne renderete conto.
Ottima grafica, sia per quanto riguarda le auto, che per gli edifici ed in generale per le varie aree della città.

In aggiunta c'è un ottimo sistema multiplayer per giocare su piste create da utenti sparsi per il mondo, ed allo stesso modo creare e pubblicare la propria pista.
Il problema semmai è che se voleste giocare in multiplayer con altre persone, non sarebbe possibile poiché i server sono totalmente vuoti purtroppo. Se avete invece un gruppo di amici è perfetto.

Il gioco, se non siete desiderosi di completare gli achievement e prendere 3 stelle ad ogni gara, può essere finito in breve tempo: quindi la campagna single player non è potenzialmente lunghissima.
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78 persone su 99 (79%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Sconsigliato
2.7 ore in totale
Pubblicata: 23 maggio 2015
Ridge Racer Unbounded is completely unrelated to the original Ridge Racer arcade games. It managed to introduce a lot of new concepts, such as course construction set (with progressive unlock of building blocks), group racing, lots of cars, multiple modes, destructible scenes, and so on. However, with the shut down of the matchmaking servers in early 2015, buggy game (crash to desktop after several races), and odd handling (there is no tutorial on how drift works in this game) means the game, even at bargain basement prices, is not exactly a good investment.

As a new racer joining the scene in Shatter Bay, your task is to "take over" multiple neighborhoods by doing well or very well in the various races. Each neighborhood has about 7 races. Winning the races (or at least, get into top 3) will unlock higher races, while accumulating score will increase your rank and gain you access to better cars.

There are multiple race modes, but most races will be "domination race", where you race up to 11 other cars. Do the special moves like getting air, hit top speed, or drifting, will gain you boost. Once you fill the boost gauge, you can engage boost which allows you to smash through certain "targets", yielding shortcuts that gain you more boost (usually involve getting some big air) but since boost has limited duration, you have to time its use carefully. Smashing other cars will cause them to respawn, albeit several seconds behind.

So what's the problem? Very weird drifting mechanism. Some guides advocate holding down the handbrake button during the turn, others insist on releasing the handbrake as soon as drift had started. The problem is there is no "test track" for you to practice. It's always race, race, race.

The graphics are quite good, and as this is a Bugbear product (makers of Flatout series) the game has decent handling... except for the weird drifting. Sound is... okay, with a lot of decent soundtracks, again, just like Bugbear games like Flatout.

You were able to build your own race courses and as you conquer neighborhoods and raise your driver level you will unlock additional blocks to build the courses. However, with death of the matchmaking servers the courses are of little use now, as much of the fun is race others in MP games. In fact, the game is stuck for about a minute checking for nonexisting server when it starts up.

All in all, Ridge Racer Unbounded tried to do too much and lack of tutorial / test track made the game unenjoyable, and the shutdown of matchmaking server is the nail in the coffin. It's fast, it's furious, but it left an empty feeling.
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46 persone su 54 (85%) hanno trovato questa recensione utile
Consigliato
172.9 ore in totale
Pubblicata: 6 maggio 2014
When I purchased this game, I expected a Ridge Racer experience: alien vehicles drifting at impossible angles and blinding speed in every curve with a very passionate commentator. Ridge Racer™ Unbounded is none of those things.

This game differs from the rest of the series. A lot. You can actually drift off into wall and crash your car, or bump into your opponents in an attempt to take them out. There's a handful of game types you can play, from your typical race to the finish where drifting fills up your boost meter (Shindo racing), to causing as much damage to the city as you pass through it, including your opponents (Domination race).

Each car has a unique feel to it, although most of them just slide all over the place, or can barely turn at all. The lower the "Drift", and the higher the "Handling", the easier to drive!

The graphics are simply beautiful. The attention to detail is remarkable, from the different shops in the city to the spot-on reflections on the cars. The weather changes the look and feel of the track in an immersive way, although there is no precipitation. My only complaint is that lighting effects are sometimes blindingly intense, especially at night, to the point where wearing sunglasses would almost make sense.

The music is upbeat and powerful, unfortunately we do not get a set of original tracks this time around. Ridge Racer™ Unbounded borrows a few tracks from previous games in the series, as well as songs from other artists.

The game features a fairly simple track editor, which reminds me of Accolade's Grand Prix Unlimited (DOS). Published tracks are uploaded online, where everyone has access to them. That's an infinity of maps to play on! I must admit, however, that most people are very uncreative when it comes to making custom tracks, but there's always a few gems in there. You just gotta find them!

Unfortunately, I can't say much about the multiplayer experience. You can invite people from your Steam friends to play with you, but don't expect anyone else to join your game.

I've encountered a few bugs here and there (glitching graphics, flipping cameras when boosting during a collision, and one area where you can drive off the map), but nothing major or game breaking.

What I'd love to see in this game would be a better controller support (for non-Xbox 360 controllers), rural-themed tracks, and maybe a multiplayer lobby where all players can actually see who's online and play together!

Overall, Ridge Racer™ Unbounded's title can be misleading, but it's still tons of fun, and has a high replayability value for a modest price. I recommend it to anyone who'd love a neat little pick-up-and-play urban-racing game.
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32 persone su 36 (89%) hanno trovato questa recensione utile
Consigliato
26.4 ore in totale
Pubblicata: 18 novembre 2014
Its not a ridge racer game. Its burnout meets trackmania without a clear focus. The game is based around beautiful destruction physics but in order to destroy other cars, you need to drift, chase, or destroy items. Destroying items is worthless since you get a fraction of the boost needed, so you tend to be drifting a lot.

However the ai just gains boost at a steady pace, meaning they will just boost whenever their meter is full. The boost itself is odd, its designed around strategic use to either power through a corner, destroy a city target to get more speed/shortcuts, or take out a racer but instead the game requires you to be constantly boosting in order to keep up. As well, there are no mechanics to allow players to catch up. None of the short cuts drastically change the map and the leader can use his boost to open it up anyways so there is no way for someone behind him to catch up unless he messes up.

Given the nature boost is gained, the late game is also to the favor of the leader as there are less targets available and players are more spread out.

Combat is also weird. There are no rewards for damaging cars, and you don't get boost if you frag someone in a special way ala burnout. Also unlike later burnout entries, there is only one type of car per race. As a result, cars with good acceleration and speed trump all else since they can drift fine and use boost to make up for any lose of speed.

The game does have one very interesting part and thats the special events. These include some trackmania esque maps where you have to get to the finish line while hitting targets.

But what sells the game to me is the sense of destruction. The objects you destroy remain on the track making the track feel more and more wartorn and whenever you destroy a car you see an amazing slow motion view of it bouncing. It never got old for me.

As for the default levels, they are pretty generic and some end up being confusing since they reuse prefabs in an unusual way. The events aren't always balanced, either, some will prove to be a pain since you just don't have the right car for it or others are so easy because you can use a car that the level wasn't balanced for.

The star is the player-made levels, of which there are tons, which use the ingame editor and allow for a nice variety of fun and bizarre levels. The game to me seems like a case where there was a pre-existing game that was adapted with the ridge racer brand and then rushed into development.

I say get the game if you like arcade destruction racing , the 10 dollar price tag is appropiate but with games like carmageddon and NCG, there are more focused alternatives.
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26 persone su 31 (84%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
28.2 ore in totale
Pubblicata: 11 maggio 2015
I have never played Burnout, a lot of others seem to say this is similar....

Honestly I do enjoy this game, the music is pacey, the gameplay is easy to grasp. It is slightly repetitive but worth a few pounds. It is a bit like Paradise City in a way due to its destruction stages, but without an open world (boo...).

I have stopped playing because the drifting stages are god-awful or I am just very bad at them.

I did buy the dlc at them time as it was mega a cheap, cars arnt great, but the RR Type 4 pack brings back some great times with the RT Solvalu. But, it no doubt comes as no surprise to hear that it sucks in game.
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26 persone su 34 (76%) hanno trovato questa recensione utile
Sconsigliato
7.0 ore in totale
Pubblicata: 9 ottobre 2014
I just couldn't stand it anymore.

That's my short-review of Unbounded.

Is a long-review really necessary? *Sigh*
Well if nothing can be done about it, let's dive in.

I've been a Ridge Racer fan for quite a long time. Aside from Ridge Racer Vita, R: Racing Evolution, and maybe Rave Racer, I've played all the games. I'm extensively familiar with the series, but that's irrelevant. Unbounded is...I don't know what it is. Was it some game Namco bought and then had some RR music and cars included to tie everything together? I don't know. So yeah, if I compare this game to RR, or hell if I so much has even mention that game, then I've lost.

Unbounded takes place in Shatter Bay, where a mysterious group is involved in illegal street racing. Apparently they hate the city almost as much as they hate each other. This is one of those racing games where not only can you obliterate your rivals, but you can also bust through cafes, government buildings, and construction sites for a shortcut. The similarities to Burnout are pretty obvious, though in this game "checking" a rival is a bit more binary.

By catching air, drifting, and/or receiving various in-race awards, the player gets boost. Aside from a temporary increase in speed, anyone you run into during that brief period is going to get wrecked. This is about a 95% chance. If you're grinding next to someone (oh my) and you hit the boost, they're going to turn into flaming wreckage instantly. When not boosting you have a 5% chance of wrecking someone. This is a neat way to reverse all the dirty tricks that can happen in a usual race. Say you're one of two racers making a turn. You're on the outside, and the inside guy is using you as a buffer to avoid hitting the wall. This is a great time to boost because they'll suffer dearly. Also whenever you wreck an opponent, the game auto-corrects your car, so you don't drive into a wall or anything. Exploiting this mechanic can be quite handy.

Your opponents can boost as well, and aside from the red trail there's no obvious indication that they've boosted. Something like a sound effect could have been really useful. As it stands you're better off handling the other racers with kid gloves (especially if they're cheating AI), because they could boost at potentially any moment and take you out. Boosting is also necessary for certain destructable objects. Their usefulness in the actual race varies, and they could just as easily glitch out and cause you to flip over or get turned around. To unlock more races you have to amass a lot of points, destroying stuff is how you get them.

There are no shortage of tracks in this game. That's because they're all created via a track-editor. It's a neat idea but not really fleshed out. Basically each track is divided into sections. Let's say there is a straight-away, a curve to the right, a squiggly line, a hard-angle right, a dip, a long-easy right, a hairpin right, and that's the track. A lot of time in arcade-racers is spent learning the track itself, but with this game it doesn't seem to matter much at all. Instead you familiarize yourself with particular turns (the 1 or 2 difficult ones to be precise). While the track-editor allows further customization by adding objects and other tools, it's not as deep as it could be. Let's call it a limitation of the game-design. It's difficult to create ornate tracks when it's expected that a handful of racers are trying to destroy each other. There are a lot of created tracks floating around, and some are really interesting. Consider spending some time checking things out online.

I don't like the handling. Normally I'd just tack this on to the end of a huge paragraph, but it's the #1 reason why I couldn't take anymore of this game. The main reason I don't like it is because it's inconsistent. With some games drifting has either A) a sizable learning curve, or B) can be picked up in the first few seconds. Both A & B work on their own. Daytona USA** is an A type, while Ridge Racer (I lose!) is a B type. Both games have appropriate learning curves, and mastering them is an exceptional feat despite the wildly different barriers of entry. Unbounded can't be an A type because the tracks aren't nearly as involved and well-designed. There's only so much you can do with such a base-selection of turns. Unbounded isn't a B type either because the cars have more weight, it takes more counter-steering not to lose control, and deciding between what type of brake to use to initiate the drift is more important. Essentially the system just doesn't gel for me, but I guess it doesn't matter.

This game apparently considers good drifting somewhere towards the bottom of "things you should actually be concerned about in a race". In the career mode there are very few time-attack races, and even then they have gimmicks like icons you pick up to freeze the clock. There are drifting events too, but you don't think about applying what you've picked up in an actual race. It's hard to appreciate a good drift in this game, when it's usually more effective to barrel through the opposition with a boost. Sometimes the winner is merely the racer that managed to get away from the chaos. More often than not, driving skill takes a backseat.

Altogether Unbounded just isn't satisfying. It never flicks the "Hell Yeah!" switch in my brain. Quad-kills, surviving a brutally difficult platforming section, or just executing the perfect drift through the hardest turn, these are just some of the many "Hell Yeah!" moments. Unbounded has never in my 7 hours* of play elicited that same response. I do all these supposedly awesome things but it's just not exciting at all.

*Yes I realize that by playing the game for a sizable amount of time, I've opened myself up to comments such as "If you didn't like the game, why'd you play it for that long?" I was ready to quit this game after 2 hours, but that wouldn't be fair would it? Although, I probably should have beat the game, but playing Unbounded for 10+ hours is just too much to ask of me.

Sorry.

**In Daytona USA it's called power-sliding. It's the same but different. DETAILS.
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22 persone su 27 (81%) hanno trovato questa recensione utile
Consigliato
7.5 ore in totale
Pubblicata: 12 giugno 2015
I just picked this up on sale and I'm so glad I didn't listen to all the reviews that said this game was bad and gave it a thumbs down. I am having an absolute blast playing it ! It's a lot of fun and quite challenging if you try to get all the stars for each track. There are over 60 races to complete and you can create your own tracks as well. The Multi-player is shut down so don't buy it for online play.

I have played many Ridge Racer games in the past and I loved R4 back in the day. Some may complain that this doesn't feel like a Ridge Racer game and they would be somewhat right. It's Ridge Racer to the extreme. The Ridge Racer game series needed to evolve with new gameplay and this game does that. It still has the Ridge Racer "vibe" with all the powersliding you can handle while listening to techno style music. But, it adds in destructible environments with alternate routes you open up by smashing through walls and buildings on each course. It also has opponent take downs like we have seen in games like burnout.

All of this destruction adds to your power/turbo meter. You can keep the meter filled up by causing destruction to the other racers and the environment. Keeping your meter maxed as often as possible is essential to winning races because the AI is not easy to beat. They drive well, boost often and will even "frag" you when you are ahead of them. Even if you don't come in first you still get points so losing the race is not always a bad thing.

In additon to the main "domination" mode there are several other game modes to mix things up. There is a mode called "Shindo" that is a lot like recent RR games where you just get boost for powersliding and the envronment is less destructible. There's also drift attack, time attack and a "frag" mode where you try to destroy as many oponents as possible. All are fun in there own way and you can apply these modes to the tracks you create as well.

My biggest complaint with Ridge Racer unbounded is that there needs to be more options to change the graphics and control settings for the game. They are extremly limited and it's obvious this is a console port. The game still looks good but more settings for the PC version would have been appreciated. Other than that it's a solid arcade racer.

Overall, the game is just plain fun and that's what counts to me. I don't understand why people don't like it. Maybe they are struggling to win the races. Some races are very difficult and require multiple attempts to win. As with other racing games it takes some practice to get use to the handling of the cars. Also, there is a button for drifting and you should use it instead of the brakes to start your drift.

Maybe the people who don't like it expect it to be like the older Ridge Racer games but I'm actually glad it's different than the previous games. Why make a new Ridge Racer game if it's doesn't add anything different ? Also, I don't care that the MP is dead. I don't play MP on many games anyway. So if your looking for a fun, challenging, over the top, arcade racing experience give this game a try.

8 out of 10
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29 persone su 42 (69%) hanno trovato questa recensione utile
Sconsigliato
8.0 ore in totale
Pubblicata: 28 novembre 2013
This game puts the Ridge Racer name to shame. It is a poor clone of Burnout styled racers, nothing like the classic Ridge Racer games of old. The car physics are horrible and totally ruin drifting as a race mechanic.

THIS IS NOT RIDGE RACER!!!
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23 persone su 32 (72%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Sconsigliato
15.4 ore in totale
Pubblicata: 15 agosto 2015
A lackluster and uninspired game

Here’s the bad news, Unbounded is a mesh of many different concepts, a constant copy paste of various core mechanics from other games
My way of reasoning for this one, if the games that where blatantly copied are still better than this product, then there is other things you could be playing right now.

GAMEPLAY

  • DRIFTING
    Just like RR, it's an integral part of the game. The problem here, is that despite being an arcade racer, drifting is somewhat realistic, completely destroying whatever fun you could have with it.
    The way the steering works, combined with the light height of the car, makes for really floaty driving. It feels off.

  • DESTRUCTION
    Lots and lots of meaningless destructibles, as you are given what is basically a tank in shape of a car, anything you see in the middle of the road can be destroyed, well almost everything.
    Sure, I won’t deny its fun, It’s the way its implemented that feels lazy and inconsistent
    For example, you win Nitro for hitting walls when drifting, which means you are being rewarded for being bad at it, but then you have random objects and even some destructible walls that don’t give you anything, except for a small amount of points, that only have purpose in Domination races and even then the quantity is so small it won’t even matter.
    Its unnecessarily confusing

  • BOOSTING
    Still present is the boost for drafting, drifting and air time, and now by any form of physical contact with other cars
    Its then used too "frag" other cars or open hidden paths, and it’s a good way to win points as well, which you will need to unlock more races.
    From all of these, drafting is the worst way to gain boost, AI is significantly slower than you, making it so you only get a small amount before eventually leaving them behind
    Even though there’s more ways to win boost in this new RR, very rarely is it possible to stack boost after boost, since speed isn’t really encouraged in Unbounded.
    Boost is played more strategically, its not even related to speed anymore. Doesn’t seem like much but will lead to situations were slow moving cars can frag other vehicles or going at full speed to open an hidden path, only to have the boost run out on you, leaving you to crash against the wall.


    EVENTS
    Domination races is where the game most shines, its were the game mechanics seem to work or even make sense.
    Where drifting and Frag Attack are just broken, even to the point of exploitation, unless the point was to drive really slow, in which case I wouldn’t even know what to say

    MUSIC
    Classic RR songs that do not fit with the game at all, with Skrillex thrown in.
    It would feel more authentic with other artists, not sure why the stopped there or even came choose that particular artist, but it’s something, at least

    DESIGN
    The track design is quite good and the environments although not busy, are aesthetically pleasing.

    Few more things you should know if you are pondering on buying this game
    .if you are an achievement hunter, beware that the MP no longer exists but those achievements have not been removed, and cannot be unlocked in a fair and non-shameful way
    .There is no video options aside from Anisotropic and i wouldn't recommend touching that unless you want the game to crash after each race






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