The latest title in the RIDGE RACER franchise, RIDGE RACER Unbounded gears up to carve its own destructive path with a new breed of arcade racing.
사용자 평가: 복합적 (평가 587 개) - 이 게임에 대한 사용자 평가 587개 중 59% 가 긍정적입니다.
출시 날짜: 2012년 3월 29일

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Ridge Racer™ Unbounded 구매

가을 세일! 마감: 2015년 12월 1일

이 게임이 포함된 패키지

Ridge Racer Unbounded Bundle 구매

5개 아이템 포함: Ridge Racer™ Unbounded - Ridge Racer™ Type 4 Machine and El Mariachi Pack, Ridge Racer™ Unbounded, Ridge Racer™ Unbounded - Extended Pack: 3 Vehicles + 5 Paint Jobs, Ridge Racer™ Unbounded - Ridge Racer™ 1 Machine and the Hearse Pack, Ridge Racer™ Unbounded - Ridge Racer™ 7 Machine Pack



"This is Ridge Racer unbounded from the shackles of its heritage, rebuilt from the ground up into one of the most subversive, sublime street-racing games ever made."
9/10 – Edge

“A brighter, sleeker and more explosion filled Ridge Racer”
8/10 –

“An extremely solid racer”
8/10 –

게임에 대해

The latest title in the RIDGE RACER franchise, RIDGE RACER Unbounded gears up to carve its own destructive path with a new breed of arcade racing.

RIDGE RACER Unbounded brings an unexpected dimension to the series, delivering an original blast of ferocious racing adrenaline. Join the Unbounded street racing gang, lead by Kara Shindo, and test your driving skills against rivals in every street and alley of Shatter Bay. Prove your worth, get respect and expand your turf.

Key Features

  • Crash through everything - Cutting edge physics and effects combine to bring direct destruction like you’ve never seen before. Unleash your rage to obliterate everything in your way and carve your own path.
  • Race in urban environments - Shatter Bay lives by its own rules and is ripe for being torn apart by the overpowered vehicles rampaging through its many areas, including the commercial zone, refinery, port, and high-rise construction site.
  • New breed of racing machines - Traditional racing machines are out and dozens of badass street machines are in, including the legendary RIDGE RACER Angel and Devil cars.

시스템 요구 사항

    • OS:Windows XP, Vista SP2 32-bit, 7. [Windows up to date and latest service pack installed]
    • Processor:Dual Core Athlon x2 2.6 GHz or Intel Equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX Compatible
    • Other Requirements:Broadband Internet connection
유용한 고객 평가
24명 중 19명(79%)이 이 평가가 유용하다고 함
7.4 시간 기록
게시 일시: 2015년 6월 12일
I just picked this up on sale and I'm so glad I didn't listen to all the reviews that said this game was bad and gave it a thumbs down. I am having an absolute blast playing it ! It's a lot of fun and quite challenging if you try to get all the stars for each track. There are over 60 races to complete and you can create your own tracks as well. The Multi-player is shut down so don't buy it for online play.

I have played many Ridge Racer games in the past and I loved R4 back in the day. Some may complain that this doesn't feel like a Ridge Racer game and they would be somewhat right. It's Ridge Racer to the extreme. The Ridge Racer game series needed to evolve with new gameplay and this game does that. It still has the Ridge Racer "vibe" with all the powersliding you can handle while listening to techno style music. But, it adds in destructible environments with alternate routes you open up by smashing through walls and buildings on each course. It also has opponent take downs like we have seen in games like burnout.

All of this destruction adds to your power/turbo meter. You can keep the meter filled up by causing destruction to the other racers and the environment. Keeping your meter maxed as often as possible is essential to winning races because the AI is not easy to beat. They drive well, boost often and will even "frag" you when you are ahead of them. Even if you don't come in first you still get points so losing the race is not always a bad thing.

In additon to the main "domination" mode there are several other game modes to mix things up. There is a mode called "Shindo" that is a lot like recent RR games where you just get boost for powersliding and the envronment is less destructible. There's also drift attack, time attack and a "frag" mode where you try to destroy as many oponents as possible. All are fun in there own way and you can apply these modes to the tracks you create as well.

My biggest complaint with Ridge Racer unbounded is that there needs to be more options to change the graphics and control settings for the game. They are extremly limited and it's obvious this is a console port. The game still looks good but more settings for the PC version would have been appreciated. Other than that it's a solid arcade racer.

Overall, the game is just plain fun and that's what counts to me. I don't understand why people don't like it. Maybe they are struggling to win the races. Some races are very difficult and require multiple attempts to win. As with other racing games it takes some practice to get use to the handling of the cars. Also, there is a button for drifting and you should use it instead of the brakes to start your drift.

Maybe the people who don't like it expect it to be like the older Ridge Racer games but I'm actually glad it's different than the previous games. Why make a new Ridge Racer game if it's doesn't add anything different ? Also, I don't care that the MP is dead. I don't play MP on many games anyway. So if your looking for a fun, challenging, over the top, arcade racing experience give this game a try.

8 out of 10
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26명 중 17명(65%)이 이 평가가 유용하다고 함
8.3 시간 기록
게시 일시: 2015년 9월 8일
This game is not very good.
Multiplayer is over.
Graphics are not beautiful.
Destruction of cars and town is worst than others racing arcade games.
Driving is very ♥♥♥♥ed up.
Realism in the car is sadly ♥♥♥♥ed up too.
Only 3 mods of race.
I don't recommand at all.
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15명 중 11명(73%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
15.4 시간 기록
게시 일시: 2015년 8월 15일
A lackluster and uninspired game

Here’s the bad news, Unbounded is a mesh of many different concepts, a constant copy paste of various core mechanics from other games
My way of reasoning for this one, if the games that where blatantly copied are still better than this product, then there is other things you could be playing right now.


    Just like RR, it's an integral part of the game. The problem here, is that despite being an arcade racer, drifting is somewhat realistic, completely destroying whatever fun you could have with it.
    The way the steering works, combined with the light height of the car, makes for really floaty driving. It feels off.

    Lots and lots of meaningless destructibles, as you are given what is basically a tank in shape of a car, anything you see in the middle of the road can be destroyed, well almost everything.
    Sure, I won’t deny its fun, It’s the way its implemented that feels lazy and inconsistent
    For example, you win Nitro for hitting walls when drifting, which means you are being rewarded for being bad at it, but then you have random objects and even some destructible walls that don’t give you anything, except for a small amount of points, that only have purpose in Domination races and even then the quantity is so small it won’t even matter.
    Its unnecessarily confusing

    Still present is the boost for drafting, drifting and air time, and now by any form of physical contact with other cars
    Its then used too "frag" other cars or open hidden paths, and it’s a good way to win points as well, which you will need to unlock more races.
    From all of these, drafting is the worst way to gain boost, AI is significantly slower than you, making it so you only get a small amount before eventually leaving them behind
    Even though there’s more ways to win boost in this new RR, very rarely is it possible to stack boost after boost, since speed isn’t really encouraged in Unbounded.
    Boost is played more strategically, its not even related to speed anymore. Doesn’t seem like much but will lead to situations were slow moving cars can frag other vehicles or going at full speed to open an hidden path, only to have the boost run out on you, leaving you to crash against the wall.

    Domination races is where the game most shines, its were the game mechanics seem to work or even make sense.
    Where drifting and Frag Attack are just broken, even to the point of exploitation, unless the point was to drive really slow, in which case I wouldn’t even know what to say

    Classic RR songs that do not fit with the game at all, with Skrillex thrown in.
    It would feel more authentic with other artists, not sure why the stopped there or even came choose that particular artist, but it’s something, at least

    The track design is quite good and the environments although not busy, are aesthetically pleasing.

    Few more things you should know if you are pondering on buying this game
    .if you are an achievement hunter, beware that the MP no longer exists but those achievements have not been removed, and cannot be unlocked in a fair and non-shameful way
    .There is no video options aside from Anisotropic and i wouldn't recommend touching that unless you want the game to crash after each race

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10명 중 8명(80%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
6.5 시간 기록
게시 일시: 2015년 8월 5일
Picked this up as part of the Namco Bandai Humble Bundle (which included all the DLC for the game), and I have to say, so far I've found it pretty dang enjoyable. After investing a large chunk of time into Split Second on my PS3, Ridge Racer: Unbounded felt immediately familiar, but different enough to make it stand out on its own. Split Second was super fun as racing games go, but I found the handling on the vehicles to be... not necessarily as advertised based on their stats. RR:U vehicles seem much more true to their description. Although a word of warning: A high drift score is, in my observation, not a sign that a car handles well under drift, even if it has a decent handling score. Rather, the drift score seems to indicate the willingness of the back end to swing out, so a car with max drift almost wants to drive in reverse after every single corner. These high drift cars require a delicate touch, and you'll end up facing the on coming field a lot until you get the subtleties down.

Continuing the Split Second/RR:U comparision: While I loved the destruction in SS, merely placing in many SS tracks required that you hit every single destructible. And to win, you often needed to having the timing of using the destructibles down just so, rather than just relying on your skills as a driver. RR:U gives you the option to destroy, and it's definitely encouraged both by adding to your score and it's potential for shaving a little off your lap times. And of course, it's just fun to do. But in the end, placing and winning comes down to what you do behind the wheel. There will be moments of frustration, like when you're in the lead and some AI jerk three positions back starts a chain reaction accident, costing you your hard earned spot at the top, but even that feels fun and exhilirating, and makes you want to try again. Gotta say though, the SS soundtrack was better IMHO. RR:U has this very generic bassy electronica that I would rather have than be without any music, but it definitely doesn't evoke anywhere near the same kind of emotional pulse pounding rush that the SS tunes did.

Many will complain about the death of the online server, and I can understand that. But when I just wanna pick up and race, I don't really care. My only gripe is that the game was never updated to stop looking for it, so you waste more time than is necessary when the game first loads up, as it looks for a non-existent thing. It'd be nice if they came back and fixed that, maybe rewrote things so that the player community could host servers so we could still play online. But meh.... it's a small thing in my book, and I'm not a ginormous fan of online gaming to begin with, especially when play is strictly competitive.

Havent' played with the editor yet so I can't speak to that, but I think it's a cool feature. Again, many will say it's nearly useless given the demise of online play, but I'll be interested to see what I can come up with anyway.

Overall, as long as you're not looking for multiplayer mayhem, I definitely recommend it, though you might be well advised to pick it up on the cheap, or as part of a bundle. Lots of single player fun to be had, as long as you don't go in expecting the world. Give the demo a shot.
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7명 중 6명(86%)이 이 평가가 유용하다고 함
36.6 시간 기록
게시 일시: 2015년 8월 18일
This is an awesome racing game but the multiplayer is missing since they shut down the servers only 2 years after releasing the game. If you don't mind just running the same tracks all by yourself this is a cool game. Reminded me of "Burnout". It was very enjoyable playing the online part because you could run tracks other players created. It was very challenging. It has been a big let down since they shut down the servers. Everyone needs to complain the Bandi Games until they turn them back on. This is only 1/3 the game without the multiplayer and world domination. I can't believe they still advertise online player when selling this game.
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