Le tout dernier titre de la franchise Ridge Racer, Ridge Racer Unbounded est destiné à tracer son chemin vers un nouveau genre de course arcade.
Évaluations des utilisateurs : Plutôt positive (284 évaluation(s))
Date de parution: 29 mar 2012
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Acheter Ridge Racer™ Unbounded

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Acheter Ridge Racer Unbounded Bundle

Inclut les 5 articles suivants : Ridge Racer™ Unbounded, Ridge Racer™ Unbounded - Ridge Racer™ 1 Machine and the Hearse Pack, Ridge Racer™ Unbounded - Ridge Racer™ Type 4 Machine and El Mariachi Pack, Ridge Racer™ Unbounded - Ridge Racer™ 7 Machine Pack, Ridge Racer™ Unbounded - Extended Pack: 3 Vehicles + 5 Paint Jobs

 

Articles

"Il s'agit de Ridge Racer libéré des entraves de son héritage, recréé du début pour créer l'un des jeux de courses de rue les plus sublimes et les plus subversifs jamais réalisés."
9/10 – Edge
“Un Ridge Racer plus riche, plus brillant et plus explosif”
8/10 – http://www.gamespot.com/ridge-racer-unbounded/reviews/ridge-racer-unbounded-review-6368781/

“Un jeu de course très très solide”
8/10 – Godisageek.com

À propos de ce jeu

Le dernier titre de la franchise RIDGE RACER, RIDGE RACER Unbounded se prépare à un jeu de destructions avec des courses d'arcades.

RIDGE RACER Unbounded apporte une dimension inattendue à la série, et délivre une explosion de férocité et d'adrénaline... Rejoignez l'Unbounded street racing gang, dirigée par Kara Shindo, et testez vos capacités en conduite contre d'autres rivaux dans toutes les rues et allées de Shatter Bay. Prouvez vos valeurs, imposez le respect et élargissez votre territoire.

Caractéristiques

  • Passez à travers tout - La physique de pointe et les effets se combinent pour apporter la destruction comme vous ne l'avez jamais vu auparavant. Déchainez votre rage pour tout détruire sur votre passage et tailler votre propre route.
  • Pilotez dans des environnements urbains - Shatter Bay vit selon ses propres règles et est prête à être déchirée par les véhicules surpuissants saccageants tout dans ses nombreuses zones, incluant la zone commerciale, la raffinerie, le port et chantier de construction de gratte-ciel.
  • Nouvelle race de machines de course - Les machines de course traditionnelles sont hors jeu et des dizaines des monstrueuse machines de la rue sont là, y compris les légendaires voitures Ange et Démon de RIDGE RACER.
  • Créez facilement des circuits, partagez-les en ligne et affrontez vos amis.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP, Vista SP2 32-bit, 7. [Windows mis à jour avec les derniers Service packs]
    • Processeur : Double cœur Athlon x2 2.6 GHz ou équivalent Intel
    • Mémoire vive :2 Go de RAM
    • Carte graphique : Carte comportant 512 Mo de mémoire vidéo, ATI Radeon 4850 ou meilleure, nVidia GeForce 8800 GT ou meilleure
    • DirectX® : DirectX 9.0c
    • Disque dur : 3 Go d'espace disque disponible
    • Son : Carte son compatible DirectX
    • Additionnelle : Connexion Internet haut débit
Évaluations intéressantes des utilisateurs
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
7.0 heures en tout
I just couldn't stand it anymore.

That's my short-review of Unbounded.

Is a long-review really necessary? *Sigh*
Well if nothing can be done about it, let's dive in.

I've been a Ridge Racer fan for quite a long time. Aside from Ridge Racer Vita, R: Racing Evolution, and maybe Rave Racer, I've played all the games. I'm extensively familiar with the series, but that's irrelevant. Unbounded is...I don't know what it is. Was it some game Namco bought and then had some RR music and cars included to tie everything together? I don't know. So yeah, if I compare this game to RR, or hell if I so much has even mention that game, then I've lost.

Unbounded takes place in Shatter Bay, where a mysterious group is involved in illegal street racing. Apparently they hate the city almost as much as they hate each other. This is one of those racing games where not only can you obliterate your rivals, but you can also bust through cafes, government buildings, and construction sites for a shortcut. The similarities to Burnout are pretty obvious, though in this game "checking" a rival is a bit more binary.

By catching air, drifting, and/or receiving various in-race awards, the player gets boost. Aside from a temporary increase in speed, anyone you run into during that brief period is going to get wrecked. This is about a 95% chance. If you're grinding next to someone (oh my) and you hit the boost, they're going to turn into flaming wreckage instantly. When not boosting you have a 5% chance of wrecking someone. This is a neat way to reverse all the dirty tricks that can happen in a usual race. Say you're one of two racers making a turn. You're on the outside, and the inside guy is using you as a buffer to avoid hitting the wall. This is a great time to boost because they'll suffer dearly. Also whenever you wreck an opponent, the game auto-corrects your car, so you don't drive into a wall or anything. Exploiting this mechanic can be quite handy.

Your opponents can boost as well, and aside from the red trail there's no obvious indication that they've boosted. Something like a sound effect could have been really useful. As it stands you're better off handling the other racers with kid gloves (especially if they're cheating AI), because they could boost at potentially any moment and take you out. Boosting is also necessary for certain destructable objects. Their usefulness in the actual race varies, and they could just as easily glitch out and cause you to flip over or get turned around. To unlock more races you have to amass a lot of points, destroying stuff is how you get them.

There are no shortage of tracks in this game. That's because they're all created via a track-editor. It's a neat idea but not really fleshed out. Basically each track is divided into sections. Let's say there is a straight-away, a curve to the right, a squiggly line, a hard-angle right, a dip, a long-easy right, a hairpin right, and that's the track. A lot of time in arcade-racers is spent learning the track itself, but with this game it doesn't seem to matter much at all. Instead you familiarize yourself with particular turns (the 1 or 2 difficult ones to be precise). While the track-editor allows further customization by adding objects and other tools, it's not as deep as it could be. Let's call it a limitation of the game-design. It's difficult to create ornate tracks when it's expected that a handful of racers are trying to destroy each other. There are a lot of created tracks floating around, and some are really interesting. Consider spending some time checking things out online.

I don't like the handling. Normally I'd just tack this on to the end of a huge paragraph, but it's the #1 reason why I couldn't take anymore of this game. The main reason I don't like it is because it's inconsistent. With some games drifting has either A) a sizable learning curve, or B) can be picked up in the first few seconds. Both A & B work on their own. Daytona USA** is an A type, while Ridge Racer (I lose!) is a B type. Both games have appropriate learning curves, and mastering them is an exceptional feat despite the wildly different barriers of entry. Unbounded can't be an A type because the tracks aren't nearly as involved and well-designed. There's only so much you can do with such a base-selection of turns. Unbounded isn't a B type either because the cars have more weight, it takes more counter-steering not to lose control, and deciding between what type of brake to use to initiate the drift is more important. Essentially the system just doesn't gel for me, but I guess it doesn't matter.

This game apparently considers good drifting somewhere towards the bottom of "things you should actually be concerned about in a race". In the career mode there are very few time-attack races, and even then they have gimmicks like icons you pick up to freeze the clock. There are drifting events too, but you don't think about applying what you've picked up in an actual race. It's hard to appreciate a good drift in this game, when it's usually more effective to barrel through the opposition with a boost. Sometimes the winner is merely the racer that managed to get away from the chaos. More often than not, driving skill takes a backseat.

Altogether Unbounded just isn't satisfying. It never flicks the "Hell Yeah!" switch in my brain. Quad-kills, surviving a brutally difficult platforming section, or just executing the perfect drift through the hardest turn, these are just some of the many "Hell Yeah!" moments. Unbounded has never in my 7 hours* of play elicited that same response. I do all these supposedly awesome things but it's just not exciting at all.

*Yes I realize that by playing the game for a sizable amount of time, I've opened myself up to comments such as "If you didn't like the game, why'd you play it for that long?" I was ready to quit this game after 2 hours, but that wouldn't be fair would it? Although, I probably should have beat the game, but playing Unbounded for 10+ hours is just too much to ask of me.

Sorry.

**In Daytona USA it's called power-sliding. It's the same but different. DETAILS.
Posté le : 9 octobre
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
2.3 heures en tout
RIDDGGGGEEE RACCCERRRR-Yeah its a fun little game!
Posté le : 13 octobre
Cette évaluation vous a-t-elle été utile ? Oui Non
1.7 heures en tout
jeu completement nul ! voiture incontrolable ( après je joue à la manette xbox : le problème est peut être la, mais je crois pas ...) ! système de monter de la nitro nul ( déraper, suivre les autres voitures, ou casser des éléments du décors...), même les parcours ou il faut faire que du dérapage sont décevant !!!
même au début du jeu quand tu commence c'est déja galère : un accident tu passe dernier , le premier fini toujours par te rattraper ( avec ou sans nitro),
c'est comme si, ils avaient essayé de copier need for speed et burnout pour donner ça ! le plus choquant pour moi c'est de voir qu'il faut toute une équipe pour faire un jeu et dans tous ce groupe il y avait pas une personne pour dire : c'est de la ***** , il faut corriger ça ! comme quoi ils avaient de l'argent a dépenser ! et moi aussi car je l'ai acheté ...
je conseille pas ce jeu ! après les gôuts et les couleurs varie d'une personne à une autre...
Posté le : 14 octobre
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1.1 heures en tout
I bought this expecting more... Didn't deliver.
Posté le : 26 septembre
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3 personne(s) sur 9 (33%) ont trouvé cette évaluation utile
0.6 heures en tout
Pfouh que c'est nul. Une course où le but est de NE PAS rester sur la piste et viser les murs.
Aucun fun, passez votre chemin.
Destruction derby et carmageddon, revenez !
Posté le : 4 juillet
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38 personne(s) sur 43 (88%) ont trouvé cette évaluation utile
162.6 heures en tout
When I purchased this game, I expected a Ridge Racer experience: alien vehicles drifting at impossible angles and blinding speed in every curve with a very passionate commentator. Ridge Racer™ Unbounded is none of those things.

This game differs from the rest of the series. A lot. You can actually drift off into wall and crash your car, or bump into your opponents in an attempt to take them out. There's a handful of game types you can play, from your typical race to the finish where drifting fills up your boost meter (Shindo racing), to causing as much damage to the city as you pass through it, including your opponents (Domination race).

Each car has a unique feel to it, although most of them just slide all over the place, or can barely turn at all. The lower the "Drift", and the higher the "Handling", the easier to drive!

The graphics are simply beautiful. The attention to detail is remarkable, from the different shops in the city to the spot-on reflections on the cars. The weather changes the look and feel of the track in an immersive way, although there is no precipitation. My only complaint is that lighting effects are sometimes blindingly intense, especially at night, to the point where wearing sunglasses would almost make sense.

The music is upbeat and powerful, unfortunately we do not get a set of original tracks this time around. Ridge Racer™ Unbounded borrows a few tracks from previous games in the series, as well as songs from other artists.

The game features a fairly simple track editor, which reminds me of Accolade's Grand Prix Unlimited (DOS). Published tracks are uploaded online, where everyone has access to them. That's an infinity of maps to play on! I must admit, however, that most people are very uncreative when it comes to making custom tracks, but there's always a few gems in there. You just gotta find them!

Unfortunately, I can't say much about the multiplayer experience. You can invite people from your Steam friends to play with you, but don't expect anyone else to join your game.

I've encountered a few bugs here and there (glitching graphics, flipping cameras when boosting during a collision, and one area where you can drive off the map), but nothing major or game breaking.

What I'd love to see in this game would be a better controller support (for non-Xbox 360 controllers), rural-themed tracks, and maybe a multiplayer lobby where all players can actually see who's online and play together!

Overall, Ridge Racer™ Unbounded's title can be misleading, but it's still tons of fun, and has a high replayability value for a modest price. I recommend it to anyone who'd love a neat little pick-up-and-play urban-racing game.
Posté le : 6 mai
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
10.0 heures en tout
This game has gotton alot of negitive feedback & i dont know why.
Its a Great Arcade racer & plays alot like Ridge racer games before Ie Ridger racer Type 4.
Great sound track when turned up loud and some excellent course with tunnels & destroyable roads.
Perfect game to sit back & chill to for a few hours.
If this game was in your Local arcade with link up play it would get alot of coins from me.
Only thing perhaps its missing is that old ridge racer Voice In game !
Posté le : 2 août
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8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
2.6 heures en tout
This is one of the most underrated games i have ever played. I have been a fan of the Ridge racer series since Rage racer hit the ps1 in 1997, I’ve loved the way cars can drift around corners at impossible angles and speeds...and how its all about the skill of drifting. THIS GAME IS NOT LIKE THE OLD RIDGE RACERS; in this game you can hit walls and it is not very likely you will keep your speed when you just turn and press the drift button, in unbound you have to control your car, or else you will be at the back of the grid. It also borrows from the burnout series with 'frags' (takedowns in burnout)...this adds another element to the exciting racing in this game. It is also made by bugbear (the makers of the flat-out series and Next Car Game), you can see game elements from flat-out throughout this game, as in the highly destructive environments and vehicle combat. The track-editor is also amazing, the editor lets you create many...MANY tracks in all different shapes with all different elements, the advanced editor lets you add ramps and explosives to the track you have created. Overall if you want a fun arcade racer to pass the time and have a lot of fun along the way, get this!! its a brilliant mix of many different racing games.
Posté le : 12 juin
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
26.4 heures en tout
As with all Ridge Racer titles, the game play is fast paced, arcade-like, explosive fun. Once you master the art of drifting (some cars are much better than others), you can start scoring huge drift scores and unlocking new cars, new races, new districts, and finally city blocks for the track editor (that allows you to make your own race track and share it online for others to race).

You can even drive an American Truck and ram the police, and some of the time trials are nuts taking you through loop the loops, and insane angles. Despite all this, I found the game a bit too easy to master. If you liked Driftopia, you'll probably love this too.

Personal Rating: A bit too easy, but nonetheless good solid fun.
Score Rating: 75% - It's Ridge Racer, no surprises!
Posté le : 6 septembre
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6 personne(s) sur 11 (55%) ont trouvé cette évaluation utile
5.4 heures en tout
Looks like a pop glamour FlatOut + Burnout without good style, good music and good controls. Cars physics is so arcade, that you CANT properly control your car in any cases. RESPAWNS AFTER CRASHES IS A HORRIBLE THING. You can be respawned and instantly crashed by enemy. And enemies respawns in the middle and YOU RESPAWNS LAST. Also enemy crash cam is a ♥♥♥♥ because your car position after it IS A SURPRISE - you can hit the wall or you can STAND STILL! Map design isn't good. Sometimes some walls are destroyable, BUT SOMETIMES NOT! After the cool object destruction with slo-mo etc YOU CAN HIT THE WALL WITHIN 1 SEC!
Better play FlatOut OR Burnout. Mixing this games isnt good idea.
Posté le : 12 août
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
3.6 heures en tout
I Love this game it improves on the original 100% - it's challenging, fun and full of destruction!
Posté le : 12 août
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
0.2 heures en tout
No graphics settings
Posté le : 17 septembre
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
28.2 heures en tout
Ridge Racer Unbounded is an arcade racing game.

The games physics are completely unrealistic but it is fun to play. There is no real strategy when playing this game. You just need a bit of luck and experience. There are 4 different game modes which are all equally fun. The track editor works well. However there are limitation to what you can do. At the end of the day all tracks look the same.

The graphics are good and runs smoothly than most racing games on a PC. There is no issues with frame rate even on low end PCs. It almost feels you are playing the game on an emulator.

The sound effects are average. The destruction effects are good, but the cars are not. They repetitively go up in gears even at top speed. This can get annoying after a while. The soundtrack is brilliant and is worth having on during play at all times.

This is a game not to take too seriously. It is good fun and made well. Therefore I do recommend it, but only just and only on a deal.
Posté le : 16 août
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
1.0 heures en tout
MUST PLAY! If you love RACING GAMES!!

10/10!
Posté le : 15 août
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
4.3 heures en tout
Driftopia offline. I was expecting some fun. Not a constant barrage of being clipped by ai and wrecking. Nor catch up ai from hell. Manage to get first place? The ai now has unlimited boost.
Posté le : 12 août
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
1.3 heures en tout
I'd enjoy this game a lot more of the drifting mechanics weren't coded by an autistic monkey.
Posté le : 27 juin
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
0.1 heures en tout
this game is awful there is almost no point to the game and awful controls not worth the three bucks I paid
Posté le : 4 septembre
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4 personne(s) sur 10 (40%) ont trouvé cette évaluation utile
26.8 heures en tout
Love love love this game! Awesome!
Posté le : 24 mai
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1 personne(s) sur 4 (25%) ont trouvé cette évaluation utile
6.3 heures en tout
If you look at the game piece by piece - it is good game, but when you put it together - it doesn't work well. It seems to have identity crisis and it doesn't seem to be able to choose - or it wants to be NFS or Flatout. By not establishing itself - it competes with those titles while failing to deliver on par with them. I would definitely prefer a racing game without essentially useless (unpredictable) destructible environment and weird physics (on one occasion my car went into air after driving over knocked sign or some debris) or game similar to Flatout, but not this hybrid.
At first - I was enjoying this game, but after playing more I will definitely not recommend this game as it is less than sum of its parts.
Posté le : 14 juin
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1 personne(s) sur 5 (20%) ont trouvé cette évaluation utile
10.3 heures en tout
good game
Posté le : 29 avril
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