One of the primary reasons why the original Jurassic Park
film from 1993 is so great is Spielberg's excellent blend of adventure and suspense. One moment you're gazing at the amazing dinosaurs, that graphically, hold up really well today; and the next moment your clenching your buttcheeks as the Trex and raptors are trapping the intrepid explorers in cars, trees and kitchens. Spielberg sucks you in, chews you and spits you out. It's a very immersive experience. Immersion is where the game then misses the mark.
Considering that all of the game's action sequences are entirely played out with quick-time events you're at the game's mercy when it comes to survival. While this would be tense and suspenseful in other game, Jurassic Park: The Game
consitently pops a shiny healthbar in your face right before the action begins. Both spoiling the surprise and giving you a reason, other than your survival to play for (namely medals). It draws you out, while a moment before you were still sort of among the creatures of yore.
The immersion breaking doesn't end there. The character models often act and move like poorly articulated puppets, and their props tend to float around in their hands. Furthermore, when they move, they often run straight toward the doorpost in one angle, but safely sail through the door opening in the next. When the action subsides you'll be solving puzzles. By my account I played maybe four actual puzzles and everything else was related to sequential dialog options.
It's a shame though, because the game really thrives when it plays with its source material; showing you sections of the park that weren't shown in the films. It game is at its best at the end, where it fully embraces it's Spielberg roots by going straight back to Jaws
. However, on its downtime, it is rather dissapointing.