¡Elige tus armas y sumérgete en la aventura más aleatoria de Serious Sam hasta el momento!
Análisis de usuarios: Variados (404 análisis)
Fecha de lanzamiento: 24 oct. 2011

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Comprar Serious Sam: The Random Encounter

Packs que incluyen este juego

Comprar Serious Sam Complete Pack

Incluye 11 artículos: Serious Sam 2, Serious Sam 3: BFE, Serious Sam 3: BFE Bonus Pack, Serious Sam 3: Jewel of the Nile, Serious Sam Classic: The First Encounter, Serious Sam Classic: The Second Encounter, Serious Sam Double D XXL, Serious Sam HD: The First Encounter, Serious Sam HD: The Second Encounter, Serious Sam HD: The Second Encounter - Legend of the Beast DLC, Serious Sam: The Random Encounter


Recomendado por mentores

"30fps lock. Genre: RPG battler."

Acerca de este juego

El legendario Serious Sam recarga y se rearma en un explosivo RPG por turnos desarrollado por el equipo indie Vlambeer (Super Crate Box, Ridiculous Fishing). Serious Sam: The Random Encounter sigue a Sam y a su banda de pintorescos mercenarios en su lucha a lo largo y ancho de un mundo pixelado rebosante de batallas caóticas, hordas de extrañas criaturas y misteriosos secretos. ¡Escoge tus armas y apunta a la aventura más aleatoria hasta la fecha de Serious Sam!

Saga indie de Serious Sam

La saga indie de Serious Sam es un extraordinario programa puesto en marcha por Croteam y Devolver Digital para formar equipo con los desarrolladores independientes más creativos y diseñar una saga de juegos de Serious Sam radicalmente únicos, en una gran variedad de estilos y géneros.

Características Principales:

  • Alucina por turnos: Lucha en tres mundos del pandemonium con Serious Sam y su banda de duros mercenarios enfrentándote a legiones de implacables criaturas dispuestas a arruinarte el día. Escoge tus armas y prepárate para masacrar sin piedad a implacables enemigos que te atacarán desde cualquier dirección
  • Diseño visual extraordinario: Contempla la brutalidad pixelada de la lucha de Serious Sam con unos gloriosos gráficos estilo retro. Visita exóticas localizaciones en Egipto y peligrosas cavernas abarrotadas de retorcidas hordas de Mental. ¡Lucha por tierra o enfréntate a las variantes acuáticas de los clásicos enemigos de Serious Sam en escaramuzas submarinas que no tienen nada que ver con lo que Sam había afrontado antes!
  • Estrategia seria: Nada de magia, hijo. Escoge entre una gran variedad de objetos dinámicos para mejorar las estadísticas de tu grupo, lanzar un cebo a los Kamikazes Decapitados o poner un devastador fin con la poderosa Bomba Seria
  • Modo Desafío: Enfréntate a oleadas infinitas de algunos de los más aterradores siervos de Mental para intentar conseguir la puntuación más alta y obtener la admiración de amigos y familiares
Serious Sam: The Random Encounter ha sido creado por el duo independiente de holandeses Rami Ismail y Jan Willem Nijman, y contiene un excelente arte pixelado creado por Roy Nathan de Groot y el animador de píxeles Paul Veer. La música estilo chiptune del juego ha sido creada por Alex Mauer y los trailers han sido producidos por el mago del vídeo canadiense Kert Gartner.

Requisitos del sistema

    • SO: Windows XP / Vista / 7
    • Procesador: 2.0 GHz o superior
    • Memoria: 1 GB de RAM
    • Disco Duro: 100 MB de espacio libre
    • Gráficos: Gráfica con 256 MB o más de VRAM y compatible con DirectX 8 o posterior
    • Versión de DirectX®: 8.0 o posterior
Análisis útiles de usuarios
A 22 de 29 personas (76%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.3 h registradas
Publicado el 15 de mayo
I really, really wanted to like this. Vlambeer is one of my favorite developers, and I do have a small soft spot for serious sam.
The problem with Serious Sam: The Random Encounter is it's a bit like Space Jam, it's an idea that sounds really great on paper but doesn't work so well in execution. It's pretty much a heavily scripted pixelated turn based RPG which has one of the oddest turn based/action combat hybrids I've ever seen. You pick a character, pick a weapon or if you want them to use an item, and then point them in a direction to fire said weapon or use said item. Then you get around 5-10 seconds of action while you try to dodge bullets and hit targets with the aim you set.
The problem with this is that especially when you gain a third party member, it becomes almost impossible to actually dodge anything or have any real "skill" with dodging or hitting. As hordes get bigger later on, aiming gets less useful too, as hordes will get so big that it pretty much doesn't matter where you aim.
Keep in mind this is a scripted RPG, so no shops, no "real" overworld and every item or weapon you get is found as part of the rigidly scripted story that's underwritten even for Serious Sam. There are technically "Random encounters" (heh), but with the rewards they dole out it's actually more resource efficient to just skip straight to the next area.

It's just not worth it. You will probably get about 3-4 stages in like I did and quit when the Texan comes into play because of how impossible it is to keep going.
Buy it maybe it if goes on sale for like a dollar and you're curious. You won't even get an hour out of this.
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A 25 de 40 personas (63%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.2 h registradas
Publicado el 18 de mayo
Developer #1: WOAH! Did the game just crash again!
Developer #2: Yep.
Developer #1: Should we release it?!
Developer #2: Yep.
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A 5 de 7 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.4 h registradas
Publicado el 1 de abril
It's not often that words fail me, but in this case I think they might. There's just no way to fully describe the variety of reactions that I get when playing this game. I can describe SOME of it - enjoyment, amusement, mild frustration, more amusement - but more than anything this is something I simply did not expect in a Serious Sam title.

Briefly, the game plays a bit like a classic turn-based RPG, with you selecting actions (primarily attacking) while facing off against enemies. What makes this a Serious Sam game is that it's initally just Sam against 20+ enemies per encounter, and you're running backwards as they're running towards you. The format is also a bit different in that you can move Sam around as wave after wave of enemy heads towards you, allowing you to dodge attacks, or try at any rate. As you progress through the game you gain two other allies who you can control during fights. This improves your damage output but makes dodging much harder, as all three move as one unit. In between fights you move around on an overhead view map, encountering enemies randomly as you move; thus, the name.

Of course, what also makes this a proper Serious Sam game is the weapons you are given. Initially limited to a Revolver and Minigun, you eventually pick up nearly the full compliment of Serious Sam weapons: shotgun, rocket launcher, laser rifle, sniper rifle, grenade launcher, and even the Cannon. Each has been balanced fairly well for the way the game plays, with differing strengths and weaknesses. Last but not least, the game has no shortage of humor, perfectly on tone for Sam and his usual shenanigans. Many of the jokes are aimed at the game's new format, with Sam complaining about "puzzles" (read: having to pick up a key) for example.

In the end, Serious Sam: The Random Encounter is an amusing and enjoyable spinoff of the Serious Sam brand, though admittedly a very short one. On my first attempt it took me about an hour to get through the entirety of the game to the final boss. I won't say that's a dealbreaker, especially since the game has a reasonable replay value, but it's worth knowing when you're deciding how much you're willing to pay for a copy. If you need something to kill an hour or two, you could do far worse.
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A 2 de 2 personas (100%) les ha sido útil este análisis
2.3 h registradas
Publicado el 15 de agosto
A turn-based rpg style take on Serious Sam, but is it actually good

+Some good dialogue
+Has endless mode
+Selection of weapons
+Looks great whilst still keeping the Serious Sam sort of look

-30 FPS locked (Seriously, (no pun intended) what excuse could you possibly have for a 30fps cap. It takes nothing to run and it's on PC)
-Very short main story (>2 hours)
-Impossible to actually completely dodge projectiles with 3 party members as one gets hit and it's often impossible to get out of it when they shoot a barrage of rockets
-Expensive for the content

Final Verdict
A fun twist on Serious Sam but very short with sometimes difficult gameplay due to bad choices by the developers. I would reccommend buying it on sale rather than full price.

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A 46 de 63 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.3 h registradas
Publicado el 8 de junio de 2014
This is an old school RPG based around the Serious Sam franchise. You'll have a top down map with enemy encounters and be taken to a RPG style battle system. The map worlds are literally one screen sections, if your party is wiped out three times, you need to restart that one map. It would feel right at home on the original Gameboy or a mobile phone. Random battles can happen when you walk one space on the map, so if that angers you, avoid this game.

The real game is the combat, each battle pits you and your allies against several if not dozens or hundreds of enemies chasing after you. You select fight, swap weapon or item. Any of your characters can use any weapon. Here's where it gets interesting, the weapons and enemies have uses like in an action game. The revolver will shoot at the closest enemy, the shotgun is a defensive weapon if any enemies or big projectiles get within a proximity of the user, the rocket launcher sends a spread of 3 rockets one per turn, the grenade launcher does big damage.... if you can hit your target in it, since enemies move, they might be gone before the grenade lands, and there's a mini gun where you aim the line and fire until the end of the turn.

Enemies have different properties too. Some will stay far and shoot, others will chase after you and damage you, killing themselves. Enemies are quicker and slower than you, so you can either outrun them or they'll catch you. All of the combat is a really fresh take on RPG turn based combat. Oh and as your turn is happening, you can move your party up and down on the screen to dodge projectiles or stall for time as you wait for the next shotgun blast.

After every battle, you get full health. The items mostly consist of armor power ups, health, attack buffs. All of which seem to be needed for bosses at the end of each one screen map.

So if I enjoy the game how could I give it a negative rating?

The game is a steep climb in difficulty before you know it. Walls of bullets, things become unavoidable, deaths are inevitable even if party members are revived with full health after a battle. Everything needs to be done in battle and that is the real downfall. You cannot use any items such as armor outside of battle. So if you're facing a wall of bullets against dozens or hundreds of enemies, you'll just get slaughtered again and again. Luck of who you fight plays a big part of your survival. You can grind all you want before a boss battle. The catch is once you've used your 3 lives, you'll need to start that map over again without all of the grinding you just did. Another problem with lack of grinding is that you can't go back to a previous map to grind and no amount of grinding will save you from bullet walls that comes with every enemy encounter past a few maps. Another downfall is there is no native controller or steam support. Not even key binding, but everything else is a much bigger glaring issue.

In all, its just a fresh take on old school RPGs and I like it, but its as if the developers didn't play the game past a certain point. If you're looking for a very difficult new RPG that is unforgiving and makes grinding meaningless, this is the game for you.
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