Pirates, Vikings, and Knights II pits three teams against each other in a struggle for wealth, power and total domination. Whether using the Gunpowder Keg to clear out a territory full of enemies, or the Javelin to pin your dead foes to a wall, you'll find this game both hilarious and exhilarating.
Évaluations récentes :
plutôt positives (110) - 78% des 110 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les évaluations :
très positives (4,079) - 87% des 4,079 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
12 févr. 2010
Développeur :
Éditeur :

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7 avril

PVKII GORE AND MORE! Minor Update Release Notes

Well, that was no April Fools joke!

4.0 has arrived and already we want to follow up with a sizeable hotfix worthy of being called a minor update.

A minor update has been released for PVKII GORE AND MORE. Server owners, please update your servers! View changelog below!

Check out the 4.0 Trailer "Resurrection" by AGSMA of the PVKII Team!


Keep the bloody good times going! Come out and play with us TOMORROW, Sunday April 8 at 1:30 EST / GMT-5. Refer to the Steam Community Hub Event for most accurate time for your area.

We'll be playing on these servers and more:

MrAgent's Official Server
Spirrwell's Vanilla Rotation
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server

*Server listings are subject to change.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

PVKII GORE AND MORE Minor Update Changelog

Misc Fixes and Changes
  • Fix TDM spawn issues on lts_town
  • Fix TDM spawn issues on bt_townsquare
  • mp_dm_force can now be changed mid-game
  • Forced TDM now uses proper spawns even before the round starts
  • Fix\Update Feeding Fishies achievement, no longer requires holding the trinket, and can no longer be gotten on second to last kill randomly
  • Fix being unable to select team due to issue with class limits
  • Can now limit classes to 0
  • Force suicide to switch to class if it is limited
  • Fix issue with class limits not limiting properly
  • If class limits are enabled for a class, that player will now be forcefully killed to switch to that class. This fixes abusing class limits by changing the class you’re respawning as
  • mp_timelimit default is now 20
  • Blunderbuss thirdperson particle is now removed immediately when switching back to firstperson, so it doesn’t linger
  • Fix potential crash with the blunderbuss special particle
  • Camera no longer clips into solid walls at higher FOV
  • Skjalg’s Surprise Ending achievement
  • Archer head dismemberment
  • Townsquare now credits gate kills to the person who raises it
  • Language setting will be inherited from Steam again
  • Undo some changes that made MOTD text hard to read
  • Fix Mace position for Mace & Buckler
  • Fixed skybox culling issue at low FOV, such as zooming in with the SS rifle
Model and Material Updates
  • Fixed mipmaps on Archer's gibs.
  • Gibs no longer use lightwarps (gives minor performance boost as well as a more 'deadly' look)
  • Shaders are now synchronized, back then you'd see old textures on Archer's gibs for example.
  • Redid the Archer's bone gibs (torso).
  • Updated textures (normalmap & shading) on Knight's sheaths.
  • Improved blood-gib shading on Archer, Huscarl & Skirmisher.
  • Spamalot achievement icon updated

Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!

Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you in game!

Octoshark Studios
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31 mars

GORE AND MORE UPDATE! 4.0 Release Notes


PVKII Beta Update Release Notes

Hello everyone,

Welcome to our Beta 4.0 era! A major update for PVKII has been released!

Spring has arrived, but we want you to stay inside just a little while longer to play some PVKII. We'd like to go out on a limb and say this is probably one of our largest updates to date. Our changelog below is condensed, and no where near describes the amount of content and work put into this update. Blood, sweat, and tears - its finally here. We hope you enjoy! Server owners, please update your servers!

Join us this week for TWO, that's right, TWO opportunities to COME OUT & PLAY w/ PVKII Devs, Testers, and Creators - among the tidal wave of players, old and new. April 1st and April 8th 1:30 PM EST / GMT -5.

And remember, tell your friends about PVKII and ask your favorite YouTubers and Streamers to play!

Watch the release trailer below and have a bloody good time with Beta 4.0!


PVKII Update Changelog
(Please note: Because of the sheer size of the update, this changelog is not yet finished. It will be updated periodically, watch this space!)


  • New Features and Code Updates!
  • Server Rulesets Foundation
  • Character Dismemberment and Giblets
  • Demo Support
  • Call Voting
  • New Animations
  • Full Workshop support for custom maps
  • 26 Achievements, with art created by the community!
  • And multiple pages worth of code fixes and changes!
  • No seriously, we got so many changes that even us developers can't keep up with this changelog, phew!

Main Features:

Character Dismemberment and Giblets
Now featuring the ability to slice, dice and explode your enemies!
  • First version of gibs and dismemberment
  • Arm, Head, and legs dismemberment upon kill
  • Explosion gibbing for all 9 classes, additional detail gibs for Archer, Huscarl, and Skirmisher
  • Blood spray and explosion particles

Models and textures by Juicyfruit, Hurtcules, and contributed by Murphy, and Hawf

Added Server Rulesets
Ruleset manager for casual, competitive, and custom rulesets

Casual: This ruleset intended for more "sit back and relax" type of gameplay, pop open bottle of Hubb Jubb and have fun.

Changes include:
  • Auto-Block allowed
  • No friendly fire
  • Allow thirdperson
  • All-talk

Competitive: Don't expect any hand holding here! Competitive is the ruleset where only the best may win. With the most significant changes to the gameplay, Competitive is not recommended for inexperienced players.

Changes include:
  • Match-based mode
  • Manual block only
  • Friendly fire
  • Disallow thirdperson
  • No all-talk
  • FF damage reduced by 50%
  • Auto-kick after 5 teamkills
  • AFK players are kicked from the server
  • No freezecam

Custom: Make your own rules! This ruleset means that the server has unique changes that won't fit in Casual or Competitive sets. Server admins can create and name their rulesets, even for each game mode.

Server admins can switch rulesets by using command "mp_ruleset" eg. "mp_ruleset Competitive". For instructions on how to create custom rulesets, view the "readme.txt" file in "rulesets" folder located in the game directory.
A detailed guide for this feature will be available soon.

Demo Manager & Support
New demo system, more details soon. Check "Demos" tab on advanced options for available features!
A detailed guide for this feature will be available soon.

Call Voting
Added call vote system, more details soon. Press "Call Vote" button on in-game menu to start a vote.

Server side Workshop support
Game servers can now download Workshop maps. See server commands prefix'd with "workshop_".
A detailed guide for this feature will be available soon.

  • Ranged weapon stunning: 1st and 3rd person range weapon stun animations by Links121995
  • First person chest animations by Lord B

Code Fixes and Updates

Character Classes & Combat Changes/ Fixes:
  • Range Weapon Stunning
  • Singing voice command\Encourage only does encourage
  • “Sing” is now a separate voice menu command
  • Option to disable berserk player tint (cl_berserktint)
  • HK can now special in the air
  • HK can walk slowly during special
  • Blunderbuss can knockback again
  • Fix speed exploits with the Huscarl and Gestir specials
  • Blunderbuss special particle no longer visible when rolling
  • Shields now disappear when they break
  • Fade blood on weapons while in water
  • Fix crash when being killed by parrot with no owner
  • Projectile from same team pass through parrot (ex: Captain’s special no longer floats in the air when it hits parrot)
  • Special explosions now unblockable as intended
  • More consistent friendly fire
  • Use “Spotted teammate corpse” sounds for teammate deaths
  • Player stun sounds
  • Add HK “blood” (sparks)
  • Add underwater blood
  • MAA special no longer dependent on Halberd

Mapping Code Changes:
  • Add func_changeclass entity for mappers (allows instant class switching like TF2)
  • Add OnFallDeath output to trigger_falldeath for mappers
  • Fix issues that prevent npc_template_maker from working in multiplayer for mappers
  • ambient_fmod fade in and fade out support
  • Can specify model scale and damage of npc_parrot for mappers
  • item_key entity and trigger_key for mappers (for things like doors)
  • Add OnChestCapture output to chest zones
  • Add weapon_cubemap entity for mappers
  • Add option to disable item falling for mappers
  • Add Enable/Disable input to items for mappers
  • Tree\wind sway shader addition
  • Add OnRoundEnd and OnMatchEnd outputs for info_pvk
  • Add trigger_chestrespawn for mappers
  • Add info_timermessage entity
  • Add absolute speed to trigger_speed

Game Mode Changes:
  • Trinket Wars trinket carrier character outline glow
  • Option for team based chest glows
  • Server options for class limits (See mp_classlimit ConVars)
  • Add TDM killstreaks
  • Add server option for domination/revenges (mp_nemesis)
  • Improve player avatar HP bar (LTS HUD)
  • Play sound on overtime
  • Show gamemode intro on round start instead of first spawn

HUD/UI & Visual:
  • Add “X” icon over teams in team select menu if they’re full or otherwise unavailable
  • Fix skybox culling at high FOV
  • Up max FOV to 120
  • Hide chat and deathnotice during freezecam
  • Add server-side workshop
  • Fix viewmodel bob so it no longer snaps weirdly when looking straight up
  • Fix some issues with panels not displaying properly when resolution is changed
  • Use FMOD for VGUI sounds
  • Allow users to create sound mods of UI stuff (Main Menu)
  • Allow VGUI modding
  • Add suicide messages for death notices
  • Right clicking now opens drop menu in scoreboard
  • Double left clicking player on scoreboard now mutes them
  • HUD for when you can press USE on an item
  • Tag freezecam target in Steam screenshots
  • Fix “Team Damage” message being shown repeatedly on melee swings
  • Add “disable special” versions of old HUD style to make it more clear specials are disabled

General Changes and Misc Fixes:
  • Linux and Mac should now show PVKII icon in dock\taskbar\etc.
  • givecurrentammo cheat now gives to the right player in multiplayer
  • Misc crash fixes and memory leak fixes
  • FMOD now obeys the lose focus option in audio options
  • Let game run if FMOD audio system could not initialize
  • Server-side cheat for infinite ammo (mp_infinite_ammo)
  • Add “breakmyshield” cheat command
  • FMOD sounds also lower their volume during freezecam
  • Add mp_restartround_immediate command
  • Add mp_endgame and mp_endround commands
  • Add onehp cheat command
  • Add cvar mp_gamemodeintro
  • Add cvar mp_assist_dmg_threshold
  • Add cvar mp_assist_lifetime
  • Add NAT warning to “Create Game”
  • Add maxplayers_extended option to allow for 33 player servers
  • Add cvar mp_disable_respawn_times
  • Add mp_afkprotector_kickadmins
  • Allow servers to override skybox with sv_skyoverride

26 new achievements. Achievement art created by the community! View winners here:

  • House Of Wolves - Assist 100 kills with throwing axes - Title: The Elite
  • Watch Me Right Hook! - Kill 100 enemies with the punch - Title: The Boxer
  • War Has Changed - Dominate enemy archer - Title: The Snake
  • Premature Detonation Kill 2 Enemies with a Keg by shooting it with the Flintlock - Title: The Impatient

Game Modes:
  • Old Age Doesn’t Come Alone - Conquer a territory with 4 other Gestirs - Title: The Senior
  • Keeper's Finders - Capture and hold at least one territory for an entire round. - Title: The Settler
  • Early Bird - Be the first one to capture a territory or booty on your team - Title: The Scout
  • Half Measure - Wipe out an entire team by yourself on lts (12+ players) - Title: The Team Killer
  • Full Measure - Wipe out two teams by yourself in lts (12+players) - Title: The Massacre
  • Spamalot - Land 15 consecutive arrows - Title: The Determined
  • War, War Never Changes - Dominate enemy Sharpshooter -Title: The Vault Dweller
  • Pinned Down - Block 10,000 ranged damage with the shield - Title: The Wicker Man
  • Coup De Grâce - Kill 4 enemies affected by a single Man-at-Arms special - Title: The Opportunist
  • Green Streak - Kill 3 enemies in a fart cloud using your dual wield - Title: The Envious
  • Go Berserk! - Destroy 5 shields in one life - Title: The Wrecking Ball
  • Fifty Shades Of Gestir - As Gestir kill a single enemy by using all of your weapons on him Title: The Fetishist

  • Feeding Fishies - Win a round in Tortuga by getting the last kill with the shark or piranhas Title: The Master Baiter
  • Captain's Quarters! - Win a game on te_tortuga in under 6 minutes - Title: The Evil Taxi
  • Tug The War - Raise the cage on Townsquare for your team and have your team capture all of the chests at the start of the round (team wide) (12+ Players)- Title: The Big Cheese
  • City Merchant Win a round on Townsquare while you team has control of all chests - Title: The Merchant
  • Medieval Justice - In Townsquare, kill X enemies with the cage -Title: The Trap Setter
  • Yeehaa! - Win 10 rounds on Desertruin - Title: The Sandman
  • Once Bitten, Frost Shy - Win 10 rounds on Frostbite - Title: The Cliffhanger
  • Garrison Fort - Cause someone to die by releasing the death barrel in tw_fort - Title: The Fugitive
  • Hold The Fort Win 10 rounds on tw_fort - Title: The Reborn
    1 Hidden Achievement

Other Noteworthy Additions/Fixes
  • Discord Rich Presence
  • Add scoreboard title for Authorized Creators

Textures Updates
  • Improved hand textures
  • Improved RTNL shader on Heavy Knight’s Apron
  • Improved RTNL shader on Archer’s Clothing
  • Redid Captain’s Blunderbuss;
    1. Better, fixed normal maps.
    2. Gold decorations.
    3. Improved RTNL.
    4. Darkened the metal for a bit, to give way better contrast.

Special thanks to 4.0 Contributors:
  • Popemaster
  • Pache94
  • MS32
  • Captain_Barbarossa
  • Blackgrowl
  • Lord B
  • Links121995
43 commentaires Lire la suite


"Le chaos permanent des combats ainsi qu'un titre absurde cachent un jeu de corps à corps remarquablement robuste et satisfaisant." - PC Gamer

À propos de ce jeu

Pirates, Vikings and Knights II fait s'affronter trois équipes dans une lutte pour la richesse, le pouvoir et la domination suprême. Le jeu présente plusieurs modes de jeu, dont le mode Territoire, dans lequel les joueurs doivent se battre pour prendre le contrôle d'emplacements clefs de la carte ; le mode Saint Graal, dans lequel les joueurs doivent porter la coupe sacrée pour ensuite utiliser ses pouvoirs contre les équipes adverses ; le mode Butin, dans lequel les joueurs doivent se battre pour récupérer et surveiller des coffres remplis d'or ; et bien d'autres encore.
Choisissez de jouer le Capitaine pirate avec sa jambe de bois et son perroquet d'attaque, ou le Grand Chevalier avec son armure complète et sa puissante épée, ou encore le Berserker Viking dont la soif du combat le transforme parfois en une machine de guerre imparable. Les autres classes présentes dans le jeu sont le Skirmisher, le Huscarl, le Gestir et l'Archer ; d'autres, comme le Sniper, l'Assassin, le Swashbuckler, le Bondi, le Man-at-Arms, le Cleric, le Seio-Kona ou encore le 'Ealer suivront dans de futures mises à jour.
Que vous utilisiez un tonneau de poudre à canon pour nettoyer un territoire plein d'ennemis ou bien le Javelot pour accrocher vos adversaires sur les murs, vous trouverez ce jeu à la fois hilarant et passionnant.

Configuration requise

Mac OS X
SteamOS + Linux
    Minimale :
    • Système d'exploitation : Windows® 7 (32/64-bit)/Vista/XP
    • Processeur : 1.7 GHz Processor or better
    • Mémoire vive : 512 MB de mémoire
    • DirectX : Version 8.1
    • Réseau : Connexion internet haut débit
    • Espace disque : 10 GB d'espace disque disponible
    • Notes supplémentaires : Mouse, Keyboard
    Recommandée :
    • Système d'exploitation : Windows® 7 (32/64-bit)
    • Processeur : Pentium 4 processor (3.0GHz, or better)
    • Mémoire vive : 1 GB de mémoire
    • DirectX : Version 9.0c
    • Réseau : Connexion internet haut débit
    • Espace disque : 10 GB d'espace disque disponible
    • Notes supplémentaires : Mouse, Keyboard
    Minimale :
    • Système d'exploitation : OS X version Leopard 10.5.8 and above
    • Processeur : 1.7 GHz Processor or better
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : NVIDIA GeForce 8 or higher, ATI X1600 or higher, Intel HD 3000 or higher
    • Réseau : Connexion internet haut débit
    • Espace disque : 10 GB d'espace disque disponible
    • Notes supplémentaires : Mouse, Keyboard
    Minimale :
    • Système d'exploitation : Ubuntu 12.04
    • Processeur : Dual core from Intel or AMD at 2.8 GHz
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Réseau : Connexion internet haut débit
    • Espace disque : 10 GB d'espace disque disponible
    • Carte son : OpenAL Compatible Sound Card
    • Notes supplémentaires : Mouse, Keyboard
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