In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted.
用户评测:
最新:
特别好评 (370 篇评测) - 过去 30 天内的 370 篇用户评测中有 80% 为好评。
总体:
特别好评 (13,873 篇评测) - 13,873 篇用户的游戏评测中有 90% 为好评。
发行日期: 2009年1月13日

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$19.99
$4.99
 

关于这款游戏



In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.

Mirror's Edge™ delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous.

Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run. From the makers of the groundbreaking Battlefield franchise, Mirror's Edge is an action-adventure experience unlike any other.

Features

  • Move yourself: String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment to your advantage and salvation.
  • Immerse yourself: In first person every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.
  • Challenge yourself: Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.
  • Free yourself: Runner vision allows you to see the city as they do. See the flow. Rooftops become pathways and conduits, opportunities and escape routes. The flow is what keeps you running — what keeps you alive.

Awards

系统需求

    • Supported OS: Microsoft Windows® XP SP2 or Vista
    • Processor: 3.0 GHz or faster
    • Memory: 1 GB RAM or more
    • Graphics: DirectX® 9.0c compatible video card, Shader Model 3.0 required. Video card must have 256 MB, NVIDIA GeForce 6800 or better
    • Hard Drive: 8 GB free space
    • Sound: DirectX® 9.0c compatible sound card
    • INTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. TO ACCESS ONLINE FEATURES, YOU MUST REGISTER ONLINE. ONLY ONE REGISTRATION IS AVAILABLE PER GAME. EA ONLINE TERMS & CONDITIONS AND FEATURE UPDATES CAN BE FOUND AT www.ea.com. YOU MUST BE 13+ TO REGISTER WITH EA ONLINE.
消费者评测
消费者评测系统更新!了解更多
最新:
特别好评 (370 篇评测)
总体:
特别好评 (13,873 篇评测)
最近发布
GrowlerZ117
( 2.5 小时(记录在案的) )
发布于:6月26日
It's a game involving getting shot by SWATs and falling down skyscrapers repeatedly. So why is the theme song 'Still Alive'? I'VE DIED 227 TIMES ALREADY!
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824 Pickle
( 8.2 小时(记录在案的) )
发布于:6月26日
Jesus its hard but fun at the same time and you might get a little jumpy
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SomewhatOfACynic
( 11.1 小时(记录在案的) )
发布于:6月26日
not even crashing, just completely unresponsive no matter how many times i press the play button or re-download
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crazymofo2627
( 6.7 小时(记录在案的) )
发布于:6月26日
Highly recommended.
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Ze Kloud
( 2.1 小时(记录在案的) )
发布于:6月26日
I hate this game, but I need to beat it....
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Krzy$iek
( 5.3 小时(记录在案的) )
发布于:6月26日
I'm still aliiiiiiiveeeeeeeee!
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0nion_man_LV
( 1.1 小时(记录在案的) )
发布于:6月26日
Ok this game is about parkour, comparing her skill to mine in real life.....yeah......but lets get right into it- its 2016, this game was released on FRICKING 2009!!! It hasnt been updated to optimise it for new systems and other video cards such as AMD. So the thing is that game was running perfectly on my desktop PC wich has WIN10 and video card+ram are from AMD, BUT WHEN THE ASSAULT STARTS (moments that are the coolest in game, police is running for you) FRAMERATE DROPS FROM 60 TO FRICKING 8, ARE YOU SERIOUS?!??!!??! SOME ♥♥♥♥ EXPLODING GLASS AND 3 RUNNING POLICEMAN STOPS AND AMD R7 GRAPHICS CARD???? YES IT DOES! So overall...if you have Nvidia videocard, sure you can buy it if you like but for all AMD users i could say- please DO NOT buy this game until you just want to test the refund system on Steam!!! This game is true masterpiece on Nvidia GeForce video cards but on AMD ones it is an piece of crap to be honest. rating? 1/10 (at least 1 cause you managed to keep the game up on Steam even if it is super unpotimised)


Dont buy it, please.
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Noyiz
( 4.9 小时(记录在案的) )
发布于:6月26日
Rating 6/10

Pros
-Parkour
-Running

Cons
-Forgetful Story
-Some of the mechanics just dont seem to work quite as planned
-Shooting is awful
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JUUSO1337 / EUROOPAN PASKIN
( 0.6 小时(记录在案的) )
发布于:6月26日
Täyttä rautaa, parkouria, tappelua ja puzzleja! Se joka pitää tälläisestä, tämä on sitä.
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Combustible Lemons
( 8.4 小时(记录在案的) )
发布于:6月26日
Looked down, saw my feet

10/10 would look down again
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最有价值的评测  在过去的 30 天内
80 人中有 80 人(100%)觉得这篇评测有价值
有 9 人觉得这篇评测很欢乐
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7.6 小时(记录在案的)
发布于:6月4日
带图片的,完整的评测请跳转其乐:https://www.keylol.com/article/BROWN/4

或者是奶牛关:
https://cowlevel.net/people/sb12450#review

前言

本文无剧透,但无论你看到哪里,当你对游戏的兴趣已经足够激励你去畅玩时,那就关掉网页去购买吧——《镜之边缘》是一个在表现上不断带给人惊喜的游戏,提早的解读只会稀释它。

简介

《镜之边缘》(Mirror's Edge),由瑞典EA DICE游戏工作室开发,是工作室除了金字招牌《战地》系列以外,几乎仅有的一颗掌上明珠。美国艺电于2008年11月12日发行本作,在Xbox 360、PS3平台放出,并在2009年1月13日推出PC版。

 该游戏从跑酷运动中获得灵感,以“第一人称”和“动作跑酷”的结合为主要特色。能够在第一人称视角下做出爬墙、撞门、荡摆、翻滚等跑酷动作。该作需要根据地形和敌情,灵活运用多种跑酷技巧逃脱敌人的追击,并以最快速度到达目的地。

画面

本作在08年底于主机平台发售,在08年,紧接着前年孤岛危机带来的地震,众3A大作的画面进步驶入快车道,镜之边缘就在这一时期诞生了,其PC版可供实现的高画质有着好到恐怖的表现。游戏采用了以油腻闻名的虚幻三引擎——但到了本作,画面更应该用“油腻”的反义词来形容。以白色为基底,辅以红,橙,黄,蓝等组合出几对对比度极高的色调,高光下的万物有如梦境。

说到梦境,这正是许多玩家为之倾倒的地方。有时候,人们看着某些东西,会迸发似曾相识的前世之感;人们经历所谓“濒死体验”时,会拥有挣脱躯体的视觉之感:镜之边缘惊艳又深邃的灵性画风带给不少玩家类似的超然体验。“这就是我梦中的那座城市。”此种惊叹发出,不难想象到,游戏仅靠画面营造的第一印象,便开始了对玩家的征服。

运动感

“第一人称”“跑酷动作”,简直骇人听闻,DICE无法从落后的旧时代汲取任何有效的相关经验,制作这一前无古人的游戏类型。幸运的是,游戏优秀的品质没有让镜之边缘成为后世的”前车之鉴“,速度感、模糊感:运动感,得到了不俗的展现。IGN的编辑对此送出了更加清晰的赞颂:”《镜之边缘》中跑与跳的感觉,是所有游戏里最好的。“怎么说,如果你对网上头挂摄像头第一人称走走跳跳登山爬楼的视频很享受的话,那你毫无疑问也会喜爱这个游戏。

和渐进式不同,游戏在最开头扔给了你所有的操作。这些操作的层次相当浅,WASD是跑,空格键是跳,Shift是滑铲,Q是反转视角,等等。即使不告诉我,我试两次也能摸清楚是怎么回事。这是不是说游戏的操作很简单?没错,但并不意味着游戏无脑。因为有敌人的追击,你不得不更加熟练的进行操作,否则结果就是在枪林弹雨中慌得瞎几把乱跳,然后或摔死或被打死重回上一个检查点。


这就同时引出了游戏的问题,一个很难避免的矛盾——一个以追求血脉喷张的快节奏为目的的跑酷游戏,它构建难度体系,限制玩家发挥居然不是依托操作能力,而是解谜成分占大头的找路。制作组当然两者都有顾及,但在我看来是严重失衡了。游戏前期有一段情节,Faith在高速运行的列车顶上规避障碍、来回跳跃,感觉甚好。奇怪的是这种理所当然的动作桥段在游戏里竟然屈指可数。我更多的时间被浪费在这种时候:针对我的追击战开始了,我不断的找死,不断从上一个检查点重生,但这是我不得已而故意为之,因为我是在为将来某次成功的逃亡找路。根据玩家水平和脸黑程度不同,体验到底如何不能同一而论,但绝大多数玩家都在某些节点经历了上述情况,而这种情况出现过多,就足以彻底毁掉游戏的连贯感与明快的操作节奏之间的和谐。

游戏性上,还有一个同画面艺术结合的鲜明特点,即把途经物体的红色作为路径的指示色,也算是个性的游戏美工一项效果突出的尝试。

音乐

镜之边缘的配乐品质相当优秀。无论是欣赏反乌托邦市容所需的空灵,还是逃脱敌军追逐所需的激烈,游戏中数十首电子乐都完美的满足了两者对氛围音乐的需求。需要特别提到的是,唯一一支演唱曲目,它出现于游戏结尾,其曲名揭示了一个伟大的巧合:《Still Alive》。与传送门一样,两首歌曲都在旅程的终焉为作品添上了点睛之笔。

世界观、设定与剧情

何谓“镜之边缘”?
大楼的镜面映射出虚假的现实,我们在明镜与真实之间,在社会的边缘穿行。

镜之边缘的剧情相比它其余所有属性,被公认是最为平淡的。尽管“镜之边缘”这个巧妙到顶点的ID昭示了DICE在这一方面的野心,但对大多数玩家而言,它甚至很难被发觉。这意味着”剧情差“不会成为其受诟病之处,因为就玩家通关后的感触看来,隐隐的都存在这种感觉:“游戏没有剧情”。没错,游戏的整个流程充满惊喜,但没有一处是源于剧情表现。但随后我们会看到,这并不完全是件坏事。

游戏的世界观设定如何呢?和游戏的操作教程一样,最开头的CG告诉了你有关背景的一切:一个反乌托邦设定的亚洲城市,光鲜干净的物质外表下隐藏着政府对个人自由的奴役。随着在现代社会建立通讯的基础设施被一一监视与操纵,在大楼间用双腿奔走、传递讯息的Runner,象征着人类最原始与纯正的自由精神,成为唯一隐私的通讯手段与职业,女主角Faith便是其中一员。

这是一个极其完整且极具潜力的世界观,但是,这个世界观在游戏全程没有任何的突破与被颠覆,变成了单纯为游戏提供逻辑解释的框架,当游戏的剧情在这一框架下仍是平淡的运行时,这就注定了它会被完全的忽视。在《生化奇兵1》里,Jack与剧情被世界观所主导,剧情本身不能打动我们,但却成就了Rapture这一第九艺术人文精神的圣地;在《生化奇兵:无限》里,世界观让步于剧情,其深度被剧情所颠覆,但却塑造出Elizabeth这一游戏史上最具感染力的人物之一;肯列文还更进一步,用《海葬》把两者对接和互补。而镜之边缘的剧情表现,甚至谈不上取舍。整块画布几乎是空白的,庞大的画架搬到家里来,但画家从未驻足。

游戏的过场动画是用美漫画风的CG呈现的,让游戏看上去有些“超级英雄Faith挫败市政阴谋 ”的味道,这里存在着另一个矛盾,即镜之边缘在画面,音乐等领域的艺术表现是“超世”、”免俗“的,而它用如此CG牵头的剧情却是极端的”入世“。续作的开发会不会让这一矛盾深化协调成为独特的风格呢?这让我对编剧的意图有了一点点的揣测:打造一个超级英雄漫画般的游戏ID系列,这样一来续作的开发便是理所应当了,Faith的人物形象可以慢慢展现,城市也是如此,剧情本就只是穿线。



游戏通关后,玩家都会意识到一个精心设计的现实:游戏所能体察的所有缺点,都是“人祸”,是可以用经验协调改善、深入发展、最终解决的。白纸一张,踏进海水的第一步《镜之边缘》的续作,没有任何理由会比初代要差。新作《镜之边缘:催化剂》会不会在一代的基础上成为传奇?让我们拭目以待。
这篇评测是否有价值? 欢乐
10 人中有 10 人(100%)觉得这篇评测有价值
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10.3 小时(记录在案的)
发布于:6月15日
在时隔8年催化剂的出现之时,想起来再玩一次一代镜之边缘才发现这游戏的魅力,在跑酷,战斗,半解密加之不错的剧情。完全不落后今年刚出的催化剂。
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5.5 小时(记录在案的)
发布于:6月24日
You can look down and see your feet.

10/10
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147 人中有 125 人(85%)觉得这篇评测有价值
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69 人中有 61 人(88%)觉得这篇评测有价值
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6.6 小时(记录在案的)
发布于:6月7日
Game is 7 years old and still looks great and plays well (minus the shooting).
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18.5 小时(记录在案的)
发布于:6月7日
Yes, I have 20 hours in this game. But first, some background.

Like with Final Fantasy XIII and Remember Me, I avoided this game because people complained about it when it came out despite me being hyped for it. I bought it when it was on sale for a dollar and regret not buying it day-of.

I can see where people can find significant flaws, especially playing now just before the new game comes out, but there's so much good in this game that I think it's okay to overlook. The story's a little undercooked, Merc annoys the hell out of me (the white guy who's talking in your ear for 90% of the game), and for such an important character, you see Faith's sister three times and she does nothing significant. The borderless cartoon animation comic-wannabe cutscenes between levels are tragic and make my heart hurt. The biggest complaint I've seen is also slightly true: yes, some jumps and parkour tricks can be difficult to pull off because of finicky controls and poor item interaction (like not being in the correct centimeter length from a pipe so you fall to your death despite staring right at the bloody thing).

But, honestly, the only parts of the game I got truly and genuinely frustrated at were the fights (particularly one boss fight with a ninja person *spoiler spoiler*). Thank god Catalyst ditched the guns because wow, I didn't get this game to play a shooter.

Despite all of this, which I guess some is enough to ruin this game for people, I cannot recommend this game enough. It is quite possibly one of my favorite games of all time, and I play a lot of games. I spent $200 on Catalyst and got the prequel graphic novel. I own the soundtrack to the first game and will probably get the next. I seriously love this game. So what's good?

It's art, pure and simple. And there's nothing else like it. Maybe some indie stuff popped up in hopes of scratching that virtual parkour itch, but nothing really compares to this full game of jumps and swings. It's like making Assassin's Creed first person and giving you complete control of every wall dash, every jump, every lunge, all those little tricky grabs and spins, and turning travel into the puzzle rather than combat or hacking minigames. Every tiny detail is carefully created and placed to challenge you and force you to think creatively, using the tools you learn in the tutorial on increasingly difficult puzzles. Even the fights can sometimes be enjoyable when you treat it as a marathon instead of an fps shooting gallery.

The game is gorgeous, even for today's standards (though Faith's model is a little choppy). The color contrast and choice in neon vibrance and bright white have been lauded for years now. And it always stands our, no matter how many times you play the game. In a world of greys and browns, this game is quite the visual gem and that can't be understated. Traveling over skyscrapers really shows all these contrasts, then busting into office buildings and cunstruction sites, subways and malls, put those big blues, oranges, and greens right in your face.

I'm a huge cyberpunk fan and there's not a lot of it. People want to think it died in the '80s, but I say ♥♥♥♥ that. Even if we don't have AIs or cyberspace, this is cyberpunk. A small group of rebels try to circumnavigate the system that the ruling totalitatarian government has created in this near-future dystopia. It's guilded, with high-rises and men in swanky suits, but crime and death in the cracks. This point's more about my personal interests, but anything cyberpunk is a win in my book.

The music perfectly frames everything going on. It's fast, it's calm, and it's creepy. People complain about "Still Alive" but I'm one of the nerds who loves that ♥♥♥♥ing song. When i heard the composer for the main soundtrack was coming back, I immediately got the collector's for Catalyst. He's good. It's soft, kinda futuristic (as we'd like to imagine it) and is the perfect audial counterpart to the colorful visuals.

Then there's time trials and doing speedruns of actual levels from the game, which is always fun. There's hackers on the pc, so don't bother trying to be number one on the leaderboards, but it can be very fun to push yourself to beat your own best times. Some of the most fun I had in this game was discovering new and faster ways of completing levels, like trick jumps I missed on my initial run or near-glitches that let you skip whle sections. I suppose these types of things exist in all sorts of games, but it truly feels different in a game with the parkour gameplay like this. I also thought the voice-acting was well done, particularly on faith and Jacknife, even Merc (despite me loathing his voice).

I am a very big fan of this game, now franchise, and will likely love it forever. No, it's not perfect. If it was, would we need a sequel? But it's unique, fun, and stays in your brain. Granted, the folks around here bashing on it aren't likely to think about it again, but how are you to know you won't love it until you try it?

One scene will always stick with me. Faith's sister's first appearance is in a cutscene, and not one with that horrible cartoon animation, but a realtime in-game cutscene in first person. There aren't a lot of these (in fact, off the top of my head, I can only remember two). This one is a good length, the vast city is visible in the background, you don't have control over Faith's actions, and it's emotional. It sets up the plot for the game (which isn't dreadful, they just could've done al ot more with it) and the relationship between Faith and her sister. Faith's personality is on full display here, her drive to run and escape problems rather than face them, and we never see her face. Many fps games don't have cutscenes from first person where the first-person character actually does stuff that the player doesn't do. But it's not awkward, it doesn't feel weird, even when the two sisters embrace and you see Kate's head go over Faith's shoulder. It's fluid and makes me wish there were more of these throughout the game. Even outside of the parkour, the music, and the visuals, this style of cutscene will always stick with me.

TLDR- I love it, you might, there's problems, what game doesn't? You won't know if you're a hater or a lover until you try it. There's running, jumping, music, some iffy storytelling, and an overall unique experience. I've also heard it's good with VR. Give it a shot, it may just be your next obsession.
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11.7 小时(记录在案的)
发布于:6月10日
Wohoo! This is so much fun, being able to run around and punch guys in the FAITH WHY DO YOU KEEP JUMPING OFF OF RAILINGS WHEN I WANT YOU TO WALL RUN?!

*sigh* I love this game, but woah.





WHY IS CATALYST ONLY ON ORIGIN?!
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9.0 小时(记录在案的)
发布于:6月13日
The key to this FPS: Don't shoot, and run away from your problems!
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1.3 小时(记录在案的)
发布于:5月28日
I love this game - but I also hate it's guts.
The game is so freakin' beautiful - but it's sorta a giant pile of bullsh!t.
Great idea - kinda horrible execution.
You're not really meant to use weapons - enemies have shotguns and are sorta, kinda really great at using them.
so on and so forth...

Regardless of my steam time played (1.3hrs as of writing this), I beat this game on PC before, and I played it more than half way through again on a friend's 360 a few years ago, so I think I can write a decent short review for it right now.

So the pictures and videos don't lie, the graphics look insane for a 2009 game even 7 years later, if they were to replace the character models, and get rid of the ugly comic book/anime cutscenes, or at least animate them a whole lot better, they can easily call it a remaster/remake/redux/re...whatever, and sell it at full price (Origin, though! >_<).

The gameplay is pretty decent and freerunning can be really fun when you get into the zone... til you get to a level where the world wants you to die, that is, and every citizen of, whatever this made up city is called, is blasting at you with a shotgun while you're struggling to find that piece of fence that doesn't have barbed wire on top. I mean, in those situations "rabbit hunting simulator" would be a better fitting title for the game, with the player being the scared wabbit.

Story is there, it's alright I guess, voice acting and music are good, it's all AAA quality I'd say, no need to go into details, you're here to run, dammit!

Ending song made a lot of nerdy boys and grils cry, I didn't like it very much, but maybe check out the Benassi remix, I don't know...

Anywho, it's a game that can make you hate yourself, and the world, but it's worth a playthrough. I mean you own it already, and if you don't, wtf dude-bro?! it was like $2.5 on sales and in a $1 bundle, I mean c'mon... with the sequel coming out, now is the time to play this fantastic abomination.

Final score 7.5/10
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10.7 小时(记录在案的)
发布于:6月18日
Mirrors edge. Literally the only parkour game. Ever. Literally the only good EA game. Ever.

Seriously through, for someone who loves to watch parkour on youtube because they can't do it theirselves without hurting themselves.... this game is for you! It has fun environments with a futuristic feel, strong parkour elements (without actual tricks) and a sick ♥♥♥ chinese woman with a tattoo on her right eye. It lasts quite long and has time trials to entertain the people who finish it real quick. What more could you want! Heres the stuff i love about this game:
  • Running
  • Jumping
  • Sliding
  • Juming :D

    The only ♥♥♥♥ bit is the guns... no point putting them in the game if the combat system with them is ♥♥♥♥♥♥♥♥.

    Awesome game though, pick it up. Hope this helps :-)


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