We step into the running shoes of Faith, a runner in this fast paced, acrobatic game, which is one of a kind. There aren't many games that combine the action adventure platforming with the first-person genre. The concept is well executed, too bad the game falls short in other areas.
In the unknown dystopian city, where crime virtually doesn't exists the Runners are the only ones that disturb the peace achieved by the totalitarian regime. It's a small group of anti-government individuals who can do one thing very well: run... and climb pipes and do acrobatic jumps, but that's (and committing crimes) part of the life style. Our protagonist is one of them, whose sister (a cop on top of that) is caught in political crossfire and arrested for the murder of the mayor candidate. From now on it's on Faith to discover the secrets that lie below the surface.
Unfortunately there are no hearth stopping, breath taking moments in the story. It's pretty plain and simple, nothing we haven't seen somewhere else (1984 - Orwell). Likewise the length and scope of the game doesn't allow the story to get to deeper levels. The game can be finished in a mere 4-5 hours. On the other hand the cartoony cut-scenes are a nice touch and the characters are believable thanks to the great voice acting.
Mirror's Edge consists of 9 chapters. In every chapter you have to get from point A to point B to complete an objective. It doesn't get any deeper than that, but at least the time spent between the start and finish is fun. The controls are reactive and you can take alternate routes to get an advantage over the riot police or just to be quicker and more efficient. In almost every level there is at least 1 point where you'll find yourself dying in 10-15 seconds after the checkpoint loads. Over and over again until you find the correct route or you can execute your jumps perfectly. These parts are pains, but the most frustrating thing in the gameplay are the gunfights. It's simply not meant to be there. Disarming guards and policemen, then shooting others feels off balanced, weak, and frustrating over all.
Faith's story has its flaws, but the game is at its best when you have to do what it's created for: platforming, wall running, jumping from pipe to pipe, rolling, sliding and so on. When you learn the levels and you become more proficient in spotting out the best routes it feels like you are a panther capable of anything. Unfortunately if you aren't in for the challenge of finding the best routes in each map there is not much else the in the game that could keep it installed on your computer for a long time. After finishing the story mode you can jump in and do some time trials, but as I said there isn't anything else beside that (if you don't count the bags which can be found in the story mode - 30 in total).
Rating: 68/100; Replay Value: 2/5; To Beat: 5 hours; Played on: normal.
Publicada: 20 agosto 2013