Este contenido requiere el juego base Sid Meier's Civilization® V en Steam para poder jugar.

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Fecha de lanzamiento: 18 de Jun, 2012

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Incluye 16 artículos: Sid Meier's Civilization® V, Sid Meier's Civilization V - Gods and Kings, Sid Meier's Civilization V: Brave New World, Sid Meier’s Civilization® V: Babylon (Nebuchadnezzar II), Civilization and Scenario Pack: Denmark - The Vikings, Double Civilization and Scenario Pack: Spain and Inca, Civilization V: Cradle of Civilization - Mediterranean, Civilization V: Cradle of Civilization - Asia, Civilization V: Cradle of Civilization - Americas, Civilization V: Cradle of Civilization - Mesopotamia, Civilization and Scenario Pack: Polynesia, Civilization V - Civilization and Scenario Pack: Korea, Civilization V - Wonders of the Ancient World Scenario Pack, Sid Meier's Civilization V: Scrambled Continents Map Pack, Sid Meier's Civilization V: Scrambled Nations Map Pack, Civilization V: Explorer’s Map Pack

 

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Sid Meier's Civilization V: Gods and Kings es la primera expansión de Civilization V, el Juego del Año para PC de 2010 que tan buena acogida ha recibido de la crítica. Esta gran expansión cubre todo el lapso de tiempo desde la fundación de tu primer panteón de dioses y la propagación de tu religión por el mundo hasta el despliegue de tus espías en ciudades enemigas para robarles información y tecnología.

A medida que pases de una época a otra, interactuarás con nuevos tipos de ciudades-estado, te encargarás de nuevas misiones para ellas y de competiciones globales, y dominarás sistemas nuevos y emocionantes para el combate terrestre y naval. Civilization V: Gods and Kings también incluirá nueve civilizaciones nuevas, nueve maravillas nuevas, tres escenarios originales y docenas de unidades, edificios y tecnologías novedosos que ofrecerán todavía más maneras de que los jugadores amplíen su imperio y dominen el mundo.

Características principales:

  • Juego épico ampliado: La experiencia principal del juego se ha visto expandida enormemente con la incorporación de nuevas tecnologías (como la de Fuerzas Combinadas), 27 unidades nuevas (como la Ametralladora, con una casilla de alcance), 13 edificios nuevos (como el Refugio Antiaéreo) y 9 maravillas nuevas (consulta más adelante). Además de más unidades y edificios nuevos que se incluyen en los nuevos tres escenarios para que los usen los creadores de "mods".
  • Nuevas civilizaciones: La expansión contendrá 9 civilizaciones nuevas, como Cartago, los Países Bajos, los celtas y los mayas (al fin y al cabo, estamos en 2012), junto con sus características, unidades y edificios exclusivos. La ampliación también contiene nueve líderes nuevos, incluidos Guillermo I, el Príncipe de Orange, Boadicea y Pacal el Grande.
  • Religión: Un pueblo recto buscará la Fe para fundar un panteón de dioses. A medida que esta se haga más fuerte, podrás crear Grandes Profetas que desarrollarán esas simples creencias para crear una religión que podrás personalizar y mejorar como quieras. ¿Eres tolerante con las demás religiones o la tuya es la única fe verdadera? ¿Te centras en el oro, las artes o lo militar? Las creencias pueden desbloquear incluso edificios personalizados que solo pueden construir los seguidores de tu religión. Grandes profetas, misioneros e inquisidores te ayudarán a propagar tu fe por otras tierras y a aliarte con ciudades-estado y civilizaciones de igual parecer.
  • Diplomacia y espionaje mejorados: Abre embajadas en cortes extranjeras para estrechar vuestros lazos (o realizar operaciones clandestinas). Cuando las religiones del mundo empiecen a establecerse y llegue el Renacimiento, desbloquearás a tu primer espía (y muchos más lo seguirán). Envíalos a vigilar las ciudades extranjeras, robarles tecnologías avanzadas a tus competidores más fuertes o sabios, o a interferir con las alianzas de las ciudades-estado. Todas tus acciones pueden tener un impacto diplomático si te descubren, así que ándate siempre con cuidado.
  • Ciudades-estado: Se han añadido dos nuevos tipos de ciudades-estado (las mercantilistas y las religiosas) para aportar ventajas completamente nuevas a la tabla. El sistema de misiones de las ciudades-estado se ha revisado de arriba abajo para disminuir la importancia del oro y añadir un rango exhaustivo de nuevas misiones que amplían la historia del juego, además de convertir la victoria diplomática en una opción más variada. ¡Alíate con Marrakech para conseguir acceder a sus recursos de lujo exclusivos! El Vaticano y Jerusalén son ciudades santas que tienen una importancia vital en la pugna religiosa.
  • Dominación del mundo: La lucha por la supremacía mundial ahora es más dinámica que nunca. La expansión Gods and Kings cuenta con un sistema de combate y una IA remodeladas que dan más importancia a la composición equilibrada de un ejército. El nuevo sistema permite a tus líneas resistir más de lo que aguantaban antes, así que, como jugador, podrás tomar decisiones tácticas más acertadas sin tener que depender de una sola tirada de dados desafortunada.
  • Combate naval: Tu armada se divide ahora en dos tipos de barcos distintos: los de combate cuerpo a cuerpo y los de combate a distancia. Esto significa que ninguna ciudad costera debe considerarse a salvo y que ahora cualquiera de ellas puede caer ante un ataque naval por sorpresa. Además, ahora todas las unidades embarcadas tienen Embarco Defensivo y pueden apilarse con una unidad naval para que las proteja más. Suma esto al Gran Almirante, y la alta mar se habrá convertido en un lugar mucho más peligroso.
  • Nuevas maravillas: Habrá nueve maravillas nuevas, con efectos novedosos, incluidos Neuschwanstein, la Gran Mezquita de Djenné, el Ejército de Terracota, el Gran Firewall y el Telescopio Espacial Hubble.
  • Tres escenarios nuevos:
    • La Edad Media: Convierte tu reino medieval en una de las grandes naciones de la Europa renacentista mientras te defiendes de invasiones extranjeras como las de los mongoles y los turcos otomanos, y libras las guerras religiosas de las Cruzadas y la Reforma.
    • La Caída de Roma: Juega con el Imperio Romano de Oriente o el de Occidente intentando defenderte de los bárbaros o sé uno de ellos directamente.
    • Imperios de los Cielos Humeantes: Construye aeronaves voladoras y enormes tanques tractores con el árbol tecnológico exclusivo de este escenario estilo steampunk y úsalos para extender tu imperio por un mundo preindustrial.

Nota: Demo

La demo sólo está disponible para PC

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows® XP SP3 / Windows® Vista SP2 / Windows® 7
    • Procesador: Intel Core 2 Duo a 1.8 GHz o AMD Athlon X2 64 a 2.0 GHz
    • Memoria: 2 GB de RAM
    • Disco Duro: 8 GB de espacio libre
    • Gráficos: ATI HD2600 XT con 256 MB de VRAM o superior / nVidia 7900 GS con 256 MB de VRAM / Gráfica integrada Core i3 o superior
    • Versión de DirectX®: 9.0c
    • Sonido: Dispositivo compatible con DirectX 9.0c
    Recomendado:
    • SO: Windows® Vista SP2 / Windows® 7
    • Procesador: Quad Core a 1.8 GHz
    • Memoria: 4 GB de RAM
    • Disco Duro: 8 GB de espacio libre
    • Gráficos: Familia ATI 4800 con 512 MB de VRAM o superior / Familia nVidia 9800 con 512 MB de VRAM o superior
    • Versión de DirectX®: 11
    • Sonido: Dispositivo compatible con DirectX 9.0c
    Minimum:
    • OS: 10.7.5 (Lion), 10.8.4 (Mountain Lion)
    • Processor: Intel Core 2 Duo (Dual-Core) CPU Speed: 2.4 GHz
    • Memory: 2 GB
    • Hard Disk Space: 8 GB free disk space
    • Video Card: (ATI): Radeon HD 2600; NVidia GeForce 8600, Intel HD 4000
    • Video RAM: 256 MB
    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported.
    • NOTICE: It is possible for Mac and PC to become out of sync during updates. Within this short time period, Mac users will only be able to play other Mac users.
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
    • NOTICE: Intel integrated video chipsets (GMA 950) are not supported
    Recommended:
    • Processor: Intel Quad Core
    • Memory: 4GB
    • CPU Speed: 2.6 GHz
    • Video RAM: 512MB
    Operating System: SteamOS
    CPU Processor: Intel Core i3, AMD A10
    CPU Speed: 2.4GHz
    Memory: 4 GB RAM
    Hard Disk Space: 10 GB
    Video Card (ATI): Radeon HD 6450
    Video Card (NVidia): Geforce 640M
    Video Card (Intel): Iris Pro
    Video Memory (VRam): 1GB

    IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V, it just means we have not tested and vetted your configuration. Visit the Civilization V community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ V Linux and future AAA Linux releases!
Análisis útiles de usuarios
A 53 de 75 personas (71%) les ha sido útil este análisis
Publicado: 12 de Octubre
I played as Brazil and made my religion Soccer.
7.32/2.44
¿Te ha sido útil este análisis? No
A 21 de 28 personas (75%) les ha sido útil este análisis
Publicado: 20 de Noviembre
Communism is the best religion!
¿Te ha sido útil este análisis? No
A 11 de 15 personas (73%) les ha sido útil este análisis
Publicado: 5 de Noviembre
Playing as the Maya is always fun,

Keep calling my city either Kanasa or Freeza Planet 419 though (If you know what im Saiyan)
¿Te ha sido útil este análisis? No
A 5 de 7 personas (71%) les ha sido útil este análisis
Publicado: 18 de Noviembre
I have over 250+ hours of playtime with Civilization V - Gods and Kings. Needless to say, I highly recommend this expansion.
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
Publicado: 5 de Diciembre
Overall not as great of a expansion pack as Brave new world, But still a amazing add on. If you play Civilization 5, i strongly recomend this, giving you new stratagys, and a hell lot more fun. 8/10
¿Te ha sido útil este análisis? No
A 3 de 4 personas (75%) les ha sido útil este análisis
Publicado: 18 de Noviembre
Babylon an Austria are amazing to play as
¿Te ha sido útil este análisis? No
A 247 de 253 personas (98%) les ha sido útil este análisis
Publicado: 9 de Julio, 2013
Gods & Kings adds two new mechanics, religion and espionage, and rebalances the tech tree, as well as adding 9 new civilizations. There are also several new scenario packs, but generally people don't care about those. (The steampunk scenario is pretty cool...for the one hour that it takes you to clear it.)

All of the new updated gameplay changes included in Gods & Kings are also included in the later expansion, Brave New World. Basically the only reason to get Gods & Kings at this point is if you want access to the unique civs that are included in this expansion. So I guess it's worth it to buy Gods & Kings when it's on sale if you want a larger pool of civs to choose from, but if you're going to pay full price for a Civ 5 expansion pack just skip this and get Brave New World instead.
¿Te ha sido útil este análisis? No
A 36 de 39 personas (92%) les ha sido útil este análisis
Publicado: 12 de Junio, 2013
Gods and Kings, the first real expansion of CIV5 (instead of small DLC) before BNW releases I wanted to recommend this quickly because you shouldn't really be playing vanilla CIV5... This expansion not only adds some civs/scenario's/stuff, but completely overhauls the game. Religion is added, balance tweaks, combat tweaks, the game feels more finished with this expansion... Once you've played a match with G&K, you can't play without it anymore.
¿Te ha sido útil este análisis? No
A 21 de 22 personas (95%) les ha sido útil este análisis
Publicado: 20 de Junio, 2012
The civ 5 expansion is actually quite good. First and foremost is the new religion system which is very indepth. Essentially you "customize" your religion starting with a basic pantheistic god then building up to a major world religion. You choose what bonuses your religion grants which range from military bonuses, economy bonuses, and even using the "faith" resource to contruct building. There are probably at least 30+ different religious upgrades to choose from which allows for a lot of customization. The city-state system has been revamped and works well with the espionage system. Basically the religion and new system for city-states create a sort of new "meta game" with a cold war type feel to it where you leverage control versus other civs since completing certain missions or using espionage basically secures a city for you even if they try to buy it off. The new civs have crazy abilities and units as well. There are lots of new features, and it is really worth buying.
¿Te ha sido útil este análisis? No
A 27 de 37 personas (73%) les ha sido útil este análisis
Publicado: 4 de Septiembre, 2013
Awesomely epic addition to the base game. Love the new features to Religion.
¿Te ha sido útil este análisis? No
A 10 de 11 personas (91%) les ha sido útil este análisis
Publicado: 14 de Julio, 2012
The long awaited first expansion to Civ V, finally bringing in all the key features found in Civ IV namely Spies & Religion. Game now feels like a true successor to Civ IV. Along with a swag of new civilisations, wonders, tech tree and scenarios the new game features really add more depth to the gameplay. Definately a required purchase for any Civ fan.
¿Te ha sido útil este análisis? No
A 22 de 36 personas (61%) les ha sido útil este análisis
Publicado: 21 de Julio, 2013
This things...eat WILL eat your soul (and your time). But it's worth it.
¿Te ha sido útil este análisis? No
A 6 de 7 personas (86%) les ha sido útil este análisis
Publicado: 1 de Julio, 2012
The expansion's features shouldn't be the headline of this game. The fact that the AI is competent, now being able to take a city, and you can be friends with someone for more than 20 turns. It is all pretty nice. Then they threw in espionage, religion, 9 new civs, and some other stuff, and I was very happy!
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
Publicado: 12 de Julio, 2012
Civ 5 changed a lot from Civ 4 and it was not all for the better. It took some getting used to. The Gods & Kings expansion makes some much needed fixes and improvements along with interesting new features such as a new spy mechanic. With the expansion the game feels fresh again and even more enjoyable. Just one more turn!
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
Publicado: 12 de Julio, 2012
If you've logged dozens of hours in Civ5, then this expansion is a must-have. Sure, it's got new civilizations and wonders, and new mechanics like Religion and Espionage. But the best changes are game-play tweaks. The entire Tech Tree has been rebalanced, so there is not longer one "correct" way to progress through it. Changes to Great People prevent one civilization rocketing their way up to the Future Era while the others are still in the stone age. Naval combat is vastly improved, and the AI has seen some tweaks as well. The new content is nice, but the balancing and tweaking make this an essential add-on.
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
Publicado: 26 de Junio, 2012
The fact that I already sunk over 200 hours in the original Civ5 should say enough; this expansion gives me an excuse to sink another 200 hours into it, it is THAT expansive. It adds customisible relgion, spies and intrigue, new civilizations and a bevy of new units and new scenarios, one of which is every special indeed. Also, immediate improvements to the AI can be noticed and they are a lot easier to read in diplomacy, and a lot harder to conqeor in combat. This expansion expands as much as it refines, which makes it a must have for any player. Ruling the world just became a bit more interesting again.
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
Publicado: 22 de Noviembre, 2012
Excellent addon to the main game. If you love the Civilization series, it is a "must have" purchase. But do not buy this addon, if you do not get the discounted price. When it is not on sale with at least 25-30% off, it is a rip-off to pay the full price for an addon. Keep in mind you have to own the main game. So you see my point, why it is not really fair-priced.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
Publicado: 22 de Junio, 2012
Civilization V Gods and Kings is an amazing expansion well worth buying. It adds things to the game that give it a whole new depth. The new units that are not unique to a single civilization are amazingly realistic creating a much more worldlike game. Even the new civilizations are perfect, from Dido to Boudica, these new leaders make sure that veteran civilization V players will have to rethink many different parts of their strategies. Being a veteran player myself, I have now had to change the base of my strategy which I used since Civilization IV. I was immensly surprised when the creators inserted a Steampunk scenario into the game. And to my delight, it is crazily realistic and very true to the science fiction. Some of the other scenarios are breathtakingly historic being almost exact replays of history

I really do recommend this expansion if you have not already. And I deeply thank the creators of Civ for this immense new bundle of crazily amazing things.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
Publicado: 26 de Noviembre, 2012
Great expansion. Big additions like espionage and religion are backed up by a plethora of additions and changes to the core game; to name a few, new city state types and missions, new units, new civilizations, new world types, UI changes, new wonders and natural wonders, a tweaked tech tree, updated tactical AI and diplomacy (although the latter can still be wonky), new scenarios, melee and ranged naval combat, different hit point system for land combat, and even more. This sounds more like a Gamestop ad than a friendly review from your neighborhood gamer, but Gods & Kings is an outstanding expansion to an already amazing game that creates a richer experience without overtly adding to micromanagement, even in the end game. Highly recommended to anyone who loves Civilzation V in the slightest.
¿Te ha sido útil este análisis? No
A 3 de 6 personas (50%) les ha sido útil este análisis
Publicado: 16 de Marzo, 2013
On paper, Gods & Kings looked like a big step forward for Civilization V. I'd watched Civ 5 gain respectability over its first year and a half... there were so many problems at launch, but so many improvements over 18 months, at least for the single-player game. (Multiplayer remains awkward, to this day.)

Gods & Kings looked like an expansion pack that would add some much-needed variety to the gameplay. It delivered a mixed bag of improvements and disappointments.

What I like:
I find that the new City-State mechanics are an improvement. I like the quests, and I like having the new types of city-states. I generally enjoy manipulating the city-states, and vying for their allegiance.

I also find combat to be improved. The switch to a 100-hit point system makes it easier to manage your units in combat. Also, they have reworked naval combat, with clear distrinctiosn between ranged and melee naval combat. This is a big improvement.

What I dislike:
The Religion system starts as a powerful game modifier but quickly becomes an afterthought as time wears on. The system for spreading religion is difficult to understand and control. And when you're playing on a random world, it's hard to predict which benefit is best for your fledgling religion. Choosing the wrong one makes Religion a useless money pit for your Civ. I also find that pursuing a profoundly religious civilization has very detrimental effects on your development -- it takes a lot of effort to build those buildings, and the payoff decreases as the game advances. It's sort of like Culture, except that you can commit to developing Culture and win a Cultural victory. You can't win a religious victory in this game, because it doesn't exist. Duh!

The espionage game in Gods & Kings is terrible. It has no manifestation on the game board at all. You're randomly granted imaginary spies. You choose where they "go" and what they "do" from a huge table of world cities. Occasionally, you get a pop-up notice that you've stolen a technology, or thwarted a coup attempt. That's it. It's about as much fun as manipulating an Excel spreadsheet, because that, in essence, is what you're doing. Horrible, horrible gameplay.

What I don't care about:
More Techs. More Buildings. More Civs. Who needs 'em? Please. Take these back and go work on fixing multiplayer!

A year after the release of Gods & Kings, I find that I play more often with this DLC turned off. The new combat system was patched in to the base game at the same time Gods & Kings was released, which means that the only thing I miss are the better City States. But Civilization V is still a better game without Gods & Kings.
¿Te ha sido útil este análisis? No