Even though it is an RTS game, it reminds me of god-games.
It might be the setting or the 'story', I'm not sure.
It doesn't have a multiplayer mode (however, a separate multiplayer game called "Multiwinia" exists).
What it does do, however, is mixing genres into something both unique and enjoyable.
It doesn't fail to create an interesting atmosphere, mainly due to the soundtrack, which reminds me of Introversion's later title "DEFCON".
Not having humans but rather "abstract virtual digital lifeforms" who can't speak and who don't have any emotions (or do they?) probably adds to that fact, along with the "cyber-word" that you play on/in, which does have water, hills et al, but, after all, also has a digitalized and abstract look-and-feel.
The featured game mechanics were not surprising, but overall very enjoyable.
Along with an intuitive control mechanism the game was easy to handle.
The included "loaders" (intro animations) are a nice gimmick.
One of them parodies a typical 80s crack intro that looked so authentic, a steam employee believed there had been a compromise
and thus delayed the game's Steam release.
In the end, I hope you have realized how this isn't your normal off-the-shelf strategy game.
You might want to go watch some gameplay videos on your favourite video platform to check if you can cope with the game's style.