Combinando acção rápida com planeamento estratégico de batalhas, Darwinia apresenta um novo e intuitivo mecanismo de controlo, um estilo gráfico retirado de clássicos dos anos 80, como Tron e Defender, e uma história sobre uma tribo de seres nómadas presos num moderno mundo tridimensional.
Análises de utilizadores:
No geral:
Praticamente positivas (417 análises) - 78% das 417 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 14 Jul, 2005

Inicia a sessão para adicionares este artigo à tua lista de desejos, segui-lo ou dispensá-lo.

Comprar Darwinia

Pacotes que incluem este jogo

Comprar Darwinia + Soundtrack DLC

Inclui 2 itens: Darwinia, Darwinia Soundtrack

Comprar Multiwinia + Darwinia

Inclui 2 itens: Darwinia, Multiwinia

Comprar Introversion Complete Pack

Inclui 6 itens: Darwinia, Uplink, DEFCON, Multiwinia, Darwinia Soundtrack, DEFCON Soundtrack

 

Acerca deste jogo

Combinando acção rápida com planeamento estratégico de batalhas, Darwinia apresenta um novo e intuitivo mecanismo de controlo, um estilo gráfico retirado de clássicos dos anos 80, como Tron e Defender, e uma história sobre uma tribo de seres nómadas presos num moderno mundo tridimensional.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux

    Recomendado: Windows XP, CPU a 600 MHz, 128 MB de RAM, placa de vídeo baseada em DX7

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core Duo 1.66GHz+
    • Memory: 1GB of RAM
    • Graphics: 64MB of video memory
    • Hard Drive:
    • Processor: 1.66Ghz
    • Memory: 1Gb
    • Graphics: 64Mb of memory
    • Hard Drive: 60Mb
Análises úteis de clientes
3 de 3 pessoas (100%) acharam esta análise útil
13.4 hrs em registo
Publicada: 15 Março
Hours and hours and hours can go by herding little Darwinians through the dangerous landscapes of Eden. Highly recommended. And it works on Linux and Windows PCs. Incredible work, and beautiful in a weird way.
Achaste esta análise útil? Sim Não Engraçada
53 de 56 pessoas (95%) acharam esta análise útil
24.7 hrs em registo
Publicada: 19 de Janeiro de 2014
Darwinia is one of my favorite games of all time. So it gets an obvious reccomendation from me. There is a lot going on with Darwinia and I've never played anything like it. It's one of those types of games that is really hard to describe, and you can only really understand after playing it for a bit. It's a weird game to get into at first. But once you get past the first two or so levels and understand what's going on it really takes off.

So basically what's going on with this game is your thrown into a level, and your given a few goals to complete the level. There are a lot of different objectives in the game, but most of the time your goal is to kill all the enemies on the map, and move your little Darwinians to key locations. What's really nice about the levels is all tools the game gives you tie in together in really clear ways. You make soilders to kill enemies and create souls, the engineers retrieve the souls and bring them to the soul collector to generate new darwininans, and the Darwinians interact with the map and you don't have direct control over them. It all comes together really well.

My favorite part about the game though is how much freedom you get. It sounds weird but let me explain. Darwinia perfectly lets you experience it at your own pace, and in your own way. There's so many ways to handle each situation in the game, and you're encouraged to handle it any way you want to. You can be super effiecient and try to carefully mine every enemies' soul, or you can do things more crazy and charge in with air strikes. Both are valid strategies in Darwinia. You can try spam engineers to take over a semi-hostile base and raise hell from inside the enemy territory, or you can enter from the shores and work your way in. The game doesn't care which way you do it. Nothings timed, nothings scored. And I love that. Because if you had a score, or a time limit it means you'd have to play the game in the most effient way, but without those things I felt more encouraged to try out crazier ideas, or ideas that I knew were just stupid, but its ok because it's fun. And that's what Darwinia encourages. It's all free. But it's more than just that. The game let's you jump into and out of levels at anytime and it you'll be able to jump right back into exactly where you left off instantly. You can acess more than one level at once so if you get bored or stuck on one level, you can jump out and start working on another level. It's great! Probably my absolute favorite part about Darwinia is how free the camera is, and that's a really weird thing to say, but lemme explain. The camera in Darwinia is very free. You can move it to any location, and look at anything from almost any angle. It's almost like a camera you'd see in an editor of some sort. But it really really works in Darwinia. Because the camera is so free it really makes the game feel like a world that's actively happening, and you're just interacting with it. Almost like a little toybox world, or at least that's how it makes me feel anyway.

With the camera, and entire game giving you so much freedom, and a lot of the units do things on their own in this game, ontop of the very simple art style(which is perfect for this game), and the great ambience the sounds create, I felt like I could get really immersed into game. I liked to put the camera at dramatic angles and imagine all sorts of adventures and stories as things were happening. I've taken more screenshots in this game than any other. So basically what I'm getting at, is if you like to imagine weird stuff or like to get really immersed into a game both strategically and artistically, then this game does the trick.

And the game has a level editor and mod creator. Yeah. ♥♥♥♥in sweet. This is one of those games that I have NO idea why this isn't more popular. And the story is really weird and cool. And it's really existential and you are an active part of the story... like you the person sitting at their computer, not you the player in the game. It's a bit weird, and I didnt really understand what was going on for awhile. But I really like that kind of stuff so the plot I really really liked.

So final reccomendations: Definity get this game. It's amazing. It really really appeals to what I like personally, so you probably wont think it's the most amazing thing like I do, but I think you'll definitly have fun. Don't get it if you don't think you'll be able to handle the controls. Darwinia can also be really weird difficult to understand at first so if you're not willing to do that, then you probably wont enjoy it either.

Anyway, love this game. Personal favorite. And it's $10. So no excuses. That's less than a movie, or dinner at a nice restaurant.
Achaste esta análise útil? Sim Não Engraçada
28 de 29 pessoas (97%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Publicada: 17 de Agosto de 2013
Hard to describe this game, apart from it being so damn good and unique.

It has a lemmings feel to it. Great hacker vibe. Challenging. Great style. Amazingly fun mechanics that you just have to try to convince yourself.

Try to survive and evolve.

pixels/10
Achaste esta análise útil? Sim Não Engraçada
21 de 21 pessoas (100%) acharam esta análise útil
31.6 hrs em registo
Publicada: 11 de Junho de 2013
It is hard to put a label on Darwinia, as it has elements from action, strategy, hacker, puzzle and God games. The graphic style is also quite unique, with the retro style mixed in colorful 3D.
Achaste esta análise útil? Sim Não Engraçada
19 de 19 pessoas (100%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
8.6 hrs em registo
Publicada: 30 de Outubro de 2014
It's fun!

The retro, polygonal graphics, (tasteful) chiptune soundtrack, and overall atmosphere are really interesting to experience. The gameplay is fun in a non-frustrating way - it's hard to get into a position where you lose, and even if you aren't employing the optimal strategy for a level, given enough time, you will be able to beat each stage in different ways. I rarely got frustrated with this game and never really felt bored, even though a lot of the gameplay isn't necesarilly that complex. The story doesn't dominate the experience, but the brief sections where you learn more about Darwinia are definitely rewarding.

Overall, all these little details don't really matter in the face of the fact that I constantly was entertained while playing this game and never really felt bad, something that even modern games don't necesarilly provide.

If you're expecting a complex RTS, this is not that game. Think of it as more of "digital weeding", as you slowly and carefully purge the viruses through each stage using a variety of tools.
Achaste esta análise útil? Sim Não Engraçada