Perimeter 2: New Earth is the long-awaited sequel of the critically acclaimed RTS Perimeter. Ideas of territorial gameplay and landscape modification, introduced in the original game, are now realized on a new concept & technology level.
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Perimeter 2: New Earth is the long-awaited sequel of the critically acclaimed RTS Perimeter. Ideas of territorial gameplay and landscape modification, introduced in the original game, are now realized on a new concept & technology level. The Vista Game Engine enhances the dynamics and depth of gameplay, turning the battlefield into an arena for the confrontation of two elements - ground and water.

Story of Perimeter 2 continues the events from the original game. The Exodus, lead by the wise Spirits has been searching for the New Earth. The Harkback have lost faith in Spirits, overthrew their rule and decided to head back for the Old Earth, not believing its death. They refused to believe in the death of their planet. Both sides took the final step on their way, and mortal enemies entered the same planet face to face.

Perimeter 2 is a project for fans of the RTS genre. The revolutionary concept of terraforming along with new elements and fresh ideas is sure to provide a unique gaming experience.

  • The concept of territorial warfare, based on the conflict of water and ground and bringing gameplay to a new dimension.
  • Transforming units, assuring quick and effective reaction to the events on the battlefield and tactical diversity.
  • Newly introduced Action-elements: players can enter the battle using the Providence - a Tactical Manipulator of Direct Action - and its super attacks, such as huge explosions, meteor showers, and more.
  • Newly introduced RPG-elements: players can dig the gaming maps in search of psy-crystals that are used to unlock and upgrade Providence's super attacks. Apart from that psy-crystals hide important secrets about the past of New Earth.

Системные требования

    • Поддерживаемые ОС: Microsoft Windows® XP/Vista
    • Процессор: Pentium 4 с тактовой частотой 3 ГГц или Athlon XP 2500+ (минимум), Intel Core 2 Duo или Athlon X2 (рекомендуется)
    • Оперативная память: 512 МБ (минимум), 1 ГБ (рекомендуется)
    • Видеокарта: GeForce 6600 со 128 МБ видеопамяти (минимум), GeForce 7800 или Radeon X1800 (рекомендуется)
    • Звуковая карта: совместимая с DirectX 9
    • Версия DirectX: DirectX 9.0c
    • Жесткий диск: 8 ГБ свободного места
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( 1.0 ч. в игре )
Опубликовано: 27 апреля
It's not the first game.

The first game was, out of left field, a resoundingly well-designed, beautiful, polished, mysterious, novel experience. This game nukes about every single one of those things. It's buggy and clunky. It's got some seriously questionable unit and UI designs. Much of the universe development in the original game is ignored or blatantly subverted. And a lot of the coolest gameplay elements from the first game are just not there, for no reason whatsoever.

If you're on this page, you're here because Perimiter was so cool and so viscerally unorthodox within the realm of modern RTSes, and you're hoping there's more of that experience somewhere. There may be. But it isn't here.
Z0n3 :P
( 8.0 ч. в игре )
Опубликовано: 16 марта
First I just want to say besides my number of steam hours I've been playing this game since it got out, I bought the game on the wintersales because it came with the other 2 Perimeters.

So this game is different from its pre-quels but not by a long shot.


-The new terraforming system which for Harkback is awesome, flooding the map (or drying if you are Exodus) it's a game changing mechanic.

-The territorial mode in battle mode which is great since you don't use units, only terraforming elements(and turrets but I tend to destroy them to keep the game longer).

-Element SuperPowers, if you are Harkback you'll have a freaking meteor that when it hits the ground not only destroys everything but also produces more water.

Neither PROs nor CONs, just IMO

-This game doesn't use frames which I like when they were the center of the network, instead you can move your build masters and transforming them into geo/aqua cores where you want.

-No underground units(which they would be pretty useless vs Harkback) but could be nice if Harkback use ground and underground units while Exodus still used ground and flying units


I'll start with the Exodus

- First the Terraforming
It would be expected that if you are terraforming land you at different levels of landscaping you could build your buildings there or you would be a great disadvantage. Well nope, even if you have a pixel of uneven landscape, you are pretty much screwed since you won't have enough space, which Harkback doesn't suffer from this even if you build 10 aquacores close of which other and terraform to make a "water mountain" and uneven the water you can still build there.

-Second the Powers
Well if the Exodus is land their powers will be earth related like the ability of scum disruptor to create volcanos. For some reason the devs missed this part or they had the brilliant ideia in turning the Exodus in the new Empire, because Exodus got a freaking nuke, Harkback got a meteor that blasts, annihilates everything and produces water, Exodus got a nuke the dries everything and does damage equal to the distance of the ground, if there is plenty of water good luck trying to destroy anything but if harkback is close. Clearly the devs missed the Empire. Atleast their secondary powers is to make a twister which is much, much better.

-Third the "Special" Unit
This is what I believe was the discussion of making the Exodus Special Unit by the devs.

Dev Group Leader: "Who has some inovated ideias about Exodus special units?"

Random Dev nº1: So the Harkback use water, the water level keeps raising, it would be smart to use some unit like the previous games, like the scum heater, a unit the flies and has a powerfull beam the could also dry the water."

Dev Group Leader: "Nah scrap that ideia."

Random Dev nº2: "Since the water level keeps rising, we should make a giant catapult like scum thrower, to one shot cores like the golem of the Harkback does."

Dev Group Leader: "That ideia is stupid, you're stupid."

Random Dev nº3 that worked there and no one knows why: "I know we should make a unit that makes the other units stealth like Empire had."

Dev Group Leader:" I love it, you get a raise the rest of you are fired."

Yes the special unit of exodus is another copy from the Empire, a unit that makes the other units (but only ground units stealth and the aoe is so tiny that you either use only on tier 3 with them above of each other or that thing is useless, even in certain maps although it's hovering it's many times buggedand just flies randomly. Even in the previous games the Empire stealth unit could hide flying units.

-Fourth Perimeter vs Golem

Don't even bother to use the perimeter(or Shield) to protect you from golem because it won't work.

This is for both Factions

-Only 3 units (light, medium, heavy) that have flying mode or ground mode.

-The unit cap is related to the number of factories of both factions.

-Since the moment a factory is built it starts to consume energy even if it's not working.

-You only have a building that works like the many labs you have in Perimeter 1.

So, why do I reccomend this game you ask?

I reccomend it for the simple fact that I always enjoyed terraforming and it's unique concept, even thought I wrote so many CONs, to me that concept outshines the CONs, this is why I spent hours of playing this game, trying to flood dry maps and dry flood maps.
( 1.6 ч. в игре )
Опубликовано: 30 октября 2015
Perimeter 1 is a much better and more interesting game. They really lost their way with this one. Buggy, irritating terraforming system, fewer factions than the previous game, terrible UI.

Just get the first one and its expansion and pretend this game never happened.
( 0.8 ч. в игре )
Опубликовано: 7 октября 2015
I had to actually had to check the release date on this game after I played it the first time. For something that was originally release in 2008, It felt like something hot off the presses from back in 2000.

I don't really have anything good to say about this one really. You only get 3 offensive units per faction. 3. One for each tech tier you have to research. I have never, in my life seen an RTS that only had 3 offensive units. While this could be offset by emplacements, 3 offensive units. That is not right.
Both graphics and Audio feel very retro, and not in a good way. For something that was originally released in 2008, this game is a far cry from a standard at the time. Perhaps the only interesting thing I can say about this game (not necessarily good), is the ability to terraform. But that in itself is nowhere near enough to make up for its shortcomings.

Overall, This one should be avoided. I was so dissapointed by the tutorial, I never actually made into the campaign. As far as RTS games go, this one in below the games you get from scraping the bottom of the barrel.
( 0.9 ч. в игре )
Опубликовано: 27 сентября 2015
No. Don't bother. Unbalanced, boring, and glitchy.
Go play the first Perimeter, you can find it on steam too. It's so much better. (warning: Perimeter is a lot better, but it takes a while to learn and get used to it.)
( 5.2 ч. в игре )
Опубликовано: 22 сентября 2015
No. Stay away from this game and watch letsplays of it instead.

They had great and easy terraforming, unit morphing mechanic, energy network mechanic, territory control mechanic... AND THEY DONE SCREWED IT UP.

While most RTS entertain player with interesting missions, cutscenes, story arcs, Perimeter II has enemy base destruction for breacfast, lunch, dinner and supper. Combined with horrible UI, unbalanced terraforming (exodus strifes for every scrap of perfectly flat ground to build something larger than small turret, while harkback gets infinite ammount of perfectly flat water surface) and cosmetically different sides, this gives you that one game you don't want to play.

0/10, with Epic Fail seal of disapproval for MUTILATING the source material.
( 0.1 ч. в игре )
Опубликовано: 26 июня 2015
Вы играли в первый Perimeter и думаете, что это славное продолжение? ♥♥♥♥♥♥♥♥я это какая-то, не имеющая с первой почти ничего общего. DELETE @ пошел в первую.
( 0.7 ч. в игре )
Опубликовано: 24 июня 2015
If you liked spreading creep in Starcraft 2, I still wouldn't recommend this game.
[ULF] Hunter_248
( 0.8 ч. в игре )
Опубликовано: 10 июня 2015
Game is terrible overal.

- Graphics aren't that amazing. (But ok for a game it's age I guess)
- Terraforming doesn't work propperly at all.
- Doesn't follow it's predecessor in any way. (Didn't need a single shield in the first 3 missions.)
- UI is not that great.
- And the voice acting is worce than Microsoft Sam, or is basicly that I could say.

2/10 for effort
( 1.0 ч. в игре )
Опубликовано: 8 июня 2015
На редкость неудачная игра - ужасный геймплей, туториал сделан "чтобы было". Вообще, складывается ощущение, что деньги на разработку закончились внезапно и разработчики выпустили "как есть". Сравнивать с первой частью не имеет смысла, всё равно что сравнивать второй старкрафт с Дюной. Но даже в этом случае Дюна предпочтительней данной игры.
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1.6 ч. в игре
Опубликовано: 8 апреля 2014
На скидке взять можно.Полюбоваться старым графоном и физикой иногда очень приятно,особенно если это сделано так качественно для того времени.А в общем кроме этого в ней ничего нет.Сюжет состоит из прохождений карт в которых можно попытаться понять что происходит.Очень огорчило что нет Русского языка.Насколько я помню есть Русскоязычные локализации (по крайней мере в 2005 были) так что думайте хорошенько. Советую взять на большой скидке , если такое желание вообще есть.
И необходимо добавить то что тут была особая стимовская магия, блокирующяя русскую версию. Русская является оригиналом, а это лишь английская локализация.
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0.6 ч. в игре
Опубликовано: 14 февраля 2015
Окей, это вообще не Периметр: Геометрия войны/Завет Императора с его сложными разборками среди бегущих к лучшему миру людей и очень, очень богатой вселенной.
Это даже не тень старого Периметра. Это халтура. Сюжеты "хитро" и резко поворачивают в самых "неожиданных" местах.
Геймплей свёлся к несколько иной борьбе за территорию. Исход за сушу, Возврат за воду. И если раньше можно было очень хитро провернуть такую операцию, как подключение вражей энергосети к своей, то теперь это не прокатит. Тут натурально дерёшься за квадратный метр площади. Это всё-таки чуть-чуть да интересно, окей. А юниты всё-таки разные, но унылые до безобразия, и вы ими пользоваться будете целое никогда. Только если сюжеты так сказали. Потому что бороться без них почему-то легче и интереснее.
Сам Периметр — защитная технология и фишка старых времён — уже не такой полезный. Про него вы, как и про юнитов, забудете. Потому что пользы от него правда ноль, если нет тех же юнитов.
И да. Графина нет.
По мне, фэил вышел такой же, как и с Supreme Commander 2. Пропал маштаб, пропала эпичность, всё свелось к какому-то бреду начинающего сценариста-дауна (не в обиду сказано инвалидам умственного труда). Как и сказал, графина нет. Будто Сквэр Эникс подкинули им своих дизайнеров и моделеров.
Отвратительно. Если вы выпили йаду и нужно вывести его из желудка поскорее, то не спешите совать два пальца в рот. Просто включите ЭТО.
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0.1 ч. в игре
Опубликовано: 26 июня 2015
Вы играли в первый Perimeter и думаете, что это славное продолжение? ♥♥♥♥♥♥♥♥я это какая-то, не имеющая с первой почти ничего общего. DELETE @ пошел в первую.
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5.8 ч. в игре
Опубликовано: 27 июня 2014
Игра глючная, не на руском языке и постоянно требует ключ.
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1 из 2 пользователей (50%) посчитали этот обзор полезным
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0.7 ч. в игре
Опубликовано: 5 января 2013
Первый Периметр был шедевром российского игростроя, но вторая часть не стоит даже своих 24 рубля на распродаже.
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0.1 ч. в игре
Опубликовано: 22 мая 2013
Почему англицкий?
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0.2 ч. в игре
Опубликовано: 16 декабря 2013
Ммм играл во старые части периметра и скожу что эта намного лучше старых но особой фишки в игре нету кроме периметров!
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5.9 ч. в игре
Опубликовано: 13 мая 2015
A game that LOST its roots.

The game passed to another developper and another publisher. Things got worst.

I explain. The designers tried to differenciate things more by building the races in a different way.
In this game we have ONLY two races comparing to the 3 plus the scourge we had in the first Perimeter, the Exodus and the HeartBack.
So, the story says that the new world those races were searching finally found. But the Exodus still can colonize the surface while the HeartBack can build in Water.

If you are a Perimeter Veteran please read the differences below, after the many dashes.

For the Newcomers to this game.

Here we have a simple strategy game. You first build the energy cores and terraform the ground so you can move easily or build upon it. To do that on the easy way build every NEXT energy core to the change of the levels of the ground and press the terraform button of the NEW energy core. In other ways you'll get yourself saying some bad words if NOT smushing the PC or leaving the game completely. The manual terraforming controls are buggy so don't be frustrated. The only thing you'll need the manual terraforming is when you want to get some blue crystals and you'll need to dig the ground.

Every technology as the game says must be researched first. So if you want to build unit factories you need to research them first. So level 2 and 3 factories. The factories create the pop cap. But you can't have as many factories as you want as the preserve energy. The units from the factories have ground and air mode. You change them dependant on what you want to attack or defend because ground units don't fight air.

Generally is a very simple game that tricks your imagination. Nothing more.

If you have played the first Perimeter....

The game differences are Massive.

--There is no Frame here. No main building. No King of Chess. You start building like any other strategy game.
--The energy cores can be built anywhere at start. The terraform process is included in them and can be set at automatic mode or manual. Manual terraforming is crap. You use it only to level the ground where you want and then auto. The controls for the manual are buggy. A very easy way to keep the level of the ground the same(but you lose space) is to build the energy cores to the gaps that the ground changes levels. When you press the terraform button the ground will be in the same level as the OLD energy core. But as you can see in this game you have to be occupied even to that.
--Population cap is related to the factories and is NOT standard as in the first game. Every factory places about 2 more squads and the squad units number is about 1-4 dependant on the unit. Factories preserve energy like in Command and Conquer and NOT like in the first Perimeter when ONLY working. In this way the squad number is limited.
--You have a Research Center to advance your technology. To build the 3-set level of factories you have to research them as much other techs like PLUS in Weapons or Shields for your units. The first level builds light units, the second level medium units and the third heavy units that are effective in buildings most.
--So we have ONLY 3 units per race that can be changed from ground to air and vice versa depedant of the opponents offensive and defensive. For example fighters confront fighters and the vehicles other vehicles. There is NO unit from the ground to hit the air.
--The chess game that we were playing in the first Perimeter with the capturing of the energy cores or buildings of the opponent is VERY limited here, because the Exodus structures are damaged from water and the HeartBack structures from the normal ground.
--There are NO subterrastrial units on this game.
--Ahh yes, I almost forgot. New power-ups like Nukes,mass terra destruction and such are coming from the blue ingame crystals like OLD techs that you find on the planet's surface. To get those crystals you'll need to build an energy core on them and MANUALLY terraform the ground in DIGGING mode.


Whoever wants to read my review about the first Perimeter, he/she can find it here.

The AI is very easy even in skirmishes. Don't get amazed by the new graphics of the game. I was and there were NOT many youtube videos to see what is happening In Game.

As a result his game has NO FUTURE! If you want to relax by playing something ok. But NO MORE than that...
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0.4 ч. в игре
Опубликовано: 28 апреля 2013
No. Don't do it. Not even for cheap.

This game could have neat terraforming mechanics, but the UI, dialogue, tutorial and basically the whole presentation is painful. I literally got a headache trying to get into the first level. During which the gameplay was sub-par and unintuitive.
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0.5 ч. в игре
Опубликовано: 5 мая 2014
Buy perimeter 1, its much better
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