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+ coherent comic optic
+ nice effects
+ beauty landscapes
- general polygon poverty
+ nasty naughty humor
+ funny cutscenes
- silent hero
- could stand to be a little more evil
+ steadily growing difficult
+ never unfair
- barely checkpoints
- some to hard boss fights
+ extremely varied
+ detailed maps
+ funny ideas
- long-running routes
+ reasonably long solo campaign
+ many secrets
- playtime dragged out
You are a pretty animated Sauron copy with dark armor and broadax by a 3D fantasy world. In order not to have to get their hands dirty yourself, you summon minions called at shrines. These are little gnomes who exercise command on all sorts of crimes for you.
The crux of the game comes down to following the main campaign as you unlock new minion types, rebuild your ominous-looking castle and regain power with mighty spells. As you progress through the story, a number of minion types will become available.
The excellent level design, it is constantly consider how many of which helpers you take. So you have to eliminate, for example, in an enchanted cave with your green guys toxic blooms, so the brown a heavy stone can move aside. Then you should kill dangerous scarabs, which one does not come close to the best - hopefully be red ranger in the team. The game is always fair; only those who deal too rashly with his subordinates, is soon because without them.
There are some RPG trappings to the game, in that you can upgrade or buy new weapons and armor, learn new spells, and increase your capacity for health and mana, as well as the number of minions that you can control at once. Still, the story is pretty linear.
You might have more than one quest available to you at a time, but usually you'll find that one of those quests cannot actually be started until you finish another quest. As the shadow you cast over the land continues to grow, you'll face halflings, elves, bloodthirsty unicorns, an undead horde, dwarves, and more.
The controls for Overlord generally work well. With the camera always mapped to the mouse, one doesn't ever have to worry about your view jostling about like you do when playing with a controller.
Most orders for minion control can be given with just the mouse buttons and scroll wheel which keeps things simple, although controlling their movements directly causes you to relinquish control of the camera, which can result in a bit of confusion.Even with a good control scheme, maneuvering your horde isn't always a walk in the park. Giving the little critters commands is a cinch.
Whether they follow them or not is another question. The path-finding in Overlord isn't the best and you'll often find the minions running directly towards a target on the far side of an obstacle, only to get caught and not be able to find their way around.
Overlord is an enjoyably mischievous experience that blends real-time strategy and RPG elements to unique ends. The satisfaction of running amok with your legion of wickedly enthusiastic minions is what makes Overlord worth playing, and it's plenty compensation for controls that you'll occasionally struggle against and the limitations on just how evil you can really be.
Score: 78 / 100
Sorry for my bad english. This is my review account, because the low playtime.
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