Beautiful graphics, and interesting premise but the game itself is extremely frustrating. The puzzles themselves are pretty simple, but in addition to the old pixel hunt style, the game doesn't enable the hotspots for items or usable scenery until specific times. Then, just to ramp up the frustration, there are timed puzzles, with the same constraints. Suddenly scenery and items become arbitrarily active or inactive, with little time to experiment and search. Feels like a serving of frustration with a side of screw you from the author. Having a walkthrough helps, but it'll just ♥♥♥♥ you off when you see that your solution was correct -- you just weren't doing it the way the designer wanted you to, and at the right time that the designer wanted you to.