Da arte e histórias do famoso novelista gráfico e realizador Enki Bilal, e do estúdio criado pela lenda dos jogos de aventura Benoit Sokal chega Nikopol: Secrets of the Immortals. Passado em França, no ano 2023, o país é governado por um ditador que governa com um poder religiosamente absoluto.
Análises de utilizadores: Neutras (221 análises) - 57% das 221 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 7 Set, 2008

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"Um desafio que vale a pena aceitar. Dos jogos de aventura 3D mais belos que eu já vi. É divertido de se olhar e de se jogar."
IGN — 82%

"Este é um jogo de aventura que se destaca da multidão em termos de uma ótima história e elementos de jogabilidade imersivos. Existe exatamente a mistura certa de quebra-cabeças e diálogo, em conjunto com imensa ação."
GameZone — 80%

"Está feito profissionalmente com bons gráficos, boa atuação de voz e quebra-cabeças desafiantes."
JustAdventure — 80%

"Nikopol é uma aventura de ficção científica concisa e suavemente fluente, oferecendo uma diversidade de desafios. É uma experiência visualmente impressionante e uma adição meritosa à tua coleção de jogos de aventura."
CheatCodeCentral — 82%

Acerca deste jogo

Da arte e histórias do famoso novelista gráfico e realizador Enki Bilal, e do estúdio criado pela lenda dos jogos de aventura Benoit Sokal chega Nikopol: Secrets of the Immortals.

Passado em França, no ano 2023, o país é governado por um ditador que governa com um poder religiosamente absoluto. Uma misteriosa nave, com a forma de uma pirâmide, acabara de aparecer no céu e enviara representantes para conferenciar com o governo francês.

Como Nikopol, vais encontrar-te numa aventura cheia de suspense na procura do teu pai e opor-te a uma perigosa conspiração. Submerso numa intriga política, és apanhado entre dois mundos, um de anarquia e outro de imortalidade.

  • Um desafio emocionante num rico universo futurista inspirado pelo famoso novelista Enki Bilal
  • Como Nikopol terás que usar destreza e lógica para te protegeres dos planos dos Imortais e enfrentares uma conspiração maléfica
  • Interação com 8 personagens em 6 ambientes distintos, cada um composto de vários cenários
  • Gráficos visualmente deslumbrantes
  • Jogabilidade imersiva
  • Interface clássica de apontar e clicar

Requisitos do Sistema

    • OS: Windows XP/Vista
    • Processor: 1.5 GHz Processor
    • Memory: 512 MB
    • Graphics: DirectX compatible 128 MB graphics card
    • DirectX®: 9.0c
    • Hard Drive: 2.5 GB
    • Sound: DirectX compatible audio card
Análises úteis de clientes
23 de 26 pessoas (88%) acharam esta análise útil
3.7 hrs em registo
Publicada: 11 de Novembro de 2015
Well, Nikopol: Secrets of the Immortals is a short adventure game based on The Carnival of Immortals - or La Foire aux immortels, the first book of Enki Bilal's Nikopol Trilogy, a series of graphics novels that illustrates 2023 Paris as an incredibly dark political dystopia with science fiction elements. Aside Enki Bilal's genius in depicting the surreal and the grotesque in Nikopol series, this game is a heavily watered down version of the first book, from Nikopol Jr.'s perspective.

It's year 2023. After two nuclear wars, countless political confrontations and casual genetic mutations, the world has become disease-ridden and post-apocalyptic. We take the silent, oblivious artist Nikopol Jr.'s perspective as puppeteered elections for the nation of Paris approaches. He is a silent romantic in a degenerate era. With the appearance of an odd spaceship in the form of an Egyptian pyramid on Paris astroport, Alcide Nikopol's life is about to change drastically.

Before continuing with my review, I have to warn you: if you are to only play this game, without reading comics first, I suspect that you would be capable of understanding anything. As a stand-alone game, story presentation is mismatched and rushed. It is more than likely to complete the whole game without understanding anything about the affairs going around. The setting is not well-presented enough to capture the grotesque genius of the series and a great amount of characters, events, explanations are completely skipped in this bland interpretation. So if you've found the concept to your liking and got curious, drop the game and get yourself Nikopol Trilogy to enjoy an A+ quality creepy dystopia.

Okay, now we've established the quality difference between graphic novels and the game, I'll focus on the game. Graphics might be considered beautiful in their own displays, and character animations are quite elegant. I especially liked the character designs for Egyptian characters - Horus and Anubis. Voice acting isn't marvelous, and the subtitles being nonexistent doesn't stand in the favor of the game either though.

Well, when we talk about the gameplay, Nikopol has its list of downsides. Without the usage of a walkthrough, it is possible to miss an item and keep playing only to find that you cannot progress anymore due to the item not being available for you to grab anymore. On that department, I suggest saving a lot - which is another issue, with only 10 save slots given. Also, you are capable of dying in a handful of imaginative ways, considering that you are treated as a terrorist by the government from the start of your game. In that sense, no, this is not your casual point and click adventure. Puzzles are usually interesting and imaginative, and they demand prior attention to the storyline, so you have to keep certain facts at mind before trying to handle a puzzle. With the slightest mistake, you are prone to alarming security and getting shot down. Luckily, game restores your position before being shut down every time.

As an adventure game, Nikopol: Secrets of the Immortals isn't anything unique or even interesting, with its grander equivalents around. As an Enki Bilal interpretation, it could present you a brief smile if you are already familiar with his work. If not, go fetch the comic book. Only after reading the original work, if you could say that you are still curious, yeah, go ahead. Otherwise, the game won't mean anything to you.

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Achaste esta análise útil? Sim Não Engraçada
3 de 5 pessoas (60%) acharam esta análise útil
0.8 hrs em registo
Publicada: 18 Janeiro
horus takes his shirt off to show off his sculpted bird pecs and says HELLO ALCIDE NIKPOL and its very uncomfortable for everyone involved
Achaste esta análise útil? Sim Não Engraçada
2 de 4 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.1 hrs em registo
Publicada: 18 de Setembro de 2015
Interesting scifi story, reminds Philip K. ♥♥♥♥ works, but sadly the game design has lot's of flaws, there are no hotspots for objects that you can use and sometimes they look like being part of the backround, so you have to do lot's of pixel hunting. There are lot's of timed puzzles and the game let's you continue to play even if you forgot to take or do something important, so that it will lead to dead end later on, so you need to save often, just like in the old Sierra adventure games. Soundtrack is good ambient that fits to the game, it's like Deus Ex's soundtrack.

If it was designed little better I would reccommend this, it's enjoyable if you use little bit walkthrough here and there, but without walkthrough it's just frustrating pixel hunting.
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2 de 4 pessoas (50%) acharam esta análise útil
2.8 hrs em registo
Publicada: 5 de Dezembro de 2015
Sometimes you really want to give a game the benefit of the doubt. Created by the same company behind Syberia, this game is certainly style over substance, The presentation is certainly pleasing, with nice visuals, voice acting and music but the core of the game is lacklustre. Some puzzles lack any hint on how to complete them, and your left randomly trying things untill you eventually get the right answer.

The main gripe however, must be directed at the story. If you have read the orignal Nikopol graphic novel, or have seen the movie based on it, then youll probably be ok here. If you havnt however, then you will be lost pretty fast in whats going on. There was something going on with your father, Egyptian gods, a floating pyramid and giant jellyfish.

Answers on a postcard, avoid.
Achaste esta análise útil? Sim Não Engraçada
70 de 94 pessoas (74%) acharam esta análise útil
2.3 hrs em registo
Publicada: 4 de Fevereiro de 2014
Beautiful graphics, and interesting premise but the game itself is extremely frustrating. The puzzles themselves are pretty simple, but in addition to the old pixel hunt style, the game doesn't enable the hotspots for items or usable scenery until specific times. Then, just to ramp up the frustration, there are timed puzzles, with the same constraints. Suddenly scenery and items become arbitrarily active or inactive, with little time to experiment and search. Feels like a serving of frustration with a side of screw you from the author. Having a walkthrough helps, but it'll just ♥♥♥♥ you off when you see that your solution was correct -- you just weren't doing it the way the designer wanted you to, and at the right time that the designer wanted you to.
Achaste esta análise útil? Sim Não Engraçada