A Dark Presence stalks the small town of Bright Falls, pushing Alan Wake to the brink of sanity in his fight to unravel the mystery and save his love.
User reviews:
Very Positive (200 reviews) - 90% of the 200 user reviews in the last 30 days are positive.
Very Positive (13,855 reviews) - 91% of the 13,855 user reviews for this game are positive.
Release Date: Feb 16, 2012

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“Remedy's done a great job of mixing elements of written work, television, and video games to create an experience full of scares, laughs, and thrills that's just as fun to play as it is to watch.”
9/10 – http://pc.ign.com/articles/121/1218682p1.html

Steam Big Picture

About This Game

When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn’t even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.

Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. As players dive deeper and deeper into the mystery, they’ll face overwhelming odds, plot twists, and cliffhangers. It’s only by mastering the Fight With Light combat mechanic that they can stay one step ahead of the darkness that spreads across Bright Falls.

With the body of an action game and the mind of a psychological thriller, Alan Wake’s intense atmosphere, deep and multilayered story, and exceptionally tense combat sequences provide players with an entertaining and original gaming experience.

Enhanced for the PC

  • Includes Alan Wake Special Episodes “The Signal” and “The Writer”
  • Experience Alan Wake’s Pacific Northwest in higher resolutions and higher fidelity than the Xbox360 version.
  • Fully configurable mouse and keyboard support, or if you prefer to play with the Microsoft gamepad connected to your PC, you can do that too!
  • Lots of customizable graphics settings and support for 4:3, 16:9 and 16:10 aspect ratios!
  • Multithreaded engine that takes advantage of quad core CPUs.
  • Additional features our fans have sought after such as field of view adjustment as well as “hide HUD”.
  • Works with AMD Eyefinity 3D 3-screen mode.

System Requirements

    • OS: Windows XP SP2
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible with 512MB RAM
    • DirectX®: 9.0c
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
    • OS: Windows 7
    • Processor: Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible or later with 1GB RAM
    • DirectX®: 10
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
Customer reviews
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Very Positive (200 reviews)
Very Positive (13,855 reviews)
Recently Posted
( 14.7 hrs on record )
Posted: June 29
While the game's combat is rather disappointing and the overall story is derivative as all hell, I found I enjoyed the game. It "borrows" heavily from the likes of Stephen King and Twin Peaks. And honestly, because of so much heavy borrowing, there isn't a LOT new in this game. But it provides some fantastic scenery and mood. The kind of game that's great to play with a headset and all the lights turned off.
Helpful? Yes No Funny
Bill Cipher
( 1.6 hrs on record )
Posted: June 29
If you ever play this game, there is a hidden message after beating the game......

STAY INDOORS KIDS, AND NEVER COME OUT...... or the darkness will get ya'
Helpful? Yes No Funny
Brigand Boy
( 9.3 hrs on record )
Posted: June 29
Alright, well... I need to preface this by saying I am overly critical of stories. I am especially critical of horror stories and stories which try to bend the mind.

I say that first and foremost because a lot of people loved this game. I did not. I despised it. I also think it's a brilliant horror story. Unfortunately, the game gets in the way of that a lot.

This game suffers from the main problem that most modern horror stories suffer from, and that is that the main character is incredibly stupid. It also suffers from the secondary problem that most horror stories suffer from, and that is that the plot is advanced on rails, not fluidly or naturally.

As an example of both stupidity and artificial advancement, at one point Alan needs to meet a kidnapper in a mining facility building. At noon. Keeping in mind that Alan has had run ins with the enemy a lot by now, and knows that noon is the best time to not get killed, he waits until after sundown to REALLY start panicking about the kidnapper not showing up.

Further, you show up to this spot in a car. You walk through the "front door" (the only door) of the building to wait. When the kidnapper calls after dark to change the meeting place, Alan... finds the door is locked. The kidnapper literally tells Alan the meeting place is "just up the road" but of course, the door is just now magically locked. And not by the darkness. Alan doesn't even comment about it. Doesn't go "♥♥♥♥ing Darkness! My car is RIGHT THERE!" Nope. It just makes a "locked" jangeling sound as he walks up to it like a ♥♥♥♥♥ and complains about having to "hurry to find his wife." Naturally, now he has to stumble and jump and run and dodge through 20 minutes of obstacle course goodness (complete with enemy fights) through a ♥♥♥♥ing abandoned mining railroad site in THE DARK.

Every scene, the game takes away all of your supplies, so that scene also starts without the supplies you had when you entered the room. A better example of this is the helicopter scene, where I had a pump action shotgun with max ammo. I had a revolver with max ammo. I had max flashbangs, max flares, and a flare gun with 3 shots. I was ready to go save my wife for sure!

Then I fell out of that helicopter and had nothing. And a completely different (and weaker) flashlight. To be clear, by "fell out" I mean that the helicopter didn't crash, and I fell roughlly 10 feet down to a clear concrete/asphalt surface. My items didn't get "lost," the game simply took them away.

Plus, in the middle of this horror story, I'm running around collecting dozens of coffee thermoses. So Alan has room for some two dozen thermoses, but he can't carry more than 42 bullets at a time? Or more than 20 batteries for his flashlight?

And the boss fights... whew. At one point, I knew a piece of logging equipment was going to try and kill me, so I thought I'd play it safe and stay back and hit it with my flashlight but the game magically moved a huge roll of industrial wire to exactly where i was standing so I'd HAVE to face the boss up close and personal. It wasn't moved by dark-powers or something. It was just an invisible wall with a visible texture thrown in.

On top of allll of that, there are the logical inconsistencies of the story itself. If you know darkness is an issue, why aren't you fighting it like a sane person would? If you know that this thing wants what it wants, why are you assuming doing what it wants in any way is going to turn out alright? If you have history to learn from, why aren't you learning from it? If you know someone in town might know about what's going on, why are you ♥♥♥♥ing around with other characters at all during the day? If the entire town might be open to helping, why aren't you enlisting as much help as you can get with the craziness? Further, if you are playing a character who is a writer of exactly this kind of story, why is there literally NO self doubt in this character in what he is doing? This is poor writing on the part of SOME writer somewhere (and that doesn't necessarily mean outside of the game world).

Now, balance this kind of thing (which happens all throughout the game, making the game very frustrating) with the good parts. The pacing of the actual story is good. The way the characters interact (outside of the ♥♥♥♥♥♥♥t horror story plot advancements) is really believable. The tension that builds up and fades at the right moments is actually pretty brilliant. The comic relief is fun, but doesn't let you out of the prison of the story itself. There are brilliant moments in the story where you aren't sure if Alan is crazy of if the whole thing is real or not. You aren't sure who to trust, and that says something about the way they crafted the story and the characters. Plus, there are little moments that are truly creepy (besides the jump scare, which was a good one) such as the part in the diner where the little old lady is freaking out about the lights being out in the bathroom. That was a creepy and brilliant little bit of atmosphere building that I quite liked, and she does that kind of thing several times in the story. The characters, and what would happen to them, are why I kept playing the game through all the frustrating parts.

And finally the ending is both horrible and brilliant, which is kind of the point of horror stories in my mind. It screws with your head and makes you think. It forces you to explore ideas that are unpleasant and leaves you with interesting questions.

So, TL;DR : The game is a brilliant little horror story that, unfortunately, has a game that keeps getting in the way of said story. If you can get over the common horror/thriller tropes and issues, and manage to grind through the frustrating gameplay (which isn't enough to cause a table flip, in my opinion) Alan Wake is a good game to get on sale or for cheap. And hey, it's old, so you aren't gonna be paying premium price for it anyway. I'm glad I didn't. It's why I'm giving the game a thumbs up. The value is worth the cost.

Helpful? Yes No Funny
( 11.2 hrs on record )
Posted: June 29
I'm a bit middling on this one. It got a few pacing issues and runs a bit long. The story takes itself too seriously and I didn't really like the main character but overall it is worth 1 playthrough.
Helpful? Yes No Funny
( 1.3 hrs on record )
Posted: June 29
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Silly Rabbit, Trix Is For Pic
( 14.6 hrs on record )
Posted: June 29
Product received for free
I don't know how they did it, but they've managed to succesfully combine the gameplay elements Resident Evil 4 and Luigi's Mansion (shooting enemies in the face after stunning with a flashlight is EXTREMELY satisfying), both the atmostphere and quirkiness of Twin Peaks into one hell of a mix.

Boy am I glad this didn't end up like those story-driven non-games walking simulators kids like these days and manage to balance it out.
Helpful? Yes No Funny
Infinity Biscuit
( 10.7 hrs on record )
Posted: June 28
This game never fails to keep me at the edge of my seat at all times! I love playing this game, even though it scares the crap out of me! xD Full of jump scares, good narrative, and a gripping story!
Helpful? Yes No Funny
( 21.3 hrs on record )
Posted: June 28
(Alan Wake Made Me Self-Conscious When Writing This Review... But I'll Push Through)


DaRevieweD #5

A Great Survival Horror Title along with Psychological Elements That Shake The Fragile Walls of Reality. I Was Frightened of The Dark For A While, But Then It Struck Me That Its Just An Effective Game and In Essence, It Was Just A Source of Entertainment. I Had Been Waiting Years to Get It, Since I Do Not Own An Xbox, So Was It Worth The Wait? Lets Find Out.....

"Trust No One In The Dark."

(+) PROS;
Graphics were Pleasing To The Eyes, Even At The Second Lowest Setting (How Heavy My PC could Support)
Landscapes were Refreshing; Bridges, Tunnels, Abandoned Buildings, Town and So On......
Combat System was Intuitive. Added Points For Cinematic Dodges. That and The Episodic Format Made It Like A Series.
Characters Didn't Appear Subdued and I Genuinely Cared for Them. Protagonists and Antagonists Alike.
Truly A Difficult Game That Requires Some Getting Use To (I Played On Normal). I Remember Dying Several Times, Over and Over.... And Over.
Plenty of Collectibles To Make The Game Into an Intense Hide-and-Seek. All The While Avoiding Enemies.
The Game (Though People Claimed It 'TOO SHORT', It Was At The Optimum Length. Any Longer Would've Worn Out Its Genius.
Manuscripts Add to The Replayability. Of Course, Make for Great Brisk Reading.

(-) CONS;
There were Multitudes of Glitches (although Fixable Once I Restarted) The Hint As To The Trigger Is To Find The Game Not Displaying 'Checkpoint Reached' When Under A Streetlamp.
Puzzles Lack Imagination or Challenge. The Sole Aspect of The Time Consumption Is The Enemies To Outrun or Fend Off.
Yes, Its Unfortunately Not As Scary as 'The Evil Within' or 'Silent Hill' But Its Effort At Trying Was Commendable At Most.


Though This May Be Biased.... ;)
(I Just ADMIRE This Game)

Without A Shadow Of A Doubt,

Helpful? Yes No Funny
( 20.4 hrs on record )
Posted: June 28
Amazing game that does such a great job with its unique blending of narratives - the "real" world and the "fictional" story Alan is writing and bringing to life. There's a bit too much fighting, I kind of wish I could just explore the fantastic setting in peace at a few more junctions than you're allowed, but that's a smal complaint. The atmosphere is so think you can cut it with a knife - and the way they incorporate their character's into Alan's plight is great, leading to a ton of fun plot developlents. Really one of the best games of its time.
Helpful? Yes No Funny
( 21.8 hrs on record )
Posted: June 28
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
102 of 107 people (95%) found this review helpful
7 people found this review funny
37.4 hrs on record
Posted: June 9
(Full review follows below)

  • Game Name: Alan Wake
  • Original Release: 2012
  • Genre Tags: Adventure; Horror; Third-Person; Story Rich; Atmospheric
  • My Overall Grade: A-
  • Estimated Playtime (Campaign): 12-20 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Aesthetes; Strong narrative advocates; Game atmosphere connoisseurs

”Nightmares exist outside of logic” – Stephen King

Alan Wake is an extremely enjoyable third person action-adventure/survival game with a very story-driven experience and the theme of a psychological thriller. It is a very cinematic game, with a lot of dialogue and cutscenes. So if you need constant action, you won’t find it here; but if you enjoy games that feel a lot like movies-you-control, this is a great pickup.

The backbone of this game is the excellent narrative, which is well-executed and well-acted. The main story arc is mysterious, intriguing, and suspenseful. And the voice acting is quite convincing, which is critical for a game this heavily story-driven. But my personal favorite aspect of Alan Wake is the development of the various characters. Video games sometimes have great stories, but often they lack the depth of character development one may find in other mediums of storytelling, like books, TV, or movies. The way this game was produced, though, it is easy to feel the connection with the characters and immerse yourself in their personalities.

The graphics, animations, effects, and soundscape all work in concert to create an extremely engaging atmosphere that reinforces the strong narrative. The gameworld looks great and you can feel the heavy atmosphere of the creepy little village that acts as the story’s setting. This vivid and intense setting allows the entirety of the game to be entertaining; even slow plot points remain amusing due to the immersive ambiance. If you are into immersion, Alan Wake is definitely the kind of game you want to play with headphones on, lights off, and no interruptions.

But looking past the engaging narrative and atmosphere, you will find that the actual gameplay is also pretty decent. The controls are mostly solid, albeit a little clunky— but it is the kind of clunky that is purposefully imposed to adhere to the paradigm of the scary/survival genre. And there is an interesting dynamic involving shadows and illumination from which all action/combat is derived and that affords the game a charming uniqueness. There are also a lot of collectibles that provide further lore/backstory and add an additional dynamic to the total gameplay. Be warned however: the collectibles system can break the immersion of the game at times because you’ll have to sidetrack to find them during intense moments in the storyline.

In short, Alan Wake is a great experience. It may not appeal to those who want constant action from their games, but for those who enjoy cinematic, narrative-driven games, then this will be great to consider trying if you haven’t yet. The dark psychological-thriller theme is easy to find intriguing and the gameplay, while not innovative, has a unique charm that is gratifying to experience.

Follow my curation page to see more of my recommendations!
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11 of 11 people (100%) found this review helpful
31.5 hrs on record
Posted: May 31
TL;DR: Alan Wake is a well-constructed and interesting game, with great atmospheric environments that work well with an interesting combat mechanic. With this is a clever story line and charming but somewhat poorly animated characters; this game is great for anyone looking for a solid thriller game.

In Alan wake there is a dark and twisted world where light and dark are prominent in both environment and tone. The graphics still hold up today and work beautifully with the lighting mechanics to build an intense experience. The atmosphere in Alan Wake is excellent; walking through dark woods in the night with your flashlight and weapon is rather creepy and with the light based combat mechanic manages to scare and reward. While at times the environment may seem repetitive the game does break up its action with puzzle sections and slightly dodgy driving segments.

Positive features:
-Fantastic atmosphere
-Different combat mechanic with array of weapons
-Beautiful graphics and lighting
-A well put together story line
-DLC comes included

Negative features:
-Occasionally repetitive areas
-Cut scenes are dated with poor character models and lip syncing
-Sudden physics related glitches on more than one occasion

To conclude Alan Wake is a solid all-round game; while not perfect and debatable in terms of its "horror" tag the whole experience is one that is well worth your time with replay ability for completionsists and DLC that adds to the game and story.
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8 of 9 people (89%) found this review helpful
38.3 hrs on record
Posted: June 3
A classic with a really good story. You should have played this at least once in your life.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: June 6
P.S. If you play with "Direct Aiming" disabled the camera movement sensitivity is tied to (varies with) the frame-rate.
To avoid this behavior, you'll need to either enable "Direct Aiming" or make sure your FPS never drops below 60 and enable V-Sync. (Thanks 80TCS)
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4 of 4 people (100%) found this review helpful
1 person found this review funny
24.9 hrs on record
Posted: June 11
An atmospheric horror adventure with a back story in the spirit of Stephen King. Third-person shooter where enemies have to lose the dark protection by casting light and then they are vulnerable to regular ranged weapons.
+ excellent atmosphere, very interesting plot, reach the peak with the two DLC chapters
+ nice environment, graphics and models
+ visual and sound effects
+ music soundtrack (++ to Space Oddity)
+ good duration, the two DLCs are perhaps the best part of the game
+ varied ways for environmental kills especially in the DLCs

- enemy variation is very limited
- gameplay can be repetitive
- gameplay can be repetitive
- gameplay can be repetitive...

All in all, a highly recommended title with the only drawback (but an important one) that especially at the beginning it lacks variety.

Hint: The DLCs, included in the game, can be accessed in the chapter selection once you finish the game.
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5 of 6 people (83%) found this review helpful
18.5 hrs on record
Posted: June 4
Alan Wake has a really interesting story and a main character that is flawed enough not to be a Hollywood style bad ♥♥♥♥ hero, but motivated enough to press on in the face of adversity. You might find the plot difficult to follow, but give it a chance. It's smooth and creamy and goes down easy, like dipping your sack in melted butter, but it's not your sack, it's your brain.

The combat system is pretty clever. While the "Over the shoulder shooting" style game isn't an original idea, the way the enemies are made vulnerable is both relevant to the plot and smart enough that it creates tension without having to have foes burst out of air ducts every 5 seconds, using shock to replace fear. It's challenging and frightening in a story driven way, like a good novel, but it's not a novel, it's a game.

Go on, give it a go. It's no doubt much cheaper these days and it still holds up, even after all these years. The whole thing is very refreshing, like jumping into a cool lake. Only it's not a lake, it's an ocean.
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4 of 5 people (80%) found this review helpful
8.9 hrs on record
Posted: June 13
Energizer & Verizon
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4 of 5 people (80%) found this review helpful
9.5 hrs on record
Posted: June 27
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2 of 2 people (100%) found this review helpful
1.1 hrs on record
Posted: June 11
This game is pretty great and has a good sense of tense mystery and atmosphere.
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2 of 2 people (100%) found this review helpful
14.6 hrs on record
Posted: June 12
Description of the game with one word: awesome!
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