A Dark Presence stalks the small town of Bright Falls, pushing Alan Wake to the brink of sanity in his fight to unravel the mystery and save his love.
User reviews: Very Positive (12,214 reviews) - 92% of the 12,214 user reviews for this game are positive.
Release Date: Feb 16, 2012

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Buy Alan Wake Collector's Edition

Includes 2 items: Alan Wake, Alan Wake Collector's Edition Extras

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Includes 3 items: Alan Wake, Alan Wake's American Nightmare, Alan Wake Collector's Edition Extras


Recommended By Curators

"Oozing style, with some lovely Twin Peaks inspiration and a smart story that doesn't take itself too seriously. Some really awesome setpieces, too."


“Remedy's done a great job of mixing elements of written work, television, and video games to create an experience full of scares, laughs, and thrills that's just as fun to play as it is to watch.”
9/10 – http://pc.ign.com/articles/121/1218682p1.html

Steam Big Picture

About This Game

When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn’t even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.

Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. As players dive deeper and deeper into the mystery, they’ll face overwhelming odds, plot twists, and cliffhangers. It’s only by mastering the Fight With Light combat mechanic that they can stay one step ahead of the darkness that spreads across Bright Falls.

With the body of an action game and the mind of a psychological thriller, Alan Wake’s intense atmosphere, deep and multilayered story, and exceptionally tense combat sequences provide players with an entertaining and original gaming experience.

Enhanced for the PC

  • Includes Alan Wake Special Episodes “The Signal” and “The Writer”
  • Experience Alan Wake’s Pacific Northwest in higher resolutions and higher fidelity than the Xbox360 version.
  • Fully configurable mouse and keyboard support, or if you prefer to play with the Microsoft gamepad connected to your PC, you can do that too!
  • Lots of customizable graphics settings and support for 4:3, 16:9 and 16:10 aspect ratios!
  • Multithreaded engine that takes advantage of quad core CPUs.
  • Additional features our fans have sought after such as field of view adjustment as well as “hide HUD”.
  • Works with AMD Eyefinity 3D 3-screen mode.

System Requirements

    • OS: Windows XP SP2
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible with 512MB RAM
    • DirectX®: 9.0c
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
    • OS: Windows 7
    • Processor: Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible or later with 1GB RAM
    • DirectX®: 10
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
Helpful customer reviews
83 of 94 people (88%) found this review helpful
1 person found this review funny
112.9 hrs on record
Posted: April 9
My review of Alan Wake will be based on 4 categories: Performance, Gameplay, Graphics, and Story. Please note that any underlined word will get its own section which will be reviewed based on its strengths and weaknesses.

An excellent port with lots of PC exclusive features. Performance on a FX-6300 processor, R9 270 GPU, and 8 GB of RAM in a 1080p resolution, ultra settings, V-Sync on yields an average of 59 FPS and a lowest of 39 FPS.

Graphics options available
Game comes with support for controllers and rebindable keys as well as subtitles, HUD toggle on/off, and an FOV slider. Note that the pre-rendered cutscenes are locked at 720p, running at 30 FPS with black bars at the top and bottom. Also note that for the added immersion, Remedy used vector blur instead of the more traditionally used motion blur which will probably annoy some players. Starting the game with -noblur parameter will remove the effect. No bugs or crashes experienced during playthroughs but be wary that no game is bug-free. If by chance, you do encounter some bugs and crashes, you can visit this site for a list of possible fixes.

Alan Wake's third-person shooter gameplay consists of exploration and combat with a very huge emphasis on the usage of light sources to defeat enemies and solve small puzzles. As players traverse the huge sprawling forests of Bright Falls and its various establishments, they'll come across various obstacles that will stop our protagonist, Alan Wake, from ever reaching his destination. The goal for each level that you come through is simple; reach the designated location and survive to further advance the story.

The Pacific Northwest town of Bright Falls is big and huge and the past remnants of its supposed to be open world shows everywhere. For those of you who may not know, Alan Wake was developed to be an open world game until they changed it to a more linear path. Because of this, the only goal for the game is to traverse from point A to point B. But while it may be linear in nature, the levels are designed to be long and big with huge boundaries. Think of a very huge sphere instead of a rectangular narrow path that's so common today in video game level design.

A quarter and a half of the game is spent on running through huge forests and mountains while the other quarter is spent on walking through the buildings of Bright Falls. Within these areas, little to no interaction between characters can be found as the protagonist is in constant motion due to the forces that intend on capturing him. Most of the time is spent on battling enemies or solving very small puzzles but there are very rare moments in the game where you just explore the beautiful wilderness of the game in sunlight (Just like Max Payne, most of the game takes place during night time) and move at your own pace - a much needed break from all the commotion that's happening in the game. The only thing that's going to stop you from the enjoyment is the much dreaded stamina bar which depletes faster than you can say "I'm a writer and I'm not supposed to be physically fit". In context, Remedy nailed that touch of realism where the unfit writer, a normal person, actually expends his breath in a bid to outrun his captors but they may have gotten overboard with the realism too much because I've known wimpy kids that can outrun our protagonist any day.

Alan Wake's combat focuses on the usage of light sources to solve puzzles and defeat enemies. Basically, the supernatural forces that are following you around has shields of darkness covering them and it has the power to influence even inanimate objects. Players have to burn the shields away with whatever light source they have in the surroundings or their inventory and shoot to kill. It's repetitive, it's gimmicky, but it also tenses up the player knowing that the enemies are immune to bullets until you burn the shield away - and the enemies gang up on you real good. They appear in front of you, in the sides, and out of nowhere unexpectedly and mostly midway on swinging their axes at you. Good thing that there's a dodge mechanic around but it uses up stamina as well (you should know by now where this is going). There are lots of times when you are faced with 5 enemies at once and it's up to you on how you'll handle the situation. It also doesn't help that enemies can be speedy (fast-moving enemies), big (basically a tank), and flying (Remedy's nod to "The Birds" by Alfred Hitchcock.)

While this is the only game that I've seen to have a very small number of weapons with 5 guns and 2 throwables available to the player, keep in mind that the setting of the game is in a quiet, Pacific Northwest town that's only visited by tourists during the annual deer festival. Having a limited number of weapons makes sense since the only other inhabitants of the town are hunters and the local police force. The only negative aspect with the weapons is how there's no actual variety to them aside from the ones that can one-shot the enemies. The revolver is the only outstanding weapon since it holds six rounds that can be fired in succession which is vastly different from the single-shot and pump-action guns which reloads after firing a shot.

Alan Wake is a very beautiful game and a far cry from the industrial and techno trend that's found in AAA games. Since most of the time is spent outdoors, Remedy actually put care in how they modeled the natural environments. Each rock is placed without repetition in mind, each tree is positioned in a way that won't block the scenic views and hinder the player's movements, and they blended the natural and industrial aspects of a frontier town very well like old decrepit buildings blending in perfectly with the overgrowth surrounding it or log cabins that sit atop lonely hills like they hold something mysterious.

The same couldn't be said for the facial animations and lip-sync though as these characters are some of the most unfeeling characters to grace the AAA scene. Sure, they express a little anger or happiness but that's only applicable to the protagonist since he shows up more in the cutscenes than the others - meaning that he needs to be forced those emotions or he'll suffer from player boredom and disinterest.

The protagonist must be a descendant of Max Payne because he comments on every situation and everything that he sees (a trademark of Sam Lake it seems). Anyways, just like Max Payne and Max Payne 2, Sam Lake's penchant for writing strong characters with emotional turmoil translates very well into Alan Wake. The protagonist writer has very clear goals and he wants answers to the unreality that's slowly enveloping his world. He's scared of the darkness and the possible outcomes that will happen to his story but he doesn't falter, he doesn't question, and he keeps his composure throughout. Alan Wake is one of those fictional characters that's somehow grounded on reality that almost everyone can relate to.

The story has a lot of movie and literary influences and references in it. You've got Stephen King as a frequent mention in the game, horror movies' essence that can appear in the game in a form or two, a villain that can join the ranks of H.P. Lovecraft's Great Old Ones, basically a mix of some of the greatest horror works to have been produced - and the result is perfect. While the game does run on dream logic and it keeps playing with the player's head, the game is still a charm to play and is definitely one of the best stories in the horror genre.

And there you have it.
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42 of 48 people (88%) found this review helpful
1 person found this review funny
15.6 hrs on record
Posted: August 24
This game made me buy a book.

Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: August 6
Alan Wake is a thriller in a climate of horror Stephen King. The game has a wonderful climate, friendly to the eye graphics and a very good story. The story takes place in the American town of Bright Falls that day looks very beautiful and peaceful, but when the night comes, the city is shrouded in darkness and behind every corner hides evil in a pure form. I would recommend to anyone who likes games in a climate of terror, surprising storyline and epic end! The game has great places to visit, very cool songs friendly for ears and 2 dlc to raise temperature and the magnificence of this game! Thank you for your attention. If you want buy this game, I only cay say "Really worth! I wish have fun!"
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17 of 20 people (85%) found this review helpful
17.8 hrs on record
Posted: June 9
One of the best games of Remedy Entertainment.
The gfx, atmosphere and light effects are spectacular, considering it's a game released in 2012.
The story is definitely interesting and keep moving on without becoming boring a single minute.
Very good voice acting and some jump scares.
The only negative comment is about the gameplay getting a bit repetitive / no sense of progression - but this is abolutely not a reason to avoid this game. Some parts of the game are challenging.
If you are looking for an immersive story and great atmosphere, don't think twice and go for it!
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11 of 14 people (79%) found this review helpful
18.5 hrs on record
Posted: May 22
A deep, psychological thriller with an excellent Stephen King feel to it. This game failed to disappoint me and kept me wanting more and interested until the very end. From it's great storyline to stunning graphics to excellent gameplay, as well as all of these together with the dark, but crazy atmosphere, it's a game I had a lot of enjoyment with and would be more than glad to play again.

The game unfolded like a movie, which for this particular game, I thought it suited nicely. And although I'm not a huge fan of the episodic/chapter format of video games in general, with this game, it didn't bother me too much as I believed other aspects of the game definitely overshadowed that for me. And then there's the music/sound of the game, which turned out to be strong as well for this game. I found it to really add to the mood and atmosphere of the game. With is important to me as I believe atmosphere to be an important part of a game, at least to me. They helped to immerse myself in the game even further.

In my opinion, Alan Wake is a must-play and unforgettable experience. It's a game that's an excellent piece of work that I'd be more than willing to play again. Can't wait for the sequel, whenever that will be.
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