A Dark Presence stalks the small town of Bright Falls, pushing Alan Wake to the brink of sanity in his fight to unravel the mystery and save his love.
User reviews:
Very Positive (88 reviews) - 87% of the 88 user reviews in the last 30 days are positive.
Very Positive (13,656 reviews) - 91% of the 13,656 user reviews for this game are positive.
Release Date: Feb 16, 2012

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“Remedy's done a great job of mixing elements of written work, television, and video games to create an experience full of scares, laughs, and thrills that's just as fun to play as it is to watch.”
9/10 – http://pc.ign.com/articles/121/1218682p1.html

Steam Big Picture

About This Game

When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn’t even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.

Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. As players dive deeper and deeper into the mystery, they’ll face overwhelming odds, plot twists, and cliffhangers. It’s only by mastering the Fight With Light combat mechanic that they can stay one step ahead of the darkness that spreads across Bright Falls.

With the body of an action game and the mind of a psychological thriller, Alan Wake’s intense atmosphere, deep and multilayered story, and exceptionally tense combat sequences provide players with an entertaining and original gaming experience.

Enhanced for the PC

  • Includes Alan Wake Special Episodes “The Signal” and “The Writer”
  • Experience Alan Wake’s Pacific Northwest in higher resolutions and higher fidelity than the Xbox360 version.
  • Fully configurable mouse and keyboard support, or if you prefer to play with the Microsoft gamepad connected to your PC, you can do that too!
  • Lots of customizable graphics settings and support for 4:3, 16:9 and 16:10 aspect ratios!
  • Multithreaded engine that takes advantage of quad core CPUs.
  • Additional features our fans have sought after such as field of view adjustment as well as “hide HUD”.
  • Works with AMD Eyefinity 3D 3-screen mode.

System Requirements

    • OS: Windows XP SP2
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible with 512MB RAM
    • DirectX®: 9.0c
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
    • OS: Windows 7
    • Processor: Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible or later with 1GB RAM
    • DirectX®: 10
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
Customer reviews
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Very Positive (88 reviews)
Very Positive (13,656 reviews)
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6,306 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
14.2 hrs on record
Posted: October 16
A third-person horror game at a time when Silent Hill was faltering and Resident Evil was turning into its ridiculous movies got a lot of people excited. Alan Wake had a lot to live up to, and it's hard to say it didn't deliver. While it's not a perfect fit amidst that pantheon of horror, it does enough right to be listed as a classic of the genre. And that's not even considering its technical achievement of being one of the best console ports in history.

You take on the role of Alan Wake, a successful novelist who has retreated to the remote mountain town of Bright Falls to recover from a nasty bout of writer's block. Bright Falls is one of those eclectic American towns of myth, where throwback diners and curious old ladies and traditions like DEERFEST mask a deep darkness lurking below. That darkness seizes Alan's wife Alice in a pretty intense haunted house sequence, and sets in motion his journey across backwoods Americana to uncover the truth.

Right up front I want to give special attention to the story and the writing, because it's one of the few games (or pieces of media, really) that lifts from sources like Twin Peaks and Stephen King while still maintaining its own voice. Weak story or writing could sink a game like this, but Alan Wake's colorful cast of characters come alive with solid voice acting, meaningful interactions, and some absolutely endearing personalities. Take Barry for example, Alan's weaselly agent who ends up trying his hardest to battle evil while wrapped in Xmas lights and carting a cardboard stand-up of Alan.

This also extends to Alan himself in a big way. He narrates the entire game in a style wonderfully reminiscent of Stephen King, pulling out anecdotes and metaphors at every turn, but with an earnest gravity to the proceedings. As you progress you'll find pages of a manuscript that bear more than a passing resemblance to the events you experience, and these are cleverly written to contain several surprises and twists. The story itself does an excellent job toeing the line between actual evil and insanity, and winds to an interesting and well-earned conclusion that satisfies while leaving some loose ends to muse on.

A good story can't save bad gameplay, but Alan Wake delivers here as well, even if it doesn't quite measure up to the narrative. Your enemies throughout the game are wreathed in darkness that renders them invincible. Armed with both guns and a flashlight, you dispatch these foes by burning off their darkness with the light, then gunning them down. It's a more engaging system than straight combat, supported by a variety of enemies large and small, and weapons that can help bring down tough groups or single opponents. There are other encounters, however, that depend entirely on your flashlight to combat and these can get pretty grating after awhile. You might also find yourself burning out on the combat a bit after hours of the same flashlight-to-gun chains.

Pacing is the only real strike against Alan Wake, but it's a big one. The first few hours of the game are spent in dark forests, running through thickets and clearings to the next abandoned building. It's nice and creepy at first but this lasts for hours, way longer than it has any reason to. Once you get back to town the pace picks up a bit and sees you battling through a better variety of locales, but you still might find yourself in each for a bit too long. I beat the game after 14 hours, and I think it would have been a tighter experience at 10 or so. I might as well say now that you shouldn't expect too much horror from Alan Wake either. The locales are plenty creepy but the game has a bad habit of setting up excellent surprises with its enemies, then spoiling them with forced cutscenes showing where they're coming from.

As long as those few missteps don't trip you up, Alan Wake is a fantastic experience. The story is clever and engaging, the combat is smooth and responsive, and the whole thing looks great even years out from release. Remedy somehow assembled a near-perfect port, from flawless graphics options all the way down to comfortable keyboard/mouse controls. You're sure to be impressed on the technical side, and there's plenty to keep you going as you unravel the plot. Alan Wake has become a classic for me, polished and competent enough to stand among Silent Hills and Resident Evils for action and spooks alike.
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7 of 10 people (70%) found this review helpful
Not Recommended
4.4 hrs on record
Posted: October 2
While the story and the aptmosphere are engaging, the lack of diversity amongst enemies results in the following sequence: shine flashlight, run out of batteries/bullets, run, wash rinse, repeat. The game would be great if I didn't have to fight the same guy every 2 minutes. After 4 hours of playing, I uninstalled and read the plot on Wikipedia.
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3 of 3 people (100%) found this review helpful
27.8 hrs on record
Posted: October 12
A masterful story, combining elements of Twin Peaks, Stephen King, Lovecraft, and the Twilight Zone. It is engaging story driven narrative that is well worth a play. My only criticisms are the combat can get repetative, the controls are occasionally a little loose, and the difficulty can be very inconsistant (you can sail through whole sections with ease and suddenly hit a single scene that is endless frustrating). These are minor quibbles, however, and more than made up for by the engaging story and good visuals (even for a game rapidly approaching half a decade old). Plus there's a heavy metal stage fight. That alone makes the whole game worth it.
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2 of 2 people (100%) found this review helpful
12.5 hrs on record
Posted: September 23
With mounting pressure from his publishers and fans, a best-selling author suffering from writers block escapes with his wife to the small town of Bright Falls, Washington in search of peace and solitude. Instead, he is pulled into a twisted and dark nightmare when his wife mysteriously disappears. As the story plays out he finds himself battling himself as much as he is the dark enemies who appear around him, and the question never goes away: is it reality or is Alan Wake loosing his mind?

  • The story is immersive, well written and excellently narrated
  • Cool TV show like episodes give it a unique feel
  • Music/SFX/voicovers are generally well done, play into the atmosphere
  • Neat light/dark action combat idea
  • Well developed town/characters (feels like out of a novel)
  • Some decent logic puzzles scattered about
  • Story drags a bit too long, gets out-of-hand
  • Combat becomes too much of a focus later on (jumps between story, action piece, story, etc.)
  • Control is a bit limiting/loose
  • Lose weapons, items in between some sections of story
  • Sometimes vague waypoints

Overall, if the game is on sale I would highly recommend it. $30 (as it is when I write this) is a bit too much for a 6 year old game. That being said, it's generally a fun ride worth taking.
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1 of 1 people (100%) found this review helpful
9.0 hrs on record
Posted: September 24
Possibly the best game Remedy have ever made, play it on hard for the real experience. The dense plot, the atmosphere, the engaging gameplay and the fantastic soundtrack all come together to make this something you'll remember for years to come. American Nightmare is good for afters when you've completed the original game and its DLC, and I'm confident you'll be in the mood for more Alan when you reach that point.
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1 of 1 people (100%) found this review helpful
14.2 hrs on record
Posted: September 25
Quite the story but I must confess I played it on easy and still died along the way because I don't react fast enough to the scenarios, pretty fun none the less.
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1 of 1 people (100%) found this review helpful
14.8 hrs on record
Posted: October 16
In Alan Wake, you play as Alan Wake, a hallucinating kleptomanic with an absurd obsession for coffee thermoses and an irrational hatred of people covered in blackness. Alan is on a quest to find his wife, who got lost when someone turned off the lights. Alan is aided in his journey by his fat buddy Barry, who thinks covering himself in christmas lights is a good idea, and a surprising amount of elderly people who are also afraid of the dark. Are you man enough to find your wife and turn the lights back on?
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1 of 1 people (100%) found this review helpful
12.5 hrs on record
Posted: October 10
Being a fan of Max payne 1 and 2, this one is not disappointing me. It was like it is having a soul in it when you play. Great story line and act. Recommend to all.
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1 of 1 people (100%) found this review helpful
Not Recommended
3.2 hrs on record
Posted: October 2
Ohhhh boy. I bought this back on the 360 when it first came out because it looked/sounded amazing.

I recently retried it on PC remembering "Wow, that game was awesome, I'll try it again!".

It was not awesome. The graphics are alright, though some weird animations and perhaps slightly less than desirable performance for a game this old. No where near unplayable though. The gameplay is decent, a bit easy perhaps and some weird controls (dodge is mapped to the run key, so when you start to sprint you always dodge first).

The biggest problem is the voice acting. The voice acting is SO bad. It was fine for that era, but holy hell this game trying to be creepy is honestly giving me second hand embrassment. It's far more hilarious than scary. Some of the characters sound alright, but between the dated awkward visuals and the bad voice acting- them trying to mimic a Stephen King movie does not work.

I love the concept, and if you can SERIOUSLY look past how bad this game has aged, then give it a go. But to be honest unless you've missed out on video games over the past 10 years I don't see how you can ignore how bad this is to enjoy the story/atmosphere.
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1 of 1 people (100%) found this review helpful
9.5 hrs on record
Posted: October 7
Great story and gameplay , this game is also similar to thrillers .
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Recently Posted
45.3 hrs
Posted: October 21
In Alan Wake, you play the titular Alan Wake, a successful writer from New York with the rather mysterious sounding name of Alan Wake. Secretly, Alan is a superhero. A Guardian of the Light. When he's asleep, he enters a parallel dimension where he roams the galaxy fighting megalomanical demi-gods and insane zealots with his trusty companions; a talking raccoon and a sentient tree. When he hears his name in the real world "Alan... Wake... Alan... Wake...", he wakes up and returns to the real world. Unfortunately, none of this is in the game.

At the beginning of the game, Alan is on a vacation with his wife Alice MacGuffin in a Pacific Northwest town named Mystic Falls. It just so happens that Mystic Falls has a history of strange goings-on dating back hundreds of years; like the time when the town was infested by vampires and the townsfolk trapped them all under a church. More recently, there was that incident where Mr. Muldoon, the groundskeeper of the local school, dressed as a ghost as part of an elaborate scam in cahoots with a crooked property developer, but was foiled by a bunch of meddling kids and a talking dog.

Seeking some peace and solitude, Alan rents an old dilapidated cabin on a tiny island at a nearby haunted lake named Lake Placid. According to the tourist brochure, the lake is used by the military as a dumping ground for failed genetic experiments and is full of weaponised piranhas, giant crocodiles, and Miley Cyrus. Even worse, it's also where Microsoft dumped all their unsold Microsoft Zunes. On a cloudless night, one can see entire shoals of Microsoft Zunes gently bobbing on the waves, a shroud of failure covering the entire lake, as far as the eye can see.

However, just when Alan thought he could relax, he suddenly wakes up in a car crash with absolutely no memory of the event whatsoever. He's in a car he can't remember driving, next to an empty bottle of Vodka he can't remember drinking. When he goes looking for help, random strangers try to kill him. This is normal in New York City but unheard of in the Pacific Northwest. Even stranger still, he starts finding pages from a manuscript that he's absolutely sure he wrote but doesn't remember writing. One of them was titled "Harry Potter and the Chamber of Secrets". Harry, Hogwarts, and Dumbledore... it all felt terribly familiar to Alan.

To top it all off, Alan's wife Alice disappears under mysterious circumstances. The only clue Alan could find was Alice's phone. All it contained was a digital receipt for a one-way plane ticket to Vegas and salacious text messages to a muscular Yoga instructor named Julio. Apparently Alice loved doing the Downward Dog with Julio. Other than that, it was a complete mystery. Not deterred, Alan decides to go look for Alice. By blundering around the forest at night, in the dark, yelling her name.

For some reason, a bunch of people known as 'The Taken' want to kill Alan. Why they would name themselves after a Liam Neeson movie is a mystery that's never explained. Fortunately, Alan is not totally defenceless. He's actually quite handy with flashlights. Sometimes he puts it under his chin and tells scary stories. He also waves it around and makes Lightsabre noises. But most of his fights involve him shining light in peoples faces until they get mad and try to kill him. Then he runs like a sissy girl for the next checkpoint.

At this point, the line between fantasy and reality begins to blur and the storytelling takes on a surreal quality. Some guy named Billy Zane tries to help Alan. "Alan, you're not a kid anymore, you could get hurt out there," said Billy Zane helpfully. Then there was a Walk-Off and David Bowie was there and some guy pulled his underpants out without removing his pants. It was all hazy to Alan. So many mysteries, so little explanation. That's why Alan Wake is so good.

Clearly inspired by authors like Stephen King and Dean Koontz, the storyline and characters are typically clichéd, but nevertheless entertaining. The plucky overweight comedy relief sidekick, feisty female sheriff, sleazy doctor, fruity FBI Agent, and kidnapped wife are all there. There's even a television program in the game named Night Springs that's clearly a parody of, or perhaps a tribute to, creepy television serials such as Twilight Zone, X-Files, and Yo Gabba Gabba. The Pacific Northwest environment, on the other hand, is very well modelled. Some of the background panoramic vistas are breathtaking and complements the storytelling perfectly.

The weakest aspect of Alan Wake is the combat. While it's nowhere as good or as satisfying as similar games like Resident Evil 4, it's not terrible either. But it does get repetitive. Weapon selection is limited to revolver, rifle and shotguns. Alan also gets Flares that act as temporary 'Taken Repellant', Flash Bangs that kill anything nearby like grenades, and the smart bomb Flare Gun that's best saved for boss fights.

During combat, the Taken are surrounded by shadows that make them impervious to conventional weaponry. Before Alan can hurt them, he has to 'burn away' the shadows with his flashlight. This exhausts the batteries of the flashlight. He has to do this with every single Taken and there are lots of them. Managing two combat resources, batteries and ammo, can get annoying. However, flashlight energy does regenerate slowly over time when not used in combat. The game is also fairly generous with ammo, with boxes of unlimited ammo conveniently placed near some boss encounters.

What is most annoying is the lack of a melee ability. If Alan runs out of ammo he's basically screwed. You'd think being from New York City he would have at least picked up some rudimentary street-fighting skills since hailing a cab usually involves some hand-to-hand combat. To even the odds, Alan has an evasion ability that allows him to dodge melee attacks, but it's flaky and unreliable. Dodging is basically just spamming the dodge action key and hoping that it works.

Overall, Alan Wake is a good game with its strength being in the narrative. A nice touch is the episodic synopsis that plays before the game begins, "Previously, on Alan Wake...", so you won't forget who Alan Wake is. There's also lots of extra content like the 2 free DLCs, good music, and an in-game commentary. Highly recommended for those who like their mystery spiced with some action.

A mediocre mystery writer battles supernatural evil in the dark using the world's worst flashlight.
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♛ Shinö Yuüki ♛
3.5 hrs
Posted: October 21
Initial Installation, Excited and Scared, Too Scared, Uninstalled, Reinstalled 5 months later, Got Scared Again, Uninstalled, Reinstalled 1 year later...

I hate and love this game at the same time, it just too scary at some point but if I turn off the music I wouldn't be able experience the game fully... >~<
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Peeps (NPC)
5.2 hrs
Posted: October 20
Beat this back on ps3 and did'nt get much of a chance to play on pc... But this game tells an amazing story! Definitely play at night if you need help getting some sleep ( ͡° ͜ʖ ͡°)
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Emiya Kiritsugu
11.0 hrs
Posted: October 20
It repeats itself sometimes so there is some boring parts but great story i would give an 7/10
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10.2 hrs
Posted: October 18
Alan Wake set out to do something that no game has yet been able to truly capture: the miasma of the small town mystery. A pinch of The Twilight Zone, a splash of Stephen King, and a generous helping of Twin Peaks all contribute to the story and atmosphere here. In Bright Falls, the game's locale, Remedy built an enormously fascinating world - one that left me tantalized with promises of something more lurking in the dark.

The dark - or the absence of light - is, appropriately enough, perhaps the game's most important character other than Alan himself. After a trip to Washington state with his wife, things go horribly awry for Alan. Fog engulfs the small town he comes to visit; the lake on which they are staying swallows up their cabin and his wife both; and darkness consumes the world in a way that mirrors the fiction he writes.

Perhaps the most intriguing part of the story here is Alan's occupation as a writer. It allows for a number of meta moments, jokes included, that complicate the story and show us that Alan has, in some way, fallen into one of his own stories... a rural nightmare, a story about the woods and a supernatural presence within that engulfs anyone and anything who wanders into the darkness alone.

The main gameplay mechanics in Alan Wake are relatively simple. Seeing as his enemies are, by and large, embodiments of darkness, Alan's main weapon is light. He must use light sources in all their various forms to weaken/stun his enemies - flashlights, bigger flashlights, car headlights, streetlights, just about any light you can imagine - and finish them off with convential weapons. The choice to simple riddle your enemies with bullets is always there, but the shortage of ammunition in the game will quickly give you a lot of difficulty if you decide to take the genocide route.

While the gameplay is at first interesting - the combination of conventional weapons with the unconventional use of the game's lighting engine - it grows tiresome by the end of the game. That is not to say that it's bad, but it does feel like a novelty that wears off. The game shares a lot of similarities in terms of gameplay with the original two Max Payne games, and feels like an evolution of that game and that engine - and the light mechanics, in a way, feel like a new version of bullet time, Max Payne's own combat gimmick. Personally, though, bullet time did not wear out its welcome for me. It gave you the opportunity for short, powerful bursts of shooting that functioned almost like a shooting gallery; Alan Wake's mechanics are instead omnipresent, in that you are by and large forced to use them upon every enemy in the game (whereas you could have played through the entirety of Max Payne without once using bullet time).

This difference, for me, shows where there is some distance between Max Payne and Alan Wake despite all their similarities. Max Payne is a game dominated by its combat and gameplay; Alan Wake is dominated by its story. And story is something the game does very well; but even moreso, atmosphere. The aforementioned shadowy woods provide plenty of character to Wake's world, but even stronger are the characters and the small glimpses you have of Bright Falls proper: of its buildings, its people, its life. My main frustration with the agme is that it takes an "episodic" format: it pushes the character forward in linear portions, much like Max Payne did, and never gives you the opportunity to explore the world at large, something I felt would have contributed enormously to my enjoyment of the game.

Alan Wake places just a little too much out of your reach - there are always creatures in the dark that you cannot understand or comprehend, which lends to the game's mystery, but there are also places you will want to go that you cannot venture to. I wanted to see the people of Bright Falls live, so that I could better understand how their lives are being torn apart by the dark presence, and possibly by Alan's very presence as the 'creator' of this story and of their undoing.

The sound in the game falls in line with the atmosphere: it's great. Perhaps the most interesting addition is not the score that runs during the gameplay but the songs that appear at the end of each 'episode' or gameplay chapter, contributing to the idea that each is its own episode of a series in the television show of Alan's life. For me, this muddled the metaphors a little, the gap between Alan's fiction and the fiction of this TV show... but it works, and does make the game feel in many ways more like the TV shows and movies it emulates. The world is filled with glowing television screens that taunt you with scenes of the future; likewise, the levels are littered with pages from Alan's "work" that spell out his future and even include future dialogue or narration that the player will hear later in the level. This is a really interesting storytelling choice that I found fascinating: teasing the player with a bit of dialogue or narration that they will encounter later, but stripping it of its context... leaving you to wonder exactly what form it will take when it appears again.

Performance-wise, the game plays well. It did require a beefier PC upon release due to its lighting systems especially - and in a game like this, you don't want to be turning off dynamic lighting, AA, shadows, etc. Like Remedy's other titles, Alan Wake seems pretty well-optimized for PC though and in 2016 you aren't going to have much trouble running it on most systems... and in my experience it works well on Windows 10. The game clocked in at about 10 hours for me - I did not make an attempt at 100% completion, nor did I rush through trying to hit the end mark.

Is the game worth a try? In my opinion, absolutely. There were things about it that left me dissatisfied: mainly, I thought that the gameplay grew tired enough that it became uninteresting by the end of the game. A good game teaches you new things right up until the final stages of the game and keeps you learning. I didn't feel that Alan Wake had enough mechanics to do so, and by the halfway point it seems rare that new elements are coming at you. But again, the focus here is not necessarily the combat, it's the story... but the gameplay is how you get from point A to point B and uncover the next part of the story, so it definitely does have some importance.
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1.3 hrs
Posted: October 17
I live in the Pacific North West, or as we in Canada call it, The Pacific South West, and I can tell you I feel like I have taken that ferry ride before. The game looks amazing, is very high quality and is a great representation of the Pac NW. Very imersive with good sound. I havn't played very far yet i just keep looking around at the amazing views. Man the Pac NW is spooky, now that i think about it. Some strange ♥♥♥♥ in our woods IDK exactly what. I think the real Pac NW is actually scarier than this game.. This game is scary tho.
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12.8 hrs
Posted: October 17
Alan Wake is a great psychological thriller that has simple but satisfying gameplay throughout this movie-like game. It has very good voice acting and the story is quite intriging yet mysterious. It definitely felt like a Stephen King-esue game so if you like Stephen King novels I think you will like this game. It has a lot of cutscenes that help progress the story and gives some time between gameplay to calm down a bit. The mouth animations of the characters seemed off to me, otherwise, it's a very polished game.

+ Great voice acting
+ Great music
+ Great story
+ Fun gameplay

- None
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Possum King
19.1 hrs
Posted: October 17
Alan Wake is a unique story driven type of survival horror game.

The games graphics are a little dated, but still decent and it runs well.

The characters have personality and are memorable.

A decent variety of weapons are available including handguns, shotguns, and hunting rifles.

Alan Wake's story is interesting and makes you want to see it to completion.

I recommend Alan Wake ON of OFF sale to fans of scary games in general.

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11.8 hrs
Posted: October 17
This game surpassed all the expectations i had for it!
The story is simply a masterpiece, the gameplay if different that any other game i have played and that makes it an awesome and unique experience.

Defenetly recommend it!
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